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This includes both separate defaults for dinky and non-dinky shockwaves, as well as automatic inheritance of the parent weapon's damage type (and if both are enabled simultaneously, the default is only used if there's nothing to inherit because the parent weapon doesn't set a damage type).
956 lines
34 KiB
C++
956 lines
34 KiB
C++
/*
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* Created by Hassan "Karajorma" Kazmi for the FreeSpace2 Source Code Project.
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* You may not sell or otherwise commercially exploit the source or things you
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* create based on the source.
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*
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* This file is in charge of the "game_settings.tbl", colloquially referred to
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* as the "mod table", and contains many misc FSO specific settings.
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*/
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#include "gamesnd/eventmusic.h"
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#include "def_files/def_files.h"
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#include "globalincs/version.h"
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#include "localization/localize.h"
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#include "mission/missioncampaign.h"
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#include "mission/missionload.h"
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#include "mission/missionmessage.h"
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#include "missionui/fictionviewer.h"
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#include "nebula/neb.h"
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#include "mod_table/mod_table.h"
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#include "parse/parselo.h"
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#include "sound/sound.h"
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#include "starfield/supernova.h"
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#include "playerman/player.h"
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int Directive_wait_time;
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bool True_loop_argument_sexps;
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bool Fixed_turret_collisions;
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bool Fixed_missile_detonation;
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bool Damage_impacted_subsystem_first;
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bool Cutscene_camera_displays_hud;
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bool Alternate_chaining_behavior;
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bool Use_host_orientation_for_set_camera_facing;
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int Default_ship_select_effect;
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int Default_weapon_select_effect;
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int Default_fiction_viewer_ui;
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bool Enable_external_shaders;
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bool Enable_external_default_scripts;
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int Default_detail_level;
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bool Full_color_head_anis;
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bool Dont_automatically_select_turret_when_targeting_ship;
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bool Weapons_inherit_parent_collision_group;
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bool Flight_controls_follow_eyepoint_orientation;
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int FS2NetD_port;
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float Briefing_window_FOV;
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bool Disable_hc_message_ani;
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bool Red_alert_applies_to_delayed_ships;
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bool Beams_use_damage_factors;
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float Generic_pain_flash_factor;
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float Shield_pain_flash_factor;
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gameversion::version Targeted_version; // Defaults to retail
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SCP_string Window_title;
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bool Unicode_text_mode;
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bool Use_tabled_strings_for_default_language;
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bool Dont_preempt_training_voice;
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SCP_string Movie_subtitle_font;
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bool Enable_scripts_in_fred; // By default FRED does not initialize the scripting system
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SCP_string Window_icon_path;
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bool Disable_built_in_translations;
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bool Weapon_shockwaves_respect_huge;
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bool Using_in_game_options;
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float Dinky_shockwave_default_multiplier;
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bool Shockwaves_always_damage_bombs;
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bool Shockwaves_damage_all_obj_types_once;
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bool Shockwaves_inherit_parent_damage_type;
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SCP_string Default_shockwave_damage_type;
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SCP_string Default_dinky_shockwave_damage_type;
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std::tuple<ubyte, ubyte, ubyte> Arc_color_damage_p1;
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std::tuple<ubyte, ubyte, ubyte> Arc_color_damage_p2;
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std::tuple<ubyte, ubyte, ubyte> Arc_color_damage_s1;
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std::tuple<ubyte, ubyte, ubyte> Arc_color_emp_p1;
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std::tuple<ubyte, ubyte, ubyte> Arc_color_emp_p2;
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std::tuple<ubyte, ubyte, ubyte> Arc_color_emp_s1;
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bool Use_engine_wash_intensity;
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bool Framerate_independent_turning; // an in-depth explanation how this flag is supposed to work can be found in #2740 PR description
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bool Ai_respect_tabled_turntime_rotdamp;
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bool Swarmers_lead_targets;
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bool Chase_view_default;
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SCP_vector<gr_capability> Required_render_ext;
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float Weapon_SS_Threshold_Turret_Inaccuracy;
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bool Render_player_mflash;
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bool Neb_affects_beams;
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bool Neb_affects_weapons;
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bool Neb_affects_particles;
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bool Neb_affects_fireballs;
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std::tuple<float, float, float, float> Shadow_distances;
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std::tuple<float, float, float, float> Shadow_distances_cockpit;
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bool Custom_briefing_icons_always_override_standard_icons;
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float Min_pixel_size_thruster;
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float Min_pixel_size_beam;
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float Min_pizel_size_muzzleflash;
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float Min_pixel_size_trail;
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float Min_pixel_size_laser;
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bool Supernova_hits_at_zero;
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bool Show_subtitle_uses_pixels;
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int Show_subtitle_screen_base_res[2];
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int Show_subtitle_screen_adjusted_res[2];
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bool Always_warn_player_about_unbound_keys;
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void mod_table_set_version_flags();
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SCP_vector<std::pair<SCP_string, gr_capability>> req_render_ext_pairs = {
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std::make_pair("BPTC Texture Compression", CAPABILITY_BPTC)
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};
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void parse_mod_table(const char *filename)
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{
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// SCP_vector<SCP_string> lines;
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try
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{
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if (filename == NULL)
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read_file_text_from_default(defaults_get_file("game_settings.tbl"));
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else
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read_file_text(filename, CF_TYPE_TABLES);
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reset_parse();
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// start parsing
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optional_string("#GAME SETTINGS");
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if (optional_string("$Minimum version:") || optional_string("$Target Version:")) {
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Targeted_version = gameversion::parse_version();
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mprintf(("Game Settings Table: Parsed target version of %s\n", gameversion::format_version(Targeted_version).c_str()));
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if (!gameversion::check_at_least(Targeted_version)) {
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Error(LOCATION, "This modification needs at least version %s of FreeSpace Open. However, the current is only %s!",
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gameversion::format_version(Targeted_version).c_str(),
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gameversion::format_version(gameversion::get_executable_version()).c_str());
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}
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// whenever we specify a version, set the flags for that version
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mod_table_set_version_flags();
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}
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if (optional_string("$Window title:")) {
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stuff_string(Window_title, F_NAME);
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}
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if (optional_string("$Window icon:")) {
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stuff_string(Window_icon_path, F_NAME);
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}
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if (optional_string("$Unicode mode:")) {
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stuff_boolean(&Unicode_text_mode);
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mprintf(("Game Settings Table: Unicode mode: %s\n", Unicode_text_mode ? "yes" : "no"));
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}
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optional_string("#LOCALIZATION SETTINGS");
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if (optional_string("$Use tabled strings for the default language:")) {
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stuff_boolean(&Use_tabled_strings_for_default_language);
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mprintf(("Game Settings Table: Use tabled strings (translations) for the default language: %s\n", Use_tabled_strings_for_default_language ? "yes" : "no"));
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}
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if (optional_string("$Don't pre-empt training message voice:")) {
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stuff_boolean(&Dont_preempt_training_voice);
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mprintf(("Game Settings Table: %sre-empting training message voice\n", Dont_preempt_training_voice ? "Not p" : "P"));
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}
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optional_string("#CAMPAIGN SETTINGS");
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if (optional_string("$Default Campaign File Name:")) {
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char temp[MAX_FILENAME_LEN];
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stuff_string(temp, F_NAME, MAX_FILENAME_LEN);
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// remove extension?
