Files
fs2open.github.com/code/cutscene/ffmpeg/AudioDecoder.cpp
T
asarium 48b1e3f289 Add support for looping movies
This adds a playback property for making the movie loop to the start
when the end is reached. The way this is done is by simply keeping the
decoder running even if the end of the movie is reached. Then the movie
is reset to the beginning and decoding continues. The player detects
this reset by examining the frame times which keeps the playback
constant.

This also includes support for this in the movie scripting API.
2018-07-30 18:10:48 +02:00

231 lines
6.4 KiB
C++

#include "cutscene/ffmpeg/AudioDecoder.h"
#include "tracing/tracing.h"
namespace {
const int OUT_CH_LAYOUT = AV_CH_LAYOUT_STEREO;
const int OUT_SAMPLE_RATE = 48000;
const AVSampleFormat OUT_SAMPLE_FORMAT = AV_SAMPLE_FMT_S16;
const int OUT_NUM_CHANNELS = av_get_channel_layout_nb_channels(OUT_CH_LAYOUT);
const int DEFAULT_SRC_NUM_SAMPLES = 1024;
SwrContext* getSWRContext(uint64_t layout, int rate, AVSampleFormat inFmt) {
auto swr = swr_alloc();
av_opt_set_int(swr, "in_channel_layout", layout, 0);
av_opt_set_int(swr, "in_sample_rate", rate, 0);
av_opt_set_int(swr, "in_sample_fmt", inFmt, 0);
av_opt_set_int(swr, "out_channel_layout", OUT_CH_LAYOUT, 0);
av_opt_set_int(swr, "out_sample_rate", OUT_SAMPLE_RATE, 0);
av_opt_set_int(swr, "out_sample_fmt", OUT_SAMPLE_FORMAT, 0);
swr_init(swr);
return swr;
}
int alloc_array_and_samples(uint8_t*** outData, int* linesize, int channels, int samples, AVSampleFormat format) {
auto planes = av_sample_fmt_is_planar(format) ? channels : 1;
*outData = reinterpret_cast<uint8_t**>(av_mallocz(planes * sizeof(**outData)));
auto ret = av_samples_alloc(*outData, linesize, channels, samples, format, 0);
if (ret < 0) {
av_freep(outData);
}
return ret;
}
int64_t getDelay(SwrContext* ctx, int64_t sampleRate) {
#ifdef WITH_LIBAV
return avresample_get_delay(ctx);
#else
return swr_get_delay(ctx, sampleRate);
#endif
}
int resample_convert(SwrContext* ctx, uint8_t** output,
int out_plane_size, int out_samples, uint8_t** input,
int in_plane_size, int in_samples) {
#ifdef WITH_LIBAV
return avresample_convert(ctx, output, out_plane_size, out_samples, input, in_plane_size, in_samples);
#else
(void)out_plane_size;
(void)in_plane_size;
return swr_convert(ctx, output, out_samples, (const uint8_t**) input, in_samples);
#endif
}
}
namespace cutscene {
namespace ffmpeg {
AudioDecoder::AudioDecoder(DecoderStatus* status)
: FFMPEGStreamDecoder(status) {
m_audioBuffer.reserve(static_cast<size_t>(OUT_SAMPLE_RATE * OUT_NUM_CHANNELS / 2));
m_resampleCtx = getSWRContext(m_status->audioCodecPars.channel_layout, m_status->audioCodecPars.sample_rate,
m_status->audioCodecPars.audio_format);
/*
* compute the number of converted samples: buffering is avoided
* ensuring that the output buffer will contain at least all the
* converted input samples
*/
m_maxOutNumSamples = m_outNumSamples = static_cast<int>(av_rescale_rnd(DEFAULT_SRC_NUM_SAMPLES,
OUT_SAMPLE_RATE,
m_status->audioCodecPars.sample_rate,
AV_ROUND_UP));
auto ret = alloc_array_and_samples(&m_outData, &m_outLinesize, OUT_NUM_CHANNELS,
m_outNumSamples, OUT_SAMPLE_FORMAT);
if (ret < 0) {
mprintf(("FFMPEG: Failed to allocate samples array!\n"));
}
}
AudioDecoder::~AudioDecoder() {
if (m_outData) {
av_freep(&m_outData[0]);
}
av_freep(&m_outData);
swr_free(&m_resampleCtx);
}
