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https://github.com/scp-fs2open/fs2open.github.com.git
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9524 387891d4-d844-0410-90c0-e4c51a9137d3
2751 lines
70 KiB
C++
2751 lines
70 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#include <limits.h>
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#include "math/vecmat.h"
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#include "render/3d.h"
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#include "starfield/starfield.h"
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#include "freespace2/freespace.h"
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#include "io/timer.h"
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#include "starfield/nebula.h"
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#include "lighting/lighting.h"
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#include "mission/missionparse.h"
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#include "nebula/neb.h"
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#include "starfield/supernova.h"
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#include "cmdline/cmdline.h"
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#include "parse/parselo.h"
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#include "hud/hud.h"
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#include "hud/hudtarget.h"
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#define MAX_DEBRIS_VCLIPS 4
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#define DEBRIS_ROT_MIN 10000
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#define DEBRIS_ROT_RANGE 8
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#define DEBRIS_ROT_RANGE_SCALER 10000
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#define RND_MAX_MASK 0x3fff
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#define HALF_RND_MAX 0x2000
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typedef struct {
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vec3d pos;
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vec3d last_pos;
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int active;
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int vclip;
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float size;
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} old_debris;
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const int MAX_DEBRIS = 200;
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const int MAX_STARS = 2000;
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const float MAX_DIST = 50.0f;
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const float MAX_DIST_RANGE = 60.0f;
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const float MIN_DIST_RANGE = 14.0f;
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const float BASE_SIZE = 0.12f;
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float BASE_SIZE_NEB = 0.5f;
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static int Subspace_model_inner = -1;
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static int Subspace_model_outer = -1;
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static int Rendering_to_env = 0;
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int Num_stars = 500;
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fix starfield_timestamp = 0;
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#define MAX_FLARE_COUNT 10
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#define MAX_FLARE_BMP 6
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typedef struct flare_info {
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float pos;
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float scale;
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int tex_num;
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} flare_info;
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typedef struct flare_bitmap {
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char filename[MAX_FILENAME_LEN];
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int bitmap_id;
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} flare_bitmap;
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// global info (not individual instances)
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typedef struct starfield_bitmap {
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char filename[MAX_FILENAME_LEN]; // bitmap filename
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char glow_filename[MAX_FILENAME_LEN]; // only for suns
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int bitmap_id; // bitmap handle
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int n_frames;
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int fps;
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int glow_bitmap; // only for suns
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int glow_n_frames;
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int glow_fps;
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int xparent;
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float r, g, b, i, spec_r, spec_g, spec_b; // only for suns
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int glare; // only for suns
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int flare; // Is there a lens-flare for this sun?
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flare_info flare_infos[MAX_FLARE_COUNT]; // each flare can use a texture in flare_bmp, with different scale
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flare_bitmap flare_bitmaps[MAX_FLARE_BMP]; // bitmaps for different lens flares (can be re-used)
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int n_flares; // number of flares actually used
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int n_flare_bitmaps; // number of flare bitmaps available
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int used_this_level;
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int preload;
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} starfield_bitmap;
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// starfield bitmap instance
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typedef struct starfield_bitmap_instance {
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float scale_x, scale_y; // x and y scale
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int div_x, div_y; // # of x and y divisions
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angles ang; // angles from FRED
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int star_bitmap_index; // index into starfield_bitmap array
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int n_verts;
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vertex *verts;
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starfield_bitmap_instance() : scale_x(1.0f), scale_y(1.0f), div_x(1), div_y(1), star_bitmap_index(0), n_verts(0), verts(NULL) {
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ang.p = 0.0f;
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ang.b = 0.0f;
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ang.h = 0.0f;
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}
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} starfield_bitmap_instance;
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// for drawing cool stuff on the background - comes from a table
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static SCP_vector<starfield_bitmap> Starfield_bitmaps;
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static SCP_vector<starfield_bitmap_instance> Starfield_bitmap_instances;
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// sun bitmaps and sun glow bitmaps
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static SCP_vector<starfield_bitmap> Sun_bitmaps;
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static SCP_vector<starfield_bitmap_instance> Suns;
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// Goober5000
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int Num_backgrounds = 0;
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int Cur_background = -1;
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background_t Backgrounds[MAX_BACKGROUNDS];
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int last_stars_filled = 0;
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color star_colors[8];
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color star_aacolors[8];
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typedef struct star {
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vec3d pos;
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vec3d last_star_pos;
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color col;
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} star;
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typedef struct vDist {
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int x;
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int y;
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} vDist;
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star Stars[MAX_STARS];
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old_debris odebris[MAX_DEBRIS];
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typedef struct debris_vclip {
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int bm;
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int nframes;
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char name[MAX_FILENAME_LEN];
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} debris_vclip;
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extern debris_vclip Debris_vclips_normal[];
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extern debris_vclip Debris_vclips_nebula[];
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extern debris_vclip *Debris_vclips;
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//XSTR:OFF
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debris_vclip Debris_vclips_normal[MAX_DEBRIS_VCLIPS] = { { -1, -1, "debris01" }, { -1, -1, "debris02" }, { -1, -1, "debris03" }, { -1, -1, "debris04" } };
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debris_vclip Debris_vclips_nebula[MAX_DEBRIS_VCLIPS] = { { -1, -1, "nebdeb01" }, { -1, -1, "nebdeb02" }, { -1, -1, "nebdeb03" }, { -1, -1, "nebdeb04" } };
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debris_vclip *Debris_vclips = Debris_vclips_normal;
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//XSTR:ON
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int stars_debris_loaded = 0; // 0 = not loaded, 1 = normal vclips, 2 = nebula vclips
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// background data
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int Stars_background_inited = 0; // if we're inited
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int Nmodel_num = -1; // model num
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matrix Nmodel_orient = IDENTITY_MATRIX; // model orientation
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int Nmodel_flags = DEFAULT_NMODEL_FLAGS; // model flags
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int Nmodel_bitmap = -1; // model texture
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int Num_debris_normal = 0;
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int Num_debris_nebula = 0;
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bool Dynamic_environment = false;
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void stars_release_debris_vclips(debris_vclip *vclips)
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{
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int i;
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if (vclips == NULL)
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return;
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for (i = 0; i < MAX_DEBRIS_VCLIPS; i++) {
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if ( (vclips[i].bm >= 0) && bm_release(vclips[i].bm) ) {
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vclips[i].bm = -1;
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vclips[i].nframes = -1;
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}
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}
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}
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void stars_load_debris_vclips(debris_vclip *vclips)
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{
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int i;
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if (vclips == NULL) {
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Int3();
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return;
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}
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for (i = 0; i < MAX_DEBRIS_VCLIPS; i++) {
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vclips[i].bm = bm_load_animation( vclips[i].name, &vclips[i].nframes, NULL, NULL, 1 );
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if ( vclips[i].bm < 0 ) {
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// try loading it as a single bitmap
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vclips[i].bm = bm_load(Debris_vclips[i].name);
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vclips[i].nframes = 1;
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if (vclips[i].bm <= 0) {
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Error( LOCATION, "Couldn't load animation/bitmap '%s'\n", vclips[i].name );
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}
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}
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}
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}
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void stars_load_debris(int fullneb = 0)
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{
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if (Cmdline_nomotiondebris) {
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return;
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}
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// if we're in nebula mode
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if ( fullneb && (stars_debris_loaded != 2) ) {
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stars_release_debris_vclips(Debris_vclips);
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stars_load_debris_vclips(Debris_vclips_nebula);
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Debris_vclips = Debris_vclips_nebula;
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stars_debris_loaded = 2;
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} else if (stars_debris_loaded != 1) {
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stars_release_debris_vclips(Debris_vclips);
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stars_load_debris_vclips(Debris_vclips_normal);
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Debris_vclips = Debris_vclips_normal;
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stars_debris_loaded = 1;
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}
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}
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const int MAX_PERSPECTIVE_DIVISIONS = 5;
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const float p_phi = 10.0f, p_theta = 10.0f;
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extern void stars_project_2d_onto_sphere( vec3d *pnt, float rho, float phi, float theta );
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static void starfield_create_bitmap_buffer(const int si_idx)
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{
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vec3d s_points[MAX_PERSPECTIVE_DIVISIONS+1][MAX_PERSPECTIVE_DIVISIONS+1];
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vec3d t_points[MAX_PERSPECTIVE_DIVISIONS+1][MAX_PERSPECTIVE_DIVISIONS+1];
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vertex v[4];
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matrix m, m_bank;
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int idx, s_idx;
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float ui, vi;
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angles bank_first;
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starfield_bitmap_instance *sbi = &Starfield_bitmap_instances[si_idx];
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angles *a = &sbi->ang;
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float scale_x = sbi->scale_x;
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float scale_y = sbi->scale_y;
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int div_x = sbi->div_x;
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int div_y = sbi->div_y;
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// cap division values
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// div_x = div_x > MAX_PERSPECTIVE_DIVISIONS ? MAX_PERSPECTIVE_DIVISIONS : div_x;
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div_x = 1;
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div_y = div_y > MAX_PERSPECTIVE_DIVISIONS ? MAX_PERSPECTIVE_DIVISIONS : div_y;
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if (sbi->verts != NULL) {
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delete [] sbi->verts;
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}
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sbi->verts = new(std::nothrow) vertex[div_x * div_y * 6];
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if (sbi->verts == NULL) {
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sbi->star_bitmap_index = -1;
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return;
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}
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sbi->n_verts = div_x * div_y * 6;
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// texture increment values
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ui = 1.0f / (float)div_x;
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vi = 1.0f / (float)div_y;
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// adjust for aspect ratio
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//scale_x *= (gr_screen.clip_aspect + 0.55f); // fudge factor
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//scale_x *= (gr_screen.clip_aspect + (0.7333333f/gr_screen.clip_aspect)); // fudge factor
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scale_x *= 1.883333f; //fudge factor
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float s_phi = 0.5f + (((p_phi * scale_x) / 360.0f) / 2.0f);
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float s_theta = (((p_theta * scale_y) / 360.0f) / 2.0f);
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float d_phi = -(((p_phi * scale_x) / 360.0f) / (float)(div_x));
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float d_theta = -(((p_theta * scale_y) / 360.0f) / (float)(div_y));
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// bank matrix
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bank_first.p = 0.0f;
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bank_first.b = a->b;
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bank_first.h = 0.0f;
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vm_angles_2_matrix(&m_bank, &bank_first);
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// convert angles to matrix
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float b_save = a->b;
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a->b = 0.0f;
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vm_angles_2_matrix(&m, a);
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a->b = b_save;
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// generate the bitmap points
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for(idx=0; idx<=div_x; idx++) {
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for(s_idx=0; s_idx<=div_y; s_idx++) {
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// get world spherical coords
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stars_project_2d_onto_sphere(&s_points[idx][s_idx], 1000.0f, s_phi + ((float)idx*d_phi), s_theta + ((float)s_idx*d_theta));
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// bank the bitmap first
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vm_vec_rotate(&t_points[idx][s_idx], &s_points[idx][s_idx], &m_bank);
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// rotate on the sphere
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vm_vec_rotate(&s_points[idx][s_idx], &t_points[idx][s_idx], &m);
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}
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}
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memset(v, 0, sizeof(vertex) * 4);
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int j = 0;
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vertex *verts = sbi->verts;
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for (idx = 0; idx < div_x; idx++) {
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for (s_idx = 0; s_idx < div_y; s_idx++) {
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// stuff texture coords
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v[0].texture_position.u = ui * float(idx);
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v[0].texture_position.v = vi * float(s_idx);
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v[1].texture_position.u = ui * float(idx+1);
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v[1].texture_position.v = vi * float(s_idx);
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v[2].texture_position.u = ui * float(idx+1);
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v[2].texture_position.v = vi * float(s_idx+1);
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v[3].texture_position.u = ui * float(idx);
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v[3].texture_position.v = vi * float(s_idx+1);
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g3_transfer_vertex(&v[0], &s_points[idx][s_idx]);
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g3_transfer_vertex(&v[1], &s_points[idx+1][s_idx]);
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g3_transfer_vertex(&v[2], &s_points[idx+1][s_idx+1]);
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g3_transfer_vertex(&v[3], &s_points[idx][s_idx+1]);
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// poly 1
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verts[j++] = v[0];
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verts[j++] = v[1];
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verts[j++] = v[2];
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// poly 2
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verts[j++] = v[0];
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verts[j++] = v[2];
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verts[j++] = v[3];
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}
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}
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Assert( j == sbi->n_verts );
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}
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// take the Starfield_bitmap_instances[] and make all the vertex buffers that you'll need to draw it
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static void starfield_generate_bitmap_buffers()
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{
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int idx;
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int sb_instances = (int)Starfield_bitmap_instances.size();
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for (idx = 0; idx < sb_instances; idx++) {
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if (Starfield_bitmap_instances[idx].star_bitmap_index < 0) {
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continue;
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}
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starfield_create_bitmap_buffer(idx);
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}
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}
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static void starfield_bitmap_entry_init(starfield_bitmap *sbm)
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{
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int i;
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Assert( sbm != NULL );
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memset( sbm, 0, sizeof(starfield_bitmap) );
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sbm->bitmap_id = -1;
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sbm->glow_bitmap = -1;
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sbm->glow_n_frames = 1;
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for (i = 0; i < MAX_FLARE_BMP; i++) {
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sbm->flare_bitmaps[i].bitmap_id = -1;
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}
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for (i = 0; i < MAX_FLARE_COUNT; i++) {
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sbm->flare_infos[i].tex_num = -1;
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}
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}
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#define CHECK_END() { \
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if (in_check) { \
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required_string("#end"); \
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in_check = false; \
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run_count = 0; \
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} \
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}
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void parse_startbl(char *filename)
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{
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char name[MAX_FILENAME_LEN], tempf[16];
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starfield_bitmap sbm;
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int idx, rval;
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bool in_check = false;
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int rc = -1;
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int run_count = 0;
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if ((rval = setjmp(parse_abort)) != 0) {
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mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", filename, rval));
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return;
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}
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read_file_text(filename, CF_TYPE_TABLES);
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reset_parse();
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// freaky! ;)
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while ( !check_for_eof() ) {
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while ( (rc = optional_string_either("$Bitmap:", "$BitmapX:")) != -1 ) {
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in_check = true;
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starfield_bitmap_entry_init( &sbm );
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stuff_string(sbm.filename, F_NAME, MAX_FILENAME_LEN);
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sbm.xparent = rc; // 0 == intensity alpha bitmap, 1 == green xparency bitmap
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if ( (idx = stars_find_bitmap(sbm.filename)) >= 0 ) {
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if (sbm.xparent == Starfield_bitmaps[idx].xparent) {
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if ( !Parsing_modular_table )
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Warning(LOCATION, "Starfield bitmap '%s' listed more than once!! Only using the first entry!", sbm.filename);
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} else {
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Warning(LOCATION, "Starfield bitmap '%s' already listed as a %sxparent bitmap!! Only using the xparent version!",
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(rc) ? "xparent" : "non-xparent", (rc) ? "xparent" : "non-xparent", sbm.filename);
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}
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} else {
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Starfield_bitmaps.push_back(sbm);
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}
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}
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CHECK_END();
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while ( optional_string("$Sun:") ) {
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in_check = true;
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starfield_bitmap_entry_init( &sbm );
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stuff_string(sbm.filename, F_NAME, MAX_FILENAME_LEN);
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// associated glow
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required_string("$Sunglow:");
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stuff_string(sbm.glow_filename, F_NAME, MAX_FILENAME_LEN);
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// associated lighting values
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required_string("$SunRGBI:");
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stuff_float(&sbm.r);
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stuff_float(&sbm.g);
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stuff_float(&sbm.b);
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stuff_float(&sbm.i);
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if ( optional_string("$SunSpecularRGB:") ) {
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stuff_float(&sbm.spec_r);
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stuff_float(&sbm.spec_g);
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stuff_float(&sbm.spec_b);
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} else {
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sbm.spec_r = sbm.r;
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sbm.spec_g = sbm.g;
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sbm.spec_b = sbm.b;
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}
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// lens flare stuff
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if ( optional_string("$Flare:") ) {
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sbm.flare = 1;
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required_string("+FlareCount:");
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stuff_int(&sbm.n_flares);
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// if there's a flare, it has to have at least one texture
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required_string("$FlareTexture1:");
|
|
stuff_string(sbm.flare_bitmaps[0].filename, F_NAME, MAX_FILENAME_LEN);
|
|
|
|
sbm.n_flare_bitmaps = 1;
|
|
|
|
for (idx = 1; idx < MAX_FLARE_BMP; idx++) {
|
|
// allow 9999 textures (theoretically speaking, that is)
|
|
sprintf(tempf, "$FlareTexture%d:", idx+1);
|
|
|
|
if (optional_string(tempf)) {
|
|
sbm.n_flare_bitmaps++;
|
|
stuff_string(sbm.flare_bitmaps[idx].filename, F_NAME, MAX_FILENAME_LEN);
|
|
}
|
|
// else break; //don't allow flaretexture1 and then 3, etc.
