Files
fs2open.github.com/code/fs2netd/fs2netd_client.cpp
T
karajorma ac6796f5af Add all the strings that had no translation.
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9600 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-30 15:36:18 +10:00

1718 lines
40 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include "globalincs/pstypes.h"
#include "fs2netd/fs2netd_client.h"
#include "fs2netd/tcp_client.h"
#include "cfile/cfile.h"
#include "network/multi_log.h"
#include "osapi/osregistry.h"
#include "popup/popup.h"
#include "gamesnd/gamesnd.h"
#include "network/multi.h"
#include "playerman/player.h"
#include "io/timer.h"
#include "network/multiutil.h"
#include "network/multiui.h"
#include "network/stand_gui.h"
#include "network/multi_pxo.h"
#include "bmpman/bmpman.h"
#include "graphics/2d.h"
#include "graphics/font.h"
#include "globalincs/alphacolors.h"
#include "network/multi_options.h"
#include "cmdline/cmdline.h"
#include "cfile/cfilesystem.h"
#include "network/multimsgs.h"
#ifndef WIN32
#include <cstdio>
#include <stdlib.h>
#include <unistd.h>
#include <cerrno>
#endif
#include <string>
#include <limits.h>
#define FS2NETD_DEFAULT_PORT "12009"
#define FS2NETD_DEFAULT_SERVER "fs2netd.game-warden.com"
#define FS2NETD_DEFAULT_CHAT_SERVER "fs2netd.game-warden.com"
#define FS2NETD_DEFAULT_BANNER_URL "http://fs2netd.game-warden.com/files/banners"
extern int Multi_debrief_stats_accept_code;
extern void HUD_printf(char *format, ...);
extern int game_hacked_data();
static bool PXO_options_loaded = false;
static bool Is_connected = false;
static bool In_process = false;
static bool Logged_in = false;
static bool Duplicate_login_detected = false;
static bool do_full_packet = true;
static int Local_timeout = -1;
static int Next_gameserver_update = -1;
static int Ping_timestamp = -1;
static int Last_activity = -1;
static int Login_retry_time = -1;
static SCP_vector<file_record> FS2NetD_file_list;
static SCP_vector<SCP_string> FS2NetD_ban_list;
SCP_vector<crc_valid_status> Table_valid_status;
// channel to associate when creating a server
char Multi_fs_tracker_channel[MAX_PATH] = "";
// channel to use when polling the tracker for games
char Multi_fs_tracker_filter[MAX_PATH] = "";
tracker_game_data Multi_tracker_game_data;
static void fs2netd_reset_state()
{
Multi_tracker_id = -1;
Is_connected = false;
In_process = false;
Logged_in = false;
do_full_packet = true;
Local_timeout = -1;
Next_gameserver_update = -1;
Last_activity = -1;
Ping_timestamp = -1;
Duplicate_login_detected = false;
Login_retry_time = -1;
}
void fs2netd_options_config_init()
{
if (PXO_options_loaded) {
return;
}
if ( !strlen(Multi_options_g.game_tracker_ip) ) {
ml_printf("NOTICE: Address for game tracker not specified, using default instead (%s).", FS2NETD_DEFAULT_SERVER);
strncpy( Multi_options_g.game_tracker_ip, FS2NETD_DEFAULT_SERVER, MULTI_OPTIONS_STRING_LEN );
} else if ( !strcmp("gt.pxo.net", Multi_options_g.game_tracker_ip) ) {
ml_printf("NOTICE: Incompatible game tracker IP detected (gt.pxo.net), using default instead (%s)!", FS2NETD_DEFAULT_SERVER);
strncpy( Multi_options_g.game_tracker_ip, FS2NETD_DEFAULT_SERVER, MULTI_OPTIONS_STRING_LEN );
}
if ( !strlen(Multi_options_g.user_tracker_ip) ) {
ml_printf("NOTICE: Address for user tracker not specified, using default instead (%s).", FS2NETD_DEFAULT_SERVER);
strncpy( Multi_options_g.user_tracker_ip, FS2NETD_DEFAULT_SERVER, MULTI_OPTIONS_STRING_LEN );
} else if ( !strcmp("ut.pxo.net", Multi_options_g.user_tracker_ip) ) {
ml_printf("NOTICE: Incompatible user tracker IP detected (ut.pxo.net), using default instead (%s)!", FS2NETD_DEFAULT_SERVER);
strncpy( Multi_options_g.user_tracker_ip, FS2NETD_DEFAULT_SERVER, MULTI_OPTIONS_STRING_LEN );
}
if ( !strlen(Multi_options_g.tracker_port) ) {
ml_printf("NOTICE: Port for game/user trackers not specified, using default instead (%s).", FS2NETD_DEFAULT_PORT);
strncpy( Multi_options_g.tracker_port, FS2NETD_DEFAULT_PORT, STD_NAME_LEN );
} else {
long port_tmp = strtol(Multi_options_g.tracker_port, (char**)NULL, 10);
if ( (port_tmp < 1024) || (port_tmp > USHRT_MAX) ) {
ml_printf("NOTICE: The port specified for game/user trackers, '%i', is outside of the required range, %i through %i!", port_tmp, 1024, USHRT_MAX);
ml_printf("NOTICE: Port for game/user trackers is invalid, using default instead (%s).", FS2NETD_DEFAULT_PORT);
strncpy( Multi_options_g.tracker_port, FS2NETD_DEFAULT_PORT, STD_NAME_LEN );
}
}
if ( !strlen(Multi_options_g.pxo_ip) ) {
ml_printf("NOTICE: Address for chat server not specified, using default instead (%s).", FS2NETD_DEFAULT_CHAT_SERVER);
strncpy( Multi_options_g.pxo_ip, FS2NETD_DEFAULT_CHAT_SERVER, MULTI_OPTIONS_STRING_LEN );
} else if ( !strcmp("chat.pxo.net", Multi_options_g.pxo_ip) ) {
ml_printf("NOTICE: Incompatible chat server IP detected (chat.pxo.net), using default instead (%s)!", FS2NETD_DEFAULT_CHAT_SERVER);