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if (drop_extension(temp)) {
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mprintf(("Game Settings Table: Removed extension on default campaign file name %s\n", temp));
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}
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// check length
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size_t maxlen = (MAX_FILENAME_LEN - 4);
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auto len = strlen(temp);
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if (len > maxlen) {
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error_display(0, "Token too long: [%s]. Length = " SIZE_T_ARG ". Max is " SIZE_T_ARG ".", temp, len, maxlen);
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temp[maxlen] = 0;
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}
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strcpy_s(Default_campaign_file_name, temp);
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}
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if (optional_string("#Ignored Campaign File Names")) {
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SCP_string campaign_name;
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while (optional_string("$Campaign File Name:")) {
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stuff_string(campaign_name, F_NAME);
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// remove extension?
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if (drop_extension(campaign_name)) {
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mprintf(("Game Settings Table: Removed extension on ignored campaign file name %s\n", campaign_name.c_str()));
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}
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// we want case-insensitive matching, so make this lowercase
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SCP_tolower(campaign_name);
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Ignored_campaigns.push_back(campaign_name);
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}
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}
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// Note: this feature does not ignore missions that are contained in campaigns
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if (optional_string("#Ignored Mission File Names")) {
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SCP_string mission_name;
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while (optional_string("$Mission File Name:")) {
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stuff_string(mission_name, F_NAME);
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// remove extension?
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if (drop_extension(mission_name)) {
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mprintf(("Game Settings Table: Removed extension on ignored mission file name %s\n", mission_name.c_str()));
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}
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// we want case-insensitive matching, so make this lowercase
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SCP_tolower(mission_name);
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Ignored_missions.push_back(mission_name);
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}
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}
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if (optional_string("$Red-alert applies to delayed ships:")) {
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stuff_boolean(&Red_alert_applies_to_delayed_ships);
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if (Red_alert_applies_to_delayed_ships) {
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mprintf(("Game Settings Table: Red-alert stats will be loaded for ships that arrive later in missions\n"));
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}
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else {
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mprintf(("Game Settings Table: Red-alert stats will NOT be loaded for ships that arrive later in missions (this is retail behavior)\n"));
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}
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}
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optional_string("#HUD SETTINGS");
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// how long should the game wait before displaying a directive?
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if (optional_string("$Directive Wait Time:")) {
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stuff_int(&Directive_wait_time);
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}
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if (optional_string("$Cutscene camera displays HUD:")) {
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stuff_boolean(&Cutscene_camera_displays_hud);
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}
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// compatibility
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if (optional_string("$Cutscene camera disables HUD:")) {
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mprintf(("Game Settings Table: \"$$Cutscene camera disables HUD\" is deprecated in favor of \"$Cutscene camera displays HUD\"\n"));
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bool temp;
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stuff_boolean(&temp);
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Cutscene_camera_displays_hud = !temp;
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}
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if (optional_string("$Full color head animations:")) {
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stuff_boolean(&Full_color_head_anis);
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}
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// compatibility
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if (optional_string("$Color head animations with hud colors:")) {
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mprintf(("Game Settings Table: \"$Color head animations with hud colors\" is deprecated in favor of \"$Full color head animations\"\n"));
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bool temp;
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stuff_boolean(&temp);
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Full_color_head_anis = !temp;
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}