|
|
}
|
|
|
|
required_string("$FlareGlow1:");
|
|
|
|
required_string("+FlareTexture:");
|
|
stuff_int(&sbm.flare_infos[0].tex_num);
|
|
|
|
required_string("+FlarePos:");
|
|
stuff_float(&sbm.flare_infos[0].pos);
|
|
|
|
required_string("+FlareScale:");
|
|
stuff_float(&sbm.flare_infos[0].scale);
|
|
|
|
sbm.n_flares = 1;
|
|
|
|
for (idx = 1; idx < MAX_FLARE_COUNT; idx++) {
|
|
// allow a lot of glows
|
|
sprintf(tempf, "$FlareGlow%d:", idx+1);
|
|
|
|
if (optional_string(tempf)) {
|
|
sbm.n_flares++;
|
|
|
|
required_string("+FlareTexture:");
|
|
stuff_int(&sbm.flare_infos[idx].tex_num);
|
|
|
|
required_string("+FlarePos:");
|
|
stuff_float(&sbm.flare_infos[idx].pos);
|
|
|
|
required_string("+FlareScale:");
|
|
stuff_float(&sbm.flare_infos[idx].scale);
|
|
}
|
|
// else break; //don't allow "flare 1" and then "flare 3"
|
|
}
|
|
}
|
|
|
|
sbm.glare = !optional_string("$NoGlare:");
|
|
|
|
sbm.xparent = 1;
|
|
|
|
if ( (idx = stars_find_sun(sbm.filename)) >= 0 ) {
|
|
if (Parsing_modular_table)
|
|
Sun_bitmaps[idx] = sbm;
|
|
else
|
|
Warning(LOCATION, "Sun bitmap '%s' listed more than once!! Only using the first entry!", sbm.filename);
|
|
} else {
|
|
Sun_bitmaps.push_back(sbm);
|
|
}
|
|
}
|
|
|
|
CHECK_END();
|
|
|
|
// normal debris pieces
|
|
while ( optional_string("$Debris:") ) {
|
|
in_check = true;
|
|
|
|
stuff_string(name, F_NAME, MAX_FILENAME_LEN);
|
|
|
|
if (Num_debris_normal < MAX_DEBRIS_VCLIPS) {
|
|
strcpy_s(Debris_vclips_normal[Num_debris_normal++].name, name);
|
|
} else {
|
|
Warning(LOCATION, "Could not load normal motion debris '%s'; maximum of %d exceeded.", name, MAX_DEBRIS_VCLIPS);
|
|
}
|
|
}
|
|
|
|
CHECK_END();
|
|
|
|
// nebula debris pieces
|
|
while ( optional_string("$DebrisNeb:") ) {
|
|
in_check = true;
|
|
|
|
stuff_string(name, F_NAME, MAX_FILENAME_LEN);
|
|
|
|
if (Num_debris_nebula < MAX_DEBRIS_VCLIPS) {
|
|
strcpy_s(Debris_vclips_nebula[Num_debris_nebula++].name, name);
|
|
} else {
|
|
Warning(LOCATION, "Could not load nebula motion debris '%s'; maximum of %d exceeded.", name, MAX_DEBRIS_VCLIPS);
|
|
}
|
|
}
|
|
|
|
CHECK_END();
|
|
|
|
// since it's possible for some idiot to have a tbl screwed up enough
|
|
// that this ends up in an endless loop, give an opportunity to advance
|
|
// through the file no matter what, because even the retail tbl has an
|
|
// extra "#end" line in it.
|
|
if ( optional_string("#end") || (run_count++ > 5) ) {
|
|
run_count = 0;
|
|
advance_to_eoln(NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
void stars_load_all_bitmaps()
|
|
{
|
|
int idx, i;
|
|
starfield_bitmap *sb = NULL;
|
|
static int Star_bitmaps_loaded = 0;
|
|
|
|
if (Star_bitmaps_loaded)
|
|
return;
|
|
|
|
// pre-load all starfield bitmaps. ONLY SHOULD DO THIS FOR FRED!!
|
|
// this can get nasty when a lot of bitmaps are in use so spare it for
|
|
// the normal game and only do this in FRED
|
|
int mprintf_count = 0;
|
|
for (idx = 0; idx < (int)Starfield_bitmaps.size(); idx++) {
|
|
sb = &Starfield_bitmaps[idx];
|
|
|
|
if (sb->bitmap_id < 0) {
|
|
sb->bitmap_id = bm_load(sb->filename);
|
|
|
|
// maybe didn't load a static image so try for an animated one
|
|
if (sb->bitmap_id < 0) {
|
|
sb->bitmap_id = bm_load_animation(sb->filename, &sb->n_frames, &sb->fps, NULL, 1);
|
|
|
|
if (sb->bitmap_id < 0) {
|
|
mprintf(("Unable to load starfield bitmap: '%s'!\n", sb->filename));
|
|
mprintf_count++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (mprintf_count > 0) {
|
|
Warning(LOCATION, "Unable to load %d starfield bitmap(s)!\n", mprintf_count);
|
|
}
|
|
|
|
for (idx = 0; idx < (int)Sun_bitmaps.size(); idx++) {
|
|
sb = &Sun_bitmaps[idx];
|
|
|
|
// normal bitmap
|
|
if (sb->bitmap_id < 0) {
|
|
sb->bitmap_id = bm_load(sb->filename);
|
|
|
|
// maybe didn't load a static image so try for an animated one
|
|
if (sb->bitmap_id < 0) {
|
|
sb->bitmap_id = bm_load_animation(sb->filename, &sb->n_frames, &sb->fps, NULL, 1);
|
|
|
|
if (sb->bitmap_id < 0) {
|
|
Warning(LOCATION, "Unable to load sun bitmap: '%s'!\n", sb->filename);
|
|
}
|
|
}
|
|
}
|
|
|
|
// glow bitmap
|
|
if (sb->glow_bitmap < 0) {
|
|
sb->glow_bitmap = bm_load(sb->glow_filename);
|
|
|
|
// maybe didn't load a static image so try for an animated one
|
|
if (sb->glow_bitmap < 0) {
|
|
sb->glow_bitmap = bm_load_animation(sb->glow_filename, &sb->glow_n_frames, &sb->glow_fps, NULL, 1);
|
|
|
|
if (sb->glow_bitmap < 0) {
|
|
Warning(LOCATION, "Unable to load sun glow bitmap: '%s'!\n", sb->glow_filename);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (sb->flare) {
|
|
for (i = 0; i < MAX_FLARE_BMP; i++) {
|
|
if ( !strlen(sb->flare_bitmaps[i].filename) )
|
|
continue;
|
|
|
|
if (sb->flare_bitmaps[i].bitmap_id < 0) {
|
|
sb->flare_bitmaps[i].bitmap_id = bm_load(sb->flare_bitmaps[i].filename);
|
|
|
|
if (sb->flare_bitmaps[i].bitmap_id < 0) {
|
|
Warning(LOCATION, "Unable to load sun flare bitmap: '%s'!\n", sb->flare_bitmaps[i].filename);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Star_bitmaps_loaded = 1;
|
|
}
|
|
|
|
void stars_clear_instances()
|
|
{
|
|
for (uint i = 0; i < Starfield_bitmap_instances.size(); i++) {
|
|
delete [] Starfield_bitmap_instances[i].verts;
|
|
Starfield_bitmap_instances[i].verts = NULL;
|
|
}
|
|
|
|
Starfield_bitmap_instances.clear();
|
|
Suns.clear();
|
|
}
|
|
|
|
// call on game startup
|
|
void stars_init()
|
|
{
|
|
// starfield bitmaps
|
|
Num_debris_normal = 0;
|
|
Num_debris_nebula = 0;
|
|
|
|
// parse stars.tbl
|
|
parse_startbl("stars.tbl");
|
|
|
|
parse_modular_table("*-str.tbm", parse_startbl);
|
|
}
|
|
|
|
// call only from game_shutdown()!!
|
|
void stars_close()
|
|
{
|
|
stars_clear_instances();
|
|
|
|
// any other code goes here
|
|
}
|
|
|
|
// called before mission parse so we can clear out all of the old stuff
|
|
void stars_pre_level_init(bool clear_backgrounds)
|
|
{
|
|
uint idx, i;
|
|
starfield_bitmap *sb = NULL;
|
|
|
|
if (clear_backgrounds)
|
|
{
|
|
// Goober5000 - clear entire array, including backgrounds that will be unused
|
|
for (i = 0; i < MAX_BACKGROUNDS; i++)
|
|
{
|
|
Backgrounds[i].suns.clear();
|
|
Backgrounds[i].bitmaps.clear();
|
|
}
|
|
}
|
|
|
|
stars_clear_instances();
|
|
|
|
stars_set_background_model(NULL, NULL);
|
|
stars_set_background_orientation();
|
|
|
|
// mark all starfield and sun bitmaps as unused for this mission and release any current bitmaps
|
|
// NOTE: that because of how we have to load the bitmaps it's important to release all of
|
|
// them first thing rather than after we have marked and loaded only what's needed
|
|
// NOTE2: there is a reason that we don't check for release before setting the handle to -1 so
|
|
// be aware that this is NOT a bug. also, bmpman should NEVER return 0 as a valid handle!
|
|
if ( !Fred_running ) {
|
|
for (idx = 0; idx < Starfield_bitmaps.size(); idx++) {
|
|
sb = &Starfield_bitmaps[idx];
|
|
|
|
if (sb->bitmap_id > 0) {
|
|
bm_release(sb->bitmap_id);
|
|
sb->bitmap_id = -1;
|
|
}
|
|
|
|
sb->used_this_level = 0;
|
|
sb->preload = 0;
|
|
}
|
|
|
|
for (idx = 0; idx < Sun_bitmaps.size(); idx++) {
|
|
sb = &Sun_bitmaps[idx];
|
|
|
|
if (sb->bitmap_id > 0) {
|
|
bm_release(sb->bitmap_id);
|
|
sb->bitmap_id = -1;
|
|
}
|
|
|
|
if (sb->glow_bitmap > 0) {
|
|
bm_release(sb->glow_bitmap);
|
|
sb->glow_bitmap = -1;
|
|
}
|
|
|
|
for (i = 0; i < MAX_FLARE_BMP; i++) {
|
|
if (sb->flare_bitmaps[i].bitmap_id > 0) {
|
|
bm_release(sb->flare_bitmaps[i].bitmap_id);
|
|
sb->flare_bitmaps[i].bitmap_id = -1;
|
|
}
|
|
}
|
|
|
|
sb->used_this_level = 0;
|
|
sb->preload = 0;
|
|
}
|
|
}
|
|
|
|
Dynamic_environment = false;
|
|
}
|
|
|
|
// call this in game_post_level_init() so we know whether we're running in full nebula mode or not
|
|
void stars_post_level_init()
|
|
{
|
|
int i;
|
|
vec3d v;
|
|
float dist, dist_max;
|
|
ubyte red,green,blue,alpha;
|
|
|
|
|
|
stars_set_background_model(The_mission.skybox_model, NULL, The_mission.skybox_flags);
|
|
stars_set_background_orientation(&The_mission.skybox_orientation);
|
|
|
|
stars_load_debris( ((The_mission.flags & MISSION_FLAG_FULLNEB) || Nebula_sexp_used) );
|
|
|
|
// following code randomly distributes star points within a sphere volume, which
|
|
// avoids there being denser areas along the edges and in corners that we had in the
|
|
// old rectangular distribution scheme.
