Files
fs2open.github.com/code/graphics/grstub.cpp
T

897 lines
18 KiB
C++

#include "graphics/2d.h"
#include "graphics/grinternal.h"
#include "bmpman/bmpman.h"
#include "ddsutils/ddsutils.h"
#include "tgautils/tgautils.h"
#include "pngutils/pngutils.h"
#include "jpgutils/jpgutils.h"
#include "pcxutils/pcxutils.h"
#include "globalincs/systemvars.h"
#include "anim/animplay.h"
#include "anim/packunpack.h"
#include "model/model.h"
#define BMPMAN_INTERNAL
#include "bmpman/bm_internal.h"
uint gr_stub_lock()
{
return 1;
}
// NOTE: should return a failure
int gr_stub_create_buffer()
{
return -1;
}
// NOTE: should return a failure
bool gr_stub_pack_buffer(const int buffer_id, vertex_buffer *vb)
{
return false;
}
// NOTE: should return a failure
bool gr_stub_config_buffer(const int buffer_id, vertex_buffer *vb)
{
return false;
}
int gr_stub_make_light(light *light, int idx, int priority)
{
return 0;
}
int gr_stub_preload(int bitmap_num, int is_aabitmap)
{
return 0;
}
int gr_stub_save_screen()
{
return 1;
}
int gr_stub_tcache_set(int bitmap_id, int bitmap_type, float *u_scale, float *v_scale, int tex_unit = 0)
{
return 0;
}
int gr_stub_zbuffer_get()
{
return 0;
}
int gr_stub_zbuffer_set(int mode)
{
return 0;
}
void gr_set_fill_mode_stub(int mode)
{
}
void gr_stub_aabitmap_ex(int x,int y,int w,int h,int sx,int sy,bool resize,bool mirror)
{
}
void gr_stub_aabitmap(int x, int y,bool resize, bool mirror)
{
}
void gr_stub_aaline(vertex *v1, vertex *v2)
{
}
void gr_stub_activate(int active)
{
}
void gr_stub_bitmap_ex(int x, int y, int w, int h, int sx, int sy, bool resize)
{
}
void gr_stub_bitmap(int x, int y)
{
}
void gr_stub_center_alpha( int type)
{
}
void gr_stub_circle( int xc, int yc, int d, bool resize )
{
}
void gr_stub_cleanup(int minimize)
{
}
void gr_stub_clear()
{
}
void gr_stub_cross_fade(int bmap1, int bmap2, int x1, int y1, int x2, int y2, float pct)
{
}
void gr_stub_curve(int xc, int yc, int r, int direction)
{
}
void gr_stub_destroy_buffer(int idx)
{
}
void gr_stub_destroy_light(int idx)
{
}
void gr_stub_dump_frame()
{
}
void gr_stub_dump_frame_start(int first_frame, int frames_between_dumps)
{
}
void gr_stub_dump_frame_stop()
{
}
void gr_stub_end_clip_plane()
{
}
void gr_stub_end_instance_matrix()
{
}
void gr_stub_end_projection_matrix()
{
}
void gr_stub_end_view_matrix()
{
}
void gr_stub_fade_in(int instantaneous)
{
}
void gr_stub_fade_out(int instantaneous)
{
}
void gr_stub_flash_alpha(int r, int g, int b, int a)
{
}
void gr_stub_flash(int r, int g, int b)
{
}
void gr_stub_flip()
{
}
void gr_stub_fog_set(int fog_mode, int r, int g, int b, float fog_near, float fog_far)
{
}
void gr_stub_free_screen(int id)
{
}
void gr_stub_get_region(int front, int w, int h, ubyte *data)
{
data = NULL;
}
void gr_stub_gradient(int x1,int y1,int x2,int y2, bool resize)
{
}
void gr_stub_line(int x1,int y1,int x2,int y2, bool resize = false)
{
}
