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1078 lines
34 KiB
C++
1078 lines
34 KiB
C++
/*
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* Created by Ian "Goober5000" Warfield for the FreeSpace2 Source Code Project.
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* You may not sell or otherwise commercially exploit the source or things you
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* create based on the source.
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*/
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#include "math/bitarray.h"
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#include "math/vecmat.h"
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#include "mission/missionparse.h"
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#include "object/object.h"
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#include "object/objectdock.h"
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#include "ship/ship.h"
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// helper prototypes
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void dock_evaluate_tree(object *objp, dock_function_info *infop, void (*function)(object *, dock_function_info *), ubyte *visited_bitstring);
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void dock_move_docked_children_tree(object *objp, object *parent_objp);
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void dock_count_total_docked_objects_helper(object *objp, dock_function_info *infop);
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void dock_check_find_docked_object_helper(object *objp, dock_function_info *infop);
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void dock_calc_docked_mins_maxs_helper(object *objp, dock_function_info *infop);
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void dock_calc_docked_center_of_mass_helper(object *objp, dock_function_info *infop);
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void dock_calc_total_docked_mass_helper(object *objp, dock_function_info *infop);
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void dock_calc_max_cross_sectional_radius_squared_perpendicular_to_line_helper(object *objp, dock_function_info *infop);
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void dock_calc_max_semilatus_rectum_squared_parallel_to_directrix_helper(object *objp, dock_function_info *infop);
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void dock_find_max_speed_helper(object *objp, dock_function_info *infop);
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void dock_find_max_fspeed_helper(object *objp, dock_function_info *infop);
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void dock_calc_total_moi_helper(object* objp, dock_function_info* infop);
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// management prototypes
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bool dock_check_assume_hub();
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object *dock_get_hub(object *objp);
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void dock_add_instance(object *objp, int dockpoint, object *other_objp);
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void dock_remove_instance(object *objp, object *other_objp);
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dock_instance *dock_find_instance(object *objp, object *other_objp);
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dock_instance *dock_find_instance(object *objp, int dockpoint);
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int dock_count_instances(object *objp);
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object *dock_get_first_docked_object(object *objp)
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{
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Assert(objp != NULL);
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// are we docked?
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if (!object_is_docked(objp))
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return NULL;
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return objp->dock_list->docked_objp;
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}
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bool dock_check_docked_one_on_one(object *objp)
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{
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Assert(objp != NULL);
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// we must be docked
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if (!object_is_docked(objp))
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return false;
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// our dock list must contain only one object
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if (objp->dock_list->next != NULL)
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return false;
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// the other guy's dock list must contain only one object
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if (dock_get_first_docked_object(objp)->dock_list->next != NULL)
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return false;
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// debug check to make sure that we're docked to each other
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Assert(objp == dock_get_first_docked_object(objp)->dock_list->docked_objp);
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// success
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return true;
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}
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int dock_count_direct_docked_objects(object *objp)
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{
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Assert(objp != NULL);
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return dock_count_instances(objp);
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}
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int dock_count_total_docked_objects(object *objp)
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{
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Assert(objp != NULL);
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dock_function_info dfi;
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dock_evaluate_all_docked_objects(objp, &dfi, dock_count_total_docked_objects_helper);
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return dfi.maintained_variables.int_value;
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}
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bool dock_check_find_direct_docked_object(object *objp, object *other_objp)
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{
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Assert(objp != NULL);
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Assert(other_objp != NULL);
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return (dock_find_instance(objp, other_objp) != NULL);
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}
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bool dock_check_find_docked_object(object *objp, object *other_objp)
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{
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Assert(objp != NULL);
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Assert(other_objp != NULL);
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dock_function_info dfi;
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dfi.parameter_variables.objp_value = other_objp;
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dock_evaluate_all_docked_objects(objp, &dfi, dock_check_find_docked_object_helper);
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return dfi.maintained_variables.bool_value;
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}
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object *dock_find_object_at_dockpoint(object *objp, int dockpoint)
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{
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Assert(objp != NULL);
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dock_instance *result = dock_find_instance(objp, dockpoint);
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if (result == NULL)
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return NULL;
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else
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return result->docked_objp;
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}
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int dock_find_dockpoint_used_by_object(object *objp, object *other_objp)
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{
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Assert(objp != NULL);
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Assert(other_objp != NULL);
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dock_instance *result = dock_find_instance(objp, other_objp);
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if (result == NULL)
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return -1;
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else
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return result->dockpoint_used;
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}
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/**
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* Get the offset of the actual center of the docked ship models for the purposes of warping (which may not be the specified center).