|
|
dist_max = (float) (HALF_RND_MAX * HALF_RND_MAX);
|
|
for (i=0; i<MAX_STARS; i++) {
|
|
dist = dist_max;
|
|
while (dist >= dist_max) {
|
|
v.xyz.x = (float) ((myrand() & RND_MAX_MASK) - HALF_RND_MAX);
|
|
v.xyz.y = (float) ((myrand() & RND_MAX_MASK) - HALF_RND_MAX);
|
|
v.xyz.z = (float) ((myrand() & RND_MAX_MASK) - HALF_RND_MAX);
|
|
|
|
dist = v.xyz.x * v.xyz.x + v.xyz.y * v.xyz.y + v.xyz.z * v.xyz.z;
|
|
}
|
|
vm_vec_copy_normalize(&Stars[i].pos, &v);
|
|
|
|
{
|
|
red= (ubyte)(myrand() % 63 +192); //192-255
|
|
green= (ubyte)(myrand() % 63 +192); //192-255
|
|
blue= (ubyte)(myrand() % 63 +192); //192-255
|
|
alpha = (ubyte)(myrand () % 192 + 24); //24-216
|
|
|
|
gr_init_alphacolor(&Stars[i].col, red, green, blue, alpha, AC_TYPE_BLEND);
|
|
}
|
|
|
|
}
|
|
|
|
memset( &odebris, 0, sizeof(old_debris) * MAX_DEBRIS );
|
|
|
|
|
|
for (i=0; i<8; i++ ) {
|
|
ubyte intensity = (ubyte)((i + 1) * 24);
|
|
gr_init_alphacolor(&star_aacolors[i], 255, 255, 255, intensity, AC_TYPE_BLEND );
|
|
gr_init_color(&star_colors[i], intensity, intensity, intensity );
|
|
}
|
|
|
|
last_stars_filled = 0;
|
|
|
|
// if we have no sun instances, create one
|
|
if ( !Suns.size() ) {
|
|
if ( !strlen(Sun_bitmaps[0].filename) ) {
|
|
mprintf(("Trying to add default sun but no default exists!!\n"));
|
|
} else {
|
|
mprintf(("Adding default sun.\n"));
|
|
|
|
starfield_bitmap_instance def_sun;
|
|
|
|
// stuff some values
|
|
def_sun.ang.h = fl_radians(60.0f);
|
|
|
|
Suns.push_back(def_sun);
|
|
}
|
|
}
|
|
|
|
// FRED doesn't do normal page_in stuff so we need to load up the bitmaps here instead
|
|
if (Fred_running) {
|
|
stars_load_all_bitmaps();
|
|
}
|
|
|
|
starfield_generate_bitmap_buffers();
|
|
}
|
|
|
|
|
|
extern object * Player_obj;
|
|
|
|
#define STAR_AMOUNT_DEFAULT 0.75f
|
|
#define STAR_DIM_DEFAULT 7800.0f
|
|
#define STAR_CAP_DEFAULT 75.0f
|
|
#define STAR_MAX_LENGTH_DEFAULT 0.04f // 312
|
|
|
|
float Star_amount = STAR_AMOUNT_DEFAULT;
|
|
float Star_dim = STAR_DIM_DEFAULT;
|
|
float Star_cap = STAR_CAP_DEFAULT;
|
|
float Star_max_length = STAR_MAX_LENGTH_DEFAULT;
|
|
|
|
#define STAR_FLAG_TAIL (1<<0) // Draw a tail when moving
|
|
#define STAR_FLAG_DIM (1<<1) // Dim as you move
|
|
#define STAR_FLAG_ANTIALIAS (1<<2) // Draw the star using antialiased lines
|
|
#define STAR_FLAG_DEFAULT (STAR_FLAG_TAIL | STAR_FLAG_DIM)
|
|
|
|
uint Star_flags = STAR_FLAG_DEFAULT;
|
|
|
|
//XSTR:OFF
|
|
DCF(stars,"Set parameters for starfield")
|
|
{
|
|
if ( Dc_command ) {
|
|
dc_get_arg(ARG_STRING);
|
|
if ( !strcmp( Dc_arg, "tail" )) {
|
|
dc_get_arg(ARG_FLOAT);
|
|
if ( (Dc_arg_float < 0.0f) || (Dc_arg_float > 1.0f) ) {
|
|
Dc_help = 1;
|
|
} else {
|
|
Star_amount = Dc_arg_float;
|
|
}
|
|
} else if ( !strcmp( Dc_arg, "len" )) {
|
|
dc_get_arg(ARG_FLOAT);
|
|
Star_max_length = Dc_arg_float;
|
|
} else if ( !strcmp( Dc_arg, "dim" )) {
|
|
dc_get_arg(ARG_FLOAT);
|
|
if ( Dc_arg_float < 0.0f ) {
|
|
Dc_help = 1;
|
|
} else {
|
|
Star_dim = Dc_arg_float;
|
|
}
|
|
} else if ( !strcmp( Dc_arg, "flag" )) {
|
|
dc_get_arg(ARG_STRING);
|
|
if ( !strcmp( Dc_arg, "tail" )) {
|
|
Star_flags ^= STAR_FLAG_TAIL;
|
|
} else if ( !strcmp( Dc_arg, "dim" )) {
|
|
Star_flags ^= STAR_FLAG_DIM;
|
|
} else if ( !strcmp( Dc_arg, "aa" )) {
|
|
Star_flags ^= STAR_FLAG_ANTIALIAS;
|
|
} else {
|
|
Dc_help = 1;
|
|
}
|
|
} else if ( !strcmp( Dc_arg, "cap" )) {
|
|
dc_get_arg(ARG_FLOAT);
|
|
if ( (Dc_arg_float < 0.0f) || (Dc_arg_float > 255.0f) ) {
|
|
Dc_help = 1;
|
|
} else {
|
|
Star_cap = Dc_arg_float;
|
|
}
|
|
} else if ( !strcmp( Dc_arg, "m0" )) {
|
|
Star_amount = 0.0f;
|
|
Star_dim = 0.0f;
|
|
Star_cap = 0.0f;
|
|
Star_flags = 0;
|
|
Star_max_length = STAR_MAX_LENGTH_DEFAULT;
|
|
} else if ( !strcmp( Dc_arg, "m1" ) || !strcmp( Dc_arg, "default" )) {
|
|
Star_amount = STAR_AMOUNT_DEFAULT;
|
|
Star_dim = STAR_DIM_DEFAULT;
|
|
Star_cap = STAR_CAP_DEFAULT;
|
|
Star_flags = STAR_FLAG_DEFAULT;
|
|
Star_max_length = STAR_MAX_LENGTH_DEFAULT;
|
|
} else if ( !strcmp( Dc_arg, "m2" )) {
|
|
Star_amount = 0.75f;
|
|
Star_dim = 20.0f;
|
|
Star_cap = 75.0f;
|
|
Star_flags = STAR_FLAG_TAIL|STAR_FLAG_DIM|STAR_FLAG_ANTIALIAS;
|
|
Star_max_length = STAR_MAX_LENGTH_DEFAULT;
|
|
} else if ( !strcmp( Dc_arg, "num" )) {
|
|
dc_get_arg(ARG_INT);
|
|
if ( (Dc_arg_int < 0) || (Dc_arg_int > MAX_STARS) ) {
|
|
Dc_help = 1;
|
|
} else {
|
|
Num_stars = Dc_arg_int;
|
|
}
|
|
} else {
|
|
// print usage, not stats
|
|
Dc_help = 1;
|
|
}
|
|
}
|
|
|
|
if ( Dc_help ) {
|
|
dc_printf( "Usage: stars keyword\nWhere keyword can be in the following forms:\n" );
|
|
dc_printf( "stars default Resets stars to all default values\n" );
|
|
dc_printf( "stars num X Sets number of stars to X. Between 0 and %d.\n", MAX_STARS );
|
|
dc_printf( "stars tail X Where X is the percent of 'tail' between 0 and 1.0\n" );
|
|
dc_printf( "stars dim X Where X is the amount stars dim between 0 and 255.0\n" );
|
|
dc_printf( "stars cap X Where X is the cap of dimming between 0 and 255.\n" );
|
|
dc_printf( "stars len X Where X is the cap of length.\n" );
|
|
dc_printf( "stars m0 Macro0. Old 'pixel type' crappy stars. flags=none\n" );
|
|
dc_printf( "stars m1 Macro1. (default) tail=.75, dim=20.0, cap=75.0, flags=dim,tail\n" );
|
|
dc_printf( "stars m2 Macro2. tail=.75, dim=20.0, cap=75.0, flags=dim,tail,aa\n" );
|
|
dc_printf( "stars flag X Toggles flag X, where X is tail or dim or aa (aa=antialias)\n" );
|
|
dc_printf( "\nHINT: set cap to 0 to get dim rate and tail down, then use\n" );
|
|
dc_printf( "cap to keep the lines from going away when moving too fast.\n" );
|
|
dc_printf( "\nUse '? stars' to see current values.\n" );
|
|
Dc_status = 0; // don't print status if help is printed. Too messy.
|
|
}
|
|
|
|
if ( Dc_status ) {
|
|
dc_printf( "Num_stars: %d\n", Num_stars );
|
|
dc_printf( "Tail: %.2f\n", Star_amount );
|
|
dc_printf( "Dim: %.2f\n", Star_dim );
|
|
dc_printf( "Cap: %.2f\n", Star_cap );
|
|
dc_printf( "Max length: %.2f\n", Star_max_length );
|
|
dc_printf( "Flags:\n" );
|
|
dc_printf( " Tail: %s\n", (Star_flags&STAR_FLAG_TAIL?"On":"Off") );
|
|
dc_printf( " Dim: %s\n", (Star_flags&STAR_FLAG_DIM?"On":"Off") );
|
|
dc_printf( " Antialias: %s\n", (Star_flags&STAR_FLAG_ANTIALIAS?"On":"Off") );
|
|
dc_printf( "\nTHESE AREN'T SAVED TO DISK, SO IF YOU TWEAK\n" );
|
|
dc_printf( "THESE AND LIKE THEM, WRITE THEM DOWN!!\n" );
|
|
}
|
|
}
|
|
//XSTR:ON
|
|
|
|
int reload_old_debris = 1; // If set to one, then reload all the last_pos of the debris
|
|
|
|
// Call this if camera "cuts" or moves long distances
|
|
// so blur effect doesn't draw lines all over the screen.
|
|
void stars_camera_cut()
|
|
{
|
|
last_stars_filled = 0;
|
|
reload_old_debris = 1;
|
|
}
|
|
|
|
//#define TIME_STAR_CODE // enable to time star code
|
|
|
|
extern int Sun_drew;
|
|
|
|
// get the world coords of the sun pos on the unit sphere.
|
|
void stars_get_sun_pos(int sun_n, vec3d *pos)
|
|
{
|
|
vec3d temp;
|
|
matrix rot;
|
|
|
|
// sanity
|
|
Assert( sun_n < (int)Suns.size() );
|
|
|
|
if ( (sun_n >= (int)Suns.size()) || (sun_n < 0) ) {
|
|
return;
|
|
}
|
|
|
|
// rotate the sun properly
|
|
temp = vmd_zero_vector;
|
|
temp.xyz.z = 1.0f;
|
|
|
|
// rotation matrix
|
|
vm_angles_2_matrix(&rot, &Suns[sun_n].ang);
|
|
vm_vec_rotate(pos, &temp, &rot);
|
|
}
|
|
|
|
// draw sun
|
|
void stars_draw_sun(int show_sun)
|
|
{
|
|
int idx;
|
|
vec3d sun_pos;
|
|
vec3d sun_dir;
|
|
vertex sun_vex;
|
|
starfield_bitmap *bm;
|
|
float local_scale;
|
|
|
|
// should we even be here?
|
|
if (!show_sun)
|
|
return;
|
|
|
|
// no suns drew yet
|
|
Sun_drew = 0;
|
|
|
|
// draw all suns
|
|
int num_suns = (int)Suns.size();
|
|
|
|
for (idx = 0; idx < num_suns; idx++) {
|
|
// get the instance
|
|
if (Suns[idx].star_bitmap_index < 0)
|
|
return;
|
|
|
|
bm = &Sun_bitmaps[Suns[idx].star_bitmap_index];
|
|
|
|
// if no bitmap then bail...
