Files
fs2open.github.com/code/ui/icon.cpp
T
asarium 16be3b7cc5 Add support for TrueType fonts
This allows to use standard TrueType Fonts for text rendering in FSO. It uses the NanoVG library which provides the ability of drawing 2D shapes. This library is used for most 2D operations now and can also be used directly by using the PathRenderer class.
2016-08-02 10:57:28 +02:00

115 lines
2.1 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include "globalincs/alphacolors.h"
#include "ui/ui.h"
#include "ui/uidefs.h"
// ---------------------------------------------------------------------------------------
// UI_ICON::create()
//
//
void UI_ICON::create(UI_WINDOW *wnd, char *_text, int _x, int _y, int _w, int _h)
{
if (_text)
text = vm_strdup(_text);
else
text = NULL;
base_create(wnd, UI_KIND_ICON, _x, _y, _w, _h);
m_flags = 0;
}
void UI_ICON::destroy()
{
if (text) {
vm_free(text);
text = NULL;
}
UI_GADGET::destroy();
}
void UI_ICON::draw()
{
if (uses_bmaps) {
gr_reset_clip();
if (disabled_flag) {
if (bmap_ids[ICON_DISABLED] != -1) {
gr_set_bitmap(bmap_ids[ICON_DISABLED]);
gr_bitmap(x,y,GR_RESIZE_MENU);
}
} else if (this->is_mouse_on()) {
if (B1_PRESSED) {
if (bmap_ids[ICON_SELECTED] != -1) {
gr_set_bitmap(bmap_ids[ICON_SELECTED]);
gr_bitmap(x, y, GR_RESIZE_MENU);
}
} else {
if (bmap_ids[ICON_HIGHLIGHT] != -1) {
gr_set_bitmap(bmap_ids[ICON_HIGHLIGHT]);
gr_bitmap(x, y, GR_RESIZE_MENU);
}
}
} else {
if (bmap_ids[ICON_NORMAL] != -1) {
gr_set_bitmap(bmap_ids[ICON_NORMAL]);
gr_bitmap(x, y, GR_RESIZE_MENU);
}
}
} else {
font::set_font(my_wnd->f_id);
gr_set_clip(x, y, w, h, GR_RESIZE_MENU);
ui_draw_box_out(0, 0, w-1, h-1);
if (disabled_flag)
gr_set_color_fast(&CDARK_GRAY);
else
gr_set_color_fast(&CBLACK);
if (text)
ui_string_centered(Middle(w), Middle(h), text);
gr_reset_clip();
}
}
// -----------------------------------------------------------------------
// process()
//
void UI_ICON::process(int focus)
{
int OnMe;
if (disabled_flag) {
return;
}
OnMe = is_mouse_on();
if (!OnMe) {
m_flags |= ICON_NOT_HIGHLIGHTED;
} else {
if ( m_flags & ICON_NOT_HIGHLIGHTED ) {
m_flags |= ICON_JUST_HIGHLIGHTED;
// if a callback exists, call it
m_flags &= ~ICON_NOT_HIGHLIGHTED;
}
}
}