strncpy( Multi_options_g.pxo_ip, FS2NETD_DEFAULT_CHAT_SERVER, MULTI_OPTIONS_STRING_LEN );
}
if ( !strlen(Multi_options_g.pxo_banner_url) ) {
ml_printf("NOTICE: URL for banners not specified, using default instead (%s).", FS2NETD_DEFAULT_BANNER_URL);
strncpy( Multi_options_g.pxo_banner_url, FS2NETD_DEFAULT_BANNER_URL, MULTI_OPTIONS_STRING_LEN );
} else if ( !strcmp("http://www.pxo.net/files/banners", Multi_options_g.pxo_banner_url) ) {
ml_printf("NOTICE: Incompatible banner URL detected (chat.pxo.net), using default instead (%s)!", FS2NETD_DEFAULT_BANNER_URL);
strncpy( Multi_options_g.pxo_banner_url, FS2NETD_DEFAULT_BANNER_URL, MULTI_OPTIONS_STRING_LEN );
}
PXO_options_loaded = true;
}
bool fs2netd_is_online()
{
return (Is_connected && Logged_in);
}
void fs2netd_reset_connection()
{
bool reset_gameserver = false;
if (Net_player->flags & NETINFO_FLAG_MT_CONNECTED) {
fs2netd_gameserver_disconnect();
reset_gameserver = true;
}
FS2NetD_Disconnect();
fs2netd_reset_state();
// wait a little to allow for the port to clear
Sleep(500);
// try to reinit the server connection
fs2netd_login();
Sleep(250);
if ( reset_gameserver && fs2netd_is_online() ) {
fs2netd_gameserver_start();
}
}
void fs2netd_disconnect()
{
if ( !Is_connected ) {
return;
}
if (Net_player->flags & NETINFO_FLAG_MT_CONNECTED) {
fs2netd_gameserver_disconnect();
}
FS2NetD_Disconnect();
fs2netd_reset_state();
Sleep(500);
}
static int fs2netd_connect_do()
{
int retval = FS2NetD_ConnectToServer(Multi_options_g.game_tracker_ip, Multi_options_g.tracker_port);
Sleep(5);
switch (retval) {
// connection failed
case -1:
Is_connected = false;
return 2;
// still trying to connect
case 0:
return 0;
// connected!
case 1:
Is_connected = true;
return 1;
}
return 0;
}
void fs2netd_connect()
{
int rc = 0;
// don't bother with this if we aren't on FS2NetD
if ( !Om_tracker_flag ) {
return;
}
if ( !(Game_mode & GM_MULTIPLAYER) ) {
return;
}
if (Is_connected) {
return;
}
Assert( strlen(Multi_options_g.game_tracker_ip) );
Assert( strlen(Multi_options_g.tracker_port) );
In_process = true;
if (Is_standalone) {
do { rc = fs2netd_connect_do(); } while (!rc);
} else {
popup_till_condition(fs2netd_connect_do, XSTR("&Cancel", 779), XSTR("Connecting into FS2NetD", 1575));
}
In_process = false;
Local_timeout = -1;
}
int fs2netd_login_do()
{
if (Multi_tracker_id < 0) {
if ( Is_standalone && std_gen_is_active() ) {
std_gen_set_text("Verifying username and password", 1);
} else {
popup_change_text( XSTR("Verifying username and password", 1576) );
}
memset(Multi_tracker_id_string, 0, sizeof(Multi_tracker_id_string));
if (Local_timeout == -1) {
Local_timeout = timer_get_seconds() + 15;
}
// if timeout passes then bail on SID failure
if ( timer_get_seconds() > Local_timeout ) {
ml_string("FS2NetD MSG: Login failure due to timeout!");
Local_timeout = -1;
return 2;
}
const char *user = Multi_tracker_login;
const char *passwd = Multi_tracker_passwd;
if (Is_standalone) {
if ( strlen(Multi_options_g.std_pxo_login) ) {
user = Multi_options_g.std_pxo_login;
}
if ( strlen(Multi_options_g.std_pxo_password) ) {
passwd = Multi_options_g.std_pxo_password;
}
}
Multi_tracker_id = FS2NetD_Login(user, passwd, do_full_packet);
// if we have already been through once then only deal with the recieve packet next time
do_full_packet = false;
// invalid login
if (Multi_tracker_id == -2) {
Multi_tracker_id = -1;
Local_timeout = -1;
return 1;
}
if (Multi_tracker_id >= 0) {
ml_printf("FS2NetD MSG: Login '%s' is valid, session ID is %d!", user, Multi_tracker_id);
do_full_packet = true;
Local_timeout = -1;
}
} else {
if ( Is_standalone && std_gen_is_active() ) {
std_gen_set_text("Getting pilot stats", 1);
} else {
popup_change_text( XSTR("Getting pilot stats", 1577) );
}
if (Local_timeout == -1) {
Local_timeout = timer_get_seconds() + 30;
}
// if timeout passes then bail on stats failure
if ( timer_get_seconds() > Local_timeout ) {
Local_timeout = -1;
return 2;
}
if (do_full_packet) {
ml_printf("FS2NetD MSG: Requesting login pilot stats for '%s' ...", Players[Player_num].callsign);
}
int rescode = FS2NetD_GetPlayerData(Players[Player_num].callsign, &Players[Player_num], true, do_full_packet);
do_full_packet = false;
if ( rescode != -1 ) {
Local_timeout = -1;
return (rescode + 3);
}
}
return 0;
}
bool fs2netd_login()
{
bool retval = true;
int rc;
// don't bother with this if we aren't on FS2NetD
if ( !Om_tracker_flag ) {
return false;
}
if ( !(Game_mode & GM_MULTIPLAYER) ) {
return false;
}
if ( Logged_in && (Multi_tracker_id >= 0) ) {
return true;
}
Logged_in = false;
Multi_tracker_id = -1;
memset( Multi_tracker_id_string, 0, sizeof(Multi_tracker_id_string) );
// verify that our connection settings are sane
fs2netd_options_config_init();
// if we're a standalone, show a dialog saying "validating tables"
if (Is_standalone) {
std_create_gen_dialog("Logging into FS2NetD");
std_gen_set_text("Connecting...", 1);