|
|
if (bm->bitmap_id < 0)
|
|
continue;
|
|
|
|
memset( &sun_vex, 0, sizeof(vertex) );
|
|
|
|
// get sun pos
|
|
sun_pos = vmd_zero_vector;
|
|
sun_pos.xyz.y = 1.0f;
|
|
stars_get_sun_pos(idx, &sun_pos);
|
|
|
|
// get the direction
|
|
sun_dir = sun_pos;
|
|
vm_vec_normalize(&sun_dir);
|
|
|
|
// add the light source corresponding to the sun, except when rendering to an envmap
|
|
if ( !Rendering_to_env )
|
|
light_add_directional(&sun_dir, bm->i, bm->r, bm->g, bm->b, bm->spec_r, bm->spec_g, bm->spec_b, true);
|
|
|
|
// if supernova
|
|
if ( supernova_active() && (idx == 0) )
|
|
local_scale = 1.0f + (SUPERNOVA_SUN_SCALE * supernova_pct_complete());
|
|
else
|
|
local_scale = 1.0f;
|
|
|
|
// draw the sun itself, keep track of how many we drew
|
|
if (bm->fps) {
|
|
gr_set_bitmap(bm->bitmap_id + ((timestamp() / (int)(bm->fps)) % bm->n_frames), GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, 0.999f);
|
|
} else {
|
|
gr_set_bitmap(bm->bitmap_id, GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, 0.999f);
|
|
}
|
|
|
|
g3_rotate_faraway_vertex(&sun_vex, &sun_pos);
|
|
|
|
if ( !g3_draw_bitmap(&sun_vex, 0, 0.05f * Suns[idx].scale_x * local_scale, TMAP_FLAG_TEXTURED) )
|
|
Sun_drew++;
|
|
}
|
|
}
|
|
|
|
// draw a star's lens-flare
|
|
void stars_draw_lens_flare(vertex *sun_vex, int sun_n)
|
|
{
|
|
starfield_bitmap *bm;
|
|
int i,j;
|
|
float dx,dy;
|
|
vertex flare_vex = *sun_vex; //copy over to flare_vex to get all sorts of properties
|
|
|
|
Assert( sun_n < (int)Suns.size() );
|
|
|
|
if ( (sun_n >= (int)Suns.size()) || (sun_n < 0) ) {
|
|
return;
|
|
}
|
|
|
|
// get the instance
|
|
if (Suns[sun_n].star_bitmap_index < 0) {
|
|
return;
|
|
} else {
|
|
bm = &Sun_bitmaps[Suns[sun_n].star_bitmap_index];
|
|
}
|
|
|
|
if (!bm->flare)
|
|
return;
|
|
|
|
/* (dx,dy) is a 2d vector equal to two times the vector from the sun's
|
|
position to the center fo the screen meaning it is the vector to the
|
|
opposite position on the screen. */
|
|
dx = 2.0f*(i2fl(gr_screen.clip_right-gr_screen.clip_left)*0.5f - sun_vex->screen.xyw.x);
|
|
dy = 2.0f*(i2fl(gr_screen.clip_bottom-gr_screen.clip_top)*0.5f - sun_vex->screen.xyw.y);
|
|
|
|
for (j = 0; j < bm->n_flare_bitmaps; j++)
|
|
{
|
|
// if no bitmap then bail...
|
|
if (bm->flare_bitmaps[j].bitmap_id < 0)
|
|
continue;
|
|
|
|
gr_set_bitmap(bm->flare_bitmaps[j].bitmap_id, GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, 0.999f);
|
|
|
|
for (i = 0; i < bm->n_flares; i++) {
|
|
// draw sorted by texture, to minimize texture changes. not the most efficient way, but better than non-sorted
|
|
if (bm->flare_infos[i].tex_num == j) {
|
|
// gr_set_bitmap(bm->flare_bitmaps[bm->flare_infos[i].tex_num], GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, 0.999f);
|
|
flare_vex.screen.xyw.x = sun_vex->screen.xyw.x + dx * bm->flare_infos[i].pos;
|
|
flare_vex.screen.xyw.y = sun_vex->screen.xyw.y + dy * bm->flare_infos[i].pos;
|
|
g3_draw_bitmap(&flare_vex, 0, 0.05f * bm->flare_infos[i].scale, TMAP_FLAG_TEXTURED);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// draw the corresponding glow for sun_n
|
|
void stars_draw_sun_glow(int sun_n)
|
|
{
|
|
starfield_bitmap *bm;
|
|
vec3d sun_pos, sun_dir;
|
|
vertex sun_vex;
|
|
float local_scale;
|
|
|
|
// sanity
|
|
//WMC - Dunno why this is getting hit...
|
|
//Assert( sun_n < (int)Suns.size() );
|
|
|
|
if ( (sun_n >= (int)Suns.size()) || (sun_n < 0) ) {
|
|
return;
|
|
}
|
|
|
|
// get the instance
|
|
if (Suns[sun_n].star_bitmap_index < 0)
|
|
return;
|
|
|
|
bm = &Sun_bitmaps[Suns[sun_n].star_bitmap_index];
|
|
|
|
// if no bitmap then bail...
|
|
if (bm->glow_bitmap < 0)
|
|
return;
|
|
|
|
memset( &sun_vex, 0, sizeof(vertex) );
|
|
|
|
// get sun pos
|
|
sun_pos = vmd_zero_vector;
|
|
sun_pos.xyz.y = 1.0f;
|
|
stars_get_sun_pos(sun_n, &sun_pos);
|
|
|
|
// get the direction
|
|
sun_dir = sun_pos;
|
|
vm_vec_normalize(&sun_dir);
|
|
|
|
// if supernova
|
|
if ( supernova_active() && (sun_n == 0) )
|
|
local_scale = 1.0f + (SUPERNOVA_SUN_SCALE * supernova_pct_complete());
|
|
else
|
|
local_scale = 1.0f;
|
|
|
|
// draw the sun itself, keep track of how many we drew
|
|
if (bm->glow_fps) {
|
|
gr_set_bitmap(bm->glow_bitmap + ((timestamp() / (int)(bm->glow_fps)) % bm->glow_n_frames), GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, 0.5f);
|
|
} else {
|
|
gr_set_bitmap(bm->glow_bitmap, GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, 0.5f);
|
|
}
|
|
|
|
g3_rotate_faraway_vertex(&sun_vex, &sun_pos);
|
|
int zbuff = gr_zbuffer_set(GR_ZBUFF_NONE);
|
|
g3_draw_bitmap(&sun_vex, 0, 0.10f * Suns[sun_n].scale_x * local_scale, TMAP_FLAG_TEXTURED);
|
|
|
|
if (bm->flare) {
|
|
vec3d light_dir;
|
|
vec3d local_light_dir;
|
|
light_get_global_dir(&light_dir, sun_n);
|
|
vm_vec_rotate(&local_light_dir, &light_dir, &Eye_matrix);
|
|
float dot=vm_vec_dot( &light_dir, &Eye_matrix.vec.fvec );
|
|
if (dot > 0.7f) // Only render the flares if the sun is reasonably near the center of the screen
|
|
stars_draw_lens_flare(&sun_vex, sun_n);
|
|
}
|
|
|
|
gr_zbuffer_set(zbuff);
|
|
}
|
|
|
|
|
|
// draw bitmaps
|
|
void stars_draw_bitmaps(int show_bitmaps)
|
|
{
|
|
int idx;
|
|
int star_index;
|
|
|
|
// should we even be here?
|
|
if ( !show_bitmaps )
|
|
return;
|
|
|
|
// if we're in the nebula, don't render any backgrounds
|
|
if (The_mission.flags & MISSION_FLAG_FULLNEB)
|
|
return;
|
|
|
|
// detail settings
|
|
if ( !Detail.planets_suns )
|
|
return;
|
|
|
|
if ( !Cmdline_nohtl ) {
|
|
gr_start_instance_matrix(&Eye_position, &vmd_identity_matrix);
|
|
}
|
|
|
|
// turn off culling
|
|
int cull = gr_set_cull(0);
|
|
|
|
// turn off zbuffering
|
|
int saved_zbuffer_mode = gr_zbuffer_get();
|
|
gr_zbuffer_set(GR_ZBUFF_NONE);
|
|
|
|
int sb_instances = (int)Starfield_bitmap_instances.size();
|
|
|
|
for (idx = 0; idx < sb_instances; idx++) {
|
|
// lookup the info index
|
|
star_index = Starfield_bitmap_instances[idx].star_bitmap_index;
|
|
|
|
if (star_index < 0) {
|
|
continue;
|
|
}
|
|
|
|
// if no bitmap then bail...
|
|
if (Starfield_bitmaps[star_index].bitmap_id < 0) {
|
|
continue;
|
|
}
|
|
|
|
int tmap_flags = TMAP_FLAG_TEXTURED | TMAP_FLAG_CORRECT | TMAP_FLAG_TRILIST | TMAP_HTL_3D_UNLIT;
|
|
|
|
if (Starfield_bitmaps[star_index].xparent) {
|
|
if (Starfield_bitmaps[star_index].fps) {
|
|
gr_set_bitmap(Starfield_bitmaps[star_index].bitmap_id + ((timestamp() / (int)(Starfield_bitmaps[star_index].fps)) % Starfield_bitmaps[star_index].n_frames));
|
|
} else {
|
|
gr_set_bitmap(Starfield_bitmaps[star_index].bitmap_id);
|
|
}
|
|
|
|
tmap_flags |= TMAP_FLAG_XPARENT;
|
|
} else {
|
|
if (Starfield_bitmaps[star_index].fps) {
|
|
gr_set_bitmap(Starfield_bitmaps[star_index].bitmap_id + ((timestamp() / (int)(Starfield_bitmaps[star_index].fps)) % Starfield_bitmaps[star_index].n_frames), GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, 0.9999f);
|
|
} else {
|
|
gr_set_bitmap(Starfield_bitmaps[star_index].bitmap_id, GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, 0.9999f);
|
|
}
|
|
}
|
|
|
|
gr_render(Starfield_bitmap_instances[idx].n_verts, Starfield_bitmap_instances[idx].verts, tmap_flags);
|
|
}
|
|
|
|
// turn on culling
|
|
gr_set_cull(cull);
|
|
|
|
// restore zbuffer
|
|
gr_zbuffer_set(saved_zbuffer_mode);
|
|
|
|
if ( !Cmdline_nohtl )
|
|
gr_end_instance_matrix();
|
|
}
|
|
|
|
extern int Interp_subspace;
|
|
extern float Interp_subspace_offset_u;
|
|
extern float Interp_subspace_offset_u;
|
|
extern float Interp_subspace_offset_v;
|
|
|
|
float subspace_offset_u = 0.0f;
|
|
float subspace_offset_u_inner = 0.0f;
|
|
float subspace_offset_v = 0.0f;
|
|
|
|
float subspace_u_speed = 0.07f; // how fast u changes
|
|
float subspace_v_speed = 0.05f; // how fast v changes
|
|
|
|
int Subspace_glow_bitmap = -1;
|
|
|
|
float Subspace_glow_frame = 0.0f;
|
|
float Subspace_glow_rate = 1.0f;
|
|
|
|
|
|
//XSTR:OFF
|
|
DCF(subspace_set,"Set parameters for subspace effect")
|
|
{
|
|
if ( Dc_command ) {
|
|
dc_get_arg(ARG_STRING);
|
|
if ( !strcmp( Dc_arg, "u" )) {
|
|
dc_get_arg(ARG_FLOAT);
|
|
if ( Dc_arg_float < 0.0f ) {
|
|
Dc_help = 1;
|
|
} else {
|
|
subspace_u_speed = Dc_arg_float;
|
|
}
|
|
} else if ( !strcmp( Dc_arg, "v" )) {
|
|
dc_get_arg(ARG_FLOAT);
|
|
if ( Dc_arg_float < 0.0f ) {
|
|
Dc_help = 1;
|
|
} else {
|
|
subspace_v_speed = Dc_arg_float;
|
|
}
|
|
} else {
|
|
// print usage, not stats
|
|
Dc_help = 1;
|
|
}
|
|
}
|
|
|
|
if ( Dc_help ) {
|
|
dc_printf( "Usage: subspace keyword\nWhere keyword can be in the following forms:\n" );
|
|
dc_printf( "subspace u X Where X is how fast u moves.\n", MAX_STARS );
|
|
dc_printf( "subspace v X Where X is how fast v moves.\n" );
|
|
dc_printf( "\nUse '? subspace' to see current values.\n" );
|
|
Dc_status = 0; // don't print status if help is printed. Too messy.