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* Note, these are LOCAL coordinates in relation to objp, not world coordinates.
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* See also ship_class_get_actual_center() in ship.cpp
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*/
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void dock_calc_docked_actual_center(vec3d *dest, object *objp)
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{
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Assert(dest != nullptr);
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Assert(objp != nullptr);
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vec3d overall_mins, overall_maxs;
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dock_calc_docked_extents(&overall_mins, &overall_maxs, objp);
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// c.f. ship_class_get_actual_center() in ship.cpp
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dest->xyz.x = (overall_maxs.xyz.x + overall_mins.xyz.x) * 0.5f;
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dest->xyz.y = (overall_maxs.xyz.y + overall_mins.xyz.y) * 0.5f;
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dest->xyz.z = (overall_maxs.xyz.z + overall_mins.xyz.z) * 0.5f;
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}
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/**
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* Get the mins and maxs of the entire assembly of docked ship models.
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* Note, these are LOCAL coordinates in relation to objp, not world coordinates.
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*/
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void dock_calc_docked_extents(vec3d *mins, vec3d *maxs, object *objp)
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{
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Assert(mins != nullptr);
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Assert(maxs != nullptr);
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Assert(objp != nullptr);
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*mins = vmd_zero_vector;
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*maxs = vmd_zero_vector;
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// Let's calculate all mins/maxes in relation to the orientation of the main object
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// (which is expected to be the dock leader, but this technically isn't required).
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// Since the vast majority of dockpoints are aligned with an axis, this should
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// yield a much better fit of our docked bounding box.
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dock_function_info dfi;
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dfi.parameter_variables.objp_value = objp; // the reference object for our bounding box orientation
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dfi.maintained_variables.vecp_value = mins; // mins
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dfi.maintained_variables.vecp_value2 = maxs; // maxs
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dock_evaluate_all_docked_objects(objp, &dfi, dock_calc_docked_mins_maxs_helper);
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}
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float dock_calc_docked_center_of_mass(vec3d *dest, object *objp)
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{
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Assertion(dest != nullptr, "dock_calc_docked_center_of_mass, invalid dest");
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Assertion(objp != nullptr, "dock_calc_docked_center_of_mass, invalid objp");
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vm_vec_zero(dest);
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dock_function_info dfi;
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dfi.maintained_variables.vecp_value = dest;
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dock_evaluate_all_docked_objects(objp, &dfi, dock_calc_docked_center_of_mass_helper);
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// overall center of mass = weighted sum of centers of mass divided by total mass
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float total_mass = dfi.maintained_variables.float_value;
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vm_vec_scale(dest, (1.0f / total_mass));
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return total_mass;
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}
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float dock_calc_total_docked_mass(object *objp)
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{
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Assertion(objp != nullptr, "dock_calc_total_docked_mass, invalid argument");
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dock_function_info dfi;
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dock_evaluate_all_docked_objects(objp, &dfi, dock_calc_total_docked_mass_helper);
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return dfi.maintained_variables.float_value;
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}
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float dock_calc_max_cross_sectional_radius_perpendicular_to_axis(object *objp, axis_type axis)
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{
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Assert(objp != NULL);
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vec3d local_line_end;
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vec3d *world_line_start, world_line_end;
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dock_function_info dfi;
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// to calculate the cross-sectional radius, we need a line that will be perpendicular to the cross-section
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// the first endpoint is simply the position of the object
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world_line_start = &objp->pos;
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// the second endpoint extends in the axis direction
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vm_vec_zero(&local_line_end);
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switch(axis)
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{
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case X_AXIS:
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local_line_end.xyz.x = 1.0f;
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break;
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case Y_AXIS:
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local_line_end.xyz.y = 1.0f;
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break;
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case Z_AXIS:
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local_line_end.xyz.z = 1.0f;
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break;
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default:
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Int3();
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return 0.0f;
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}
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// rotate and move the endpoint to go through the axis of the actual object