}
fs2netd_connect();
if ( !Is_connected ) {
if ( !Is_standalone ) {
popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("Failed to connect to FS2NetD server!", 1578));
} else {
std_gen_set_text("Connect FAILED!", 1);
Sleep(2000);
std_destroy_gen_dialog();
}
return false;
}
char error_str[256];
char std_error_str[64];
do_full_packet = true;
In_process = true;
if (Is_standalone) {
do { rc = fs2netd_login_do(); } while (!rc);
} else {
rc = popup_till_condition(fs2netd_login_do, XSTR("&Cancel", 779), XSTR("Logging into FS2NetD", 1579));
}
In_process = false;
Local_timeout = -1;
memset( error_str, 0, sizeof(error_str) );
memset( std_error_str, 0, sizeof(std_error_str) );
switch (rc) {
// the action was cancelled
case 0:
ml_string("FS2NetD MSG: Login process canceled by user.");
retval = false;
break;
// didn't get a session id
case 1: {
const char *user = Multi_tracker_login;
const char *passwd = Multi_tracker_passwd;
if (Is_standalone) {
if ( strlen(Multi_options_g.std_pxo_login) ) {
user = Multi_options_g.std_pxo_login;
}
if ( strlen(Multi_options_g.std_pxo_password) ) {
passwd = Multi_options_g.std_pxo_password;
}
}
ml_printf("FS2NetD ERROR: Login %s/%s is invalid!", user, passwd);
if (strlen(user) == 0) {
strcpy_s(error_str, "Login failed! No username supplied. Go to options -> multi options and add one");
strcpy_s(std_error_str, "Login failed! No username!");
}
else if (strlen(passwd) == 0) {
strcpy_s(error_str, "Login failed! No password supplied. Go to options -> multi options and add one");
strcpy_s(std_error_str, "Login failed! No password!");
}
else {
strcpy_s(error_str, "Login failed!");
strcpy_s(std_error_str, "Login failed!");
}
retval = false;
break;
}
// unknown failure fetching pilot data
case 2:
ml_string("FS2NetD ERROR: UNKNOWN ERROR when fetching pilot data");
strcpy_s(error_str, "An Unknown Error (probably a timeout) occured when trying to retrieve your pilot data.");
strcpy_s(std_error_str, "Unknown Error (timeout?)");
retval = false;
break;
// success!!
case 3:
ml_string("FS2NetD MSG: Got Pilot data");
retval = true;
break;
// success!! pilot was created
case 4:
ml_string("FS2NetD MSG: Created New Pilot");
strcpy_s(error_str, "New Pilot has been created.");
strcpy_s(std_error_str, "New Pilot has been created.");
retval = true;
break;
// invalid pilot name
case 5:
ml_string("FS2NetD ERROR: Invalid Pilot!");
strcpy_s(error_str, "Invalid pilot name - A serious error has occured, Contact the FS2NetD Administrator!");
strcpy_s(std_error_str, "Invalid pilot name!");
retval = false;
break;
// the session id was invalid
case 6:
ml_string("FS2NetD ERROR: Invalid SID!");
strcpy_s(error_str, "Invalid SID - A serious error has occured, Contact the FS2NetD Administrator!");
strcpy_s(std_error_str, "Invalid SID");
retval = false;
break;
default:
ml_string("FS2NetD ERROR: Unknown return case for GetPlayerData()");
strcpy_s(error_str, "Unknown return case from GetPlayerData(). Contact the FS2NetD Administrator!");
retval = false;
break;
}
if ( !Is_standalone && strlen(error_str) ) {
popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, error_str);
} else if ( Is_standalone && std_gen_is_active() && strlen(std_error_str) ) {
std_gen_set_text(std_error_str, 1);
Sleep(2000);
}
if (retval) {
Logged_in = true;
sprintf(Multi_tracker_id_string, "%d", Multi_tracker_id);
} else {
// clear and reset connection, for the next time we try...
fs2netd_disconnect();
}
if (Is_standalone) {
std_destroy_gen_dialog();
}
return retval;
}
static void fs2netd_handle_ping()
{
static int CONN_check = -1;
// if we didn't get a pong within 30 seconds of a ping then assume that the
// server connection must of have dropped or is otherwise unresponsive
if ( (Ping_timestamp != -1) && ((timer_get_seconds() - Ping_timestamp) > 30) ) {
Ping_timestamp = -1;
ml_string("FS2NetD WARNING: Lost connection to server!");
fs2netd_reset_connection();
// make sure that we are good to go
if ( !Is_connected ) {
if (!Is_standalone) {
gamesnd_play_iface(SND_GENERAL_FAIL);
popup(PF_USE_AFFIRMATIVE_ICON | PF_TITLE_BIG | PF_TITLE_RED, 1, POPUP_OK, "ERROR:\nLost connection to the FS2NetD server!");
}
ml_string("FS2NetD ERROR: Lost connection to the FS2NetD server!");
fs2netd_disconnect();
ml_string("FS2NetD MSG: Will attempt an automatic reconnect to server in 5 minutes...");
Login_retry_time = timer_get_seconds() + 300;
return;
} else {
ml_string("FS2NetD NOTICE: Connection to server has been reestablished!");
}
}
// send out a ping after 5 minutes of no other activity to make sure the server
// is still responding (probably not though)
if ( (Ping_timestamp == -1) && (timer_get_seconds() >= (Last_activity + 300)) ) {
Ping_timestamp = timer_get_seconds();
FS2NetD_Ping();
ml_string("FS2NetD sent PING");
if (Last_activity < 0) {
Last_activity = timer_get_seconds();
}
}
// check for a valid connection (SID, duplicate login, etc.)