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if (optional_string("$Don't automatically select a turret when targeting a ship:")) {
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stuff_boolean(&Dont_automatically_select_turret_when_targeting_ship);
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}
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if (optional_string("$Supernova hits at zero:")) {
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stuff_boolean(&Supernova_hits_at_zero);
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if (Supernova_hits_at_zero) {
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mprintf(("Game Settings Table: HUD timer will reach 0 when the supernova shockwave hits the player\n"));
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} else {
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mprintf(("Game Settings Table: HUD timer will reach %.2f when the supernova shockwave hits the player\n", SUPERNOVA_HIT_TIME));
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}
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}
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if (optional_string("$Always warn player about unbound keys used in Directives Gauge:")) {
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stuff_boolean(&Always_warn_player_about_unbound_keys);
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}
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optional_string("#SEXP SETTINGS");
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if (optional_string("$Loop SEXPs Then Arguments:")) {
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stuff_boolean(&True_loop_argument_sexps);
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if (True_loop_argument_sexps) {
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mprintf(("Game Settings Table: Using Reversed Loops For SEXP Arguments\n"));
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}
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else {
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mprintf(("Game Settings Table: Using Standard Loops For SEXP Arguments\n"));
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}
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}
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if (optional_string("$Use Alternate Chaining Behavior:")) {
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stuff_boolean(&Alternate_chaining_behavior);
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if (Alternate_chaining_behavior) {
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mprintf(("Game Settings Table: Using alternate event chaining behavior\n"));
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}
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else {
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mprintf(("Game Settings Table: Using standard event chaining behavior\n"));
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}
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}
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if (optional_string("$Use host orientation for set-camera-facing:")) {
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stuff_boolean(&Use_host_orientation_for_set_camera_facing);
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if (Use_host_orientation_for_set_camera_facing) {
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mprintf(("Game Settings Table: Using host orientation for set-camera-facing\n"));
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}
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else {
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mprintf(("Game Settings Table: Using identity orientation for set-camera-facing\n"));
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}
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}
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if (optional_string("$Show-subtitle uses pixels:")) {
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stuff_boolean(&Show_subtitle_uses_pixels);
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if (Show_subtitle_uses_pixels) {
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mprintf(("Game Settings Table: Show-subtitle uses pixels\n"));
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} else {
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mprintf(("Game Settings Table: Show-subtitle uses percentages\n"));
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}
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}
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if (optional_string("$Show-subtitle base resolution:")) {
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int base_res[2];
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if (stuff_int_list(base_res, 2) == 2) {
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if (base_res[0] >= 640 && base_res[1] >= 480) {
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Show_subtitle_screen_base_res[0] = base_res[0];
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Show_subtitle_screen_base_res[1] = base_res[1];
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mprintf(("Game Settings Table: Show-subtitle base resolution is (%d, %d)\n", base_res[0], base_res[1]));
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} else {
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Warning(LOCATION, "$Show-subtitle base resolution: arguments must be at least 640x480!");
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}
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} else {
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Warning(LOCATION, "$Show-subtitle base resolution: must specify two arguments");
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}
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}
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optional_string("#GRAPHICS SETTINGS");
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if (optional_string("$Enable External Shaders:")) {
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stuff_boolean(&Enable_external_shaders);
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if (Enable_external_shaders) {
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mprintf(("Game Settings Table: External shaders are enabled\n"));
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} else {
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mprintf(("Game Settings Table: External shaders are DISABLED\n"));
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}
