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fs2open.github.com/code/fs2open_pxo/Client.cpp
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// Client.cpp
// Client Functions for FS2Open PXO
// Derek Meek
// 2-14-2003
// ############## ATTENTION ##########
// Licensed under the Academic Free License version 2.0
// View License at http://www.opensource.org/licenses/afl-2.0.php
// ###################################
/*
* $Logfile: /Freespace2/code/fs2open_pxo/Client.cpp $
* $Revision: 1.13 $
* $Date: 2004-03-07 23:07:20 $
* $Author: Kazan $
*
*
* $Log: not supported by cvs2svn $
* Revision 1.12 2004/03/05 09:01:56 Goober5000
* Uber pass at reducing #includes
* --Goober5000
*
* Revision 1.11 2004/02/21 00:59:43 Kazan
* FS2NETD License Comments
*
* Revision 1.10 2004/02/04 09:02:42 Goober5000
* got rid of unnecessary double semicolons
* --Goober5000
*
* Revision 1.9 2003/11/11 02:15:42 Goober5000
* ubercommit - basically spelling and language fixes with some additional
* warnings disabled
* --Goober5000
*
* Revision 1.8 2003/11/09 04:09:17 Goober5000
* edited for language
* --Goober5000
*
* Revision 1.7 2003/11/06 20:22:05 Kazan
* slight change to .dsp - leave the release target as fs2_open_r.exe already
* added myself to credit
* killed some of the stupid warnings (including doing some casting and commenting out unused vars in the graphics modules)
* Release builds should have warning level set no higher than 2 (default is 1)
* Why are we getting warning's about function selected for inline expansion... (killing them with warning disables)
* FS2_SPEECH was not defined (source file doesn't appear to capture preproc defines correctly either)
*
* Revision 1.6 2003/10/13 06:02:50 Kazan
* Added Log Comment Thingy to these files
*
*
*
*/
#include "Client.h"
//#include "protocol.h"
#include "udpsocket.h"
#include <iostream.h>
#include <time.h>
#include "network/multi_log.h"
#include "playerman/player.h"
#include "ship/ship.h"
#define PXO_ADDINT(n) *((int *)cur) = (n); cur += sizeof(int);
#define PXO_ADDSTRING(x, y) memcpy(cur, x, y); cur += y;
// need to compile and link UDP_Server.cpp
//**************************************************************************************************************************************************
int CheckSingleMission(const char* mission, unsigned int crc32, UDP_Socket &Socket, const char* masterserver, int port, int timeout)
{
timeout = timeout * CLK_TCK;
int starttime = clock();
std::string sender = masterserver;
// send Packet
fs2open_file_check_single checkpack;
memset((char *) &checkpack, 0, sizeof(fs2open_file_check_single));
checkpack.pid = PCKT_MISSION_CHECK;
strncpy(checkpack.name, mission, 60);
checkpack.crc32 = crc32;
if (Socket.SendPacket((char *) &checkpack, sizeof(fs2open_file_check_single), sender, port) == -1)
return NULL;
fs2open_fcheck_reply c_reply;
while ((clock() - starttime) <= timeout)
{
if (Socket.GetPacket((char *) &c_reply, sizeof(fs2open_fcheck_reply), sender) != -1)
{
if (c_reply.pid != PCKT_MCHECK_REPLY) // ignore packet
{
continue;
}
return c_reply.status;
}
}
return -1;
}
//**************************************************************************************************************************************************
int SendPlayerData(int SID, const char* player_name, const char* user, player *pl, const char* masterserver, UDP_Socket &Socket, int port, int timeout)
{
timeout = timeout * CLK_TCK;
int starttime = clock();
std::string sender = masterserver;
char PacketBuffer[16384]; // 16K should be enough i think..... I HOPE!