if ( (CONN_check == -1) || (timer_get_seconds() >= CONN_check) ) {
// every 3 minutes
CONN_check = timer_get_seconds() + 180;
// session ID check
if ( FS2NetD_CheckValidID() < 0 ) {
ml_string("FS2NetD WARNING: Unable to validate login!");
fs2netd_reset_connection();
// make sure that we are good to go
if ( !Is_connected ) {
if (!Is_standalone) {
gamesnd_play_iface(SND_GENERAL_FAIL);
popup(PF_USE_AFFIRMATIVE_ICON | PF_TITLE_BIG | PF_TITLE_RED, 1, POPUP_OK, "ERROR:\nLost connection to the FS2NetD server!");
}
ml_string("FS2NetD ERROR: Lost connection to the FS2NetD server!");
fs2netd_disconnect();
ml_string("FS2NetD MSG: Will attempt an automatic reconnect to server in 5 minutes...");
Login_retry_time = timer_get_seconds() + 300;
return;
} else {
ml_string("FS2NetD NOTICE: Connection to server has been reestablished!");
}
}
// verify that we are only logged in once (for stats saving purposes)
if ( (Netgame.game_state == NETGAME_STATE_BRIEFING) || (Netgame.game_state == NETGAME_STATE_MISSION_SYNC) ) {
FS2NetD_CheckDuplicateLogin();
}
ml_string("FS2NetD sent IDENT check");
}
}
static void fs2netd_handle_messages()
{
int buffer_size = 0, buffer_offset = 0;
int bytes_read = 0;
char tbuf[256];
char buffer[8192];
ubyte pid = 0;
int itemp;
while ( FS2NetD_DataReady() && (bytes_read < (int)sizeof(buffer)) ) {
int read_size = FS2NetD_GetData(buffer+bytes_read, sizeof(buffer)-bytes_read);
if (read_size <= 0) {
break;
}
bytes_read += read_size;
Sleep(20);
}
if ( (bytes_read == 0) || (bytes_read < BASE_PACKET_SIZE) ) {
return;
}
Last_activity = timer_get_seconds();
buffer_offset = 0;
while (buffer_offset+BASE_PACKET_SIZE <= bytes_read) {
PXO_GET_DATA( pid );
PXO_GET_INT( buffer_size );
// packet has more data than our buffer received
if (buffer_offset+buffer_size-BASE_PACKET_SIZE > bytes_read) {
break;
}
// processing time!
switch (pid) {
case PCKT_PING: {
PXO_GET_INT( itemp );
// ml_printf("FS2NetD received PING");
FS2NetD_Pong(itemp);
break;
}
case PCKT_PONG: {
PXO_GET_INT( itemp );
ml_printf("FS2NetD PONG: %d ms", timer_get_milliseconds() - itemp);
// reset timestamp, since the ping was successful
Ping_timestamp = -1;
break;
}
case PCKT_NETOWRK_WALL: {
PXO_GET_STRING( tbuf );
ml_printf("FS2NetD WALL received MSG: %s", tbuf);
switch (Netgame.game_state) {
case NETGAME_STATE_FORMING:
case NETGAME_STATE_BRIEFING:
case NETGAME_STATE_MISSION_SYNC:
case NETGAME_STATE_DEBRIEF:
multi_display_chat_msg(tbuf, 0, 0);
break;
case NETGAME_STATE_IN_MISSION: // gotta make it paused
//multi_pause_request(1);
//send_game_chat_packet(Net_player, str, MULTI_MSG_ALL, NULL);
HUD_printf(tbuf);
break;
default:
// do-nothing
break;
}
break;
}
case PCKT_CHAT_CHAN_COUNT_REPLY: {
PXO_GET_STRING( tbuf );
PXO_GET_INT( itemp );
if ( (itemp < 0) || (itemp > USHRT_MAX) ) {
itemp = 0;
}
multi_pxo_channel_count_update(tbuf, itemp);
break;
}
case PCKT_VALID_SID_REPLY: {
ubyte login_status = 0;
PXO_GET_DATA( login_status );
if (login_status != 1) {
ml_printf("FS2NetD IDENT: Got invalid login check!");
fs2netd_reset_connection();
}
break;
}
case PCKT_DUP_LOGIN_REPLY: {
ubyte dupe_status = 0;
PXO_GET_DATA( dupe_status );
Duplicate_login_detected = (dupe_status != 0);
break;
}
case PCKT_SLIST_REPLY: {
int numServers = 0;
int svr_flags;
ushort svr_port;
char svr_ip[16];
active_game ag;
PXO_GET_USHORT( numServers );
if (numServers == 0) {
break;
}
for (int i = 0; i < numServers; i++) {
PXO_GET_INT( svr_flags );
PXO_GET_USHORT( svr_port );
PXO_GET_STRING( svr_ip );
if ( !psnet_is_valid_ip_string(svr_ip) ) {
ml_printf("FS2NetD SLIST: Invalid ip string (%s)!", svr_ip);
} else {
memset( &ag, 0, sizeof(active_game) );
ag.server_addr.type = NET_TCP;
ag.server_addr.port = (short) svr_port;
if (ag.server_addr.port <= 0) {
ag.server_addr.port = DEFAULT_GAME_PORT;
}
psnet_string_to_addr(&ag.server_addr, svr_ip);
// query this server
send_server_query(&ag.server_addr);
}
}
break;
}
default: {
break;
}
}
}
}
void fs2netd_do_frame()
{
// in a previous processing loop, so don't do a frame until that has completed
if ( In_process ) {
return;
}
if ( !Logged_in ) {
// maybe try and reconnect, if we were bumped due to a comm error ...
