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This adds access to the command briefing data parsed from the mission file to the scripting API so it can be used by the UI scripts for the high res UI. Also switches the animation support to using the generic anim to use streaming to improve performance.
258 lines
7.8 KiB
C++
258 lines
7.8 KiB
C++
//
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//
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#include "AnimationElement.h"
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// Our Assert conflicts with the definitions inside libRocket
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#pragma push_macro("Assert")
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#undef Assert
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#include <Rocket/Core.h>
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#include <Rocket/Core/ElementDocument.h>
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#include <Rocket/Core/GeometryUtilities.h>
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#include <Rocket/Core/String.h>
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#include <scpui/RocketRenderingInterface.h>
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#pragma pop_macro("Assert")
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namespace scpui {
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namespace elements {
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using namespace Rocket;
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using namespace Rocket::Core;
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// This is basically a copy of ElementImage with a few changes
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AnimationElement::AnimationElement(const String& tag_in) : Element(tag_in), dimensions(-1, -1), geometry(this)
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{
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ResetCoords();
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geometry_dirty = false;
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texture_dirty = true;
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}
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AnimationElement::~AnimationElement() = default;
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// Sizes the box to the element's inherent size.
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bool AnimationElement::GetIntrinsicDimensions(Vector2f& _dimensions)
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{
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// Check if we need to reload the texture.
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if (texture_dirty) {
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LoadTexture();
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}
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// Calculate the x dimension.
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if (HasAttribute("width")) {
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dimensions.x = GetAttribute<float>("width", -1);
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} else if (using_coords) {
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dimensions.x = (float)(coords[2] - coords[0]);
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} else {
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dimensions.x = (float)texture.GetDimensions(GetRenderInterface()).x;
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}
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// Calculate the y dimension.
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if (HasAttribute("height")) {
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dimensions.y = GetAttribute<float>("height", -1);
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} else if (using_coords) {
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dimensions.y = (float)(coords[3] - coords[1]);
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} else {
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dimensions.y = (float)texture.GetDimensions(GetRenderInterface()).y;
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}
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// Return the calculated dimensions. If this changes the size of the element, it will result in
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// a 'resize' event which is caught below and will regenerate the geometry.
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_dimensions = dimensions;
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return true;
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}
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// Renders the element.
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void AnimationElement::OnRender()
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{
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// Regenerate the geometry if required (this will be set if 'coords' changes but does not
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// result in a resize).
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if (geometry_dirty) {
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GenerateGeometry();
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}
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// Render the geometry beginning at this element's content region.
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geometry.Render(GetAbsoluteOffset(Rocket::Core::Box::CONTENT));
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}
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// Called when attributes on the element are changed.
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void AnimationElement::OnAttributeChange(const Rocket::Core::AttributeNameList& changed_attributes)
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{
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// Call through to the base element's OnAttributeChange().
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Rocket::Core::Element::OnAttributeChange(changed_attributes);
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float dirty_layout = false;
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// Check for a changed 'src' attribute. If this changes, the old texture handle is released,
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// forcing a reload when the layout is regenerated.
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if (changed_attributes.find("src") != changed_attributes.end()) {
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texture_dirty = true;
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dirty_layout = true;
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// Reset the animation timestamps to make sure the animation starts at the beginning
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animation_last_update_time = -1.0f;
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}
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// Check for a changed 'width' attribute. If this changes, a layout is forced which will
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// recalculate the dimensions.
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if (changed_attributes.find("width") != changed_attributes.end() ||
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changed_attributes.find("height") != changed_attributes.end()) {
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dirty_layout = true;
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}
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// Check for a change to the 'coords' attribute. If this changes, the coordinates are
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// recomputed and a layout forced.
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if (changed_attributes.find("coords") != changed_attributes.end()) {
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if (HasAttribute("coords")) {
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StringList coords_list;
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StringUtilities::ExpandString(coords_list, GetAttribute<String>("coords", ""));
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if (coords_list.size() != 4) {
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Rocket::Core::Log::Message(
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Log::LT_WARNING,
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"Element '%s' has an invalid 'coords' attribute; coords requires 4 values, found %d.",
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GetAddress().CString(), coords_list.size());
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ResetCoords();
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} else {
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for (size_t i = 0; i < 4; ++i) {
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coords[i] = atoi(coords_list[i].CString());
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}
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// Check for the validity of the coordinates.