memset(PacketBuffer,0, 16384);
// char *cur = PacketBuffer;
fs2open_pilot_update *p_update = (fs2open_pilot_update *) PacketBuffer;
fs2open_ship_typekill *type_kills = (fs2open_ship_typekill *) (PacketBuffer + (sizeof(fs2open_pilot_update) - sizeof(fs2open_ship_typekill *)));
p_update->pid = PCKT_PILOT_UPDATE;
p_update->sid = SID;
strncpy(p_update->name, player_name, 65);
strncpy(p_update->user, user, 65);
p_update->points = pl->stats.score;
p_update->missions = pl->stats.missions_flown;
p_update->flighttime = pl->stats.flight_time;
p_update->LastFlight = pl->stats.last_flown;
p_update->Kills = pl->stats.kill_count;
p_update->FriendlyKills = pl->stats.kill_count - pl->stats.kill_count_ok;
p_update->Assists = pl->stats.assists;
p_update->PriShots = pl->stats.p_shots_fired;
p_update->PriHits = pl->stats.p_shots_hit;
p_update->PriFHits = pl->stats.p_bonehead_hits;
p_update->SecShots = pl->stats.s_shots_fired;
p_update->SecHits = pl->stats.s_shots_hit;
p_update->SecFHits = pl->stats.s_bonehead_hits;
p_update->ship_types = MAX_SHIP_TYPES;
for (int i = 0; i < MAX_SHIP_TYPES; i++)
{
strncpy(type_kills[i].name, Ship_info[i].name, 32);
type_kills[i].kills = pl->stats.kills[i];
}
int packet_size = 194; // size of all the ints only
packet_size += sizeof(fs2open_ship_typekill) * MAX_SHIP_TYPES; // add the size of the ship_kills array
// send Packet
if (Socket.SendPacket(PacketBuffer, packet_size, sender, port) == -1)
return NULL;
fs2open_pilot_updatereply u_reply;
while ((clock() - starttime) <= timeout)
{
if (Socket.GetPacket((char *) &u_reply, sizeof(fs2open_pilot_updatereply), sender) != -1)
{
if (u_reply.pid != PCKT_PILOT_UREPLY) // ignore packet
{
continue;
}
return u_reply.replytype;
}
}
return -1;
}
//**************************************************************************************************************************************************
int GetPlayerData(int SID, const char* player_name, player *pl, const char* masterserver, UDP_Socket &Socket, int port, bool CanCreate, int timeout)
{
fs2open_get_pilot prq_packet;
timeout = timeout * CLK_TCK;
int starttime = clock();
memset((char *) &prq_packet, 0, sizeof(fs2open_get_pilot));
prq_packet.pid = PCKT_PILOT_GET;
prq_packet.sid = SID;
strncpy(prq_packet.pilotname, player_name, 64);
prq_packet.create = CanCreate;
std::string sender = masterserver;
// send Packet
if (Socket.SendPacket((char *)&prq_packet, sizeof(fs2open_get_pilot), sender, port) == -1)
return NULL;
char PacketBuffer[16384]; // 16K should be enough i think..... I HOPE!
fs2open_pilot_reply *p_reply = (fs2open_pilot_reply *) PacketBuffer;
memset(PacketBuffer, 0, 16384);
fs2open_ship_typekill *type_kills = (fs2open_ship_typekill *) (PacketBuffer + sizeof(fs2open_pilot_reply) - sizeof(fs2open_ship_typekill *));
while ((clock() - starttime) <= timeout)
{
if (Socket.GetPacket((char *) &PacketBuffer, 16384, sender) != -1)
{
if (p_reply->pid != PCKT_PILOT_REPLY) // ignore packet
{
continue;
}
if (p_reply->replytype > 1)
return p_reply->replytype; // don't want to try and access non-existant data
pl->stats.score = p_reply->points;
pl->stats.missions_flown = p_reply->missions;
pl->stats.flight_time = p_reply->flighttime;
pl->stats.last_flown = p_reply->LastFlight;
pl->stats.kill_count = p_reply->Kills;
pl->stats.kill_count_ok = p_reply->Kills - p_reply->FriendlyKills;
// p_reply.FriendlyKills = pl->stats.kill_count -> pl->stats.kill_count_ok;
pl->stats.assists = p_reply->Assists;
pl->stats.p_shots_fired = p_reply->PriShots;
pl->stats.p_shots_hit = p_reply->PriHits;
pl->stats.p_bonehead_hits = p_reply->PriFHits;
pl->stats.s_shots_fired = p_reply->SecShots;
pl->stats.s_shots_hit = p_reply->SecHits;
pl->stats.s_bonehead_hits = p_reply->SecFHits;
if (p_reply->ship_types == 0)
memset(pl->stats.kills, 0, sizeof(int) * MAX_SHIP_TYPES);
else
{
// i should really assert p_reply->ship_types == MAX_SHIP_TYPES
for (int i = 0; i < MAX_SHIP_TYPES && p_reply->ship_types; i++)
{
pl->stats.kills[i] = type_kills[i].kills;
}
}
// ignored on load... fs2 doesn't need this
// type_kills[index].name[65] = Ship_info[index].name[32]
return p_reply->replytype;
}
}
return -1;
}
//**************************************************************************************************************************************************
file_record* GetTablesList(int &numTables, const char *masterserver, UDP_Socket &Socket, int port, int timeout)
{
fs2open_file_check fc_packet;
fc_packet.pid = PCKT_TABLES_RQST;
timeout = timeout * CLK_TCK;
int starttime = clock();
std::string sender = masterserver;
// send Packet
if (Socket.SendPacket((char *)&fc_packet, sizeof(fs2open_file_check), sender, port) == -1)
return NULL;
char PacketBuffer[16384]; // 16K should be enough i think..... I HOPE!
