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fs2open.github.com/code/scripting/api/objs/enums.h
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Goober5000 883ed32796 ai-disable-ship-tactical and ai-disarm-ship-tactical (#5512)
Add "tactical" versions of disable and disarm goals which only perform the specific task without implying anything else.  The target ship is not protected and attack goals are not cleared from other ships.

There is also a new AI profiles flag to make this the default hud squad message command instead of the classic disable/disarm.
2023-10-19 07:50:49 -04:00

221 lines
5.5 KiB
C++

//
//
#ifndef FS2_OPEN_ENUMS_H
#define FS2_OPEN_ENUMS_H
#include "globalincs/pstypes.h"
#include "scripting/ade_api.h"
#include <tl/optional.hpp>
namespace scripting {
namespace api {
enum lua_enum : int32_t {
LE_ALPHABLEND_FILTER,
LE_ALPHABLEND_NONE,
LE_CFILE_TYPE_NORMAL,
LE_CFILE_TYPE_MEMORY_MAPPED,
LE_MOUSE_LEFT_BUTTON,
LE_MOUSE_RIGHT_BUTTON,
LE_MOUSE_MIDDLE_BUTTON,
LE_MOUSE_X1_BUTTON,
LE_MOUSE_X2_BUTTON,
LE_ORDER_ATTACK,
LE_ORDER_ATTACK_ANY,
LE_ORDER_DEPART,
LE_ORDER_DISABLE,
LE_ORDER_DISABLE_TACTICAL,
LE_ORDER_DISARM,
LE_ORDER_DISARM_TACTICAL,
LE_ORDER_DOCK,
LE_ORDER_EVADE,
LE_ORDER_FLY_TO,
LE_ORDER_FORM_ON_WING,
LE_ORDER_GUARD,
LE_ORDER_IGNORE,
LE_ORDER_IGNORE_NEW,
LE_ORDER_KEEP_SAFE_DISTANCE,
LE_ORDER_PLAY_DEAD,
LE_ORDER_PLAY_DEAD_PERSISTENT,
LE_ORDER_REARM,
LE_ORDER_STAY_NEAR,
LE_ORDER_STAY_STILL,
LE_ORDER_UNDOCK,
LE_ORDER_WAYPOINTS,
LE_ORDER_WAYPOINTS_ONCE,
LE_ORDER_ATTACK_WING,
LE_ORDER_GUARD_WING,
LE_ORDER_ATTACK_SHIP_CLASS,
LE_PARTICLE_DEBUG,
LE_PARTICLE_BITMAP,
LE_PARTICLE_FIRE,
LE_PARTICLE_SMOKE,
LE_PARTICLE_SMOKE2,
LE_PARTICLE_PERSISTENT_BITMAP,
LE_SEXPVAR_CAMPAIGN_PERSISTENT,
LE_SEXPVAR_NOT_PERSISTENT,
LE_SEXPVAR_PLAYER_PERSISTENT,
LE_SEXPVAR_TYPE_NUMBER,
LE_SEXPVAR_TYPE_STRING,
LE_TEXTURE_STATIC,
LE_TEXTURE_DYNAMIC,
LE_LOCK,
LE_UNLOCK,
LE_NONE,
LE_SHIELD_FRONT,
LE_SHIELD_LEFT,
LE_SHIELD_RIGHT,
LE_SHIELD_BACK,
LE_MISSION_REPEAT,
LE_NORMAL_CONTROLS,
LE_LUA_STEERING_CONTROLS,
LE_LUA_FULL_CONTROLS,
LE_NORMAL_BUTTON_CONTROLS,
LE_LUA_ADDITIVE_BUTTON_CONTROL,
LE_LUA_OVERRIDE_BUTTON_CONTROL,
LE_VM_INTERNAL,
LE_VM_EXTERNAL,
LE_VM_TRACK,
LE_VM_DEAD_VIEW,
LE_VM_CHASE,
LE_VM_OTHER_SHIP,
LE_VM_EXTERNAL_CAMERA_LOCKED,
LE_VM_CAMERA_LOCKED,
LE_VM_WARP_CHASE,
LE_VM_PADLOCK_UP,
LE_VM_PADLOCK_REAR,
LE_VM_PADLOCK_LEFT,
LE_VM_PADLOCK_RIGHT,
LE_VM_WARPIN_ANCHOR,
LE_VM_TOPDOWN,
LE_VM_FREECAMERA,
LE_VM_CENTERING,
LE_MESSAGE_PRIORITY_LOW,
LE_MESSAGE_PRIORITY_NORMAL,
LE_MESSAGE_PRIORITY_HIGH,
LE_OPTION_TYPE_SELECTION,
LE_OPTION_TYPE_RANGE,
LE_ASF_EVENTMUSIC,
LE_ASF_MENUMUSIC,
LE_ASF_VOICE,
LE_CONTEXT_VALID,
LE_CONTEXT_SUSPENDED,
LE_CONTEXT_INVALID,
LE_FIREBALL_MEDIUM_EXPLOSION,
LE_FIREBALL_LARGE_EXPLOSION,
LE_FIREBALL_WARP_EFFECT,
LE_GR_RESIZE_NONE, // the sequence and offsets of the LE_GR_* #defines should correspond to the GR_* #defines
LE_GR_RESIZE_FULL,
LE_GR_RESIZE_FULL_CENTER,
LE_GR_RESIZE_MENU,
LE_GR_RESIZE_MENU_ZOOMED,