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}
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if (optional_string("$Default Detail Level:")) {
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int detail_level;
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stuff_int(&detail_level);
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mprintf(("Game Settings Table: Setting default detail level to %i of %i-%i\n", detail_level, 0, NUM_DEFAULT_DETAIL_LEVELS - 1));
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if (detail_level < 0 || detail_level > NUM_DEFAULT_DETAIL_LEVELS - 1) {
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error_display(0, "Invalid detail level: %i, setting to %i", detail_level, Default_detail_level);
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}
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else {
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Default_detail_level = detail_level;
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}
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}
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if (optional_string("$Briefing Window FOV:")) {
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float fov;
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stuff_float(&fov);
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mprintf(("Game Settings Table: Setting briefing window FOV from %f to %f\n", Briefing_window_FOV, fov));
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Briefing_window_FOV = fov;
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}
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if (optional_string("$Generic Pain Flash Factor:")) {
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stuff_float(&Generic_pain_flash_factor);
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if (Generic_pain_flash_factor != 1.0f)
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mprintf(("Game Settings Table: Setting generic pain flash factor to %.2f\n", Generic_pain_flash_factor));
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}
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if (optional_string("$Shield Pain Flash Factor:")) {
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stuff_float(&Shield_pain_flash_factor);
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if (Shield_pain_flash_factor != 0.0f)
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mprintf(("Game Settings Table: Setting shield pain flash factor to %.2f\n", Shield_pain_flash_factor));
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}
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if (optional_string("$BMPMAN Slot Limit:")) {
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int tmp;
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stuff_int(&tmp);
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mprintf(("Game Settings Table: $BMPMAN Slot Limit is deprecated and should be removed. It is not needed anymore.\n"));
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}
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if (optional_string("$EMP Arc Color:")) {
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if (optional_string("+Primary Color Option 1:")) {
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int rgb[3];
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stuff_int_list(rgb, 3);
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if ((rgb[0] >= 0 && rgb[0] <= 255) && (rgb[1] >= 0 && rgb[1] <= 255) && (rgb[2] >= 0 && rgb[2] <= 255)) {
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Arc_color_emp_p1 = std::make_tuple(static_cast<ubyte>(rgb[0]), static_cast<ubyte>(rgb[1]), static_cast<ubyte>(rgb[2]));
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} else {
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error_display(0, "$EMP Arc Color: +Primary Color Option 1 is %i, %i, %i. "
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"One or more of these values is not within the range of 0-255. Assuming default color.", rgb[0], rgb[1], rgb[2]);
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}
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}
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if (optional_string("+Primary Color Option 2:")) {
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int rgb[3];
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stuff_int_list(rgb, 3);
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if ((rgb[0] >= 0 && rgb[0] <= 255) && (rgb[1] >= 0 && rgb[1] <= 255) && (rgb[2] >= 0 && rgb[2] <= 255)) {
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Arc_color_emp_p2 = std::make_tuple(static_cast<ubyte>(rgb[0]), static_cast<ubyte>(rgb[1]), static_cast<ubyte>(rgb[2]));
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} else {
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error_display(0, "$EMP Arc Color: +Primary Color Option 2 is %i, %i, %i. "
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"One or more of these values is not within the range of 0-255. Assuming default color.", rgb[0], rgb[1], rgb[2]);
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}
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}
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if (optional_string("+Secondary Color Option 1:")) {
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int rgb[3];
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stuff_int_list(rgb, 3);
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if ((rgb[0] >= 0 && rgb[0] <= 255) && (rgb[1] >= 0 && rgb[1] <= 255) && (rgb[2] >= 0 && rgb[2] <= 255)) {
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Arc_color_emp_s1 = std::make_tuple(static_cast<ubyte>(rgb[0]), static_cast<ubyte>(rgb[1]), static_cast<ubyte>(rgb[2]));
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} else {
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error_display(0,"$EMP Arc Color: +Secondary Color Option 1 is %i, %i, %i. "
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"One or more of these values is not within the range of 0-255. Assuming default color.", rgb[0], rgb[1], rgb[2]);
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}
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}
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}
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if (optional_string("$Damage Arc Color:")) {
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if (optional_string("+Primary Color Option 1:")) {
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int rgb[3];