fs2open_pxo_missreply *misreply_ptr = (fs2open_pxo_missreply *) PacketBuffer;
file_record *frecs = NULL;
numTables = 0;
while ((clock() - starttime) <= timeout)
{
if (Socket.GetPacket(PacketBuffer, 16384, sender) != -1)
{
if (misreply_ptr->pid != PCKT_TABLES_REPLY)
{
continue; // skip and ignore this packet
}
if ((misreply_ptr->num_files * sizeof(file_record)) + (sizeof(int) * 2) > 16384)
{
// WE'RE IN TROUBLE!
ml_printf("Network (FS2OpenPXO): PCKT_TABLES_REPLY was larger than 16k!!!\n");
return NULL;
}
frecs = new file_record[misreply_ptr->num_files];
memcpy(frecs, PacketBuffer + 8, sizeof(file_record) * misreply_ptr->num_files); // packet buffer will be two ints then the array;
numTables = misreply_ptr->num_files;
return frecs;
}
}
return NULL;
}
//**************************************************************************************************************************************************
file_record* GetMissionsList(int &numMissions, const char *masterserver, UDP_Socket &Socket, int port, int timeout)
{
fs2open_file_check fc_packet;
fc_packet.pid = PCKT_MISSIONS_RQST;
timeout = timeout * CLK_TCK;
int starttime = clock();
std::string sender = masterserver;
// send Packet
if (Socket.SendPacket((char *)&fc_packet, sizeof(fs2open_file_check), sender, port) == -1)
return NULL;
char PacketBuffer[16384]; // 16K should be enough i think..... I HOPE!
fs2open_pxo_missreply *misreply_ptr = (fs2open_pxo_missreply *) PacketBuffer;
file_record *frecs = NULL;
numMissions = 0;
while ((clock() - starttime) <= timeout)
{
if (Socket.GetPacket(PacketBuffer, 16384, sender) != -1)
{
if (misreply_ptr->pid != PCKT_MISSIONS_REPLY)
{
continue; // skip and ignore this packet
}
if ((misreply_ptr->num_files * sizeof(file_record)) + (sizeof(int) * 2) > 16384)
{
// WE'RE IN TROUBLE!