if ( (Login_retry_time != -1) && (timer_get_seconds() >= Login_retry_time) ) {
fs2netd_login();
if ( !Logged_in ) {
// bah! try again in another 5 minutes
Login_retry_time = timer_get_seconds() + 300;
} else {
Login_retry_time = -1;
}
}
return;
}
// do ping/pong and ident
fs2netd_handle_ping();
// handle gameserver updates
fs2netd_gameserver_update();
// check for server messages, ping replies, etc.
fs2netd_handle_messages();
// WTF?! (TODO: figure out how this happens)
if (Is_connected && !Logged_in) {
fs2netd_login();
}
}
void fs2netd_gameserver_start()
{
if ( !Logged_in ) {
return;
}
// already been here
if (Net_player->flags & NETINFO_FLAG_MT_CONNECTED) {
return;
}
memset(&Multi_tracker_game_data, 0, sizeof(tracker_game_data));
strcpy_s(Multi_tracker_game_data.name, Netgame.name);
strcpy_s(Multi_tracker_game_data.mission_name, Netgame.mission_name);
strcpy_s(Multi_tracker_game_data.title, Netgame.title);
strcpy_s(Multi_tracker_game_data.campaign_name, Netgame.campaign_name);
if ( strlen(Multi_fs_tracker_channel) ) {
strcpy_s(Multi_tracker_game_data.chat_channel, Multi_fs_tracker_channel);
}
Multi_tracker_game_data.campaign_mode = (ubyte)Netgame.campaign_mode;
Multi_tracker_game_data.flags = Netgame.flags;
Multi_tracker_game_data.type_flags = Netgame.type_flags;
Multi_tracker_game_data.players = (short)multi_num_players();
Multi_tracker_game_data.max_players = (short)Netgame.max_players;
Multi_tracker_game_data.mode = (ubyte)Netgame.mode;
Multi_tracker_game_data.rank_base = (ubyte)Netgame.rank_base;
Multi_tracker_game_data.game_state = (ubyte)Netgame.game_state;
Multi_tracker_game_data.speed = (ubyte)multi_get_connection_speed();
FS2NetD_SendServerStart();
Net_player->flags |= NETINFO_FLAG_MT_CONNECTED;
// initial update should be about 2 seconds from now
Next_gameserver_update = timer_get_seconds() + 2;
ml_string("FS2NetD sent game server start");
}
void fs2netd_gameserver_update(bool force)
{
if ( !Logged_in ) {
return;
}
// server hasn't started yet?
if ( !(Net_player->flags & NETINFO_FLAG_MT_CONNECTED) ) {
return;
}
// is it actually time for an update
if ( !force && (timer_get_seconds() < Next_gameserver_update) ) {
return;
}
strcpy_s(Multi_tracker_game_data.mission_name, Netgame.mission_name);
strcpy_s(Multi_tracker_game_data.title, Netgame.title);
strcpy_s(Multi_tracker_game_data.campaign_name, Netgame.campaign_name);
Multi_tracker_game_data.campaign_mode = (ubyte)Netgame.campaign_mode;
Multi_tracker_game_data.players = (short)multi_num_players();
Multi_tracker_game_data.game_state = (ubyte)Netgame.game_state;
FS2NetD_SendServerUpdate();
// set timeout for every 2 minutes
Next_gameserver_update = timer_get_seconds() + 120;
ml_string("FS2NetD sent game server update");
}
void fs2netd_gameserver_disconnect()
{
if ( !Logged_in ) {
return;
}
// server hasn't started yet?
if ( !(Net_player->flags & NETINFO_FLAG_MT_CONNECTED) ) {
return;
}
FS2NetD_SendServerDisconnect();
Net_player->flags &= ~NETINFO_FLAG_MT_CONNECTED;
ml_string("FS2NetD sent game server disconnect");
}
void fs2netd_send_game_request()
{
if ( !Logged_in ) {
return;
}
FS2NetD_RequestServerList();
}
static char Chk_mission_name[NAME_LENGTH+1];
static uint Chk_mission_crc = 0;
int fs2netd_check_mission_do()
{
if (Local_timeout == -1) {
Local_timeout = timer_get_seconds() + 15;
}
// if timeout passes then bail on stats failure
if ( timer_get_seconds() > Local_timeout ) {
Local_timeout = -1;
return 4;
}
int rescode = FS2NetD_CheckSingleMission(Chk_mission_name, Chk_mission_crc, do_full_packet);
do_full_packet = false;
if (rescode) {
Local_timeout = -1;
return rescode;
}
return 0;
}
bool fs2netd_check_mission(char *mission_name)
{
int rc = 0;
char popup_string[256];
if ( !Logged_in ) {
return 0;
}
strcpy_s(Chk_mission_name, mission_name);
cf_chksum_long(Chk_mission_name, &Chk_mission_crc);
do_full_packet = true;
In_process = true;
memset(popup_string, 0, sizeof(popup_string));
sprintf(popup_string, XSTR("Validating mission %s", 1074), mission_name);
if (Is_standalone) {
do { rc = fs2netd_check_mission_do(); } while (!rc);
} else {
rc = popup_till_condition(fs2netd_check_mission_do, XSTR("&Cancel", 779), popup_string);
}
In_process = false;
Local_timeout = -1;
switch (rc) {
// operation canceled, or invalid
case 0:
return false;
// successful, but invalid
case 1:
return false;
// successful and valid
case 2:
return true;
// failed to send request packet
case 3:
if ( !Is_standalone ) {
popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("Server request failed!",1580));
}
return false;
// it timed out
case 4:
if ( !Is_standalone ) {
popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("Server request timed out!", 1581));
}
return false;
}
return false;
}
static int fs2netd_send_player_do()
{
if (Local_timeout == -1) {
Local_timeout = timer_get_seconds() + 15;
}
// if timeout passes then bail on stats failure
if ( timer_get_seconds() > Local_timeout ) {
Local_timeout = -1;
return 2;
}
int rescode = FS2NetD_SendPlayerData(Players[Player_num].callsign, &Players[Player_num], do_full_packet);