void gr_stub_modify_light(light* light, int idx, int priority)
{
}
void gr_stub_pixel(int x, int y, bool resize)
{
}
void gr_stub_pop_scale_matrix()
{
}
void gr_stub_pop_texture_matrix(int unit)
{
}
void gr_stub_preload_init()
{
}
void gr_stub_print_screen(char *filename)
{
}
void gr_stub_push_scale_matrix(vec3d *scale_factor)
{
}
void gr_stub_push_texture_matrix(int unit)
{
}
void gr_stub_rect(int x, int y, int w, int h, bool resize)
{
}
void gr_stub_render_buffer(int start, const vertex_buffer *bufferp, int texi, int flags)
{
}
void gr_stub_reset_clip()
{
}
void gr_stub_reset_lighting()
{
}
void gr_stub_restore_screen(int id)
{
}
void gr_stub_save_mouse_area(int x, int y, int w, int h)
{
}
void gr_stub_scaler(vertex *va, vertex *vb, bool bw_bitmap )
{
}
void gr_stub_set_additive_tex_env()
{
}
void gr_stub_set_buffer(int idx)
{
}
int gr_stub_create_stream_buffer()
{
return -1;
}
void gr_stub_update_stream_buffer(int buffer, effect_vertex *buffer_data, uint size)
{
}
void gr_stub_render_stream_buffer(int offset, int n_verts, int flags)
{
}
void gr_stub_render_stream_buffer_start(int buffer_id)
{
}
void gr_stub_render_stream_buffer_end()
{
}
void gr_stub_set_clear_color(int r, int g, int b)
{
}
void gr_stub_set_clip(int x, int y, int w, int h, bool resize)
{
}
int gr_stub_set_cull(int cull)
{
return 0;
}
int gr_stub_set_color_buffer(int mode)
{
return 0;
}
void gr_stub_set_gamma(float gamma)
{
}
void gr_stub_set_lighting(bool set, bool state)
{
}
void gr_stub_set_light(light *light)
{
}
void gr_stub_set_palette(ubyte *new_palette, int is_alphacolor)
{
}
void gr_stub_set_projection_matrix(float fov, float aspect, float z_near, float z_far)
{
}
void gr_stub_set_tex_env_scale(float scale)
{
}
void gr_stub_set_texture_addressing(int mode)
{
}
void gr_stub_set_view_matrix(vec3d *pos, matrix* orient)
{
}
void gr_stub_start_clip_plane()
{
}
void gr_stub_start_instance_angles(vec3d *pos, angles* rotation)
{
}
void gr_stub_start_instance_matrix(vec3d *offset, matrix* rotation)
{
}
void gr_stub_string( int sx, int sy, const char *s, bool resize = false)
{
}
void gr_stub_stuff_fog_coord(vertex *v)
{
}
void gr_stub_stuff_secondary_color(vertex *v, ubyte fr, ubyte fg, ubyte fb)
{
}
void gr_stub_tmapper( int nverts, vertex **verts, uint flags )
{
}
void gr_stub_render( int nverts, vertex *verts, uint flags )
{
}
void gr_stub_render_effect( int nverts, vertex *verts, float *radius_list, uint flag)
{
}
void gr_stub_translate_texture_matrix(int unit, vec3d *shift)
{
}
void gr_stub_zbias_stub(int bias)
{
}
void gr_stub_zbuffer_clear(int mode)
{
}
int gr_stub_stencil_set(int mode)
{
return 0;
}
void gr_stub_stencil_clear()
{
}
int gr_stub_alpha_mask_set(int mode, float alpha)
{
return 0;
}
/*void gr_stub_shade(int x,int y,int w,int h)
{
}*/
void gr_stub_post_process_set_effect(const char *name, int x)
{
}
void gr_stub_post_process_set_defaults()
{
}
void gr_stub_post_process_save_zbuffer()
{
}
