mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-10 04:31:34 -10:00
This allows to use standard TrueType Fonts for text rendering in FSO. It uses the NanoVG library which provides the ability of drawing 2D shapes. This library is used for most 2D operations now and can also be used directly by using the PathRenderer class.
322 lines
9.6 KiB
C++
322 lines
9.6 KiB
C++
/*
|
|
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
|
*
|
|
* All source code herein is the property of Volition, Inc. You may not sell
|
|
* or otherwise commercially exploit the source or things you created based on the
|
|
* source.
|
|
*
|
|
*/
|
|
|
|
|
|
|
|
|
|
#ifdef _WIN32
|
|
#include <io.h>
|
|
#include <winsock.h>
|
|
#endif
|
|
|
|
#include "globalincs/systemvars.h"
|
|
#include "hud/hud.h"
|
|
#include "network/multi.h"
|
|
#include "playerman/player.h"
|
|
#include "stats/stats.h"
|
|
|
|
|
|
#define MISSION_STATS_START_Y 80
|
|
#define ALLTIME_STATS_START_Y 270
|
|
#define MULTIPLAYER_LIST_START 20
|
|
|
|
|
|
player *Active_player;
|
|
|
|
void show_stats_init()
|
|
{
|
|
if (Game_mode & GM_MULTIPLAYER) {
|
|
set_player_stats(MY_NET_PLAYER_NUM);
|
|
} else {
|
|
Active_player = Player;
|
|
}
|
|
}
|
|
|
|
// write out the label for each stat
|
|
void show_stats_label(int stage, int sx, int sy, int dy)
|
|
{
|
|
switch ( stage ) {
|
|
case MISSION_STATS:
|
|
gr_printf_menu(sx,sy,XSTR( "Mission Stats", 114));
|
|
sy += 2*dy;
|
|
gr_printf_menu(sx,sy,XSTR( "Total kills", 115));
|
|
sy += 2*dy;
|
|
gr_printf_menu(sx,sy,XSTR( "Primary weapon shots", 116));
|
|
sy += dy;
|
|
gr_printf_menu(sx,sy,XSTR( "Primary weapon hits", 117));
|
|
sy += dy;
|
|
gr_printf_menu(sx,sy,XSTR( "Primary friendly hits", 118));
|
|
sy += dy;
|
|
gr_printf_menu(sx,sy,XSTR( "Primary hit %%", 119));
|
|
sy += dy;
|
|
gr_printf_menu(sx,sy,XSTR( "Primary friendly hit %%", 120));
|
|
sy += 2*dy;
|
|
|
|
gr_printf_menu(sx,sy,XSTR( "Secondary weapon shots", 121));
|
|
sy += dy;
|
|
gr_printf_menu(sx,sy,XSTR( "Secondary weapon hits", 122));
|
|
sy += dy;
|
|
gr_printf_menu(sx,sy,XSTR( "Secondary friendly hits", 123));
|
|
sy += dy;
|
|
gr_printf_menu(sx,sy,XSTR( "Secondary hit %%", 124));
|
|
sy += dy;
|
|
gr_printf_menu(sx,sy,XSTR( "Secondary friendly hit %%", 125));
|
|
sy += 2*dy;
|
|
|
|
gr_printf_menu(sx,sy,XSTR( "Assists", 126));
|
|
sy += 2*dy;
|
|
|
|
if(Game_mode & GM_MULTIPLAYER){
|
|
gr_printf_menu(sx,sy,XSTR( "Player Deaths", 127));
|
|
sy += 2*dy;
|
|
|
|
gr_printf_menu(sx,sy,XSTR( "Mission score", 1526));
|
|
}
|
|
|
|
|
|
break;
|
|
|
|
case ALL_TIME_STATS:
|
|
gr_printf_menu(sx,sy,XSTR( "All Time Stats", 128));
|
|
sy += 2*dy;
|
|