|
|
}
|
|
|
|
if ( Dc_status ) {
|
|
dc_printf( "u: %.2f\n", subspace_u_speed );
|
|
dc_printf( "v: %.2f\n", subspace_v_speed );
|
|
}
|
|
}
|
|
//XSTR:ON
|
|
|
|
void subspace_render()
|
|
{
|
|
int framenum = 0;
|
|
|
|
if ( Subspace_model_inner == -1 ) {
|
|
Subspace_model_inner = model_load( "subspace_small.pof", 0, NULL );
|
|
Assert(Subspace_model_inner >= 0);
|
|
}
|
|
|
|
if ( Subspace_model_outer == -1 ) {
|
|
Subspace_model_outer = model_load( "subspace_big.pof", 0, NULL );
|
|
Assert(Subspace_model_outer >= 0);
|
|
}
|
|
|
|
if ( Subspace_glow_bitmap == -1 ) {
|
|
Subspace_glow_bitmap = bm_load( NOX("SunGlow01"));
|
|
Assert(Subspace_glow_bitmap >= 0);
|
|
}
|
|
|
|
if ( !Rendering_to_env ) {
|
|
Subspace_glow_frame += flFrametime * 1.0f;
|
|
|
|
float total_time = i2fl(NOISE_NUM_FRAMES) / 15.0f;
|
|
|
|
// Sanity checks
|
|
if ( Subspace_glow_frame < 0.0f )
|
|
Subspace_glow_frame = 0.0f;
|
|
if ( Subspace_glow_frame > 100.0f )
|
|
Subspace_glow_frame = 0.0f;
|
|
|
|
while ( Subspace_glow_frame > total_time ) {
|
|
Subspace_glow_frame -= total_time;
|
|
}
|
|
|
|
framenum = fl2i( (Subspace_glow_frame*NOISE_NUM_FRAMES) / total_time );
|
|
|
|
if ( framenum < 0 )
|
|
framenum = 0;
|
|
if ( framenum >= NOISE_NUM_FRAMES )
|
|
framenum = NOISE_NUM_FRAMES-1;
|
|
|
|
subspace_offset_u += flFrametime*subspace_u_speed;
|
|
if (subspace_offset_u > 1.0f ) {
|
|
subspace_offset_u -= 1.0f;
|
|
}
|
|
|
|
subspace_offset_u_inner += flFrametime*subspace_u_speed*3.0f;
|
|
if (subspace_offset_u > 1.0f ) {
|
|
subspace_offset_u -= 1.0f;
|
|
}
|
|
|
|
subspace_offset_v += flFrametime*subspace_v_speed;
|
|
if (subspace_offset_v > 1.0f ) {
|
|
subspace_offset_v -= 1.0f;
|
|
}
|
|
}
|
|
|
|
|
|
matrix tmp;
|
|
angles angs = { 0.0f, 0.0f, 0.0f };
|
|
|
|
angs.b = subspace_offset_v * PI2;
|
|
|
|
vm_angles_2_matrix(&tmp,&angs);
|
|
|
|
int saved_gr_zbuffering = gr_zbuffer_get();
|
|
|
|
gr_zbuffer_set(GR_ZBUFF_NONE);
|
|
|
|
int render_flags = MR_NO_LIGHTING | MR_ALL_XPARENT;
|
|
|
|
Interp_subspace = 1;
|
|
Interp_subspace_offset_u = 1.0f - subspace_offset_u;
|
|
Interp_subspace_offset_v = 0.0f;
|
|
|
|
model_set_alpha(1.0f);
|
|
|
|
if (!Cmdline_nohtl)
|
|
gr_set_texture_panning(Interp_subspace_offset_v, Interp_subspace_offset_u, true);
|
|
|
|
model_render( Subspace_model_outer, &tmp, &Eye_position, render_flags ); //MR_NO_CORRECT|MR_SHOW_OUTLINE
|
|
|
|
if (!Cmdline_nohtl)
|
|
gr_set_texture_panning(0, 0, false);
|
|
|
|
Interp_subspace = 1;
|
|
Interp_subspace_offset_u = 1.0f - subspace_offset_u_inner;
|
|
Interp_subspace_offset_v = 0.0f;
|
|
|
|
angs.b = -subspace_offset_v * PI2;
|
|
|
|
vm_angles_2_matrix(&tmp,&angs);
|
|
|
|
model_set_outline_color(255,255,255);
|
|
|
|
model_set_alpha(1.0f);
|
|
|
|
if (!Cmdline_nohtl)
|
|
gr_set_texture_panning(Interp_subspace_offset_v, Interp_subspace_offset_u, true);
|
|
|
|
model_render( Subspace_model_inner, &tmp, &Eye_position, render_flags ); //MR_NO_CORRECT|MR_SHOW_OUTLINE
|
|
|
|
if (!Cmdline_nohtl)
|
|
gr_set_texture_panning(0, 0, false);
|
|
|
|
//Render subspace glows here and not as thrusters - Valathil
|
|
vec3d glow_pos;
|
|
vertex glow_vex;
|
|
|
|
glow_pos.xyz.x = 0.0f;
|
|
glow_pos.xyz.y = 0.0f;
|
|
glow_pos.xyz.z = 100.0f;
|
|
|
|
gr_set_bitmap(Subspace_glow_bitmap, GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, 1.0f);
|
|
g3_rotate_faraway_vertex(&glow_vex, &glow_pos);
|
|
g3_draw_bitmap(&glow_vex, 0, 17.0f + 0.5f * Noise[framenum], TMAP_FLAG_TEXTURED);
|
|
|
|
glow_pos.xyz.z = -100.0f;
|
|
|
|
g3_rotate_faraway_vertex(&glow_vex, &glow_pos);
|
|
g3_draw_bitmap(&glow_vex, 0, 17.0f + 0.5f * Noise[framenum], TMAP_FLAG_TEXTURED);
|
|
|
|
Interp_subspace = 0;
|
|
gr_zbuffer_set(saved_gr_zbuffering);
|
|
}
|
|
|
|
|
|
#ifdef NEW_STARS
|
|
//each star is actualy a line
|
|
//so each star point is actualy two points
|
|
struct star_point {
|
|
star_point() {
|
|
memset(p1.color,INT_MAX,4);
|
|
p2.color[0]=64;
|
|
p2.color[1]=64;
|
|
p2.color[2]=64;
|
|
p2.color[3]=64;
|
|
}
|
|
colored_vector p1,p2;
|
|
void set(vertex* P1,vertex* P2, color*Col) {
|
|
p1.vec.set_screen_vert(*P1);
|
|
p2.vec.set_screen_vert(*P2);
|
|
if(gr_screen.mode == GR_OPENGL)
|
|
memcpy(p1.color, &Col->red,3);
|
|
else {
|
|
memcpy(&p1.color[1], &Col->red,3);
|
|
}
|
|
};
|
|
};
|
|
|
|
class star_point_list {
|
|
int n_points;
|
|
star_point *point_list;
|
|
public:
|
|
star_point_list():n_points(0),point_list(NULL){};
|
|
~star_point_list(){if(point_list)delete[]point_list;};
|
|
|
|
void allocate(int size){
|
|
if(size<=n_points)return;
|
|
if(point_list)delete[]point_list;
|
|
point_list = new star_point[size];
|
|
n_points = size;
|
|
}
|
|
star_point* operator[] (int idx) {
|
|
return &point_list[idx];
|
|
}
|
|
colored_vector* get_buffer(){return &point_list->p1;};
|
|
};
|
|
|
|
star_point_list star_list;
|
|
|
|
void new_stars_draw_stars()//don't use me yet, I'm still haveing my API interface figured out-Bobboau
|
|
{
|
|
star_list.allocate(Num_stars);
|
|
|
|
//Num_stars = 1;
|
|
int i;
|
|
star *sp;
|
|
float dist = 0.0f;
|
|
float ratio;
|
|
int color;
|
|
float colorf;
|
|
vertex p1, p2;
|
|
int can_draw = 1;
|
|
|
|
if ( !last_stars_filled ) {
|
|
for (sp=Stars,i=0; i<Num_stars; i++, sp++ ) {
|
|
vertex p2;
|
|
g3_rotate_faraway_vertex(&p2, &sp->pos);
|
|
sp->last_star_pos.xyz.x = p2.x;
|
|
sp->last_star_pos.xyz.y = p2.y;
|
|
sp->last_star_pos.xyz.z = p2.z;
|
|
}
|
|
}
|
|
|
|
int tmp_num_stars;
|
|
|
|
tmp_num_stars = (Detail.num_stars*Num_stars)/MAX_DETAIL_LEVEL;
|
|
if (tmp_num_stars < 0 ) {
|
|
tmp_num_stars = 0;
|
|
} else if ( tmp_num_stars > Num_stars ) {
|
|
tmp_num_stars = Num_stars;
|
|
}
|
|
|
|
int stars_to_draw = 0;
|
|
for (sp=Stars,i=0; i<tmp_num_stars; i++, sp++ ) {
|
|
can_draw=1;
|
|
memset(&p1, 0, sizeof(vertex));
|
|
memset(&p2, 0, sizeof(vertex));
|
|
|
|
// This makes a star look "proper" by not translating the
|
|
// point around the viewer's eye before rotation. In other
|
|
// words, when the ship translates, the stars do not change.
|
|
|
|
g3_rotate_faraway_vertex(&p2, &sp->pos);
|
|
if ( p2.codes ) {
|
|
can_draw = 0;
|
|
} else {
|
|
g3_project_vertex(&p2);
|
|
if ( p2.flags & PF_OVERFLOW ) {
|
|
can_draw = 0;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
if ( can_draw && (Star_flags & (STAR_FLAG_TAIL|STAR_FLAG_DIM)) ) {
|
|
|
|
dist = vm_vec_dist_quick( &sp->last_star_pos, (vec3d *)&p2.x );
|
|
|
|
if ( dist > Star_max_length ) {
|
|
ratio = Star_max_length / dist;
|
|
dist = Star_max_length;
|
|
} else {
|
|
ratio = 1.0f;
|
|
}
|
|
|
|
ratio *= Star_amount;
|
|
|
|
p1.x = p2.x + (sp->last_star_pos.xyz.x-p2.x)*ratio;
|
|
p1.y = p2.y + (sp->last_star_pos.xyz.y-p2.y)*ratio;
|
|
p1.z = p2.z + (sp->last_star_pos.xyz.z-p2.z)*ratio;
|
|
|
|
p1.flags = 0; // not projected
|
|
g3_code_vertex( &p1 );
|
|
|
|
if ( p1.codes ) {
|
|
can_draw = 0;
|
|
} else {
|
|
g3_project_vertex(&p1);
|
|
if ( p1.flags & PF_OVERFLOW ) {
|
|
can_draw = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
sp->last_star_pos.xyz.x = p2.x;
|
|
sp->last_star_pos.xyz.y = p2.y;
|
|
sp->last_star_pos.xyz.z = p2.z;
|
|
|
|
if ( !can_draw ) continue;
|
|
|
|
if ( Star_flags & STAR_FLAG_DIM ) {
|
|
colorf = 255.0f - dist*Star_dim;
|
|
if ( colorf < Star_cap )
|
|
colorf = Star_cap;
|
|
color = (fl2i(colorf)*(i&7))/256;
|
|
} else {
|
|
color = i & 7;
|
|
}
|
|
|
|
p1.sx-=1.5f;
|
|
p1.sy-=1.5f;
|
|
p2.sx+=1.5f;
|
|
p2.sy+=1.5f;
|
|
star_list[stars_to_draw++]->set(&p2,&p1,&sp->col);
|
|
}
|
|
gr_set_color_fast( &Stars->col );
|
|
gr_zbuffer_set(GR_ZBUFF_NONE);
|
|
gr_draw_line_list(star_list.get_buffer(), stars_to_draw);
|
|
|
|
}
|
|
#endif // NEW_STARS
|
|
|
|
|
|
void stars_draw_stars()
|
|
{
|
|
int i;
|
|
star *sp;
|
|
float dist = 0.0f;
|
|
float ratio;
|
|
vDist vDst;
|
|
vertex p1, p2;
|
|
int can_draw = 1;
|
|
|
|
if ( !last_stars_filled ) {
|
|
for (i = 0; i < Num_stars; i++) {
|
|
g3_rotate_faraway_vertex(&p2, &Stars[i].pos);
|
|
Stars[i].last_star_pos = p2.world;
|
|
}
|
|
}
|
|
|
|
int tmp_num_stars = 0;
|
|
|
|
tmp_num_stars = (Detail.num_stars * Num_stars) / MAX_DETAIL_LEVEL;
|
|
CLAMP(tmp_num_stars, 0, Num_stars);
|
|
|
|
|
|
for (i = 0; i < tmp_num_stars; i++) {
|
|
sp = &Stars[i];
|
|
|
|
can_draw = 1;
|
|
memset(&p1, 0, sizeof(vertex));
|
|
memset(&p2, 0, sizeof(vertex));
|
|
|
|
// This makes a star look "proper" by not translating the
|
|
// point around the viewer's eye before rotation. In other
|
|
// words, when the ship translates, the stars do not change.