void gr_stub_post_process_begin()
{
}
void gr_stub_post_process_end()
{
}
void gr_stub_scene_texture_begin()
{
}
void gr_stub_scene_texture_end()
{
}
void gr_stub_set_ambient_light(int red, int green, int blue)
{
}
void gr_stub_set_texture_panning(float u, float v, bool enable)
{
}
void gr_stub_setup_background_fog(bool set)
{
}
void gr_stub_start_state_block()
{
gr_screen.recording_state_block = false;
}
int gr_stub_end_state_block()
{
return -1;
}
void gr_stub_set_state_block(int handle)
{
}
void gr_stub_set_line_width(float width)
{
}
void gr_stub_draw_htl_line(vec3d *start, vec3d* end)
{
}
void gr_stub_draw_htl_sphere(float rad)
{
}
void gr_stub_draw_line_list(colored_vector *lines, int num)
{
}
void gr_stub_flush_data_states()
{
}
void gr_stub_update_texture(int bitmap_handle, int bpp, ubyte* data, int width, int height)
{
}
// bitmap functions
int gr_stub_bm_load(ubyte type, int n, char *filename, CFILE *img_cfp, int *w, int *h, int *bpp, ubyte *c_type, int *mm_lvl, int *size)
{
int dds_ct;
if (type == BM_TYPE_DDS) {
int dds_error = dds_read_header( filename, img_cfp, w, h, bpp, &dds_ct, mm_lvl, size );
if (dds_error != DDS_ERROR_NONE) {
mprintf(("DDS ERROR: Couldn't open '%s' -- %s\n", filename, dds_error_string(dds_error)));
return -1;
}
switch (dds_ct) {
case DDS_DXT1:
*c_type = BM_TYPE_DXT1;
break;
case DDS_DXT3:
*c_type = BM_TYPE_DXT3;
break;
case DDS_DXT5:
*c_type = BM_TYPE_DXT5;
break;
case DDS_UNCOMPRESSED:
*c_type = BM_TYPE_DDS;
break;
case DDS_CUBEMAP_DXT1:
*c_type = BM_TYPE_CUBEMAP_DXT1;
break;
case DDS_CUBEMAP_DXT3:
*c_type = BM_TYPE_CUBEMAP_DXT3;
break;
case DDS_CUBEMAP_DXT5:
*c_type = BM_TYPE_CUBEMAP_DXT5;
break;
case DDS_CUBEMAP_UNCOMPRESSED:
*c_type = BM_TYPE_CUBEMAP_DDS;
break;
default:
Error(LOCATION, "bad DDS file compression. Not using DXT1,3,5 %s", filename);
return -1;
}
}
// if its a tga file
else if (type == BM_TYPE_TGA) {
int tga_error = targa_read_header( filename, img_cfp, w, h, bpp, NULL );
if ( tga_error != TARGA_ERROR_NONE ) {
mprintf(( "tga: Couldn't open '%s'\n", filename ));
return -1;
}
}
// if its a png file
else if (type == BM_TYPE_PNG) {
int png_error=png_read_header( filename, img_cfp, w, h, bpp, NULL );
if ( png_error != PNG_ERROR_NONE ) {
mprintf(( "png: Couldn't open '%s'\n", filename ));
return -1;
}
}
// if its a jpg file
else if (type == BM_TYPE_JPG) {
int jpg_error=jpeg_read_header( filename, img_cfp, w, h, bpp, NULL );
if ( jpg_error != JPEG_ERROR_NONE ) {
mprintf(( "jpg: Couldn't open '%s'\n", filename ));
return -1;
}
}
// if its a pcx file
else if (type == BM_TYPE_PCX) {
int pcx_error = pcx_read_header( filename, img_cfp, w, h, bpp, NULL );
if ( pcx_error != PCX_ERROR_NONE ) {
mprintf(( "pcx: Couldn't open '%s'\n", filename ));
return -1;
}
} else {
Assert( 0 );
return -1;
}
return 0;
}
int gr_stub_bm_lock(char *filename, int handle, int bitmapnum, ubyte bpp, ubyte flags, bool nodebug)
{
ubyte c_type = BM_TYPE_NONE;
