Files
fs2open.github.com/code/graphics/grd3dbmpman.cpp
T
2005-02-05 00:30:49 +00:00

516 lines
14 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
// D3D8 includes
#include <d3d8.h>
#include <d3dx8.h>
#include <D3dx8tex.h>
#include <ctype.h>
#include "globalincs/pstypes.h"
#include "pcxutils/pcxutils.h"
#include "bmpman/bmpman.h"
#include "graphics/2d.h"
#include "graphics/grinternal.h"
#include "graphics/grd3dinternal.h"
#include "debugconsole/dbugfile.h"
#include "cmdline/cmdline.h"
#include "cfile/cfile.h"
#include "ddsutils/ddsutils.h"
#include "tgautils/tgautils.h"
#include "graphics/grd3dbmpman.h"
#include "globalincs/systemvars.h"
#include "jpgutils/jpgutils.h"
#define BMPMAN_INTERNAL
#include "bmpman/bm_internal.h"
D3DBitmapData d3d_bitmap_entry[MAX_BITMAPS];
bool Supports_compression[NUM_COMPRESSION_TYPES];
int d3d_get_valid_texture_size(int value, bool width);
// anything API specific to freeing bm data
void gr_d3d_bm_free_data(int n)
{
Assert( (n >= 0) && (n < MAX_BITMAPS) );
int rc = 0;
if (d3d_bitmap_entry[n].tinterface != NULL) {
do { rc = d3d_bitmap_entry[n].tinterface->Release(); } while ( rc > 0 );
d3d_bitmap_entry[n].tinterface = NULL;
}
}
// API specifics for creating a user bitmap
void gr_d3d_bm_create(int n)
{
Assert( (n >= 0) && (n < MAX_BITMAPS) );
Assert(d3d_bitmap_entry[n].tinterface == NULL);
d3d_bitmap_entry[n].tinterface = NULL;
}
// create a texture from data stored in memory
IDirect3DTexture8 *d3d_make_texture(void *data, int bitmapnum, int size, int type, int flags)
{
D3DXIMAGE_INFO source_desc;
if(FAILED(D3DXGetImageInfoFromFileInMemory(data, size, &source_desc))) {
return NULL;
}
D3DFORMAT use_format = D3DFMT_UNKNOWN;
// User is requesting we use compressed textures then pretend that the source is compressed
// DX will workout that its not but it means it can use the same code as before
if(Cmdline_dxt)
{
source_desc.Format = default_compressed_format;
}
// Determine the destination (texture) format to hold the image
switch(source_desc.Format)
{
case D3DFMT_DXT1: if(Supports_compression[0]) {use_format = D3DFMT_DXT1; break;}
case D3DFMT_DXT2: if(Supports_compression[1]) {use_format = D3DFMT_DXT2; break;}
case D3DFMT_DXT3: if(Supports_compression[2]) {use_format = D3DFMT_DXT3; break;}
case D3DFMT_DXT4: if(Supports_compression[3]) {use_format = D3DFMT_DXT4; break;}
case D3DFMT_DXT5: if(Supports_compression[4]) {use_format = D3DFMT_DXT5; break;}
default:
{
bool use_alpha_format = false; // initialization added by Goober5000
// Determine if the destination format needs to store alpha details
switch(type)
{
case BM_TYPE_TGA: use_alpha_format = (source_desc.Format == D3DFMT_A8R8G8B8); break; // 32 Bit TGAs only
case BM_TYPE_JPG: use_alpha_format = false; break; // JPG: Never
case BM_TYPE_DDS: use_alpha_format = true; break; // DDS: Always
default: Assert(0); // just in case -- Goober5000
}
if(gr_screen.bits_per_pixel == 32) {
use_format = use_alpha_format ? D3DFMT_A8R8G8B8 : D3DFMT_X8R8G8B8;
} else {
use_format = use_alpha_format ? default_alpha_tformat : default_non_alpha_tformat;
}
}
}
extern D3DBitmapData d3d_bitmap_entry[MAX_BITMAPS];
float *uscale = &(d3d_bitmap_entry[bitmapnum].uscale);
float *vscale = &(d3d_bitmap_entry[bitmapnum].vscale);
bool use_mipmapping = (Cmdline_d3dmipmap > 0);
DWORD filter = D3DX_FILTER_LINEAR; // Linear, enough to smooth rescales but not too much blur
*uscale = *vscale = 1.0;
if(flags == TCACHE_TYPE_BITMAP_SECTION) {
use_mipmapping = 0;
filter = D3DX_FILTER_NONE;
*uscale = ((float) source_desc.Width) / ((float) d3d_get_valid_texture_size(source_desc.Width, true));
*vscale = ((float) source_desc.Height) / ((float) d3d_get_valid_texture_size(source_desc.Height, false));
} else if(gr_screen.bits_per_pixel == 16 && ((type == BM_TYPE_TGA) || (type == BM_TYPE_JPG))) {
filter |=D3DX_FILTER_DITHER;
}
IDirect3DTexture8 *ptexture = NULL;
HRESULT hr = D3DXCreateTextureFromFileInMemoryEx(
GlobalD3DVars::lpD3DDevice,
data, size,
// Opertunity to control sizes here.