gr_printf_menu(sx,sy,XSTR( "Total kills", 115));
|
|
sy += 2*dy;
|
|
gr_printf_menu(sx,sy,XSTR( "Primary weapon shots", 116));
|
|
sy += dy;
|
|
gr_printf_menu(sx,sy,XSTR( "Primary weapon hits", 117));
|
|
sy += dy;
|
|
gr_printf_menu(sx,sy,XSTR( "Primary friendly hits", 118));
|
|
sy += dy;
|
|
gr_printf_menu(sx,sy,XSTR( "Primary hit %%", 119));
|
|
sy += dy;
|
|
gr_printf_menu(sx,sy,XSTR( "Primary friendly hit %%", 120));
|
|
sy += 2*dy;
|
|
|
|
gr_printf_menu(sx,sy,XSTR( "Secondary weapon shots", 121));
|
|
sy += dy;
|
|
gr_printf_menu(sx,sy,XSTR( "Secondary weapon hits", 122));
|
|
sy += dy;
|
|
gr_printf_menu(sx,sy,XSTR( "Secondary friendly hits", 123));
|
|
sy += dy;
|
|
gr_printf_menu(sx,sy,XSTR( "Secondary hit %%", 124));
|
|
sy += dy;
|
|
gr_printf_menu(sx,sy,XSTR( "Secondary friendly hit %%", 125));
|
|
sy += 2*dy;
|
|
|
|
gr_printf_menu(sx,sy,XSTR( "Assists", 126));
|
|
sy += 2*dy;
|
|
|
|
if(Game_mode & GM_MULTIPLAYER){
|
|
gr_printf_menu(sx,sy,XSTR( "Score", 1527));
|
|
}
|
|
break;
|
|
} // end switch
|
|
}
|
|
|
|
void stats_underline_text(int sx, int sy, char *text)
|
|
{
|
|
int w,h,fh;
|
|
|
|
gr_get_string_size(&w,&h,text);
|
|
fh=gr_get_font_height();
|
|
gr_line(sx-1, sy+fh, sx+w+1, sy+fh, GR_RESIZE_MENU);
|
|
}
|
|
|
|
void show_stats_numbers(int stage, int sx, int sy, int dy,int add_mission)
|
|
{
|
|
char text[30];
|
|
float pct;
|
|
|
|
sy += 2*dy;
|
|
switch ( stage ) {
|
|
case MISSION_STATS:
|
|
// mission kills stats
|
|
sprintf(text,"%d",Active_player->stats.m_kill_count_ok);
|
|
gr_printf_menu(sx,sy,text);
|
|
sy += 2*dy;
|
|
// mission primary weapon stats
|
|
sprintf(text,"%u",Active_player->stats.mp_shots_fired);
|
|
gr_printf_menu(sx,sy,text);
|
|
sy += dy;
|
|
sprintf(text,"%u",Active_player->stats.mp_shots_hit);
|
|
gr_printf_menu(sx,sy,text);
|
|
sy += dy;
|
|
sprintf(text,"%u",Active_player->stats.mp_bonehead_hits);
|
|
gr_printf_menu(sx,sy,text);
|
|
sy += dy;
|
|
if(Active_player->stats.mp_shots_fired>0)
|
|
pct=(float)100.0*((float)Active_player->stats.mp_shots_hit/(float)Active_player->stats.mp_shots_fired);
|
|
else pct=(float)0.0;
|
|
sprintf(text,"%d",(int)pct); strcat_s(text," %%");
|
|
gr_printf_menu(sx,sy,text);
|
|
sy += dy;
|
|
if(Active_player->stats.mp_shots_fired>0)
|
|
pct=(float)100.0*((float)Active_player->stats.mp_bonehead_hits/(float)Active_player->stats.mp_shots_fired);
|
|
else pct=(float)0.0;
|
|
sprintf(text,"%d",(int)pct); strcat_s(text," %%");
|
|
gr_printf_menu(sx,sy,text);
|
|
sy += 2*dy;
|
|
|
|
// mission secondary weapon stats
|
|
sprintf(text,"%u",Active_player->stats.ms_shots_fired);
|
|
gr_printf_menu(sx,sy,text);
|
|
sy += dy;
|
|
sprintf(text,"%u",Active_player->stats.ms_shots_hit);