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vm_vec_rotate(&world_line_end, &local_line_end, &objp->orient);
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vm_vec_add2(&world_line_end, &objp->pos);
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// now we have a unit vector starting at the object's position and pointing along the chosen axis
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// (although the length doesn't matter, as it's calculated as an endless line)
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// now determine the cross-sectional radius
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// set parameters and call function for the radius squared
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dfi.parameter_variables.vecp_value = world_line_start;
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dfi.parameter_variables.vecp_value2 = &world_line_end;
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dock_evaluate_all_docked_objects(objp, &dfi, dock_calc_max_cross_sectional_radius_squared_perpendicular_to_line_helper);
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// the radius is the square root of our result
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return fl_sqrt(dfi.maintained_variables.float_value);
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}
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float dock_calc_max_semilatus_rectum_parallel_to_axis(object *objp, axis_type axis)
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{
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Assert(objp != NULL);
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vec3d local_line_end;
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vec3d *world_line_start, world_line_end;
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dock_function_info dfi;
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// to calculate the semilatus rectum, we need a directrix that will be parallel to the axis
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// the first endpoint is simply the position of the object
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world_line_start = &objp->pos;
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// the second endpoint extends in the axis direction
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vm_vec_zero(&local_line_end);
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switch(axis)
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{
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case X_AXIS:
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local_line_end.xyz.x = 1.0f;
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break;
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case Y_AXIS:
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local_line_end.xyz.y = 1.0f;
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break;
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case Z_AXIS:
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local_line_end.xyz.z = 1.0f;
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break;
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default:
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Int3();
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return 0.0f;
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}
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// rotate and move the endpoint to go through the axis of the actual object
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vm_vec_rotate(&world_line_end, &local_line_end, &objp->orient);
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vm_vec_add2(&world_line_end, &objp->pos);
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// now we have a unit vector starting at the object's position and pointing along the chosen axis
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// (although the length doesn't matter, as it's calculated as an endless line)
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// now determine the semilatus rectum
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// set parameters and call function for the semilatus rectum squared
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dfi.parameter_variables.vecp_value = world_line_start;
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dfi.parameter_variables.vecp_value2 = &world_line_end;
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dock_evaluate_all_docked_objects(objp, &dfi, dock_calc_max_semilatus_rectum_squared_parallel_to_directrix_helper);
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// the semilatus rectum is the square root of our result
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return fl_sqrt(dfi.maintained_variables.float_value);
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}
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float dock_calc_docked_fspeed(object *objp)
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{
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Assert(objp != NULL);
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// *sigh*... the docked fspeed is simply the max fspeed of all docked objects
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dock_function_info dfi;
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dock_evaluate_all_docked_objects(objp, &dfi, dock_find_max_fspeed_helper);
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return dfi.maintained_variables.float_value;
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}
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float dock_calc_docked_speed(object *objp)
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{
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Assert(objp != NULL);
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// ditto with speed
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dock_function_info dfi;
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dock_evaluate_all_docked_objects(objp, &dfi, dock_find_max_speed_helper);
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return dfi.maintained_variables.float_value;
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}
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// Calculates the total moi (NOT INVERTED) of a docked assembly
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// dest => output matrix
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// objp => one of the objects in the assembly
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// center => center of mass of the assembly in world coords ( use dock_calc_docked_center_of_mass to find it )
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void dock_calc_total_moi(matrix* dest, object* objp, vec3d *center)
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{
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Assertion((dest != nullptr) && (objp != nullptr) && (center != nullptr), "dock_calc_total_moi invalid argument(s)");
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*dest = vmd_zero_matrix;
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dock_function_info dfi;
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dfi.parameter_variables.vecp_value = center;
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dfi.maintained_variables.matrix_value = dest;
