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1. Add a `vanish()` function for beam objects, to be consistent with other object types 2. Add a `BeamFree` virtvar, analogous to `TurretLocked` 3. Add timestamp variants of TurretLocked and BeamFree to be consistent with sexps 4. Add `BeamLife`, `BeamWarmup`, and `BeamWarmdown` virtvars so scripts can access table properties 5. Add "On Beam Death", "On Beam Warmup", and "On Beam Warmdown" hooks 6. Clarify some existing documentation and patch a couple things