do_full_packet = false;
if (rescode != -1) {
Local_timeout = -1;
return rescode+3;
}
return 0;
}
static int fs2netd_send_player()
{
int rc;
do_full_packet = true;
In_process = true;
if (Is_standalone) {
do { rc = fs2netd_send_player_do(); } while (!rc);
} else {
rc = popup_till_condition(fs2netd_send_player_do, XSTR("&Cancel", 779), XSTR("Sending player stats requests ...", 676));
}
In_process = false;
Local_timeout = -1;
rc = rc - 3;
if (rc < -1) {
rc = -1;
}
return rc;
}
static void fs2netd_store_stats_results()
{
char str[512];
memset(str, 0, sizeof(str));
multi_display_chat_msg(XSTR("<PXO stats store process complete>", 1001), 0, 0);
ml_string( XSTR("<PXO stats store process complete>", 1001) );
if (Multi_debrief_stats_accept_code != 1) {
sprintf(str, XSTR("<PXO stats store failed for player %s>", 1002), Net_player->m_player->callsign);
multi_display_chat_msg(str, 0, 0);
ml_string(str);
}
}
void fs2netd_store_stats()
{
if ( !Logged_in ) {
return;
}
ml_string("Sending stats to server");
// default to not saving the stats
Multi_debrief_stats_accept_code = 0;
if (Duplicate_login_detected) {
Duplicate_login_detected = false;
multi_display_chat_msg( XSTR("<Duplicate login detected - stats have been tossed>", 1582), 0, 0 );
ml_string( XSTR("<Duplicate login detected - stats have been tossed>", 1583) );
fs2netd_store_stats_results();
return;
}
if ( game_hacked_data() ) {
multi_display_chat_msg( XSTR("<Hacked tables detected - stats have been tossed>", 1584), 0, 0 );
popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("You are playing with a hacked tables, your stats will not be saved", 1585) );
fs2netd_store_stats_results();
return;
}
if ( (multi_num_players() <= 1) && (Multi_num_players_at_start <= 1) ) {
multi_display_chat_msg(XSTR("<Not enough players were present at game start or end, stats will not be saved>", 1048), 0, 0);
ml_string( XSTR("<Not enough players were present at game start or end, stats will not be saved>", 1048) );
fs2netd_store_stats_results();
return;
}
/*
// if any players have hacked info
for(int idx = 0; idx < MAX_PLAYERS; idx++) {
if ( MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && (Net_players[idx].flags & NETINFO_FLAG_HAXOR) ) {
multi_display_chat_msg( XSTR("<Connected player has hacked info - tossing invalid stats>", -1), 0, 0 );
return;
}
}
*/
if ( !fs2netd_check_mission(Netgame.mission_name) ) {
multi_display_chat_msg(XSTR("<Server detected a non PXO validated mission. Stats will not be saved>", 1049), 0, 0);
popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("This is not a PXO validated mission, your stats will not be saved", 1050));
fs2netd_store_stats_results();
return;
}
int spd_ret = fs2netd_send_player();
switch (spd_ret) { // 0 = pilot updated, 1 = invalid pilot, 2 = invalid (expired?) sid
case -1:
ml_string("<stats have been tossed - server error>");
break;
case 0:
ml_string( XSTR("<stats have been accepted>", 850) );
Multi_debrief_stats_accept_code = 1;
break;
case 1:
ml_string("<stats have been tossed - pilot error>");
break;
case 2:
// we should never get here with the new code
Int3();
ml_string("<stats have been tossed - invalid tracker id>");
break;
default:
multi_display_chat_msg( XSTR("Unknown Stats Store Request Reply", 1586), 0, 0 );
break;
}
fs2netd_store_stats_results();
}
int fs2netd_update_ban_list_do()
{
if (Local_timeout == -1) {
Local_timeout = timer_get_seconds() + 30;
}
// if timeout passes then bail on stats failure
if ( timer_get_seconds() > Local_timeout ) {
Local_timeout = -1;
return 2;
}
int rc = FS2NetD_GetBanList(FS2NetD_ban_list, do_full_packet);
do_full_packet = false;
if (rc) {
Local_timeout = -1;
return 1;
}
return 0;
}
void fs2netd_update_ban_list()
{
int rc = 0;
if ( !Logged_in ) {
return;
}
// destroy the file prior to updating
cf_delete( "banlist.cfg", CF_TYPE_DATA );
do_full_packet = true;
In_process = true;
if (Is_standalone) {
do { rc = fs2netd_update_ban_list_do(); } while (!rc);
} else {
rc = popup_till_condition(fs2netd_update_ban_list_do, XSTR("&Cancel", 779), XSTR("Requesting IP ban list", 1587));
}
In_process = false;
Local_timeout = -1;
if ( !FS2NetD_ban_list.empty() ) {
CFILE *banlist_cfg = cfopen("banlist.cfg", "wt", CFILE_NORMAL, CF_TYPE_DATA);
if (banlist_cfg != NULL) {
for (SCP_vector<SCP_string>::iterator bl = FS2NetD_ban_list.begin(); bl != FS2NetD_ban_list.end(); ++bl) {
cfputs( const_cast<char*>(bl->c_str()), banlist_cfg );
}
cfclose(banlist_cfg);
}
}
FS2NetD_ban_list.clear();
}
bool fs2netd_player_banned(net_addr *addr)
{
if ( !Logged_in ) {
return false;
}
char line[32]; // no line should be larger than 16, but let's be safe
char ip_str[32];
memset(ip_str, 0, 32);
memset(line, 0, 32);
bool retval = false;
CFILE *banlist_cfg = cfopen("banlist.cfg", "rt", CFILE_NORMAL, CF_TYPE_DATA);
if (banlist_cfg == NULL) {
return false;
}
psnet_addr_to_string( ip_str, addr );
while ( !cfeof(banlist_cfg) && !retval ) {
cfgets(line, 32, banlist_cfg);
if ( !strnicmp(ip_str, line, strlen(line)) ) {
retval = true; // BANNINATED!!!