ml_printf("Network (FS2OpenPXO): PCKT_MISSIONS_REPLY was larger than 16k!!!\n");
return NULL;
}
frecs = new file_record[misreply_ptr->num_files];
memcpy(frecs, PacketBuffer + 8, sizeof(file_record) * misreply_ptr->num_files); // packet buffer will be two ints then the array;
numMissions = misreply_ptr->num_files;
return frecs;
}
}
return NULL;
}
//**************************************************************************************************************************************************
int Fs2OpenPXO_Login(const char* username, const char* password, UDP_Socket &Socket, const char* masterserver, int port, int timeout)
{
timeout = timeout * CLK_TCK;
int starttime = clock();
std::string sender = masterserver;
// create and send login packet
fs2open_pxo_login loginpckt;
memset(&loginpckt, 0, sizeof(loginpckt));
loginpckt.pid = PCKT_LOGIN_AUTH;
strncpy(loginpckt.username, username, 64);
strncpy(loginpckt.password, password, 64);
if (Socket.SendPacket((char *) &loginpckt, sizeof(loginpckt), sender, port) == -1)
{
cout << "Error Sending Packet" << endl;
}
// await reply
fs2open_pxo_lreply loginreply;
while ((clock() - starttime) <= timeout)
{
if (Socket.GetPacket((char *)&loginreply, sizeof(fs2open_pxo_lreply), sender) != -1)
{
if (loginreply.pid != PCKT_LOGIN_REPLY)
{
continue; // skip and ignore this packet
}
if (loginreply.login_status == false)
return -1;
else
return loginreply.sid;
}
}
return -1;
}
//**************************************************************************************************************************************************
void SendHeartBeat(const char* masterserver, int targetport, UDP_Socket &Socket, const char* myName, const char* MisName, const char* title, int flags, int port, int players)
{
// Clear any old dead crap data
//Socket.IgnorePackets();
// ---------- Prepair and send packet ------------
serverlist_hb_packet hbpack;
memset(&hbpack, 0, sizeof(serverlist_hb_packet));
hbpack.pid = PCKT_SLIST_HB;
strncpy(hbpack.name, myName, 64);
strncpy(hbpack.mission_name, MisName, 64);
strncpy(hbpack.title, title, 64);
hbpack.flags = flags; // cooperative
hbpack.players = (short) players;
hbpack.port = port;
Socket.SendPacket((char *) &hbpack, sizeof(serverlist_hb_packet), std::string(masterserver), targetport);
}
//**************************************************************************************************************************************************
net_server* GetServerList(const char* masterserver, int &numServersFound, UDP_Socket &Socket, int port, int timeout)
{
numServersFound = 0;
timeout = timeout * CLK_TCK;
int starttime = clock();
// ---------- Prepair and send request packet ------------
serverlist_request_packet rpack;
rpack.pid = PCKT_SLIST_REQUEST;
rpack.type = 0xFFFFFFFF;
rpack.status = 0xFFFFFFFF;
std::string sender = masterserver;
Socket.SendPacket((char *) &rpack, sizeof(serverlist_request_packet), sender, port);
// ---------- Receive Reply ------------
serverlist_reply_packet NewServer;
net_server *retlist, templist[MAX_SERVERS];
while ((clock() - starttime) <= timeout)
{
if (Socket.GetPacket((char *)&NewServer, sizeof(serverlist_reply_packet), sender) != -1)
{
if (!strcmp(NewServer.name, "TERM") && NewServer.flags == 0 && NewServer.players == 0)
{
starttime = 0;
break;
}
memcpy((char *)&templist[numServersFound], (char *)&NewServer, sizeof(serverlist_reply_packet));
numServersFound++;
}
}
// ---------- Prepair and return list ------------
retlist = new net_server[numServersFound];
memcpy(retlist, templist, sizeof(net_server) * numServersFound);
return retlist;
}
//**************************************************************************************************************************************************
int Ping(const char* target, UDP_Socket &Socket)
{
fs2open_ping ping;
fs2open_pingreply rping;
ping.pid = PCKT_PING;
ping.time = time(0);
std::string rctp = target;
Socket.SendPacket((char *)&ping, sizeof(fs2open_ping), rctp, FS2OPEN_PXO_PORT);
Socket.GetPacket((char *)&rping, sizeof(fs2open_pingreply), rctp);
return int( float(time(0) - rping.time)/2.0 );
}
//+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
int Ping(const char* target)
{
// ---------- Open and Bind Socket ------------
UDP_Socket Socket(FS2OPEN_CLIENT_PORT);
if (!Socket.InitSocket())
{
cout << "Initialization Error!" << endl;
exit(1);
}
fs2open_ping ping;
fs2open_pingreply rping;
ping.pid = PCKT_PING;
ping.time = time(0);
std::string rctp = target;
Socket.SendPacket((char *)&ping, sizeof(fs2open_ping), rctp, FS2OPEN_PXO_PORT);
Socket.GetPacket((char *)&rping, sizeof(fs2open_pingreply), rctp);
return int( float(time(0) - rping.time)/2.0 );
}