LE_GR_RESIZE_MENU_NO_OFFSET,
LE_TBOX_FLASH_NAME,
LE_TBOX_FLASH_CARGO,
LE_TBOX_FLASH_HULL,
LE_TBOX_FLASH_STATUS,
LE_TBOX_FLASH_SUBSYS,
LE_LUAAI_ACHIEVABLE,
LE_LUAAI_NOT_YET_ACHIEVABLE,
LE_LUAAI_UNACHIEVABLE,
LE_OS_NONE,
LE_OS_MAIN,
LE_OS_ENGINE,
LE_OS_TURRET_BASE_ROTATION,
LE_OS_TURRET_GUN_ROTATION,
LE_OS_SUBSYS_ALIVE,
LE_OS_SUBSYS_DEAD,
LE_OS_SUBSYS_DAMAGED,
LE_OS_SUBSYS_ROTATION,
LE_OS_PLAY_ON_PLAYER,
LE_OS_LOOPING_DISABLED,
LE_MOVIE_PRE_FICTION, // the sequence and offsets of the LE_MOVIE_* #defines should correspond to the MOVIE_* #defines
LE_MOVIE_PRE_CMD_BRIEF,
LE_MOVIE_PRE_BRIEF,
LE_MOVIE_PRE_GAME,
LE_MOVIE_PRE_DEBRIEF,
LE_MOVIE_POST_DEBRIEF,
LE_MOVIE_END_CAMPAIGN,
LE_SCORE_BRIEFING, // the sequence and offsets of the LE_SCORE_* #defines should correspond to the SCORE_* #defines
LE_SCORE_DEBRIEFING_SUCCESS,
LE_SCORE_DEBRIEFING_AVERAGE,
LE_SCORE_DEBRIEFING_FAILURE,
LE_SCORE_FICTION_VIEWER,
LE_INVALID, // the sequence and offsets of these five #defines should correspond to the ShipStatus enums
LE_NOT_YET_PRESENT,
LE_PRESENT,
LE_DEATH_ROLL,
LE_EXITED,
LE_DC_IS_HULL,
LE_DC_VAPORIZE,
LE_DC_SET_VELOCITY,
LE_DC_FIRE_HOOK,
LE_RPC_SERVER,
LE_RPC_CLIENTS,
LE_RPC_BOTH,
LE_RPC_RELIABLE,
LE_RPC_ORDERED,
LE_RPC_UNRELIABLE,
LE_HOTKEY_LINE_NONE, // the sequence and offsets of these five #defines should correspond to the HotkeyLineType enums
LE_HOTKEY_LINE_HEADING,
LE_HOTKEY_LINE_WING,
LE_HOTKEY_LINE_SHIP,
LE_HOTKEY_LINE_SUBSHIP,
LE_SCROLLBACK_SOURCE_COMPUTER,
LE_SCROLLBACK_SOURCE_TRAINING,
LE_SCROLLBACK_SOURCE_HIDDEN,
LE_SCROLLBACK_SOURCE_IMPORTANT,
LE_SCROLLBACK_SOURCE_FAILED,
LE_SCROLLBACK_SOURCE_SATISFIED,
LE_SCROLLBACK_SOURCE_COMMAND,
LE_SCROLLBACK_SOURCE_NETPLAYER,
ENUM_NEXT_INDEX,
ENUM_COMBINATION,
ENUM_INVALID
};
struct lua_enum_def_list : public flag_def_list_new<lua_enum> {
tl::optional<int32_t> value;
constexpr lua_enum_def_list(const char* enum_name, lua_enum flag, bool used) : flag_def_list_new<lua_enum>{ enum_name, flag, used, false }, value(tl::nullopt) {}
constexpr lua_enum_def_list(const char* enum_name, lua_enum flag, int32_t val, bool used) : flag_def_list_new<lua_enum>{ enum_name, flag, used, false }, value(val) {}
};
extern const lua_enum_def_list Enumerations[];
extern const size_t Num_enumerations;
struct enum_h {
private:
enum class last_combine_op { NATIVE, AND, OR };
tl::optional<SCP_string> name;
last_combine_op last_op = last_combine_op::NATIVE;
public:
lua_enum index;
bool is_constant;
tl::optional<int32_t> value;
enum_h();
explicit enum_h(lua_enum n_index);
SCP_string getName() const;
bool IsValid() const;
friend enum_h operator&(const enum_h& l, const enum_h& other);
friend enum_h operator|(const enum_h& l, const enum_h& other);
void serialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, const luacpp::LuaValue& value, ubyte* data, int& packet_size);
void deserialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, char* data_ptr, ubyte* data, int& offset);
};
DECLARE_ADE_OBJ(l_Enum, enum_h);
}
}
#endif //FS2_OPEN_ENUMS_H