|
|
|
|
g3_rotate_faraway_vertex(&p2, &sp->pos);
|
|
if ( p2.codes ) {
|
|
can_draw = 0;
|
|
} else {
|
|
g3_project_vertex(&p2);
|
|
if ( p2.flags & PF_OVERFLOW ) {
|
|
can_draw = 0;
|
|
}
|
|
}
|
|
|
|
if ( can_draw && (Star_flags & (STAR_FLAG_TAIL|STAR_FLAG_DIM)) ) {
|
|
dist = vm_vec_dist_quick( &sp->last_star_pos, &p2.world );
|
|
|
|
if ( dist > Star_max_length ) {
|
|
ratio = Star_max_length / dist;
|
|
dist = Star_max_length;
|
|
} else {
|
|
ratio = 1.0f;
|
|
}
|
|
|
|
ratio *= Star_amount;
|
|
|
|
vm_vec_sub(&p1.world, &sp->last_star_pos, &p2.world);
|
|
vm_vec_scale(&p1.world, ratio);
|
|
vm_vec_add2(&p1.world, &p2.world);
|
|
|
|
p1.flags = 0; // not projected
|
|
g3_code_vertex( &p1 );
|
|
|
|
if ( p1.codes ) {
|
|
can_draw = 0;
|
|
} else {
|
|
g3_project_vertex(&p1);
|
|
if ( p1.flags & PF_OVERFLOW ) {
|
|
can_draw = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
sp->last_star_pos = p2.world;
|
|
|
|
if ( !can_draw )
|
|
continue;
|
|
|
|
gr_set_color_fast( &sp->col );
|
|
|
|
vDst.x = fl2i(p1.screen.xyw.x) - fl2i(p2.screen.xyw.x);
|
|
vDst.y = fl2i(p1.screen.xyw.y) - fl2i(p2.screen.xyw.y);
|
|
|
|
if ( ((vDst.x * vDst.x) + (vDst.y * vDst.y)) <= 4 ) {
|
|
p1.screen.xyw.x = p2.screen.xyw.x + 1.0f;
|
|
p1.screen.xyw.y = p2.screen.xyw.y;
|
|
}
|
|
|
|
gr_aaline(&p1, &p2);
|
|
}
|
|
}
|
|
|
|
void stars_draw_debris()
|
|
{
|
|
int i;
|
|
float vdist;
|
|
vec3d tmp;
|
|
vertex p;
|
|
gr_set_color( 0, 0, 0 );
|
|
|
|
// turn off fogging
|
|
if (The_mission.flags & MISSION_FLAG_FULLNEB) {
|
|
gr_fog_set(GR_FOGMODE_NONE, 0, 0, 0);
|
|
}
|
|
|
|
old_debris * d = odebris;
|
|
|
|
for (i=0; i<MAX_DEBRIS; i++, d++ ) {
|
|
if (!d->active) {
|
|
d->pos.xyz.x = f2fl(myrand() - RAND_MAX_2);
|
|
d->pos.xyz.y = f2fl(myrand() - RAND_MAX_2);
|
|
d->pos.xyz.z = f2fl(myrand() - RAND_MAX_2);
|
|
|
|
vm_vec_normalize(&d->pos);
|
|
|
|
vm_vec_scale(&d->pos, MAX_DIST);
|
|
vm_vec_add2(&d->pos, &Eye_position );
|
|
d->active = 1;
|
|
d->vclip = i % MAX_DEBRIS_VCLIPS; //rand()
|
|
|
|
// if we're in full neb mode
|
|
if((The_mission.flags & MISSION_FLAG_FULLNEB) && (Neb2_render_mode != NEB2_RENDER_NONE)) {
|
|
d->size = i2fl(myrand() % 4)*BASE_SIZE_NEB;
|
|
} else {
|
|
d->size = i2fl(myrand() % 4)*BASE_SIZE;
|
|
}
|
|
|
|
vm_vec_sub( &d->last_pos, &d->pos, &Eye_position );
|
|
}
|
|
|
|
if ( reload_old_debris ) {
|
|
vm_vec_sub( &d->last_pos, &d->pos, &Eye_position );
|
|
}
|
|
|
|
g3_rotate_vertex(&p, &d->pos);
|
|
|
|
if (p.codes == 0) {
|
|
int frame = Missiontime / (DEBRIS_ROT_MIN + (i % DEBRIS_ROT_RANGE) * DEBRIS_ROT_RANGE_SCALER);
|
|
frame %= Debris_vclips[d->vclip].nframes;
|
|
|
|
if ( (The_mission.flags & MISSION_FLAG_FULLNEB) && (Neb2_render_mode != NEB2_RENDER_NONE) ) {
|
|
gr_set_bitmap( Debris_vclips[d->vclip].bm + frame, GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, 0.3f);
|
|
} else {
|
|
gr_set_bitmap( Debris_vclips[d->vclip].bm + frame, GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, 1.0f);
|
|
}
|
|
|
|
vm_vec_add( &tmp, &d->last_pos, &Eye_position );
|
|
g3_draw_laser( &d->pos,d->size,&tmp,d->size, TMAP_FLAG_TEXTURED|TMAP_FLAG_XPARENT, 25.0f );
|
|
}
|
|
|
|
vm_vec_sub( &d->last_pos, &d->pos, &Eye_position );
|
|
|
|
vdist = vm_vec_mag_quick(&d->last_pos);
|
|
|
|
if ( (vdist < MIN_DIST_RANGE) || (vdist > MAX_DIST_RANGE) )
|
|
d->active = 0;
|
|
}
|
|
|
|
reload_old_debris = 0;
|
|
}
|
|
|
|
void stars_draw(int show_stars, int show_suns, int show_nebulas, int show_subspace, int env)
|
|
{
|
|
int gr_zbuffering_save = gr_zbuffer_get();
|
|
gr_zbuffer_set(GR_ZBUFF_NONE);
|
|
|
|
Rendering_to_env = env;
|
|
|
|
if (show_subspace)
|
|
subspace_render();
|
|
|
|
if (Num_stars >= MAX_STARS)
|
|
Num_stars = MAX_STARS;
|
|
|
|
#ifdef TIME_STAR_CODE
|
|
fix xt1, xt2;
|
|
xt1 = timer_get_fixed_seconds();
|
|
#endif
|
|
|
|
if ( show_nebulas && (Game_detail_flags & DETAIL_FLAG_NEBULAS) && (Neb2_render_mode != NEB2_RENDER_POF) && (Neb2_render_mode != NEB2_RENDER_LAME)) {
|
|
nebula_render();
|
|
}
|
|
|
|
// draw background stuff
|
|
if ( (Neb2_render_mode != NEB2_RENDER_POLY) && (Neb2_render_mode != NEB2_RENDER_LAME) && show_stars ) {
|
|
// semi-hack, do we don't fog the background
|
|
int neb_save = Neb2_render_mode;
|
|
Neb2_render_mode = NEB2_RENDER_NONE;
|
|
stars_draw_background();
|
|
Neb2_render_mode = neb_save;
|
|
}
|
|
else if ( !show_subspace ) // don't render the background pof when rendering subspace
|
|
{
|
|
stars_draw_background();
|
|
}
|
|
|
|
if ( !env && show_stars && (Nmodel_num < 0) && (Game_detail_flags & DETAIL_FLAG_STARS) && !(The_mission.flags & MISSION_FLAG_FULLNEB) && (supernova_active() < 3) ) {
|
|
stars_draw_stars();
|
|
}
|
|
|
|
last_stars_filled = 1;
|
|
|
|
#ifdef TIME_STAR_CODE
|
|
xt2 = timer_get_fixed_seconds();
|
|
mprintf(( "Stars: %d\n", xt2-xt1 ));
|
|
#endif
|
|
|
|
if ( !Rendering_to_env && (Game_detail_flags & DETAIL_FLAG_MOTION) && (!Fred_running) && (supernova_active() < 3) && (!Cmdline_nomotiondebris) ) {
|
|
stars_draw_debris();
|
|
}
|
|
|
|
//if we're not drawing them, quit here
|
|
if (show_suns) {
|
|
stars_draw_sun( show_suns );
|
|
stars_draw_bitmaps( show_suns );
|
|
}
|
|
|
|
gr_zbuffer_set( gr_zbuffering_save );
|
|
Rendering_to_env = 0;
|
|
}
|
|
|
|
void stars_preload_sun_bitmap(char *fname)
|
|
{
|
|
int idx;
|
|
|
|
if (fname == NULL)
|
|
return;
|
|
|
|
idx = stars_find_sun(fname);
|
|
|
|
if (idx == -1) {
|
|
return;
|
|
}
|
|
|
|
Sun_bitmaps[idx].preload = 1;
|
|
}
|
|
|
|
void stars_preload_background_bitmap(char *fname)
|
|
{
|
|
int idx;
|
|
|
|
if (fname == NULL)
|
|
return;
|
|
|
|
idx = stars_find_bitmap(fname);
|
|
|
|
if (idx == -1) {
|
|
return;
|
|
}
|
|
|
|
Starfield_bitmaps[idx].preload = 1;
|
|
}
|
|
|
|
void stars_page_in()
|
|
{
|
|
int idx, i;
|
|
starfield_bitmap_instance *sbi;
|
|
starfield_bitmap *sb;
|
|
|
|
// Initialize the subspace stuff
|
|
|
|
if ( Game_subspace_effect ) {
|
|
Subspace_model_inner = model_load( "subspace_small.pof", 0, NULL );
|
|
Assert(Subspace_model_inner >= 0);
|
|
Subspace_model_outer = model_load( "subspace_big.pof", 0, NULL );
|
|
Assert(Subspace_model_outer >= 0);
|
|
|
|
polymodel *pm;
|
|
|
|
pm = model_get(Subspace_model_inner);
|
|
|
|
nprintf(( "Paging", "Paging in textures for subspace effect.\n" ));
|
|
|
|
for (idx = 0; idx < pm->n_textures; idx++) {
|
|
pm->maps[idx].PageIn();
|
|
}
|
|
|
|
pm = model_get(Subspace_model_outer);
|
|
|
|
nprintf(( "Paging", "Paging in textures for subspace effect.\n" ));
|
|
|
|
for (idx = 0; idx < pm->n_textures; idx++) {
|
|
pm->maps[idx].PageIn();
|
|
}
|
|
|
|
if (Subspace_glow_bitmap < 0) {
|
|
Subspace_glow_bitmap = bm_load( NOX("SunGlow01"));
|
|
}
|
|
|
|
bm_page_in_xparent_texture(Subspace_glow_bitmap);
|
|
} else {
|
|
Subspace_model_inner = -1;
|
|
Subspace_model_outer = -1;
|
|
|
|
if (Subspace_glow_bitmap > 0) {
|
|
bm_release(Subspace_glow_bitmap);
|
|
Subspace_glow_bitmap = -1;
|
|
}
|
|
}
|
|
|
|
// extra SEXP related checks to preload anything that might get used from there
|
|
for (idx = 0; idx < (int)Starfield_bitmaps.size(); idx++) {
|
|
sb = &Starfield_bitmaps[idx];
|
|
|
|
if (sb->used_this_level)
|
|
continue;
|
|
|
|
if (sb->preload) {
|
|
if (sb->bitmap_id < 0) {
|
|
sb->bitmap_id = bm_load(sb->filename);
|
|
|
|
// maybe didn't load a static image so try for an animated one
|
|
if (sb->bitmap_id < 0) {
|
|
sb->bitmap_id = bm_load_animation(sb->filename, &sb->n_frames, &sb->fps, NULL, 1);
|
|
|
|
if (sb->bitmap_id < 0) {
|
|
Warning(LOCATION, "Unable to load starfield bitmap: '%s'!\n", sb->filename);
|
|
}
|
|
}
|
|
}
|
|
|
|
// this happens whether it loaded properly or not, no harm should come from it
|
|
if (sb->xparent) {
|
|
bm_page_in_xparent_texture(sb->bitmap_id);
|
|
} else {
|
|
bm_page_in_texture(sb->bitmap_id);
|
|
}
|
|
|
|
sb->used_this_level++;
|
|
}
|
|
}
|
|
|
|
for (idx = 0; idx < (int)Sun_bitmaps.size(); idx++) {
|
|
sb = &Sun_bitmaps[idx];
|
|
|
|
if (sb->used_this_level)
|
|
continue;
|
|
|
|
if (sb->preload) {
|
|
// normal bitmap
|
|
if (sb->bitmap_id < 0) {
|
|
sb->bitmap_id = bm_load(sb->filename);
|
|
|
|
// maybe didn't load a static image so try for an animated one
|
|
if (sb->bitmap_id < 0) {
|
|
sb->bitmap_id = bm_load_animation(sb->filename, &sb->n_frames, &sb->fps, NULL, 1);
|
|
|
|
if (sb->bitmap_id < 0) {
|
|
Warning(LOCATION, "Unable to load sun bitmap: '%s'!\n", sb->filename);
|
|
}
|
|
}
|
|
}
|
|
|
|
// glow bitmap
|
|
if (sb->glow_bitmap < 0) {
|
|
sb->glow_bitmap = bm_load(sb->glow_filename);
|
|
|
|
// maybe didn't load a static image so try for an animated one
|
|
if (sb->glow_bitmap < 0) {
|
|
sb->glow_bitmap = bm_load_animation(sb->glow_filename, &sb->glow_n_frames, &sb->glow_fps, NULL, 1);
|
|
|
|
if (sb->glow_bitmap < 0) {
|
|
Warning(LOCATION, "Unable to load sun glow bitmap: '%s'!\n", sb->glow_filename);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (sb->flare) {
|
|
for (i = 0; i < MAX_FLARE_BMP; i++) {
|
|
if ( !strlen(sb->flare_bitmaps[i].filename) )
|
|
continue;
|
|
|
|
if (sb->flare_bitmaps[i].bitmap_id < 0) {
|
|
sb->flare_bitmaps[i].bitmap_id = bm_load(sb->flare_bitmaps[i].filename);
|
|
|
|
if (sb->flare_bitmaps[i].bitmap_id < 0) {
|
|
Warning(LOCATION, "Unable to load sun flare bitmap: '%s'!\n", sb->flare_bitmaps[i].filename);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
bm_page_in_texture(sb->flare_bitmaps[i].bitmap_id);
|
|
}
|
|
}
|
|
|
|
bm_page_in_texture(sb->bitmap_id);
|
|
bm_page_in_texture(sb->glow_bitmap);
|
|
|
|
sb->used_this_level++;
|
|
}
|
|
}
|
|
|
|
// load and page in needed starfield bitmaps
|
|
for (idx = 0; idx < (int)Starfield_bitmap_instances.size(); idx++) {
|
|
sbi = &Starfield_bitmap_instances[idx];
|
|
|
|
if (sbi->star_bitmap_index < 0)
|
|
continue;
|
|
|
|
sb = &Starfield_bitmaps[sbi->star_bitmap_index];
|
|
|
|
if (sb->used_this_level)
|
|
continue;
|
|
|
|
if (sb->bitmap_id < 0 ) {
|
|
sb->bitmap_id = bm_load(sb->filename);
|
|
|
|
// maybe didn't load a static image so try for an animated one
|
|
if (sb->bitmap_id < 0) {
|
|
sb->bitmap_id = bm_load_animation(sb->filename, &sb->n_frames, &sb->fps, NULL, 1);
|
|
|
|
if (sb->bitmap_id < 0) {
|
|
Warning(LOCATION, "Unable to load starfield bitmap: '%s'!\n", sb->filename);