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dock_evaluate_all_docked_objects(objp, &dfi, dock_calc_total_moi_helper);
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}
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// This ship is the only ship NOT moved by docking AI to keep everyone together
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// All the other ships in the tree will update based on this one
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// Since this is based on current speed don't expect it to remain consistent between frames
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object* dock_find_dock_root(object *objp)
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{
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Assertion(objp != nullptr, "dock_find_dock_root invalid argument");
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dock_function_info dfi;
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object* fastest_objp;
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dfi.maintained_variables.objp_value = nullptr;
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// find the object with the highest speed
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dock_evaluate_all_docked_objects(objp, &dfi, dock_find_max_speed_helper);
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fastest_objp = dfi.maintained_variables.objp_value;
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// if we have no max speed, just use the given one
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if (fastest_objp == nullptr)
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fastest_objp = objp;
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return fastest_objp;
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}
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void dock_calculate_and_apply_whack_docked_object(vec3d* impulse, const vec3d* rel_world_hit_pos, object* objp)
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{
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Assertion((objp != nullptr) && (impulse != nullptr) && (rel_world_hit_pos != nullptr),
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"dock_whack_docked_object invalid argument(s)");
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// Detect null vector.
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if (whack_below_limit(impulse))
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return;
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vec3d world_center_of_mass;
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vec3d world_hit_pos;
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// calc world hit pos of the hit ship
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vm_vec_add(&world_hit_pos, rel_world_hit_pos, &objp->pos);
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// calc overall world center-of-mass of all ships
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float total_mass = dock_calc_docked_center_of_mass(&world_center_of_mass, objp);
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vec3d hit_pos;
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// the new hitpos is the vector from world center-of-mass to world hitpos
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vm_vec_sub(&hit_pos, &world_hit_pos, &world_center_of_mass);
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matrix moi, inv_moi;
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// calculate the effective inverse MOI for the docked composite object about its center of mass
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dock_calc_total_moi(&moi, objp, &world_center_of_mass);
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vm_inverse_matrix(&inv_moi, &moi);
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// calculate the angular_impulse about the center of mass in world coords
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vec3d angular_impulse;
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vm_vec_cross(&angular_impulse, &hit_pos, impulse);
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// calculate the change in rotvel caused by the whack in world coords
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vec3d delta_rotvel;
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vm_vec_rotate(&delta_rotvel, &angular_impulse, &inv_moi);
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// get the total change in vel for the entire docked assembly
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vec3d center_mass_delta_vel = *impulse * (1.0f / total_mass);
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// get the root of the dock tree, so that updating this velocity will update the rest of the tree
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object* root_objp;
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root_objp = dock_find_dock_root(objp);
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vec3d local_delta_rotvel;
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// translate the rotvel change into the root's frame
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vm_vec_rotate(&local_delta_rotvel, &delta_rotvel, &root_objp->orient);
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// compute the root's linear vel as vel = center mass vel + world frame rotvel x relative pos
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vec3d root_delta_vel;
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vec3d rel_pos;
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vm_vec_sub(&rel_pos, &root_objp->pos, &world_center_of_mass);
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vm_vec_cross(&root_delta_vel, &delta_rotvel, &rel_pos);
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vm_vec_add2(&root_delta_vel, ¢er_mass_delta_vel);
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// whack it
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physics_apply_whack(vm_vec_mag(impulse),
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&root_objp->phys_info,
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&local_delta_rotvel,
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&root_delta_vel,
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&root_objp->orient);
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}
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// functions to deal with all docked ships anywhere
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// ---------------------------------------------------------------------------------------------------------------
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// universal two functions
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// -----------------------
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// evaluate a certain function for all docked objects
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void dock_evaluate_all_docked_objects(object *objp, dock_function_info *infop, void (*function)(object *, dock_function_info *))
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{
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Assertion((objp != nullptr) && (infop != nullptr) && (function != nullptr),
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"dock_evaluate_all_docked_objects, invalid argument(s)");
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// not docked?