}
}
cfclose(banlist_cfg);
return retval;
}
int fs2netd_get_valid_missions_do()
{
if (Local_timeout == -1) {
Local_timeout = timer_get_seconds() + 30;
}
// get the available CRCs from the server if we need to
if ( FS2NetD_file_list.empty() ) {
int rc = FS2NetD_GetMissionsList(FS2NetD_file_list, do_full_packet);
do_full_packet = false;
// communications error
if (rc < 0) {
Local_timeout = -1;
return 4;
}
// no missions
if ( rc && FS2NetD_file_list.empty() ) {
Local_timeout = -1;
return 2;
}
// if timeout passes then bail on crc failure
if ( timer_get_seconds() > Local_timeout ) {
Local_timeout = -1;
return 1;
}
}
// we should have the CRCs, or there were no missions, so process them
else {
static char **file_names = NULL;
static int idx = 0, count = 0;
bool found = false;
int file_index = 0;
char valid_status = MVALID_STATUS_UNKNOWN;
char full_name[MAX_FILENAME_LEN], wild_card[10];
char val_text[MAX_FILENAME_LEN+15];
uint checksum = 0;
if (file_names == NULL) {
// allocate filename space
file_names = (char**) vm_malloc_q( sizeof(char*) * 1024 ); // 1024 files should be safe!
if (file_names == NULL) {
Local_timeout = -1;
return 3;
}
memset( wild_card, 0, sizeof(wild_card) );
strcpy_s( wild_card, NOX("*") );
strcat_s( wild_card, FS_MISSION_FILE_EXT );
idx = count = cf_get_file_list(1024, file_names, CF_TYPE_MISSIONS, wild_card);
}
// drop idx first thing
idx--;
// we should be done validating, or just not have nothing to validate
if (idx < 0) {
for (idx = 0; idx < count; idx++) {
if (file_names[idx] != NULL) {
vm_free(file_names[idx]);
file_names[idx] = NULL;
}
}
vm_free(file_names);
file_names = NULL;
idx = count = 0;
Local_timeout = -1;
return 4;
}
// verify all filenames that we know about with their CRCs
// NOTE: that this is done for one file per frame, since this is inside of a popup
memset( full_name, 0, MAX_FILENAME_LEN );
strncpy( full_name, cf_add_ext(file_names[idx], FS_MISSION_FILE_EXT), sizeof(full_name) - 1 );
memset( val_text, 0, sizeof(val_text) );
snprintf( val_text, sizeof(val_text) - 1, "Validating: %s", full_name );
if (Is_standalone) {
if ( std_gen_is_active() ) {
std_gen_set_text(val_text, 1);
}
} else {
popup_change_text(val_text);
}
cf_chksum_long(full_name, &checksum);
// try and find the file
file_index = multi_create_lookup_mission(full_name);
found = false;
if (file_index >= 0) {
for (SCP_vector<file_record>::iterator fr = FS2NetD_file_list.begin(); fr != FS2NetD_file_list.end() && !found; ++fr) {
if ( !stricmp(full_name, fr->name) ) {
if (fr->crc32 == checksum) {
found = true;
valid_status = MVALID_STATUS_VALID;
} else {
valid_status = MVALID_STATUS_INVALID;
}
Multi_create_mission_list[file_index].valid_status = valid_status;
}
}
if (found) {
ml_printf("FS2NetD Mission Validation: %s => Valid!", full_name);
} else {
ml_printf("FS2NetD Mission Validation: %s => INVALID! -- 0x%08x", full_name, checksum);
}
}
}
return 0;
}
bool fs2netd_get_valid_missions()
{
int rc = 0;
if ( !Logged_in ) {
return false;
}
FS2NetD_file_list.clear();
do_full_packet = true;
In_process = true;
if (Is_standalone) {
do { rc = fs2netd_get_valid_missions_do(); } while (!rc);
} else {
rc = popup_till_condition(fs2netd_get_valid_missions_do, XSTR("&Cancel", 779), XSTR("Starting mission validation", 1588));
}
In_process = false;
Local_timeout = -1;
FS2NetD_file_list.clear(); //-V586
switch (rc) {
// canceled by popup
case 0:
return false;
// timed out
case 1:
if ( !Is_standalone ) {
popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("Mission validation timed out!", 1589));
}
return false;
// no missions
case 2:
if ( !Is_standalone ) {
popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("No missions are available from the server for validation!", 1590));
}
return false;
// out of memory
case 3:
if ( !Is_standalone ) {
popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("Memory error during mission validation!", 1591));
}
return false;
}
return true;
}
int fs2netd_update_valid_tables_do()
{
if (Local_timeout == -1) {
Local_timeout = timer_get_seconds() + 30;
}
int rc = FS2NetD_ValidateTableList(do_full_packet);
do_full_packet = false;
// if timeout passes then bail on crc failure
if ( timer_get_seconds() > Local_timeout ) {
Local_timeout = -1;
return 1;
}
if ( rc == 0 ) {
return 0;
}
switch (rc) {
// some error occured, assume that there are no valid table crcs
case -1:
Local_timeout = -1;
return 2;
// timeout
case 1:
Local_timeout = -1;
return 1;
// done!