D3DX_DEFAULT,
D3DX_DEFAULT,
use_mipmapping ? 0 : 1,
0,
use_format,
D3DPOOL_MANAGED,
filter,
D3DX_DEFAULT,
0,
&source_desc,
NULL, &ptexture);
return SUCCEEDED(hr) ? ptexture : NULL;
}
// read an image file header using D3DX
bool d3d_read_header_d3dx(char *file, CFILE *img_cfp, int type, int *w, int *h, int *bpp, int *bm_size)
{
char filename[MAX_FILENAME_LEN];
CFILE *d3dx_file;
int size = 0;
void *img_data = NULL;
if (img_cfp == NULL) {
strcpy( filename, file);
char *p = strchr( filename, '.' );
if ( p ) *p = 0;
// only use formats that aren't otherwise supported since that's faster than
// reading the entire file just to get the header info.
switch (type) {
case BM_TYPE_JPG:
strcat( filename, ".jpg" );
break;
default:
return false;
}
d3dx_file = cfopen( filename , "rb" );
if (d3dx_file == NULL){
return false;
}
} else {
d3dx_file = img_cfp;
}
size = cfilelength(d3dx_file);
img_data = malloc(size); //I freed this - Bobboau
if (img_data == NULL)
return false;
cfread(img_data, size, 1, d3dx_file);
if (img_cfp == NULL) {
cfclose(d3dx_file);
d3dx_file = NULL;
}
D3DXIMAGE_INFO source_desc;
if(FAILED(D3DXGetImageInfoFromFileInMemory(img_data, size, &source_desc))) {
free(img_data);//right here -Bobboau
return false;
}
if(w) *w = source_desc.Width;
if(h) *h = source_desc.Height;
if(bpp) *bpp = (source_desc.Depth / 8);
if(bm_size) *bm_size = (source_desc.Width * source_desc.Height * (source_desc.Depth / 8));
free(img_data);//and right here -Bobboau
return true;
}
// Load an image and validate it while retrieving information for later use
// Input: type = current BM_TYPE_*
// n = location in bm_bitmaps[]
// filename = name of the current file
// img_cfp = already open CFILE handle, if available
//
// Output: w = bmp width
// h = bmp height
// bpp = bmp bits per pixel
// c_type = output for an updated BM_TYPE_*
// mm_lvl = number of mipmap levels for the image
// size = size of the data contained in the image
int gr_d3d_bm_load(ubyte type, int n, char *filename, CFILE *img_cfp, int *w, int *h, int *bpp, ubyte *c_type, int *mm_lvl, int *bm_size)
{
int dds_ct;
Assert( (n >= 0) && (n < MAX_BITMAPS) );
Assert(d3d_bitmap_entry[n].tinterface == NULL);
if ( d3d_bitmap_entry[n].tinterface != NULL )
return -1;
// DDS file
if (type == BM_TYPE_DDS) {
int dds_error = dds_read_header( filename, img_cfp, w, h, bpp, &dds_ct, mm_lvl, bm_size );
if (dds_error != DDS_ERROR_NONE) {
mprintf(("dds: Couldn't open '%s' -- error description %s\n", filename, dds_error_string(dds_error)));
return -1;
}
}
// if its a tga file
else if (type == BM_TYPE_TGA) {
