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https://github.com/scp-fs2open/fs2open.github.com.git
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9995 387891d4-d844-0410-90c0-e4c51a9137d3
51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#ifndef __FS2_MUZZLEFLASH_HEADER_FILE
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#define __FS2_MUZZLEFLASH_HEADER_FILE
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#include "physics/physics.h"
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// ---------------------------------------------------------------------------------------------------------------------
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// MUZZLE FLASH DEFINES/VARS
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//
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// prototypes
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class object;
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struct vec3d;
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// ---------------------------------------------------------------------------------------------------------------------
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// MUZZLE FLASH FUNCTIONS
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//
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// initialize muzzle flash stuff for the whole game
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void mflash_game_init();
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// initialize muzzle flash stuff for the level
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void mflash_level_init();
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// shutdown stuff for the level
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void mflash_level_close();
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// create a muzzle flash on the guy
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void mflash_create(vec3d *gun_pos, vec3d *gun_dir, physics_info *pip, int mflash_type, object *local = NULL);
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// lookup type by name
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int mflash_lookup(char *name);
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// mark as used
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void mflash_mark_as_used(int index = -1);
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// level page in
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void mflash_page_in(bool load_all = false);
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#endif
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