|
|
}
|
|
}
|
|
}
|
|
|
|
// this happens whether it loaded properly or not, no harm should come from it
|
|
if (sb->xparent) {
|
|
bm_page_in_xparent_texture(sb->bitmap_id);
|
|
} else {
|
|
bm_page_in_texture(sb->bitmap_id);
|
|
}
|
|
|
|
sb->used_this_level++;
|
|
}
|
|
|
|
// now for sun bitmaps and glows
|
|
for (idx = 0; idx < (int)Suns.size(); idx++) {
|
|
sbi = &Suns[idx];
|
|
|
|
if (sbi->star_bitmap_index < 0)
|
|
continue;
|
|
|
|
sb = &Sun_bitmaps[sbi->star_bitmap_index];
|
|
|
|
if (sb->used_this_level)
|
|
continue;
|
|
|
|
// normal bitmap
|
|
if (sb->bitmap_id < 0) {
|
|
sb->bitmap_id = bm_load(sb->filename);
|
|
|
|
// maybe didn't load a static image so try for an animated one
|
|
if (sb->bitmap_id < 0) {
|
|
sb->bitmap_id = bm_load_animation(sb->filename, &sb->n_frames, &sb->fps, NULL, 1);
|
|
|
|
if (sb->bitmap_id < 0) {
|
|
Warning(LOCATION, "Unable to load sun bitmap: '%s'!\n", sb->filename);
|
|
}
|
|
}
|
|
}
|
|
|
|
// glow bitmap
|
|
if (sb->glow_bitmap < 0) {
|
|
sb->glow_bitmap = bm_load(sb->glow_filename);
|
|
|
|
// maybe didn't load a static image so try for an animated one
|
|
if (sb->glow_bitmap < 0) {
|
|
sb->glow_bitmap = bm_load_animation(sb->glow_filename, &sb->glow_n_frames, &sb->glow_fps, NULL, 1);
|
|
|
|
if (sb->glow_bitmap < 0) {
|
|
Warning(LOCATION, "Unable to load sun glow bitmap: '%s'!\n", sb->glow_filename);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (sb->flare) {
|
|
for (i = 0; i < MAX_FLARE_BMP; i++) {
|
|
if ( !strlen(sb->flare_bitmaps[i].filename) )
|
|
continue;
|
|
|
|
if (sb->flare_bitmaps[i].bitmap_id < 0) {
|
|
sb->flare_bitmaps[i].bitmap_id = bm_load(sb->flare_bitmaps[i].filename);
|
|
|
|
if (sb->flare_bitmaps[i].bitmap_id < 0) {
|
|
Warning(LOCATION, "Unable to load sun flare bitmap: '%s'!\n", sb->flare_bitmaps[i].filename);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
bm_page_in_texture(sb->flare_bitmaps[i].bitmap_id);
|
|
}
|
|
}
|
|
|
|
bm_page_in_texture(sb->bitmap_id);
|
|
bm_page_in_texture(sb->glow_bitmap);
|
|
|
|
sb->used_this_level++;
|
|
}
|
|
|
|
|
|
if (Cmdline_nomotiondebris)
|
|
return;
|
|
|
|
for (idx = 0; idx < MAX_DEBRIS_VCLIPS; idx++) {
|
|
bm_page_in_xparent_texture(Debris_vclips[idx].bm, Debris_vclips[idx].nframes);
|
|
}
|
|
}
|
|
|
|
// background nebula models and planets
|
|
void stars_draw_background()
|
|
{
|
|
if (Nmodel_num < 0)
|
|
return;
|
|
|
|
if (Nmodel_bitmap >= 0) {
|
|
model_set_forced_texture(Nmodel_bitmap);
|
|
Nmodel_flags |= MR_FORCE_TEXTURE;
|
|
}
|
|
|
|
// draw the model at the player's eye with no z-buffering
|
|
model_set_alpha(1.0f);
|
|
|
|
model_render(Nmodel_num, &Nmodel_orient, &Eye_position, Nmodel_flags);
|
|
|
|
if (Nmodel_bitmap >= 0) {
|
|
model_set_forced_texture(-1);
|
|
Nmodel_flags &= !MR_FORCE_TEXTURE;
|
|
}
|
|
}
|
|
|
|
// call this to set a specific model as the background model
|
|
void stars_set_background_model(char *model_name, char *texture_name, int flags)
|
|
{
|
|
if (Nmodel_bitmap >= 0) {
|
|
bm_unload(Nmodel_bitmap);
|
|
Nmodel_bitmap = -1;
|
|
}
|
|
|
|
if (Nmodel_num >= 0) {
|
|
model_unload(Nmodel_num);
|
|
Nmodel_num = -1;
|
|
}
|
|
|
|
Nmodel_flags = flags;
|
|
|
|
if ( (model_name == NULL) || (*model_name == '\0') )
|
|
return;
|
|
|
|
Nmodel_num = model_load(model_name, 0, NULL, -1);
|
|
Nmodel_bitmap = bm_load(texture_name);
|
|
|
|
if (Nmodel_num >= 0)
|
|
model_page_in_textures(Nmodel_num);
|
|
}
|
|
|
|
// call this to set a specific orientation for the background
|
|
void stars_set_background_orientation(matrix *orient)
|
|
{
|
|
if (orient == NULL) {
|
|
vm_set_identity(&Nmodel_orient);
|
|
} else {
|
|
Nmodel_orient = *orient;
|
|
}
|
|
}
|
|
|
|
// lookup a starfield bitmap, return index or -1 on fail
|
|
int stars_find_bitmap(char *name)
|
|
{
|
|
int idx;
|
|
|
|
if (name == NULL)
|
|
return -1;
|
|
|
|
// lookup
|
|
for (idx = 0; idx < (int)Starfield_bitmaps.size(); idx++) {
|
|
if ( !stricmp(name, Starfield_bitmaps[idx].filename) ) {
|
|
return idx;
|
|
}
|
|
}
|
|
|
|
// not found
|
|
return -1;
|
|
}
|
|
|
|
// lookup a sun by bitmap filename, return index or -1 on fail
|
|
int stars_find_sun(char *name)
|
|
{
|
|
int idx;
|
|
|
|
if (name == NULL)
|
|
return -1;
|
|
|
|
// lookup
|
|
for (idx = 0; idx < (int)Sun_bitmaps.size(); idx++) {
|
|
if ( !stricmp(name, Sun_bitmaps[idx].filename) ) {
|
|
return idx;
|
|
}
|
|
}
|
|
|
|
// not found
|
|
return -1;
|
|
}
|
|
|
|
// add an instance for a sun (something actually used in a mission)
|
|
// NOTE that we assume a duplicate is ok here
|
|
int stars_add_sun_entry(starfield_list_entry *sun_ptr)
|
|
{
|
|
int idx, i;
|
|
starfield_bitmap_instance sbi;
|
|
|
|
Assert(sun_ptr != NULL);
|
|
|
|
// copy information
|
|
sbi.ang.p = sun_ptr->ang.p;
|
|
sbi.ang.b = sun_ptr->ang.b;
|
|
sbi.ang.h = sun_ptr->ang.h;
|
|
sbi.scale_x = sun_ptr->scale_x;
|
|
sbi.scale_y = sun_ptr->scale_y;
|
|
sbi.div_x = sun_ptr->div_x;
|
|
sbi.div_y = sun_ptr->div_y;
|
|
|
|
idx = stars_find_sun(sun_ptr->filename);
|
|
|
|
if (idx == -1) {
|
|
Warning(LOCATION, "Trying to add a sun '%s' that does not exist in stars.tbl!", sun_ptr->filename);
|
|
return -1;
|
|
}
|
|
|
|
sbi.star_bitmap_index = idx;
|
|
|
|
// make sure any needed bitmaps are loaded
|
|
if (Sun_bitmaps[idx].bitmap_id < 0) {
|
|
// normal bitmap
|
|
Sun_bitmaps[idx].bitmap_id = bm_load(Sun_bitmaps[idx].filename);
|
|
|
|
// maybe didn't load a static image so try for an animated one
|
|
if (Sun_bitmaps[idx].bitmap_id < 0) {
|
|
Sun_bitmaps[idx].bitmap_id = bm_load_animation(Sun_bitmaps[idx].filename, &Sun_bitmaps[idx].n_frames, &Sun_bitmaps[idx].fps, NULL, 1);
|
|
|
|
if (Sun_bitmaps[idx].bitmap_id < 0) {
|
|
// failed
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
// glow bitmap
|
|
if (Sun_bitmaps[idx].glow_bitmap < 0) {
|
|
Sun_bitmaps[idx].glow_bitmap = bm_load(Sun_bitmaps[idx].glow_filename);
|
|
|
|
// maybe didn't load a static image so try for an animated one
|
|
if (Sun_bitmaps[idx].glow_bitmap < 0) {
|
|
Sun_bitmaps[idx].glow_bitmap = bm_load_animation(Sun_bitmaps[idx].glow_filename, &Sun_bitmaps[idx].glow_n_frames, &Sun_bitmaps[idx].glow_fps, NULL, 1);
|
|
|
|
if (Sun_bitmaps[idx].glow_bitmap < 0) {
|
|
Warning(LOCATION, "Unable to load sun glow bitmap: '%s'!\n", Sun_bitmaps[idx].glow_filename);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Sun_bitmaps[idx].flare) {
|
|
for (i = 0; i < MAX_FLARE_BMP; i++) {
|
|
flare_bitmap* fbp = &Sun_bitmaps[idx].flare_bitmaps[i];
|
|
if ( !strlen(fbp->filename) )
|
|
continue;
|
|
|
|
if (fbp->bitmap_id < 0) {
|
|
fbp->bitmap_id = bm_load(fbp->filename);
|
|
|
|
if (fbp->bitmap_id < 0) {
|
|
Warning(LOCATION, "Unable to load sun flare bitmap: '%s'!\n", Sun_bitmaps[idx].flare_bitmaps[i].filename);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// now check if we can make use of a previously discarded instance entry
|
|
// this should never happen with FRED
|
|
if ( !Fred_running ) {
|
|
for (i = 0; i < (int)Suns.size(); i++) {
|
|
if ( Suns[i].star_bitmap_index < 0 ) {
|
|
Suns[i] = sbi;
|
|
return i;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ... or add a new one
|
|
Suns.push_back(sbi);
|
|
|
|
return Suns.size() - 1;
|
|
}
|
|
|
|
// add an instance for a starfield bitmap (something actually used in a mission)
|
|
// NOTE that we assume a duplicate is ok here
|
|
int stars_add_bitmap_entry(starfield_list_entry *sle)
|
|
{
|
|
int idx;
|
|
starfield_bitmap_instance sbi;
|
|
|
|
Assert(sle != NULL);
|
|
|
|
// copy information
|
|
sbi.ang.p = sle->ang.p;
|
|
sbi.ang.b = sle->ang.b;
|
|
sbi.ang.h = sle->ang.h;
|
|
sbi.scale_x = sle->scale_x;
|
|
sbi.scale_y = sle->scale_y;
|
|
sbi.div_x = sle->div_x;
|
|
sbi.div_y = sle->div_y;
|
|
|
|
idx = stars_find_bitmap(sle->filename);
|
|
|
|
if (idx == -1) {
|
|
Warning(LOCATION, "Trying to add a bitmap '%s' that does not exist in stars.tbl!", sle->filename);
|
|
return -1;
|
|
}
|
|
|
|
sbi.star_bitmap_index = idx;
|
|
|
|
// make sure any needed bitmaps are loaded
|
|
if (Starfield_bitmaps[idx].bitmap_id < 0) {
|
|
Starfield_bitmaps[idx].bitmap_id = bm_load(Starfield_bitmaps[idx].filename);
|
|
|
|
// maybe didn't load a static image so try for an animated one
|
|
if (Starfield_bitmaps[idx].bitmap_id < 0) {
|
|
Starfield_bitmaps[idx].bitmap_id = bm_load_animation(Starfield_bitmaps[idx].filename, &Starfield_bitmaps[idx].n_frames, &Starfield_bitmaps[idx].fps, NULL, 1);
|
|
|
|
if (Starfield_bitmaps[idx].bitmap_id < 0) {
|
|
// failed
|
|
return -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
// now check if we can make use of a previously discarded instance entry
|
|
for (int i = 0; i < (int)Starfield_bitmap_instances.size(); i++) {
|
|
if ( Starfield_bitmap_instances[i].star_bitmap_index < 0 ) {
|
|
// starfield_update_index_buffers(i, 0);
|
|
Starfield_bitmap_instances[i] = sbi;
|
|
starfield_create_bitmap_buffer(i);
|
|
return i;
|
|
}
|
|
}
|
|
|
|
// ... or add a new one
|
|
Starfield_bitmap_instances.push_back(sbi);
|
|
starfield_create_bitmap_buffer(Starfield_bitmap_instances.size() - 1);
|
|
|
|
return Starfield_bitmap_instances.size() - 1;
|
|
}
|
|
|
|
// get the number of entries that each vector contains
|
|
// "is_a_sun" will get sun instance counts, otherwise it gets normal starfield bitmap instance counts
|
|
// "bitmap_count" will get number of starfield_bitmap entries rather than starfield_bitmap_instance entries
|
|
int stars_get_num_entries(bool is_a_sun, bool bitmap_count)
|
|
{
|
|
// try for instance counts first
|
|
if (!bitmap_count) {
|
|
if (is_a_sun) {
|
|
return (int)Suns.size();
|
|
} else {
|
|
return (int)Starfield_bitmap_instances.size();
|
|
}
|
|
}
|
|
// looks like we want bitmap counts (probably only FRED uses this)
|
|
else {
|
|
if (is_a_sun) {
|
|
return (int)Sun_bitmaps.size();
|
|
} else {
|
|
return (int)Starfield_bitmaps.size();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// get a starfield_bitmap entry providing only an instance
|
|
starfield_bitmap *stars_get_bitmap_entry(int index, bool is_a_sun)
|
|
{
|
|
int max_index = (is_a_sun) ? (int)Suns.size() : (int)Starfield_bitmap_instances.size();
|
|
|
|
//WMC - Commented out because it keeps happening, and I don't know what this means.