|
|
gr_printf_menu(sx,sy,text);
|
|
sy += dy;
|
|
sprintf(text,"%u",Active_player->stats.ms_bonehead_hits);
|
|
gr_printf_menu(sx,sy,text);
|
|
sy += dy;
|
|
if(Active_player->stats.ms_shots_fired>0)
|
|
pct=(float)100.0*((float)Active_player->stats.ms_shots_hit/(float)Active_player->stats.ms_shots_fired);
|
|
else pct=(float)0.0;
|
|
sprintf(text,"%d",(int)pct); strcat_s(text," %%");
|
|
gr_printf_menu(sx,sy,text);
|
|
sy += dy;
|
|
if(Active_player->stats.ms_shots_fired>0)
|
|
pct=(float)100.0*((float)Active_player->stats.ms_bonehead_hits/(float)Active_player->stats.ms_shots_fired);
|
|
else pct=(float)0.0;
|
|
sprintf(text,"%d",(int)pct); strcat_s(text," %%");
|
|
gr_printf_menu(sx,sy,text);
|
|
sy += 2*dy;
|
|
|
|
// mission assists and player rescues (respawns)
|
|
sprintf(text,"%d",(int)Active_player->stats.m_assists);
|
|
gr_printf_menu(sx,sy,text);
|
|
sy += 2*dy;
|
|
|
|
if(Game_mode & GM_MULTIPLAYER){
|
|
sprintf(text,"%d",(int)Active_player->stats.m_player_deaths);
|
|
gr_printf_menu(sx,sy,text);
|
|
sy += 2*dy;
|
|
|
|
// mission score
|
|
gr_printf_menu(sx, sy, "%d", (int)Active_player->stats.m_score);
|
|
}
|
|
|
|
|
|
break;
|
|
|
|
case ALL_TIME_STATS:
|
|
scoring_struct add;
|
|
|
|
// if we are passed mission_add (the stats for the current mission), copy it to "add", otherwise,
|
|
// leave it blank
|
|
if (add_mission) {
|
|
add.kill_count_ok = Active_player->stats.m_kill_count_ok;
|
|
add.p_shots_fired = Active_player->stats.mp_shots_fired;
|
|
add.p_shots_hit = Active_player->stats.mp_shots_hit;
|
|
add.p_bonehead_hits = Active_player->stats.mp_bonehead_hits;
|
|
|
|
add.s_shots_fired = Active_player->stats.ms_shots_fired;
|
|
add.s_shots_hit = Active_player->stats.ms_shots_hit;
|
|
add.s_bonehead_hits = Active_player->stats.ms_bonehead_hits;
|
|
}
|
|
|
|
// mission kills stats
|
|
sprintf(text,"%d",Active_player->stats.kill_count_ok + add.kill_count_ok);
|
|
hud_num_make_mono(text, font::get_current_fontnum());
|
|
gr_printf_menu(sx,sy,text);
|
|
sy += 2*dy;
|
|
// alltime primary weapon stats
|
|
sprintf(text,"%u",Active_player->stats.p_shots_fired + add.p_shots_fired);
|
|
gr_printf_menu(sx,sy,text);
|
|
sy += dy;
|
|
sprintf(text,"%u",Active_player->stats.p_shots_hit + add.p_shots_hit);
|
|
gr_printf_menu(sx,sy,text);
|
|
sy += dy;
|
|
sprintf(text,"%u",Active_player->stats.p_bonehead_hits + add.p_bonehead_hits);
|
|
gr_printf_menu(sx,sy,text);
|
|
sy += dy;
|
|
if((Active_player->stats.p_shots_fired + add.p_shots_fired)>0)
|
|
pct=(float)100.0*((float)(Active_player->stats.p_shots_hit+add.p_shots_hit)/(float)(Active_player->stats.p_shots_fired + add.p_shots_fired));
|
|