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stuff_int_list(rgb, 3);
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if ((rgb[0] >= 0 && rgb[0] <= 255) && (rgb[1] >= 0 && rgb[1] <= 255) && (rgb[2] >= 0 && rgb[2] <= 255)) {
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Arc_color_damage_p1 = std::make_tuple(static_cast<ubyte>(rgb[0]), static_cast<ubyte>(rgb[1]), static_cast<ubyte>(rgb[2]));
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} else {
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error_display(0, "Damage Arc Color: +Primary Color Option 1 is %i, %i, %i. "
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"One or more of these values is not within the range of 0-255. Assuming default color.", rgb[0], rgb[1], rgb[2]);
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}
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}
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if (optional_string("+Primary Color Option 2:")) {
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int rgb[3];
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stuff_int_list(rgb, 3);
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if ((rgb[0] >= 0 && rgb[0] <= 255) && (rgb[1] >= 0 && rgb[1] <= 255) && (rgb[2] >= 0 && rgb[2] <= 255)) {
|
|
Arc_color_damage_p2 = std::make_tuple(static_cast<ubyte>(rgb[0]), static_cast<ubyte>(rgb[1]), static_cast<ubyte>(rgb[2]));
|
|
} else {
|
|
error_display(0, "$Damage Arc Color: +Primary Color Option 2 is %i, %i, %i. "
|
|
"One or more of these values is not within the range of 0-255. Assuming default color.", rgb[0], rgb[1], rgb[2]);
|
|
}
|
|
}
|
|
if (optional_string("+Secondary Color Option 1:")) {
|
|
int rgb[3];
|
|
stuff_int_list(rgb, 3);
|
|
if ((rgb[0] >= 0 && rgb[0] <= 255) && (rgb[1] >= 0 && rgb[1] <= 255) && (rgb[2] >= 0 && rgb[2] <= 255)) {
|
|
Arc_color_damage_s1 = std::make_tuple(static_cast<ubyte>(rgb[0]), static_cast<ubyte>(rgb[1]), static_cast<ubyte>(rgb[2]));
|
|
} else {
|
|
error_display(0, "$Damage Arc Color: +Secondary Color Option 1 is %i, %i, %i. "
|
|
"One or more of these values is not within the range of 0-255. Assuming default color.", rgb[0], rgb[1], rgb[2]);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (optional_string("$Requires Rendering Feature:")) {
|
|
SCP_vector<SCP_string> ext_strings;
|
|
stuff_string_list(ext_strings);
|
|
|
|
for (auto& ext_str : ext_strings) {
|
|
auto ext = std::find_if(req_render_ext_pairs.begin(), req_render_ext_pairs.end(),
|
|
[ext_str](const std::pair<SCP_string, gr_capability> &ext_pair) { return !stricmp(ext_pair.first.c_str(), ext_str.c_str()); });
|
|
if (ext != req_render_ext_pairs.end()) {
|
|
Required_render_ext.push_back(ext->second);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (optional_string("$Render player muzzle flashes in cockpit:")) {
|
|
stuff_boolean(&Render_player_mflash);
|
|
}
|
|
|
|
if (optional_string("$Glowpoint nebula visibility factor:")) {
|
|
stuff_float(&Neb2_fog_visibility_glowpoint);
|
|
}
|
|
|
|
if (optional_string("$Shield nebula visibility factor:")) {
|
|
stuff_float(&Neb2_fog_visibility_shield);
|
|
}
|
|
|
|
if (optional_string("$Thruster nebula visibility factor:")) {
|
|
stuff_float(&Neb2_fog_visibility_thruster);
|
|
}
|
|
|
|
if (optional_string("$Beams affected by nebula visibility:")) {
|
|
stuff_boolean(&Neb_affects_beams);
|
|
|
|
if (optional_string("+Constant visibility factor:")) {
|
|
stuff_float(&Neb2_fog_visibility_beam_const);
|
|
}
|
|
|
|
if (optional_string("+Scaled visibility factor:")) {
|
|
stuff_float(&Neb2_fog_visibility_beam_scaled_factor);
|
|
}
|
|
}
|
|
|
|
if (optional_string("$Weapons affected by nebula visibility:")) {
|
|
stuff_boolean(&Neb_affects_weapons);
|
|
|
|
if (optional_string("+Weapon visibility factor:")) {
|
|
stuff_float(&Neb2_fog_visibility_weapon);
|
|
}
|
|
|
|
if (optional_string("+Trail visibility factor:")) {
|
|
stuff_float(&Neb2_fog_visibility_trail);
|
|
}
|
|
|
|
if (optional_string("+Shockwave visibility factor:")) {
|
|
stuff_float(&Neb2_fog_visibility_shockwave);
|
|
}
|
|
}
|
|
|
|
if (optional_string("$Particles affected by nebula visibility:")) {
|
|
stuff_boolean(&Neb_affects_particles);
|
|
|
|
if (optional_string("+Constant visibility factor:")) {
|
|
stuff_float(&Neb2_fog_visibility_particle_const);
|
|
}
|
|
|
|
if (optional_string("+Scaled visibility factor:")) {
|
|
stuff_float(&Neb2_fog_visibility_particle_scaled_factor);
|
|
}
|
|
}
|
|
|
|
if (optional_string("$Fireballs affected by nebula visibility:")) {
|
|
stuff_boolean(&Neb_affects_fireballs);
|
|
|
|
if (optional_string("+Constant visibility factor:")) {
|
|
stuff_float(&Neb2_fog_visibility_fireball_const);
|
|
}
|
|
|
|
if (optional_string("+Scaled visibility factor:")) {
|
|
stuff_float(&Neb2_fog_visibility_fireball_scaled_factor);
|
|
}
|
|
}
|
|
|
|
if (optional_string("$Shadow Cascade Distances:")) {
|
|
float dis[4];
|
|
stuff_float_list(dis, 4);
|
|
if ((dis[0] >= 0) && (dis[1] > dis[0]) && (dis[2] > dis[1]) && (dis[3] > dis[2])) {
|
|
Shadow_distances = std::make_tuple((dis[0]), (dis[1]), (dis[2]), (dis[3]));
|
|
} else {
|
|
error_display(0, "$Shadow Cascade Distances are %f, %f, %f, %f. One or more are < 0, and/or values are not increasing. Assuming default distances.", dis[0], dis[1], dis[2], dis[3]);
|
|
}
|
|
}
|
|
|
|
if (optional_string("$Shadow Cascade Distances Cockpit:")) {
|
|
float dis[4];
|
|
stuff_float_list(dis, 4);
|
|
if ((dis[0] >= 0) && (dis[1] > dis[0]) && (dis[2] > dis[1]) && (dis[3] > dis[2])) {
|
|
Shadow_distances_cockpit = std::make_tuple((dis[0]), (dis[1]), (dis[2]), (dis[3]));
|
|
}
|
|
else {
|
|
error_display(0, "$Shadow Cascade Distances Cockpit are %f, %f, %f, %f. One or more are < 0, and/or values are not increasing. Assuming default distances.", dis[0], dis[1], dis[2], dis[3]);
|
|
}
|
|
}
|
|
|
|
if (optional_string("$Minimum Pixel Size Thrusters:")) {
|
|
stuff_float(&Min_pixel_size_thruster);
|
|
}
|
|
if (optional_string("$Minimum Pixel Size Beams:")) {
|
|
stuff_float(&Min_pixel_size_beam);
|
|
}
|
|
if (optional_string("$Minimum Pixel Size Muzzle Flashes:")) {
|
|
stuff_float(&Min_pizel_size_muzzleflash);
|
|
}
|
|
if (optional_string("$Minimum Pixel Size Trails:")) {
|
|
stuff_float(&Min_pixel_size_trail);
|
|
}
|
|
if (optional_string("$Minimum Pixel Size Lasers:")) {
|
|
stuff_float(&Min_pixel_size_laser);
|
|
}
|
|
|
|
optional_string("#NETWORK SETTINGS");
|
|
|
|
if (optional_string("$FS2NetD port:")) {
|
|
stuff_int(&FS2NetD_port);
|
|
if (FS2NetD_port)
|
|
mprintf(("Game Settings Table: FS2NetD connecting to port %i\n", FS2NetD_port));
|
|
}
|
|
|
|
optional_string("#SOUND SETTINGS");