ubyte true_bpp;
bitmap_entry *be = &bm_bitmaps[bitmapnum];
bitmap *bmp = &be->bm;
true_bpp = 8;
// don't do a bpp check here since it could be different in OGL - taylor
if ( bmp->data == 0 ) {
Assert(be->ref_count == 1);
if ( be->type != BM_TYPE_USER ) {
if ( bmp->data == 0 ) {
nprintf (("BmpMan","Loading %s for the first time.\n", be->filename));
}
}
if ( !Bm_paging ) {
if ( be->type != BM_TYPE_USER ) {
nprintf(( "Paging", "Loading %s (%dx%dx%d)\n", be->filename, bmp->w, bmp->h, true_bpp ));
}
}
// select proper format
if(flags & BMP_AABITMAP){
BM_SELECT_ALPHA_TEX_FORMAT();
} else if(flags & BMP_TEX_ANY){
BM_SELECT_TEX_FORMAT();
} else {
BM_SELECT_SCREEN_FORMAT();
}
// make sure we use the real graphic type for EFFs
if ( be->type == BM_TYPE_EFF ) {
c_type = be->info.ani.eff.type;
} else {
c_type = be->type;
}
switch ( c_type ) {
case BM_TYPE_PCX:
bm_lock_pcx( handle, bitmapnum, be, bmp, true_bpp, flags );
break;
case BM_TYPE_ANI:
bm_lock_ani( handle, bitmapnum, be, bmp, true_bpp, flags );
break;
case BM_TYPE_TGA:
bm_lock_tga( handle, bitmapnum, be, bmp, true_bpp, flags );
break;
case BM_TYPE_PNG:
bm_lock_png( handle, bitmapnum, be, bmp, bmp->true_bpp, flags );
break;
case BM_TYPE_JPG:
bm_lock_jpg( handle, bitmapnum, be, bmp, bmp->true_bpp, flags );
break;
case BM_TYPE_DDS:
case BM_TYPE_DXT1:
case BM_TYPE_DXT3:
case BM_TYPE_DXT5:
case BM_TYPE_CUBEMAP_DDS:
case BM_TYPE_CUBEMAP_DXT1:
case BM_TYPE_CUBEMAP_DXT3:
case BM_TYPE_CUBEMAP_DXT5:
bm_lock_dds( handle, bitmapnum, be, bmp, true_bpp, flags );
break;
case BM_TYPE_USER:
bm_lock_user( handle, bitmapnum, be, bmp, true_bpp, flags );
break;
default:
Warning(LOCATION, "Unsupported type in bm_lock -- %d\n", c_type );
return -1;
}
// always go back to screen format
BM_SELECT_SCREEN_FORMAT();
}
// make sure we actually did something
if ( !(bmp->data) ) {
// crap, bail...
return -1;
}
return 0;
}
int gr_stub_bm_make_render_target(int n, int *width, int *height, ubyte *bpp, int *mm_lvl, int flags)
{
return 0;
}
int gr_stub_bm_set_render_target(int n, int face)
{
return 0;
}
void gr_stub_bm_create(int n)
{
}
void gr_stub_bm_free_data(int n, bool release)
{
}
void gr_stub_bm_init(int n)
{
}
void gr_stub_bm_page_in_start()
{
}
int gr_stub_maybe_create_shader(int flags) {
return -1;
}
void gr_stub_set_team_color(const SCP_string &team, const SCP_string &secondaryteam, fix timestamp, int fadetime) {
}
void gr_stub_enable_team_color() {
}
void gr_stub_disable_team_color() {
}
bool gr_stub_init()
{
if (gr_screen.res != GR_640) {
gr_screen.res = GR_640;
gr_screen.max_w = 640;
gr_screen.max_h = 480;
}
Gr_red.bits = 8;
Gr_red.shift = 16;
Gr_red.scale = 1;
Gr_red.mask = 0xff0000;
Gr_t_red = Gr_red;
Gr_green.bits = 8;
Gr_green.shift = 8;
Gr_green.scale = 1;
Gr_green.mask = 0xff00;
Gr_t_green = Gr_green;
Gr_blue.bits = 8;
Gr_blue.shift = 0;
Gr_blue.scale = 1;
Gr_blue.mask = 0xff;
Gr_t_blue = Gr_blue;
// function pointers...