else pct=(float)0.0;
|
|
sprintf(text,"%d",(int)pct); strcat_s(text," %%");
|
|
gr_printf_menu(sx,sy,text);
|
|
sy += dy;
|
|
if((Active_player->stats.p_bonehead_hits + add.p_bonehead_hits)>0)
|
|
pct=(float)100.0*((float)(Active_player->stats.p_bonehead_hits+add.p_bonehead_hits)/(float)(Active_player->stats.p_shots_fired + add.p_shots_fired));
|
|
else pct=(float)0.0;
|
|
sprintf(text,"%d",(int)pct); strcat_s(text," %%");
|
|
gr_printf_menu(sx,sy,text);
|
|
sy += 2*dy;
|
|
|
|
// alltime secondary weapon stats
|
|
sprintf(text,"%u",Active_player->stats.s_shots_fired + add.s_shots_fired);
|
|
gr_printf_menu(sx,sy,text);
|
|
sy += dy;
|
|
sprintf(text,"%u",Active_player->stats.s_shots_hit + add.s_shots_hit);
|
|
gr_printf_menu(sx,sy,text);
|
|
sy += dy;
|
|
sprintf(text,"%u",Active_player->stats.s_bonehead_hits + add.s_bonehead_hits);
|
|
gr_printf_menu(sx,sy,text);
|
|
sy += dy;
|
|
if((Active_player->stats.s_shots_fired+add.s_shots_fired)>0)
|
|
pct=(float)100.0*((float)(Active_player->stats.s_shots_hit + add.s_shots_hit)/(float)(Active_player->stats.s_shots_fired + add.s_shots_fired));
|
|
else pct=(float)0.0;
|
|
sprintf(text,"%d",(int)pct); strcat_s(text," %%");
|
|
gr_printf_menu(sx,sy,text);
|
|
sy += dy;
|
|
if((Active_player->stats.s_bonehead_hits + add.s_bonehead_hits)>0)
|
|
pct=(float)100.0*((float)(Active_player->stats.s_bonehead_hits+add.s_bonehead_hits)/(float)(Active_player->stats.s_shots_fired+add.s_shots_fired));
|
|
else pct=(float)0.0;
|
|
sprintf(text,"%d",(int)pct); strcat_s(text," %%");
|
|
gr_printf_menu(sx,sy,text);
|
|
sy += 2*dy;
|
|
|
|
// alltime assists
|
|
sprintf(text,"%d",(int)Active_player->stats.assists + add.assists);
|
|
gr_printf_menu(sx,sy,text);
|
|
sy += 2*dy;
|
|
|
|
if (Game_mode & GM_MULTIPLAYER) {
|
|
gr_printf_menu(sx, sy, "%d", (int)Active_player->stats.score);
|
|
}
|
|
break;
|
|
} // end switch
|
|
}
|
|
|
|
int find_netplayer_n(int n)
|
|
{
|
|
int idx;
|
|
int target;
|
|
target = n;
|
|
n=0;
|
|
for(idx=0;idx<MAX_PLAYERS;idx++){
|
|
if(MULTI_CONNECTED(Net_players[idx])){
|
|
n++;
|
|
if(n == target)
|
|
return idx;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
|
|
void show_stats_close()
|
|
{
|
|
}
|
|
|
|
// initialize the statistics portion of the player structure for multiplayer. Only the host of
|
|
// a netgame needs to be doing this (and if fact, only he *should* be doing this)
|
|
void init_multiplayer_stats( )
|
|
{
|
|
scoring_struct *ptr;
|
|
|
|
for (int idx=0; idx < MAX_PLAYERS; idx++) {
|
|
ptr = &Players[idx].stats;
|
|
scoring_level_init( ptr );
|
|
}
|
|
}
|
|
|
|
void set_player_stats(int pid)
|
|
{
|
|
Active_player = Net_players[pid].m_player;
|
|
}
|