|
|
//Assert( (index >= 0) && (index < max_index) );
|
|
|
|
if ( (index < 0) || (index >= max_index) )
|
|
return NULL;
|
|
|
|
if (is_a_sun && (Suns[index].star_bitmap_index >= 0)) {
|
|
return &Sun_bitmaps[Suns[index].star_bitmap_index];
|
|
} else if (!is_a_sun && (Starfield_bitmap_instances[index].star_bitmap_index >= 0)) {
|
|
return &Starfield_bitmaps[Starfield_bitmap_instances[index].star_bitmap_index];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
bool stars_sun_has_glare(int index)
|
|
{
|
|
starfield_bitmap *sb = stars_get_bitmap_entry(index, true);
|
|
return (sb && sb->glare);
|
|
}
|
|
|
|
// get a starfield_bitmap_instance, obviously
|
|
starfield_bitmap_instance *stars_get_instance(int index, bool is_a_sun)
|
|
{
|
|
int max_index = (is_a_sun) ? (int)Suns.size() : (int)Starfield_bitmap_instances.size();
|
|
|
|
Assert( (index >= 0) && (index < max_index) );
|
|
|
|
if ( (index < 0) || (index >= max_index) )
|
|
return NULL;
|
|
|
|
if (is_a_sun) {
|
|
return &Suns[index];
|
|
} else {
|
|
return &Starfield_bitmap_instances[index];
|
|
}
|
|
}
|
|
|
|
// set an instace to not render
|
|
void stars_mark_instance_unused(int index, bool is_a_sun)
|
|
{
|
|
int max_index = (is_a_sun) ? (int)Suns.size() : (int)Starfield_bitmap_instances.size();
|
|
|
|
Assert( (index >= 0) && (index < max_index) );
|
|
|
|
if ( (index < 0) || (index >= max_index) )
|
|
return;
|
|
|
|
if (is_a_sun) {
|
|
Suns[index].star_bitmap_index = -1;
|
|
} else {
|
|
Starfield_bitmap_instances[index].star_bitmap_index = -1;
|
|
}
|
|
|
|
if ( !is_a_sun ) {
|
|
delete [] Starfield_bitmap_instances[index].verts;
|
|
Starfield_bitmap_instances[index].verts = NULL;
|
|
}
|
|
}
|
|
|
|
// retrieves the name from starfield_bitmap for the instance index
|
|
// NOTE: it's unsafe to return NULL here so use <none> for invalid entries
|
|
const char *stars_get_name_from_instance(int index, bool is_a_sun)
|
|
{
|
|
int max_index = (is_a_sun) ? (int)Suns.size() : (int)Starfield_bitmap_instances.size();
|
|
|
|
Assert( (index >= 0) && (index < max_index) );
|
|
|
|
if ( (index < 0) || (index >= max_index) )
|
|
return NOX("<none>");
|
|
|
|
if (is_a_sun && (Suns[index].star_bitmap_index >= 0)) {
|
|
return Sun_bitmaps[Suns[index].star_bitmap_index].filename;
|
|
} else if (!is_a_sun && (Starfield_bitmap_instances[index].star_bitmap_index >= 0)) {
|
|
return Starfield_bitmaps[Starfield_bitmap_instances[index].star_bitmap_index].filename;
|
|
}
|
|
|
|
return NOX("<none>");
|
|
}
|
|
|
|
// WMC/Goober5000
|
|
void stars_set_nebula(bool activate)
|
|
{
|
|
if (activate)
|
|
{
|
|
The_mission.flags |= MISSION_FLAG_FULLNEB;
|
|
Toggle_text_alpha = TOGGLE_TEXT_NEBULA_ALPHA;
|
|
HUD_contrast = 1;
|
|
if(Cmdline_nohtl || Fred_running) {
|
|
Neb2_render_mode = NEB2_RENDER_POF;
|
|
stars_set_background_model(BACKGROUND_MODEL_FILENAME, Neb2_texture_name);
|
|
stars_set_background_orientation();
|
|
} else {
|
|
Neb2_render_mode = NEB2_RENDER_HTL;
|
|
}
|
|
Debris_vclips = Debris_vclips_nebula;
|
|
neb2_eye_changed();
|
|
}
|
|
else
|
|
{
|
|
The_mission.flags &= ~MISSION_FLAG_FULLNEB;
|
|
Toggle_text_alpha = TOGGLE_TEXT_NORMAL_ALPHA;
|
|
Neb2_render_mode = NEB2_RENDER_NONE;
|
|
Debris_vclips = Debris_vclips_normal;
|
|
HUD_contrast = 0;
|
|
}
|
|
}
|
|
|
|
// retrieves the name from starfield_bitmap, really only used by FRED2
|
|
// NOTE: it is unsafe to return NULL here, but because that's bad anyway it really shouldn't happen, so we do return NULL.
|
|
const char *stars_get_name_FRED(int index, bool is_a_sun)
|
|
{
|
|
if (!Fred_running)
|
|
return NULL;
|
|
|
|
int max_index = (is_a_sun) ? (int)Sun_bitmaps.size() : (int)Starfield_bitmaps.size();
|
|
|
|
Assert( (index >= 0) && (index < max_index) );
|
|
|
|
if ( (index < 0) || (index >= max_index) )
|
|
return NULL;
|
|
|
|
if (is_a_sun) {
|
|
return Sun_bitmaps[index].filename;
|
|
} else {
|
|
return Starfield_bitmaps[index].filename;
|
|
}
|
|
}
|
|
|
|
// modify an existing starfield bitmap instance, or add a new one if needed
|
|
void stars_modify_entry_FRED(int index, const char *name, starfield_list_entry *sbi_new, bool is_a_sun)
|
|
{
|
|
if (!Fred_running)
|
|
return;
|
|
|
|
starfield_bitmap_instance sbi;
|
|
int idx;
|
|
int add_new = index > ((is_a_sun) ? (int)Sun_bitmaps.size() : (int)Starfield_bitmaps.size());
|
|
|
|
Assert( index >= 0 );
|
|
Assert( sbi_new != NULL );
|
|
|
|
// copy information
|
|
sbi.ang.p = sbi_new->ang.p;
|
|
sbi.ang.b = sbi_new->ang.b;
|
|
sbi.ang.h = sbi_new->ang.h;
|
|
sbi.scale_x = sbi_new->scale_x;
|
|
sbi.scale_y = sbi_new->scale_y;
|
|
sbi.div_x = sbi_new->div_x;
|
|
sbi.div_y = sbi_new->div_y;
|
|
|
|
if (is_a_sun) {
|
|
idx = stars_find_sun((char*)name);
|
|
} else {
|
|
idx = stars_find_bitmap((char*)name);
|
|
}
|
|
|
|
// this shouldn't ever happen from FRED since you select the name from a list of those available
|
|
if (idx == -1)
|
|
return;
|
|
|
|
sbi.star_bitmap_index = idx;
|
|
|
|
if (add_new) {
|
|
if (is_a_sun) {
|
|
Suns.push_back( sbi );
|
|
} else {
|
|
Starfield_bitmap_instances.push_back( sbi );
|
|
}
|
|
} else {
|
|
if (is_a_sun) {
|
|
Suns[index] = sbi;
|
|
} else {
|
|
Starfield_bitmap_instances[index] = sbi;
|
|
}
|
|
}
|
|
|
|
if ( !is_a_sun ) {
|
|
starfield_create_bitmap_buffer(index);
|
|
}
|
|
}
|
|
|
|
// erase an instance, note that this is very slow so it should only be done in FRED
|
|
void stars_delete_entry_FRED(int index, bool is_a_sun)
|
|
{
|
|
if (!Fred_running)
|
|
return;
|
|
|
|
int max_index = (is_a_sun) ? (int)Suns.size() : (int)Starfield_bitmap_instances.size();
|
|
|
|
Assert( (index >= 0) && (index < max_index) );
|
|
|
|
if ( (index < 0) || (index >= max_index) )
|
|
return;
|
|
|
|
if (is_a_sun) {
|
|
Suns.erase( Suns.begin() + index );
|
|
} else {
|
|
Starfield_bitmap_instances.erase( Starfield_bitmap_instances.begin() + index );
|
|
}
|
|
}
|
|
|
|
// Goober5000
|
|
void stars_load_first_valid_background()
|
|
{
|
|
int background_idx = stars_get_first_valid_background();
|
|
|
|
#ifndef NDEBUG
|
|
if (background_idx < 0 && !Fred_running)
|
|
{
|
|
int i;
|
|
bool at_least_one_bitmap = false;
|
|
for (i = 0; i < Num_backgrounds; i++)
|
|
{
|
|
if (Backgrounds[i].bitmaps.size() > 0)
|
|
at_least_one_bitmap = true;
|
|
}
|
|
|
|
if (at_least_one_bitmap)
|
|
{
|
|
if (Num_backgrounds == 1)
|
|
Warning(LOCATION, "Unable to find a sufficient number of bitmaps for this mission's background. The background will not be displayed.");
|
|
else if (Num_backgrounds > 1)
|
|
Warning(LOCATION, "Unable to find a sufficient number of bitmaps for any background listed in this mission. No background will be displayed.");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
stars_load_background(background_idx);
|
|
}
|
|
|
|
// Goober5000
|
|
int stars_get_first_valid_background()
|
|
{
|
|
uint i, j;
|
|
|
|
if (Num_backgrounds == 0)
|
|
return -1;
|
|
|
|
// get the first background with > 50% of its suns and > 50% of its bitmaps present
|
|
for (i = 0; i < (uint)Num_backgrounds; i++)
|
|
{
|
|
uint total_suns = 0;
|
|
uint total_bitmaps = 0;
|
|
background_t *background = &Backgrounds[i];
|
|
|
|
for (j = 0; j < background->suns.size(); j++)
|
|
{
|
|
if (stars_find_sun(background->suns[j].filename) >= 0)
|
|
total_suns++;
|
|
}
|
|
|
|
for (j = 0; j < background->bitmaps.size(); j++)
|
|
{
|
|
if (stars_find_bitmap(background->bitmaps[j].filename) >= 0)
|
|
total_bitmaps++;
|
|
}
|
|
|
|
// add 1 so rounding will work properly
|
|
if ((total_suns >= (background->suns.size() + 1) / 2) && (total_bitmaps >= (background->bitmaps.size() + 1) / 2))
|
|
return i;
|
|
}
|
|
|
|
// didn't find a valid entry
|
|
return -1;
|
|
}
|
|
|
|
// Goober5000
|
|
void stars_load_background(int background_idx)
|
|
{
|
|
uint j;
|
|
|
|
stars_clear_instances();
|
|
Cur_background = background_idx;
|
|
|
|
if (Cur_background >= 0)
|
|
{
|
|
background_t *background = &Backgrounds[Cur_background];
|
|
|
|
int failed_suns = 0;
|
|
for (j = 0; j < background->suns.size(); j++)
|
|
{
|
|
if ((stars_add_sun_entry(&background->suns[j]) < 0) && !Fred_running)
|
|
{
|
|
nprintf(("General", "Failed to add sun '%s' to the mission!", background->suns[j].filename));
|
|
failed_suns++;
|
|
}
|
|
}
|
|
if (failed_suns > 0)
|
|
Warning(LOCATION, "Failed to add %d sun bitmaps to the mission!", failed_suns);
|
|
|
|
int failed_stars = 0;
|
|
for (j = 0; j < background->bitmaps.size(); j++)
|
|
{
|
|
if ((stars_add_bitmap_entry(&background->bitmaps[j]) < 0) && !Fred_running)
|
|
{
|
|
nprintf(("General", "Failed to add starfield bitmap '%s' to the mission!", background->bitmaps[j].filename));
|
|
failed_stars++;
|
|
}
|
|
}
|
|
if (failed_stars > 0)
|
|
Warning(LOCATION, "Failed to add %d starfield bitmaps to the mission!", failed_stars);
|
|
}
|
|
}
|
|
|
|
// Goober5000
|
|
void stars_copy_background(background_t *dest, background_t *src)
|
|
{
|
|
uint i;
|
|
|
|
dest->suns.clear();
|
|
dest->bitmaps.clear();
|
|
|
|
for (i = 0; i < src->suns.size(); i++)
|
|
{
|
|
starfield_list_entry sle;
|
|
memcpy(&sle, &src->suns[i], sizeof(starfield_list_entry));
|
|
dest->suns.push_back(sle);
|
|
}
|
|
|
|
for (i = 0; i < src->bitmaps.size(); i++)
|
|
{
|
|
starfield_list_entry sle;
|
|
memcpy(&sle, &src->bitmaps[i], sizeof(starfield_list_entry));
|
|
dest->bitmaps.push_back(sle);
|
|
}
|
|
}
|
|
|
|
// Goober5000
|
|
void stars_swap_backgrounds(int idx1, int idx2)
|
|
{
|
|
background_t temp;
|
|
stars_copy_background(&temp, &Backgrounds[idx1]);
|
|
stars_copy_background(&Backgrounds[idx1], &Backgrounds[idx2]);
|
|
stars_copy_background(&Backgrounds[idx2], &temp);
|
|
}
|
|
|
|
// Goober5000
|
|
bool stars_background_empty(int idx)
|
|
{
|
|
return !(Backgrounds[idx].suns.size() > 0 || Backgrounds[idx].bitmaps.size() > 0);
|
|
}
|
|
|
|
// Goober5000
|
|
void stars_pack_backgrounds()
|
|
{
|
|
int i, j;
|
|
|
|
// move all empty entries to the end, and recount
|
|
Num_backgrounds = 0;
|
|
for (i = 0; i < MAX_BACKGROUNDS; i++)
|
|
{
|
|
if (!stars_background_empty(i))
|
|
{
|
|
Num_backgrounds++;
|
|
continue;
|
|
}
|
|
|
|
for (j = i + 1; j < MAX_BACKGROUNDS; j++)
|
|
{
|
|
if (!stars_background_empty(j))
|
|
{
|
|
stars_swap_backgrounds(i, j);
|
|
Num_backgrounds++;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|