|
|
|
|
if (optional_string("$Default Sound Volume:")) {
|
|
float snd_default;
|
|
stuff_float(&snd_default);
|
|
if ((snd_default >= 0) && (snd_default <= 1.0)) {
|
|
Default_sound_volume = snd_default;
|
|
} else {
|
|
error_display(0, "$Default Sound Volume is %f. It is not within 0-1.0 and will not be used. ", snd_default);
|
|
}
|
|
}
|
|
|
|
if (optional_string("$Default Music Volume:")) {
|
|
float music_default;
|
|
stuff_float(&music_default);
|
|
if ((music_default >= 0) && (music_default <= 1.0)) {
|
|
Default_music_volume = music_default;
|
|
} else {
|
|
error_display(0, "$Default Music Volume is %f. It is not within 0-1.0 and will not be used. ", music_default);
|
|
}
|
|
}
|
|
|
|
if (optional_string("$Default Voice Volume:")) {
|
|
float voice_default;
|
|
stuff_float(&voice_default);
|
|
if ((voice_default >= 0) && (voice_default <= 1.0)) {
|
|
Default_voice_volume = voice_default;
|
|
} else {
|
|
error_display(0, "$Default Voice Volume is %f. It is not within 0-1.0 and will not be used. ", voice_default);
|
|
}
|
|
}
|
|
|
|
optional_string("#FRED SETTINGS");
|
|
|
|
if (optional_string("$Disable Hard Coded Message Head Ani Files:")) {
|
|
stuff_boolean(&Disable_hc_message_ani);
|
|
if (Disable_hc_message_ani) {
|
|
mprintf(("Game Settings Table: FRED - Disabling Hard Coded Message Ani Files\n"));
|
|
}
|
|
else {
|
|
mprintf(("Game Settings Table: FRED - Using Hard Coded Message Ani Files\n"));
|
|
|
|
}
|
|
}
|
|
|
|
if (optional_string("$Enable scripting in FRED:")) {
|
|
stuff_boolean(&Enable_scripts_in_fred);
|
|
if (Enable_scripts_in_fred) {
|
|
mprintf(("Game Settings Table: FRED - Scripts will be executed when running FRED.\n"));
|
|
}
|
|
else {
|
|
mprintf(("Game Settings Table: FRED - Scripts will not be executed when running FRED.\n"));
|
|
}
|
|
}
|
|
|
|
optional_string("#OTHER SETTINGS");
|
|
|
|
if (optional_string("$Fixed Turret Collisions:")) {
|
|
stuff_boolean(&Fixed_turret_collisions);
|
|
}
|
|
|
|
if (optional_string("$Fixed Missile Detonation:")) {
|
|
stuff_boolean(&Fixed_missile_detonation);
|
|
}
|
|
|
|
if (optional_string("$Damage Impacted Subsystem First:")) {
|
|
stuff_boolean(&Damage_impacted_subsystem_first);
|
|
}
|
|
|
|
if (optional_string("$Default ship select effect:")) {
|
|
char effect[NAME_LENGTH];
|
|
stuff_string(effect, F_NAME, NAME_LENGTH);
|
|
if (!stricmp(effect, "FS2"))
|
|
Default_ship_select_effect = 2;
|
|
else if (!stricmp(effect, "FS1"))
|
|
Default_ship_select_effect = 1;
|
|
else if (!stricmp(effect, "off"))
|
|
Default_ship_select_effect = 0;
|
|
}
|
|
|
|
if (optional_string("$Default weapon select effect:")) {
|
|
char effect[NAME_LENGTH];
|
|
stuff_string(effect, F_NAME, NAME_LENGTH);
|
|
if (!stricmp(effect, "FS2"))
|
|
Default_weapon_select_effect = 2;
|
|
else if (!stricmp(effect, "FS1"))
|
|
Default_weapon_select_effect = 1;
|
|
else if (!stricmp(effect, "off"))
|
|
Default_weapon_select_effect = 0;
|
|
}
|
|
|
|
if (optional_string("$Weapons inherit parent collision group:")) {
|
|
stuff_boolean(&Weapons_inherit_parent_collision_group);
|
|
if (Weapons_inherit_parent_collision_group)
|
|
mprintf(("Game Settings Table: Weapons inherit parent collision group\n"));
|
|
}
|
|
|
|
if (optional_string("$Flight controls follow eyepoint orientation:")) {
|
|
stuff_boolean(&Flight_controls_follow_eyepoint_orientation);
|
|
if (Flight_controls_follow_eyepoint_orientation)
|
|
mprintf(("Game Settings Table: Flight controls follow eyepoint orientation\n"));
|
|
}
|
|
|
|
if (optional_string("$Beams Use Damage Factors:")) {
|
|
stuff_boolean(&Beams_use_damage_factors);
|
|
if (Beams_use_damage_factors) {
|
|
mprintf(("Game Settings Table: Beams will use Damage Factors\n"));
|
|
}
|
|
else {
|
|
mprintf(("Game Settings Table: Beams will ignore Damage Factors (retail behavior)\n"));
|
|
}
|
|
}
|
|
|
|
if (optional_string("$Default fiction viewer UI:")) {
|
|
char ui_name[NAME_LENGTH];
|
|
stuff_string(ui_name, F_NAME, NAME_LENGTH);
|
|
if (!stricmp(ui_name, "auto"))
|
|
Default_fiction_viewer_ui = -1;
|
|
else {
|
|
int ui_index = fiction_viewer_ui_name_to_index(ui_name);
|
|
if (ui_index >= 0)
|
|
Default_fiction_viewer_ui = ui_index;
|
|
else
|
|
error_display(0, "Unrecognized fiction viewer UI: %s", ui_name);
|
|
}
|
|
}
|
|
|
|
if (optional_string("$Movie subtitle font:")) {
|
|
// Fonts have not been parsed at this point so we can't validate the font name here
|
|
stuff_string(Movie_subtitle_font, F_NAME);
|
|
}
|
|
|
|
if (optional_string("$Disable built-in translations:")) {
|
|
stuff_boolean(&Disable_built_in_translations);
|
|
}
|
|
|
|
if (optional_string("$Weapon shockwave damage respects huge ship flags:")) {
|
|
stuff_boolean(&Weapon_shockwaves_respect_huge);
|
|
}
|
|
|
|
if (optional_string("$Enable external default scripts:")) {
|
|
stuff_boolean(&Enable_external_default_scripts);
|
|
|
|
if (Enable_external_default_scripts) {
|
|
mprintf(("Game Settings Table: Enabled external default scripts.\n"));
|
|
} else {
|
|
mprintf(("Game Settings Table: Disabled external default scripts.\n"));
|
|
}
|
|
}
|
|
|
|
if (optional_string("$Player warpout speed:")) {
|
|
stuff_float(&Player_warpout_speed);
|
|
}
|
|
|
|
if (optional_string("$Target warpout match percent:")) {
|
|
stuff_float(&Target_warpout_match_percent);
|
|
}
|
|
|
|
if (optional_string("$Minimum player warpout time:")) {
|
|
stuff_float(&Minimum_player_warpout_time);
|
|
}
|
|
|
|
if (optional_string("$Enable in-game options:")) {
|
|
stuff_boolean(&Using_in_game_options);
|
|
|
|
if (Using_in_game_options) {
|
|
mprintf(("Game Settings Table: Using in-game options system.\n"));
|
|
} else {
|
|
mprintf(("Game Settings Table: Not using in-game options system.\n"));
|
|
}
|
|
}
|
|
|
|
if (optional_string("$Dinky Shockwave Default Multiplier:")) {
|
|
stuff_float(&Dinky_shockwave_default_multiplier);
|
|
if (Dinky_shockwave_default_multiplier != 1.0f) {
|
|
mprintf(("Game Settings Table: Setting default dinky shockwave multiplier to %.2f.\n", Dinky_shockwave_default_multiplier));
|
|
}
|
|
}
|
|
|
|
if (optional_string("$Shockwaves Always Damage Bombs:")) {
|
|
stuff_boolean(&Shockwaves_always_damage_bombs);
|
|
}
|
|
|
|
if (optional_string("$Shockwaves Damage All Object Types Once:")) {
|
|
stuff_boolean(&Shockwaves_damage_all_obj_types_once);
|
|
}
|
|
|
|
if (optional_string("$Shockwaves Inherit Parent Weapon Damage Type:")) {
|
|
stuff_boolean(&Shockwaves_inherit_parent_damage_type);
|
|
}
|
|
|
|
if (optional_string("$Default Shockwave Damage Type:")) {
|
|
stuff_string(Default_shockwave_damage_type, F_NAME);
|
|
// Should this automatically be copied to dinky shockwaves?
