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8dbd2dbbe756d53dec90808db0574dee9e2ccfea
fs2open.github.com/code/ai
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phreak 4e77c96a9a Make sure the rearm eta isn't recalcuated until the player docks again with a support ship
2006-01-17 03:48:25 +00:00
..
ai_profiles.cpp
GCC knows that fix == int so it hates the utility functions here, for sanity sake just rename them to type specific to avoid rampant casting
2005-12-22 04:32:44 +00:00
ai_profiles.h
* cleaned up mission_do_departure
2005-11-24 08:46:11 +00:00
ai.cpp
Initial AI code move commit - note that aigoals.cpp has some escape characters in it, I'm not sure if this is really a problem.
2005-03-25 06:45:13 +00:00
ai.h
* cleaned up mission_do_departure
2005-11-24 08:46:11 +00:00
aibig.cpp
übercommit of custom IFF stuff :)
2006-01-13 03:31:20 +00:00
aibig.h
remove PreProcDefine #includes in FS2
2005-07-13 02:50:53 +00:00
aicode.cpp
Make sure the rearm eta isn't recalcuated until the player docks again with a support ship
2006-01-17 03:48:25 +00:00
aigoals.cpp
allow for an equals value in qsort() comparison function, will hopefully fix Enif station bug and not cause any new problems
2006-01-11 05:42:17 +00:00
aigoals.h
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
aiinternal.h
übercommit of custom IFF stuff :)
2006-01-13 03:31:20 +00:00
ailocal.h
remove PreProcDefine #includes in FS2
2005-07-13 02:50:53 +00:00
aiturret.cpp
übercommit of custom IFF stuff :)
2006-01-13 03:31:20 +00:00
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