Files
fs2open.github.com/code/parse/lua.h
T
Zacam a867c1a020 Trunk Sync - r10941
git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10942 387891d4-d844-0410-90c0-e4c51a9137d3
2014-09-11 19:22:13 +10:00

243 lines
5.7 KiB
C++

#ifndef _LUA_H
#define _LUA_H
extern "C" {
#include <lauxlib.h>
#include <lualib.h>
}
#include "object/object.h"
#include "globalincs/pstypes.h"
#include "menuui/mainhallmenu.h"
//*************************Lua funcs*************************
//Used to parse arguments on the stack to C values
int ade_get_args(lua_State *L, const char *fmt, ...);
int ade_set_args(lua_State *L, const char *fmt, ...);
void ade_stackdump(lua_State *L, char *stackdump);
int ade_friendly_error(lua_State *L);
//*************************Lua hacks*************************
//WMC - Hack to allow for quick&easy return value parsing
extern int Ade_get_args_skip;
//WMC - Tell ade_get_args it is parsing lua functions,
//which have no upvalues
extern bool Ade_get_args_lfunction;
//*************************Lua types*************************
//WMC - Define to say that this is to store just a pointer.
#define ODATA_PTR_SIZE -1
#define ODATA_SIG_TYPE uint //WMC - Please don't touch.
#define ODATA_SIG_DEFAULT 0
/** Used for internal object->lua_set and lua_get->object communication.
Must remain a struct and only contain POD datatypes because this is passed via
variable args.
*/
struct ade_odata
{
//ade_id aid;
uint idx;
ODATA_SIG_TYPE *sig;
void *buf;
int size;
//ade_odata(){idx=UINT_MAX;sig=NULL;buf=NULL;size=0;}
/*
ade_odata &operator =(const ade_odata &slo) {
aid = slo.aid;
buf = slo.buf;
size = slo.size;
return (*this);
}*/
};
//WMC - 'Type' is the same as ade_set_args,
//plus some extra
//b - boolean
//d - double
//f - float
//i - integer
//s - string
//x - fix
//o - object
//EXTRA:
//l - library //WMC - no longer exists
//u - function
//v - virtual variable
//
//u - oh wait...
#define ADE_INDEX(ate) (ate - &Ade_table_entries[0])
extern SCP_vector<class ade_table_entry> Ade_table_entries;
class ade_table_entry
{
public:
char *Name;
char *ShortName;
//Important stuff
uint ParentIdx;
uint DerivatorIdx;
//ade_id AdeID;
//ade_id DerivatorID; //Who do we derive from
//Type-specific
bool Instanced; //Is this a single instance?
char Type;
union {
//Variables
bool varBool;
double varDouble;
float varFloat;
int varInt;
char *varString;
//Functions/virtfuncs
lua_CFunction Function;
//Objects
ade_odata Object;
} Value;
size_t Size;
//Metadata
char *Arguments;
char *Description;
char *ReturnType;
char *ReturnDescription;
//Subentries, of course
//WMC - I have HAD it with these motherfriendly vectors
//on this motherfriendly class.
uint Num_subentries;
uint Subentries[256];
private:
//*****Internal functions
//int IndexHandler(lua_State *L);
public:
//*****Constructors
ade_table_entry() : Name(NULL), ShortName(NULL), ParentIdx(UINT_MAX), DerivatorIdx(UINT_MAX), Instanced(false),
Size(0), Arguments(NULL), Description(NULL), ReturnType(NULL), ReturnDescription(NULL), Num_subentries(0)
{
Type = '\0';
memset(Subentries, 0, sizeof(Subentries));
}
//*****Operators
//ade_table_entry &operator = (const ade_table_entry &ate);
//*****Functions
uint AddSubentry(ade_table_entry &n_ate)
{
ade_table_entry ate = n_ate;
ate.ParentIdx = ADE_INDEX(this);
Ade_table_entries.push_back(ate);
uint new_idx = Ade_table_entries.size()-1;
//WMC - Oi. Moving the Ade_table_entries vector
//invalidates the "this" pointer. Workaround time.
ade_table_entry *new_this = &Ade_table_entries[ate.ParentIdx];
uint idx = new_this->Num_subentries++;
new_this->Subentries[idx] = new_idx;
return new_idx;
}
int SetTable(lua_State *L, int p_amt_ldx, int p_mtb_ldx);
void OutputMeta(FILE *fp);
//*****Get
char *GetName(){if(Name!=NULL)return Name;else return ShortName;}
};
class ade_lib_handle
{
protected:
//ade_id LibAID;
uint LibIdx;
public:
ade_lib_handle(){}
/*
void AddEntry(ade_table_entry &in_ate) {
Ade_table_entries[LibIdx].AddSubentry(in_ate);
}
*/
uint GetIdx() {
return LibIdx;
}
};
//Object class
//This is what you define a variable of to make new objects
template <class StoreType> class ade_obj : public ade_lib_handle
{
public:
ade_obj(char*in_name, char*in_desc, ade_lib_handle* in_deriv=NULL)
{
ade_table_entry ate;
//WMC - object metadata are uninstanced library types
ate.Name = in_name;
if(in_deriv != NULL)
ate.DerivatorIdx = in_deriv->GetIdx();
ate.Type = 'o';
ate.Description = in_desc;
ate.Value.Object.idx = Ade_table_entries.size();
ate.Value.Object.sig = NULL;
ate.Value.Object.size = sizeof(StoreType);
Ade_table_entries.push_back(ate);
LibIdx = Ade_table_entries.size() - 1;
}
//WMC - Use this to store object data for return, or for setting as a global
ade_odata Set(const StoreType &obj, ODATA_SIG_TYPE n_sig=ODATA_SIG_DEFAULT) {
ade_odata od;
od.idx = LibIdx;
od.sig = (uint*)&n_sig;
od.buf = (void*)&obj;
od.size = sizeof(StoreType);
return od;
}
//WMC - Use this to copy object data, for modification or whatever
ade_odata Get(StoreType *ptr, uint *n_sig=NULL){
ade_odata od;
od.idx = LibIdx;
od.sig = n_sig;
od.buf = ptr;
od.size = sizeof(StoreType);
return od;
}
//WMC - Use this to get a pointer to Lua object data.
//Use >ONLY< when:
//1 - You are setting the data of an object (ie 'x' component of vector)
//2 - To speed up read-only calcs (ie computing dot product of vectors)
ade_odata GetPtr(StoreType **ptr){
ade_odata od;
od.idx = LibIdx;
od.sig = NULL;
od.buf = (void**)ptr;
od.size = -1;
return od;
}
};
//*************************Lua global structs*************************
//*************************Lua globals*************************
extern ade_obj<object_h> l_Object;
extern ade_obj<object_h> l_Weapon;
extern ade_obj<object_h> l_Ship;
extern ade_obj<object_h> l_Debris;
extern ade_obj<object_h> l_Asteroid;
#endif //_LUA_H