|
|
Default_dinky_shockwave_damage_type = Default_shockwave_damage_type;
|
|
}
|
|
|
|
if (optional_string("$Default Dinky Shockwave Damage Type:")) {
|
|
stuff_string(Default_dinky_shockwave_damage_type, F_NAME);
|
|
}
|
|
|
|
if (optional_string("$Use Engine Wash Intensity:")) {
|
|
stuff_boolean(&Use_engine_wash_intensity);
|
|
}
|
|
|
|
if (optional_string("$Swarmers Lead Targets:")) {
|
|
stuff_boolean(&Swarmers_lead_targets);
|
|
}
|
|
|
|
if (optional_string("$Damage Threshold for Weapons Subsystems to Trigger Turret Inaccuracy:")) {
|
|
float weapon_ss_threshold;
|
|
stuff_float(&weapon_ss_threshold);
|
|
if ( (weapon_ss_threshold >= 0.0f) && (weapon_ss_threshold <= 1.0f) ) {
|
|
Weapon_SS_Threshold_Turret_Inaccuracy = weapon_ss_threshold;
|
|
} else {
|
|
mprintf(("Game Settings Table: '$Damage Threshold for Weapons Subsystems to Trigger Turret Inaccuracy:' value of %.2f is not between 0 and 1. Using default value of 0.70.\n", weapon_ss_threshold));
|
|
}
|
|
}
|
|
|
|
if (optional_string("$AI use framerate independent turning:")) {
|
|
stuff_boolean(&Framerate_independent_turning);
|
|
}
|
|
|
|
if (optional_string("+AI respect tabled turn time and rotdamp:")) {
|
|
stuff_boolean(&Ai_respect_tabled_turntime_rotdamp);
|
|
if (!Framerate_independent_turning) {
|
|
Warning(LOCATION, "\'AI respect tabled turn time and rotdamp\' requires \'AI use framerate independent turning\' in order to function.\n");
|
|
}
|
|
}
|
|
|
|
if (optional_string("$Player starts in third person/chase view by default:")) {
|
|
stuff_boolean(&Chase_view_default);
|
|
}
|
|
|
|
if (optional_string("$Custom briefing icons always override standard icons:")) {
|
|
stuff_boolean(&Custom_briefing_icons_always_override_standard_icons);
|
|
}
|
|
|
|
required_string("#END");
|
|
}
|
|
catch (const parse::ParseException& e)
|
|
{
|
|
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", (filename) ? filename : "<default game_settings.tbl>", e.what()));
|
|
return;
|
|
}
|
|
}
|
|
|
|
void mod_table_init()
|
|
{
|
|
mod_table_reset();
|
|
|
|
// first parse the default table
|
|
parse_mod_table(NULL);
|
|
|
|
// if a mod.tbl exists read it
|
|
if (cf_exists_full("game_settings.tbl", CF_TYPE_TABLES)) {
|
|
parse_mod_table("game_settings.tbl");
|
|
}
|
|
|
|
// parse any modular tables
|
|
parse_modular_table("*-mod.tbm", parse_mod_table);
|
|
}
|
|
|
|
// game_settings.tbl is parsed before graphics are actually initialized, so we can't calculate the resolution at that time
|
|
void mod_table_post_process()
|
|
{
|
|
// use the same widescreen code as in adjust_base_res()
|
|
// This calculates an adjusted resolution if the aspect ratio of the base resolution doesn't exactly match that of the current resolution.
|
|
// The base resolution specified in game_settings.tbl does not need to be 1024x768 or even 4:3.