case 2:
Local_timeout = -1;
return 3;
}
return 0;
}
int fs2netd_update_valid_tables()
{
int rc;
int hacked = 0;
if ( !Logged_in ) {
return -1;
}
// if there are no tables to check with then bail
if ( Table_valid_status.empty() ) {
return -1;
}
// if we're a standalone, show a dialog saying "validating tables"
if (Game_mode & GM_STANDALONE_SERVER) {
std_create_gen_dialog("Validating tables");
std_gen_set_text("Querying FS2NetD:", 1);
}
do_full_packet = true;
In_process = true;
if (Is_standalone) {
do { rc = fs2netd_update_valid_tables_do(); } while (!rc);
} else {
rc = popup_till_condition(fs2netd_update_valid_tables_do, XSTR("&Cancel", 779), XSTR("Starting table validation", 1592));
}
In_process = false;
Local_timeout = -1;
switch (rc) {
// canceled by popup
case 0:
return -1;
// timed out
case 1: {
if ( !Is_standalone ) {
popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("Table validation timed out!", 1593));
}
return -1;
}
// no tables
case 2: {
if ( !Is_standalone ) {
popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("No tables are available from the server for validation!", 1594));
}
return -1;
}
}
// output the status of table validity to multi.log
for (SCP_vector<crc_valid_status>::iterator tvs = Table_valid_status.begin(); tvs != Table_valid_status.end(); ++tvs) {
if (tvs->valid) {
ml_printf("FS2NetD Table Check: '%s' -- Valid!", tvs->name);
} else {
ml_printf("FS2NetD Table Check: '%s' -- INVALID (0x%x)!", tvs->name, tvs->crc32);
hacked = 1;
}
}
// if we're a standalone, kill the validate dialog
if (Game_mode & GM_STANDALONE_SERVER) {
std_destroy_gen_dialog();
}
return hacked;
}
void fs2netd_add_table_validation(char *tblname)
{
uint chksum = 0;
// if the tbl name isn't valid then just assume that the tbl is too
if ( (tblname == NULL) || !strlen(tblname) ) {
return;
}
CFILE *tbl = cfopen(tblname, "rt", CFILE_NORMAL, CF_TYPE_TABLES);
if (tbl == NULL) {
return;
}
cf_chksum_long(tbl, &chksum);
cfclose(tbl);
crc_valid_status tbl_crc;
strncpy(tbl_crc.name, tblname, NAME_LENGTH);
tbl_crc.crc32 = chksum;
tbl_crc.valid = 0;
Table_valid_status.push_back( tbl_crc );
}
int fs2netd_get_pilot_info(const char *callsign, player *out_plr, bool first_call)
{
if ( !Logged_in ) {
return -2;
}
if ( (out_plr == NULL) || (callsign == NULL) || !(strlen(callsign)) ) {
return -2;
}
static player new_plr;
if (first_call) {
new_plr.reset();
strncpy( new_plr.callsign, callsign, CALLSIGN_LEN );
// initialize the stats to default values
init_scoring_element( &new_plr.stats );
out_plr->reset();
Local_timeout = timer_get_seconds() + 30;
In_process = true;
ml_printf("FS2NetD MSG: Requesting pilot stats for '%s' ...", callsign);
}
int rc = FS2NetD_GetPlayerData(callsign, &new_plr, false, first_call);
// some sort of failure
if (rc > 0) {
In_process = false;
Local_timeout = -1;
return -2;
}
// if timeout passes then bail on failure
if ( timer_get_seconds() > Local_timeout ) {
In_process = false;
Local_timeout = -1;
return -2;
}
if (rc == 0) {
memcpy( out_plr, &new_plr, sizeof(player) );
In_process = false;
Local_timeout = -1;
}
// we should only be returning -1 (processing) or 0 (got data successfully)
return rc;
}
void fs2netd_close()
{
// make sure that a hosted games is de-listed
fs2netd_gameserver_disconnect();
FS2NetD_Disconnect();
fs2netd_reset_state();
PXO_options_loaded = false;
Table_valid_status.clear();
FS2NetD_file_list.clear();
FS2NetD_ban_list.clear();
}
void fs2netd_update_game_count(char *chan_name)
{
if ( !Logged_in ) {
return;
}
if ( (chan_name == NULL) || !strlen(chan_name) ) {
return;
}
FS2NetD_GameCountUpdate(chan_name);
}
void fs2netd_spew_table_checksums(char *outfile)
{
char full_name[MAX_PATH_LEN];
int count;
FILE *out = NULL;
char description[512] = { 0 };
char filename[65] = { 0 };
size_t offset = 0;
char *p = NULL;
if ( Table_valid_status.empty() ) {
return;
}
cf_create_default_path_string(full_name, sizeof(full_name) - 1, CF_TYPE_ROOT, outfile);
// open the outfile
out = fopen(full_name, "wt");
if (out == NULL) {
return;
}
p = Cmdline_spew_table_crcs;
while (*p && (offset < sizeof(description))) {
if (*p == '"') {
description[offset++] = '"';
description[offset++] = '"';
} else {
description[offset++] = *p;
}
p++;
}
// header
fprintf(out, "filename,CRC32,description\r\n");
count = (int)Table_valid_status.size();
// do all the checksums
for (SCP_vector<crc_valid_status>::iterator tvs = Table_valid_status.begin(); tvs != Table_valid_status.end(); ++tvs) {
offset = 0;
p = tvs->name;
while (*p && (offset < sizeof(filename))) {
if (*p == '"') {
filename[offset++] = '"';
filename[offset++] = '"';
} else {
filename[offset++] = *p;
}
p++;
}
filename[offset] = '\0';
fprintf(out, "\"%s\",%u,\"%s\"\r\n", filename, tvs->crc32, description);
}
fflush(out);
fclose(out);
}