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This can be used by script code for reliably storing Lua values without having to build a custom serialization format. The C++ code can also be used by other code modules that want to serialize data. The new classes simply return a byte array with an unspecified format. At the moment this uses a plain JSON encoding but could be extended in the future to include either compression or BSON encoding if necessary. The format is future compatible by using a simple header to identify different kinds of formats.
22 lines
346 B
C++
22 lines
346 B
C++
#pragma once
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#include "scripting/ade_api.h"
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namespace scripting {
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namespace api {
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struct bytearray_h {
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SCP_vector<uint8_t> m_data;
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public:
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bytearray_h();
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explicit bytearray_h(SCP_vector<uint8_t> data);
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const SCP_vector<uint8_t>& data() const;
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};
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DECLARE_ADE_OBJ(l_Bytearray, bytearray_h);
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} // namespace api
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} // namespace scripting
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