int tga_error = targa_read_header( filename, img_cfp, w, h, bpp, NULL );
if ( tga_error != TARGA_ERROR_NONE ) {
mprintf(( "tga: Couldn't open '%s'\n", filename ));
return -1;
}
}
// maybe it's a PCX
else if (type == BM_TYPE_PCX) {
int pcx_error = pcx_read_header( filename, img_cfp, w, h, bpp, NULL );
if ( pcx_error != PCX_ERROR_NONE ) {
DBUGFILE_OUTPUT_1("bm_pcx: Cant load %s",filename);
mprintf(( "bm_pcx: Couldn't open '%s'\n", filename ));
return -1;
}
}
// maybe it's a JPG
else if (type == BM_TYPE_JPG) {
int jpg_error = jpeg_read_header( filename, img_cfp, w, h, bpp, NULL );
if ( jpg_error != JPEG_ERROR_NONE ) {
mprintf(( "jpg: Couldn't open '%s'\n", filename ));
return -1;
}
}
// send anything else through D3DX
else {
if(d3d_read_header_d3dx( filename, img_cfp, type, w, h, bpp, bm_size) == false) {
DBUGFILE_OUTPUT_1("not bm_pcx: Cant load %s",filename);
mprintf(( "not bm_pcx: Couldn't open '%s'\n", filename ));
return -1;
}
}
return 0;
}
// API specific init instructions
void gr_d3d_bm_init(int n)
{
Assert( (n >= 0) && (n < MAX_BITMAPS) );
d3d_bitmap_entry[n].tinterface = NULL;
}
extern void gr_d3d_preload_init();
// specifics for setting up the start of a page-in session
void gr_d3d_bm_page_in_start()
{
gr_d3d_preload_init();
if (GlobalD3DVars::lpD3DDevice != NULL)
GlobalD3DVars::lpD3DDevice->ResourceManagerDiscardBytes(0);
}
// create D3D texture from an image file
void *d3d_lock_d3dx_types(char *file, int type, ubyte flags, int bitmapnum)
{
char filename[MAX_FILENAME_LEN];
strcpy( filename, file);
char *p = strchr( filename, '.' );
if ( p ) *p = 0;
switch (type) {
case BM_TYPE_DDS:
strcat( filename, ".dds" );
break;
case BM_TYPE_TGA:
strcat( filename, ".tga" );
break;
case BM_TYPE_JPG:
strcat( filename, ".jpg" );
break;
default:
return NULL;
}
CFILE *targa_file = cfopen( filename , "rb" );
if (targa_file == NULL) {
DBUGFILE_OUTPUT_1("Failed to open through cfopen '%s'", filename);
return NULL;
}
int size = cfilelength(targa_file);
void *tga_data = malloc(size);
if (tga_data == NULL)
return NULL;
cfread(tga_data, size, 1, targa_file);
cfclose(targa_file);
targa_file = NULL;
IDirect3DTexture8 *ptexture = d3d_make_texture(tga_data, bitmapnum, size, type, flags);
free(tga_data);
return ptexture;
}
// Lock an image files data into memory
int gr_d3d_bm_lock(char *filename, int handle, int bitmapnum, ubyte bpp, ubyte flags)
{
ubyte c_type = BM_TYPE_NONE;
char realname[MAX_FILENAME_LEN];
ubyte true_bpp;
bitmap_entry *be = &bm_bitmaps[bitmapnum];
bitmap *bmp = &be->bm;
if (Is_standalone) {
true_bpp = 8;
}
// not really sure how we this is going to work out in every case but...