void AudioDecoder::flushAudioBuffer() {
if (m_audioBuffer.empty()) {
// Nothing to do here
return;
}
AudioFramePtr audioFrame(new AudioFrame());
audioFrame->channels = OUT_NUM_CHANNELS;
audioFrame->rate = OUT_SAMPLE_RATE;
audioFrame->audioData.assign(m_audioBuffer.begin(), m_audioBuffer.end());
pushFrame(std::move(audioFrame));
m_audioBuffer.clear();
}
void AudioDecoder::handleDecodedFrame(AVFrame* frame) {
/* compute destination number of samples */
m_outNumSamples = static_cast<int>(av_rescale_rnd(getDelay(m_resampleCtx, frame->sample_rate)
+ frame->nb_samples, OUT_SAMPLE_RATE, frame->sample_rate,
AV_ROUND_UP));
if (m_outNumSamples > m_maxOutNumSamples) {
av_freep(&m_outData[0]);
auto ret = av_samples_alloc(m_outData, &m_outLinesize, OUT_NUM_CHANNELS, m_outNumSamples,
OUT_SAMPLE_FORMAT, 1);
if (ret < 0) {
mprintf(("FFMPEG: Failed to allocate samples!!!"));
return;
}
m_maxOutNumSamples = m_outNumSamples;
}
/* convert to destination format */
auto ret = resample_convert(m_resampleCtx, m_outData, 0, m_outNumSamples,
(uint8_t**) frame->data, 0, frame->nb_samples);
if (ret < 0) {
mprintf(("FFMPEG: Error while converting audio!\n"));
return;
}
auto outBufsize = av_samples_get_buffer_size(&m_outLinesize, OUT_NUM_CHANNELS, ret, OUT_SAMPLE_FORMAT, 1);
if (outBufsize < 0) {
mprintf(("FFMPEG: Could not get sample buffer size!\n"));
return;
}
auto begin = reinterpret_cast<short*>(m_outData[0]);
auto end = reinterpret_cast<short*>(m_outData[0] + outBufsize);
auto size = std::distance(begin, end);
auto newSize = m_audioBuffer.size() + size;
if (newSize <= m_audioBuffer.capacity()) {
// We haven't filled the buffer yet
m_audioBuffer.insert(m_audioBuffer.end(), begin, end);
} else {
flushAudioBuffer();
m_audioBuffer.assign(begin, end);
}
}
void AudioDecoder::decodePacket(AVPacket* packet) {
TRACE_SCOPE(tracing::CutsceneFFmpegAudioDecoder);
#if LIBAVCODEC_VERSION_INT > AV_VERSION_INT(57, 24, 255)
int send_result;
do {
send_result = avcodec_send_packet(m_status->audioCodecCtx, packet);
while (avcodec_receive_frame(m_status->audioCodecCtx, m_decodeFrame) == 0) {
handleDecodedFrame(m_decodeFrame);
}
} while (send_result == AVERROR(EAGAIN));
#else
int finishedFrame = 0;
auto err = avcodec_decode_audio4(m_status->audioCodecCtx, m_decodeFrame, &finishedFrame, packet);
if (err >= 0 && finishedFrame) {
handleDecodedFrame(m_decodeFrame);
}
#endif
}
void AudioDecoder::finishDecoding() {
TRACE_SCOPE(tracing::CutsceneFFmpegAudioDecoder);
#if LIBAVCODEC_VERSION_INT > AV_VERSION_INT(57, 24, 255)
// Send flush packet
avcodec_send_packet(m_status->audioCodecCtx, nullptr);
// Handle those decoders that have a delay
while (true) {
auto ret = avcodec_receive_frame(m_status->audioCodecCtx, m_decodeFrame);
if (ret == 0) {
handleDecodedFrame(m_decodeFrame);
}
else {
// Everything consumed or error
break;
}
}
#else
// Handle those decoders that have a delay
AVPacket nullPacket;
memset(&nullPacket, 0, sizeof(nullPacket));
nullPacket.data = nullptr;
nullPacket.size = 0;
while (true) {
int finishedFrame = 1;
auto err = avcodec_decode_audio4(m_status->audioCodecCtx, m_decodeFrame, &finishedFrame, &nullPacket);
if (err < 0 || !finishedFrame) {
break;
}
handleDecodedFrame(m_decodeFrame);
}
#endif
// Push the last bits of audio data into the queue
flushAudioBuffer();
}
void AudioDecoder::flushBuffers() {
avcodec_flush_buffers(m_status->audioCodecCtx);
}
}
}