|
|
float aspect_quotient = ((float)gr_screen.center_w / (float)gr_screen.center_h) / ((float)Show_subtitle_screen_base_res[0] / (float)Show_subtitle_screen_base_res[1]);
|
|
if (aspect_quotient >= 1.0) {
|
|
Show_subtitle_screen_adjusted_res[0] = (int)(Show_subtitle_screen_base_res[0] * aspect_quotient);
|
|
Show_subtitle_screen_adjusted_res[1] = Show_subtitle_screen_base_res[1];
|
|
} else {
|
|
Show_subtitle_screen_adjusted_res[0] = Show_subtitle_screen_base_res[0];
|
|
Show_subtitle_screen_adjusted_res[1] = (int)(Show_subtitle_screen_base_res[1] / aspect_quotient);
|
|
}
|
|
mprintf(("Game Settings Table: Show-subtitle adjusted resolution is (%d, %d)\n", Show_subtitle_screen_adjusted_res[0], Show_subtitle_screen_adjusted_res[1]));
|
|
}
|
|
|
|
bool mod_supports_version(int major, int minor, int build)
|
|
{
|
|
return Targeted_version >= gameversion::version(major, minor, build, 0);
|
|
}
|
|
|
|
void mod_table_reset()
|
|
{
|
|
Directive_wait_time = 3000;
|
|
True_loop_argument_sexps = false;
|
|
Fixed_turret_collisions = false;
|
|
Fixed_missile_detonation = false;
|
|
Damage_impacted_subsystem_first = false;
|
|
Cutscene_camera_displays_hud = false;
|
|
Alternate_chaining_behavior = false;
|
|
Use_host_orientation_for_set_camera_facing = false;
|
|
Default_ship_select_effect = 2;
|
|
Default_weapon_select_effect = 2;
|
|
Default_fiction_viewer_ui = -1;
|
|
Enable_external_shaders = false;
|
|
Enable_external_default_scripts = false;
|
|
Default_detail_level = 3; // "very high" seems a reasonable default in 2012 -zookeeper
|
|
Full_color_head_anis = false;
|
|
Dont_automatically_select_turret_when_targeting_ship = false;
|
|
Weapons_inherit_parent_collision_group = false;
|
|
Flight_controls_follow_eyepoint_orientation = false;
|
|
FS2NetD_port = 0;
|
|
Briefing_window_FOV = 0.29375f;
|
|
Disable_hc_message_ani = false;
|
|
Red_alert_applies_to_delayed_ships = false;
|
|
Beams_use_damage_factors = false;
|
|
Generic_pain_flash_factor = 1.0f;
|
|
Shield_pain_flash_factor = 0.0f;
|
|
Targeted_version = gameversion::version(2, 0, 0, 0); // Defaults to retail
|
|
Window_title = "";
|
|
Unicode_text_mode = false;
|
|
Use_tabled_strings_for_default_language = false;
|
|
Dont_preempt_training_voice = false;
|
|
Movie_subtitle_font = "font01.vf";
|
|
Enable_scripts_in_fred = false;
|
|
Window_icon_path = "app_icon_sse";
|
|
Disable_built_in_translations = false;
|
|
Weapon_shockwaves_respect_huge = false;
|
|
Using_in_game_options = false;
|
|
Dinky_shockwave_default_multiplier = 1.0f;
|
|
Shockwaves_always_damage_bombs = false;
|
|
Shockwaves_damage_all_obj_types_once = false;
|
|
Shockwaves_inherit_parent_damage_type = false;
|
|
Default_shockwave_damage_type = "";
|
|
Default_dinky_shockwave_damage_type = "";
|
|
Arc_color_damage_p1 = std::make_tuple(static_cast<ubyte>(64), static_cast<ubyte>(64), static_cast<ubyte>(225));
|
|
Arc_color_damage_p2 = std::make_tuple(static_cast<ubyte>(128), static_cast<ubyte>(128), static_cast<ubyte>(255));
|
|
Arc_color_damage_s1 = std::make_tuple(static_cast<ubyte>(200), static_cast<ubyte>(200), static_cast<ubyte>(255));
|
|
Arc_color_emp_p1 = std::make_tuple(static_cast<ubyte>(64), static_cast<ubyte>(64), static_cast<ubyte>(5));
|
|
Arc_color_emp_p2 = std::make_tuple(static_cast<ubyte>(128), static_cast<ubyte>(128), static_cast<ubyte>(10));
|
|
Arc_color_emp_s1 = std::make_tuple(static_cast<ubyte>(255), static_cast<ubyte>(255), static_cast<ubyte>(10));
|
|
Use_engine_wash_intensity = false;
|
|
Framerate_independent_turning = true;
|
|
Ai_respect_tabled_turntime_rotdamp = false;
|
|
Chase_view_default = false;
|
|
Swarmers_lead_targets = false;
|
|
Required_render_ext.clear();
|
|
Weapon_SS_Threshold_Turret_Inaccuracy = 0.7f; // Defaults to retail value of 0.7 --wookieejedi
|
|
Render_player_mflash = false;
|
|
Neb_affects_beams = false;
|
|
Neb_affects_weapons = false;
|
|
Neb_affects_particles = false;
|
|
Neb_affects_fireballs = false;
|
|
Shadow_distances = std::make_tuple(200.0f, 600.0f, 2500.0f, 8000.0f); // Default values tuned by Swifty and added here by wookieejedi
|
|
Shadow_distances_cockpit = std::make_tuple(0.25f, 0.75f, 1.5f, 3.0f); // Default values tuned by wookieejedi and added here by Lafiel
|
|
Custom_briefing_icons_always_override_standard_icons = false;
|
|
Min_pixel_size_thruster = 0.0f;
|
|
Min_pixel_size_beam = 0.0f;
|
|
Min_pizel_size_muzzleflash = 0.0f;
|
|
Min_pixel_size_trail = 0.0f;
|
|
Min_pixel_size_laser = 0.0f;
|
|
Supernova_hits_at_zero = false;
|
|
Show_subtitle_uses_pixels = false;
|
|
Show_subtitle_screen_base_res[0] = -1;
|
|
Show_subtitle_screen_base_res[1] = -1;
|
|
Show_subtitle_screen_adjusted_res[0] = -1;
|
|
Show_subtitle_screen_adjusted_res[1] = -1;
|
|
Always_warn_player_about_unbound_keys = false;
|
|
}
|
|
|
|
void mod_table_set_version_flags()
|
|
{
|
|
if (mod_supports_version(22, 0, 0)) {
|
|
Fixed_turret_collisions = true;
|
|
Fixed_missile_detonation = true;
|
|
Shockwaves_damage_all_obj_types_once = true;
|
|
Framerate_independent_turning = true; // this is already true, but let's re-emphasize it
|
|
Use_host_orientation_for_set_camera_facing = true; // this is essentially a bugfix
|
|
}
|
|
}
|