else if (bmp->true_bpp > bpp) {
true_bpp = bmp->true_bpp;
} else {
true_bpp = bpp;
}
// make sure we use the real graphic type for EFFs
if ( be->type == BM_TYPE_EFF ) {
c_type = be->info.eff.type;
strcpy(realname, be->info.eff.filename);
} else {
c_type = be->type;
strcpy(realname, be->filename);
}
if (c_type > BM_TYPE_32_BIT_FORMATS) {
if(d3d_bitmap_entry[bitmapnum].tinterface == NULL) {
Assert(be->ref_count == 1);
switch ( c_type ) {
// We'll let D3DX handle this
case BM_TYPE_JPG:
case BM_TYPE_DDS:
case BM_TYPE_TGA:
d3d_bitmap_entry[bitmapnum].tinterface =
(IDirect3DBaseTexture8 *) d3d_lock_d3dx_types(realname, c_type, flags, bitmapnum);
break;
default:
Warning(LOCATION, "Unsupported type in bm_lock -- %d\n", c_type );
return -1;
}
bm_update_memory_used( bitmapnum, be->mem_taken );
}
} else if ( (bmp->data == 0) && (d3d_bitmap_entry[bitmapnum].tinterface == NULL) || (true_bpp != bmp->bpp && bmp->bpp != 32)) {
Assert(be->ref_count == 1);
if ( c_type != BM_TYPE_USER ) {
if ( bmp->data == 0 ) {
mprintf (("Loading %s for the first time.\n", filename));
} else if ( bpp != bmp->bpp ) {
mprintf (("Reloading %s from bitdepth %d to bitdepth %d\n", filename, bmp->bpp, true_bpp));
}
}
if ( !Bm_paging ) {
if ( c_type != BM_TYPE_USER ) {
char flag_text[64];
strcpy( flag_text, "--" );
nprintf(( "Paging", "Loading %s (%dx%dx%dx%s)\n", filename, bmp->w, bmp->h, true_bpp, flag_text ));
}
}
// select proper format
if(flags & BMP_AABITMAP){
BM_SELECT_ALPHA_TEX_FORMAT();
} else if(flags & BMP_TEX_ANY){
BM_SELECT_TEX_FORMAT();
} else {
BM_SELECT_SCREEN_FORMAT();
}
switch ( c_type ) {
case BM_TYPE_PCX:
mprintf(("MEMLEAK DEBUG: lock pcx\n"));
bm_lock_pcx( handle, bitmapnum, be, bmp, true_bpp, flags );
break;
case BM_TYPE_ANI:
bm_lock_ani( handle, bitmapnum, be, bmp, true_bpp, flags );
break;
case BM_TYPE_USER:
bm_lock_user( handle, bitmapnum, be, bmp, true_bpp, flags );
break;
default:
Warning(LOCATION, "Unsupported type in bm_lock -- %d\n", c_type );
return -1;
}
// always go back to screen format
BM_SELECT_SCREEN_FORMAT();
}
// make sure we actually did something
if ( !(bmp->data) && (d3d_bitmap_entry[bitmapnum].tinterface == NULL) ) {
// oops, this isn't good - nothing ever got loaded
return -1;
}
return 0;
}
// Lock a image file's data into memory and set it as a texture
bool d3d_lock_and_set_internal_texture(int stage, int handle, ubyte bpp, ubyte flags, float *u_scale, float *v_scale )
{
int bitmapnum = handle % MAX_BITMAPS;
Assert( bm_bitmaps[bitmapnum].handle == handle ); // INVALID BITMAP HANDLE
ubyte c_type = BM_TYPE_NONE;
if (bm_bitmaps[bitmapnum].type == BM_TYPE_EFF) {
c_type = bm_bitmaps[bitmapnum].info.eff.type;
} else {
c_type = bm_bitmaps[bitmapnum].type;
}
int valid_type =
c_type == BM_TYPE_TGA ||
c_type == BM_TYPE_DDS ||
c_type == BM_TYPE_JPG;
if(valid_type)
{
// There is no internal texture
bm_lock(handle, bpp, flags );
bm_unlock(handle);
if(u_scale) *u_scale = d3d_bitmap_entry[bitmapnum].uscale;
if(v_scale) *v_scale = d3d_bitmap_entry[bitmapnum].vscale;
d3d_SetTexture(stage, d3d_bitmap_entry[bitmapnum].tinterface);
return true;
}
if(Cmdline_d3d_lesstmem && c_type == BM_TYPE_PCX)
{
if(d3d_bitmap_entry[bitmapnum].tinterface == NULL)
{
// Trick the normal functions into getting the info we need
tcache_slot_d3d t;
t.bitmap_id = -1;
d3d_create_texture(handle, flags, &t, 0);
d3d_bitmap_entry[bitmapnum].uscale = t.u_scale;
d3d_bitmap_entry[bitmapnum].vscale = t.v_scale;
d3d_bitmap_entry[bitmapnum].tinterface = t.d3d8_thandle;
free((void *) bm_bitmaps[bitmapnum].bm.data);
bm_bitmaps[bitmapnum].bm.data = NULL;
}
if(u_scale) *u_scale = d3d_bitmap_entry[bitmapnum].uscale;
if(v_scale) *v_scale = d3d_bitmap_entry[bitmapnum].vscale;
d3d_SetTexture(stage, d3d_bitmap_entry[bitmapnum].tinterface);
return true;
}
return false;
}