gr_screen.gf_flip = gr_stub_flip;
gr_screen.gf_set_clip = gr_stub_set_clip;
gr_screen.gf_reset_clip = gr_stub_reset_clip;
gr_screen.gf_clear = gr_stub_clear;
// gr_screen.gf_bitmap = gr_stub_bitmap;
gr_screen.gf_bitmap_ex = gr_stub_bitmap_ex;
gr_screen.gf_aabitmap = gr_stub_aabitmap;
gr_screen.gf_aabitmap_ex = gr_stub_aabitmap_ex;
// gr_screen.gf_rect = gr_stub_rect;
// gr_screen.gf_shade = gr_stub_shade;
gr_screen.gf_string = gr_stub_string;
gr_screen.gf_circle = gr_stub_circle;
gr_screen.gf_curve = gr_stub_curve;
gr_screen.gf_line = gr_stub_line;
gr_screen.gf_aaline = gr_stub_aaline;
gr_screen.gf_pixel = gr_stub_pixel;
gr_screen.gf_scaler = gr_stub_scaler;
gr_screen.gf_tmapper = gr_stub_tmapper;
gr_screen.gf_render = gr_stub_render;
gr_screen.gf_render_effect = gr_stub_render_effect;
gr_screen.gf_gradient = gr_stub_gradient;
gr_screen.gf_set_palette = gr_stub_set_palette;
gr_screen.gf_print_screen = gr_stub_print_screen;
gr_screen.gf_fade_in = gr_stub_fade_in;
gr_screen.gf_fade_out = gr_stub_fade_out;
gr_screen.gf_flash = gr_stub_flash;
gr_screen.gf_flash_alpha = gr_stub_flash_alpha;
gr_screen.gf_zbuffer_get = gr_stub_zbuffer_get;
gr_screen.gf_zbuffer_set = gr_stub_zbuffer_set;
gr_screen.gf_zbuffer_clear = gr_stub_zbuffer_clear;
gr_screen.gf_stencil_set = gr_stub_stencil_set;
gr_screen.gf_stencil_clear = gr_stub_stencil_clear;
gr_screen.gf_alpha_mask_set = gr_stub_alpha_mask_set;
gr_screen.gf_save_screen = gr_stub_save_screen;
gr_screen.gf_restore_screen = gr_stub_restore_screen;
gr_screen.gf_free_screen = gr_stub_free_screen;
gr_screen.gf_dump_frame_start = gr_stub_dump_frame_start;
gr_screen.gf_dump_frame_stop = gr_stub_dump_frame_stop;
gr_screen.gf_dump_frame = gr_stub_dump_frame;
gr_screen.gf_set_gamma = gr_stub_set_gamma;
gr_screen.gf_fog_set = gr_stub_fog_set;
// UnknownPlayer : Don't recognize this - MAY NEED DEBUGGING
gr_screen.gf_get_region = gr_stub_get_region;
// now for the bitmap functions
gr_screen.gf_bm_free_data = gr_stub_bm_free_data;
gr_screen.gf_bm_create = gr_stub_bm_create;
gr_screen.gf_bm_init = gr_stub_bm_init;
gr_screen.gf_bm_load = gr_stub_bm_load;
gr_screen.gf_bm_page_in_start = gr_stub_bm_page_in_start;
gr_screen.gf_bm_lock = gr_stub_bm_lock;
gr_screen.gf_bm_make_render_target = gr_stub_bm_make_render_target;
gr_screen.gf_bm_set_render_target = gr_stub_bm_set_render_target;
gr_screen.gf_set_cull = gr_stub_set_cull;
gr_screen.gf_set_color_buffer = gr_stub_set_color_buffer;
gr_screen.gf_cross_fade = gr_stub_cross_fade;
gr_screen.gf_tcache_set = gr_stub_tcache_set;
gr_screen.gf_set_clear_color = gr_stub_set_clear_color;
gr_screen.gf_preload = gr_stub_preload;
gr_screen.gf_push_texture_matrix = gr_stub_push_texture_matrix;
gr_screen.gf_pop_texture_matrix = gr_stub_pop_texture_matrix;
gr_screen.gf_translate_texture_matrix = gr_stub_translate_texture_matrix;
gr_screen.gf_set_texture_addressing = gr_stub_set_texture_addressing;
gr_screen.gf_zbias = gr_stub_zbias_stub;
gr_screen.gf_set_fill_mode = gr_set_fill_mode_stub;
gr_screen.gf_set_texture_panning = gr_stub_set_texture_panning;
