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This allows to use a different method of creating and managing the OpenGL context. This is needed of wxFRED where the OpenGL context is created by wxWidgets. This will probably also fix #753 since it uses the old wgl based method of creating an OpenGL context in FRED.
273 lines
7.1 KiB
C++
273 lines
7.1 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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/** @defgroup osapi The OS API
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* Provides a number of function to interact with the operating system. The API is the same for every platform.
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*/
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/** @file
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* @ingroup osapi
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*/
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#ifndef _OSAPI_H
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#define _OSAPI_H
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#include "globalincs/pstypes.h"
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#include "osapi/osregistry.h"
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#include "osapi/dialogs.h"
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#include <functional>
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#include <memory>
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#include <SDL_events.h>
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// --------------------------------------------------------------------------------------------------
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// OSAPI DEFINES/VARS
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//
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// set if running under MsDev - done after os_init(...) has returned
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extern int Os_debugger_running;
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// --------------------------------------------------------------------------------------------------
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// OSAPI FUNCTIONS
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//
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// initialization/shutdown functions -----------------------------------------------
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// If app_name is NULL or ommited, then TITLE is used
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// for the app name, which is where registry keys are stored.
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void os_init(const char * wclass, const char * title, const char *app_name=NULL, const char *version_string=NULL );
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// set the main window title
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void os_set_title( const char * title );
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// call at program end
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void os_cleanup();
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// window management ---------------------------------------------------------------
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enum class WindowState {
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Windowed,
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Borderless,
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Fullscreen
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};
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void os_set_window_state(WindowState state);
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// Returns 1 if app is not the foreground app.
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int os_foreground();
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// Returns the handle to the main window
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SDL_Window* os_get_window();
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void os_set_window(SDL_Window* new_handle);
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// process management --------------------------------------------------------------
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/**
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* @brief Removes all pending events and ignores them
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*/
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void os_ignore_events();
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// call to process windows messages. only does something in non THREADED mode
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void os_poll();
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// Sleeps for n milliseconds or until app becomes active.
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void os_sleep(uint ms);
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/**
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* @brief Determines if FSO is running in legacy config mode
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*/
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bool os_is_legacy_mode();
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/**
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* @brief Gets a path to a configuration file
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* A relative path to the wanted file or directory. Directories should be separated with '/'
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* @param subpath The path of the wanted file or directory, may be emtpy to get the config directory
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*
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* @returns The path to the specified config path
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*/
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SCP_string os_get_config_path(const SCP_string& subpath = "");
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namespace os
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{
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/**
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* @brief Flags for OpenGL context creation
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*/
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enum OpenGLContextFlags
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{
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OGL_NONE = 0,
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OGL_DEBUG = 1 << 0,
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OGL_FORWARD_COMPATIBLE = 1 << 1
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};
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/**
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* @brief The required context profile
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*/
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enum class OpenGLProfile
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{
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Core,
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Compatibility
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};
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/**
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* @brief Attributes for OpenGL context creation
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*/
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struct OpenGLContextAttributes
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{
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uint32_t red_size;
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uint32_t green_size;
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uint32_t blue_size;
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uint32_t alpha_size;
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uint32_t depth_size;
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uint32_t stencil_size;
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uint32_t multi_samples;
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uint32_t major_version;
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uint32_t minor_version;
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uint32_t flags;
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OpenGLProfile profile;
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};
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/**
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* @brief A function pointer for loading an OpenGL function
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*/
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typedef void* (*OpenGLLoadProc)(const char *name);
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/**
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* @brief An OpenGL context
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* Can be deleted which will properly free the resources of the underlying OpenGL context
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*/
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class OpenGLContext
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{
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public:
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virtual ~OpenGLContext() {}
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/**
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* @brief Gets an OpenGL loader function
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*/
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virtual OpenGLLoadProc getLoaderFunction() = 0;
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/**
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* @brief Swaps the buffers of this context
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*/
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virtual void swapBuffers() = 0;
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/**
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* @brief Sets the swap interval
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*/
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virtual void setSwapInterval(int status) = 0;
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};
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/**
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* @brief Abstraction for various graphics operations
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*
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* This is used for providing platform specific functionality for various graphics operations.
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*/
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class GraphicsOperations {
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public:
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virtual ~GraphicsOperations() {}
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/**
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* @brief Creates an OpenGL contex
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*
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* Uses the specified attributes and creates an OpenGL context. The width and height
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* values may be used for creating the main window.
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*
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* @param attrs The desired Context attributes
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* @param width The width of the main window
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* @param height The height of the main window
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*
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* @return A pointer to the OpenGL context or @c nullptr if the creation has failed
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*/
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virtual std::unique_ptr<OpenGLContext> createOpenGLContext(const OpenGLContextAttributes& attrs,
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uint32_t width, uint32_t height) = 0;
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/**
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* @brief Makes an OpenGL context current
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* @param ctx The OpenGL context to make current, may be @c nullptr
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*/
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virtual void makeOpenGLContextCurrent(OpenGLContext* ctx) = 0;
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};
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/**
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* @defgroup eventhandling API for consuming OS events
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* @ingroup osapi
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* See \ref eventhandling_page for more information.
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* @{
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*/
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namespace events
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{
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/**
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* @brief The default weight of a listener.
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* The default event handler use this weight so other event handlers should have a weight that is less than this.
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*/
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const int DEFAULT_LISTENER_WEIGHT = 0;
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/**
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* @brief An event handler
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* Gets the generated sdl event and must return if it handled the event or not.
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*/
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typedef std::function<bool(const SDL_Event&)> Listener;
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/**
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* @brief An identification for a listener
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*/
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typedef size_t ListenerIdentifier;
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/**
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* @brief Adds a new event handler
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* @param type The type of events to handle
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* @param weigth The weight of this handler, used for determining in which order handlers are called.
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* @param listener The listener that will be called
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* @return An idfentification which can be used to remove this handler again
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* @see removeEventListener()
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*/
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ListenerIdentifier addEventListener(SDL_EventType type, int weigth, const Listener& listener);
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/**
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* @brief Removes the event handler with the given identifier
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* @param identifier The identifier of the event handler that should be removed
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* @return @c true if the event handler was removed, @c false otherwise
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*/
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bool removeEventListener(ListenerIdentifier identifier);
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/**
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* @brief Checks if the event belongs to a window
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* This can be used to handle multiple windows correctly and only handle the events
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* that belong to a specific window.
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*
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* @param e The event that should be checked
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* @param window The window the event should belong to
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* @return @c true if the event belongs to the window, @c false otherwise
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*/
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bool isWindowEvent(const SDL_Event& e, SDL_Window* window);
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}
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/** @} */ // end of OsAPI
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}
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// Documentation pages
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/**
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* @page osapi_page The OS API
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* @subpage eventhandling_page
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*/
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/**
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* @page eventhandling_page OS Event handling API
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* The OS-API exposed a generic event handler interface to allow user code to consume SDL events. The handler will
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* be passed the SDL_Event structure and should return @c true if it handled the event or @c false if not. If it handled the event then the processing of this event will be stopped and it will not be delivered to subsequent
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* listeners.
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*/
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#endif // _OSAPI_H
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