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if (coords[0] < 0 || coords[2] < coords[0] || coords[1] < 0 || coords[3] < coords[1]) {
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Rocket::Core::Log::Message(
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Log::LT_WARNING,
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"Element '%s' has an invalid 'coords' attribute; invalid coordinate values specified.",
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GetAddress().CString());
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ResetCoords();
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} else {
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// We have new, valid coordinates; force the geometry to be regenerated.
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geometry_dirty = true;
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using_coords = true;
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}
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}
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} else {
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ResetCoords();
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}
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// Coordinates have changes; this will most likely result in a size change, so we need to force a layout.
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dirty_layout = true;
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}
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if (dirty_layout) {
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DirtyLayout();
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}
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}
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// Regenerates the element's geometry.
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void AnimationElement::ProcessEvent(Rocket::Core::Event& event)
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{
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Element::ProcessEvent(event);
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if (event.GetTargetElement() == this && event == "resize") {
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GenerateGeometry();
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}
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}
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void AnimationElement::GenerateGeometry()
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{
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// Release the old geometry before specifying the new vertices.
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geometry.Release(true);
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std::vector<Rocket::Core::Vertex>& vertices = geometry.GetVertices();
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std::vector<int>& indices = geometry.GetIndices();
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vertices.resize(4);
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indices.resize(6);
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// Generate the texture coordinates.
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Vector2f texcoords[2];
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if (using_coords) {
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Vector2f texture_dimensions((float)texture.GetDimensions(GetRenderInterface()).x,
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(float)texture.GetDimensions(GetRenderInterface()).y);
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if (texture_dimensions.x == 0) {
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texture_dimensions.x = 1;
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}
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if (texture_dimensions.y == 0) {
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texture_dimensions.y = 1;
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}
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texcoords[0].x = (float)coords[0] / texture_dimensions.x;
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texcoords[0].y = (float)coords[1] / texture_dimensions.y;
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texcoords[1].x = (float)coords[2] / texture_dimensions.x;
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texcoords[1].y = (float)coords[3] / texture_dimensions.y;
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} else {
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texcoords[0] = Vector2f(0, 0);
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texcoords[1] = Vector2f(1, 1);
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}
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Rocket::Core::GeometryUtilities::GenerateQuad(&vertices[0], // vertices to write to
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&indices[0], // indices to write to
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Vector2f(0, 0), // origin of the quad
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GetBox().GetSize(Rocket::Core::Box::CONTENT), // size of the quad
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Colourb(255, 255, 255, 255), // colour of the vertices
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texcoords[0], // top-left texture coordinate
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texcoords[1]); // top-right texture coordinate
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geometry_dirty = false;
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}
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bool AnimationElement::LoadTexture()
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{
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texture_dirty = false;
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// Get the source URL for the image.
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String image_source = GetAttribute<String>("src", "");
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if (image_source.Empty()) {
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return false;
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}
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geometry_dirty = true;
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Rocket::Core::ElementDocument* document = GetOwnerDocument();
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URL source_url(document == nullptr ? "" : document->GetSourceURL());
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if (!texture.Load(image_source, source_url.GetPath())) {
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geometry.SetTexture(nullptr);
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return false;
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}
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// Set the texture onto our geometry object.
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geometry.SetTexture(&texture);
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return true;
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}
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void AnimationElement::ResetCoords()
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{
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using_coords = false;
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for (int & coord : coords) {
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coord = -1;
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}
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}
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void AnimationElement::OnUpdate()
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{
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Element::OnUpdate();
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if (texture.GetHandle(GetRenderInterface()) == 0) {
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// Make sure that the handle is valid
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return;
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}
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if (animation_last_update_time > 0.0f) {
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const auto animation_frame_time =
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Rocket::Core::GetSystemInterface()->GetElapsedTime() - animation_last_update_time;
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// Set the advance time for the render call so that the generic anim inside the handle gets rendered correctly
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scpui::RocketRenderingInterface::advanceAnimation(texture.GetHandle(GetRenderInterface()),
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animation_frame_time);
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}
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animation_last_update_time = Rocket::Core::GetSystemInterface()->GetElapsedTime();
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}
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} // namespace elements
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} // namespace scpui
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