gr_screen.gf_create_buffer = gr_stub_create_buffer;
gr_screen.gf_config_buffer = gr_stub_config_buffer;
gr_screen.gf_pack_buffer = gr_stub_pack_buffer;
gr_screen.gf_destroy_buffer = gr_stub_destroy_buffer;
gr_screen.gf_render_buffer = gr_stub_render_buffer;
gr_screen.gf_set_buffer = gr_stub_set_buffer;
gr_screen.gf_create_stream_buffer = gr_stub_create_stream_buffer;
gr_screen.gf_update_stream_buffer = gr_stub_update_stream_buffer;
gr_screen.gf_render_stream_buffer = gr_stub_render_stream_buffer;
gr_screen.gf_render_stream_buffer_start = gr_stub_render_stream_buffer_start;
gr_screen.gf_render_stream_buffer_end = gr_stub_render_stream_buffer_end;
gr_screen.gf_start_instance_matrix = gr_stub_start_instance_matrix;
gr_screen.gf_end_instance_matrix = gr_stub_end_instance_matrix;
gr_screen.gf_start_angles_instance_matrix = gr_stub_start_instance_angles;
gr_screen.gf_make_light = gr_stub_make_light;
gr_screen.gf_modify_light = gr_stub_modify_light;
gr_screen.gf_destroy_light = gr_stub_destroy_light;
gr_screen.gf_set_light = gr_stub_set_light;
gr_screen.gf_reset_lighting = gr_stub_reset_lighting;
gr_screen.gf_set_ambient_light = gr_stub_set_ambient_light;
gr_screen.gf_post_process_set_effect = gr_stub_post_process_set_effect;
gr_screen.gf_post_process_set_defaults = gr_stub_post_process_set_defaults;
gr_screen.gf_post_process_begin = gr_stub_post_process_begin;
gr_screen.gf_post_process_end = gr_stub_post_process_end;
gr_screen.gf_post_process_save_zbuffer = gr_stub_post_process_save_zbuffer;
gr_screen.gf_scene_texture_begin = gr_stub_scene_texture_begin;
gr_screen.gf_scene_texture_end = gr_stub_scene_texture_end;
gr_screen.gf_start_clip_plane = gr_stub_start_clip_plane;
gr_screen.gf_end_clip_plane = gr_stub_end_clip_plane;
gr_screen.gf_lighting = gr_stub_set_lighting;
gr_screen.gf_set_proj_matrix = gr_stub_set_projection_matrix;
gr_screen.gf_end_proj_matrix = gr_stub_end_projection_matrix;
gr_screen.gf_set_view_matrix = gr_stub_set_view_matrix;
gr_screen.gf_end_view_matrix = gr_stub_end_view_matrix;
gr_screen.gf_push_scale_matrix = gr_stub_push_scale_matrix;
gr_screen.gf_pop_scale_matrix = gr_stub_pop_scale_matrix;
gr_screen.gf_center_alpha = gr_stub_center_alpha;
gr_screen.gf_setup_background_fog = gr_stub_setup_background_fog;
gr_screen.gf_start_state_block = gr_stub_start_state_block;
gr_screen.gf_end_state_block = gr_stub_end_state_block;
gr_screen.gf_set_state_block = gr_stub_set_state_block;
gr_screen.gf_draw_line_list = gr_stub_draw_line_list;
gr_screen.gf_set_line_width = gr_stub_set_line_width;
gr_screen.gf_line_htl = gr_stub_draw_htl_line;
gr_screen.gf_sphere_htl = gr_stub_draw_htl_sphere;
gr_screen.gf_maybe_create_shader = gr_stub_maybe_create_shader;
gr_screen.gf_flush_data_states = gr_stub_flush_data_states;
gr_screen.gf_set_team_color = gr_stub_set_team_color;
gr_screen.gf_enable_team_color = gr_stub_enable_team_color;
gr_screen.gf_disable_team_color = gr_stub_disable_team_color;
gr_screen.gf_update_texture = gr_stub_update_texture;
return true;
}