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if (!object_is_docked(objp))
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{
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// call the function for just the one object
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function(objp, infop);
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return;
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}
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// we only have two objects docked
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if (dock_check_docked_one_on_one(objp))
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{
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// call the function for the first object, and return if instructed
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function(objp, infop);
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if (infop->early_return_condition) return;
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// call the function for the second object, and return if instructed
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function(objp->dock_list->docked_objp, infop);
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if (infop->early_return_condition) return;
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}
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|
|
// we have multiple objects docked and we're treating them as a hub
|
|
else if (dock_check_assume_hub())
|
|
{
|
|
// get the hub
|
|
object *hub_objp = dock_get_hub(objp);
|
|
|
|
// call the function for the hub, and return if instructed
|
|
function(hub_objp, infop);
|
|
if (infop->early_return_condition) return;
|
|
|
|
// iterate through all docked objects
|
|
for (dock_instance *ptr = hub_objp->dock_list; ptr != NULL; ptr = ptr->next)
|
|
{
|
|
// call the function for this object, and return if instructed
|
|
function(ptr->docked_objp, infop);
|
|
if (infop->early_return_condition) return;
|
|
}
|
|
}
|
|
|
|
// we have multiple objects docked and we must treat them as a tree
|
|
else
|
|
{
|
|
// create a bit array to mark the objects we check
|
|
ubyte *visited_bitstring = (ubyte *) vm_malloc(calculate_num_bytes(MAX_OBJECTS));
|
|
|
|
// clear it
|
|
memset(visited_bitstring, 0, calculate_num_bytes(MAX_OBJECTS));
|
|
|
|
// start evaluating the tree
|
|
dock_evaluate_tree(objp, infop, function, visited_bitstring);
|
|
|
|
// destroy the bit array
|
|
vm_free(visited_bitstring);
|
|
visited_bitstring = NULL;
|
|
}
|
|
}
|
|
|
|
void dock_evaluate_tree(object *objp, dock_function_info *infop, void (*function)(object *, dock_function_info *), ubyte *visited_bitstring)
|
|
{
|
|
// make sure we haven't visited this object already
|
|
if (get_bit(visited_bitstring, OBJ_INDEX(objp)))
|
|
return;
|
|
|
|
// mark as visited
|
|
set_bit(visited_bitstring, OBJ_INDEX(objp));
|
|
|
|
// call the function for this object, and return if instructed
|
|
function(objp, infop);
|
|
if (infop->early_return_condition) return;
|
|
|
|
// iterate through all docked objects
|
|
for (dock_instance *ptr = objp->dock_list; ptr != NULL; ptr = ptr->next)
|
|
{
|
|
// start another tree with the docked object as the root, and return if instructed
|
|
dock_evaluate_tree(ptr->docked_objp, infop, function, visited_bitstring);
|
|
if (infop->early_return_condition) return;
|
|
}
|
|
}
|
|
|
|
// special-case functions
|
|
// ----------------------
|
|
|
|
void dock_move_docked_objects(object *objp)
|
|
{
|
|
Assert(objp != NULL);
|
|
|
|
if ((objp->type != OBJ_SHIP) && (objp->type != OBJ_START))
|
|
return;
|
|
|
|
if (!object_is_docked(objp))
|
|
return;
|
|
|
|
// has this object (by extension, this group of docked objects) been handled already?
|
|
if (objp->flags[Object::Object_Flags::Docked_already_handled])
|
|
return;
|
|
|
|
Assert((objp->instance >= 0) && (objp->instance < MAX_SHIPS));
|
|
|
|
dock_function_info dfi;
|
|
object *fastest_objp;
|
|
|
|
// in FRED, objp is the object everyone moves with
|
|
if (Fred_running)
|
|
{
|
|
fastest_objp = objp;
|
|
}
|
|
else
|
|
{
|
|
fastest_objp = dock_find_dock_root(objp);;
|
|
}
|
|
|
|
// start a tree with that object as the parent... do NOT use the überfunction for this,
|
|
// because we must use a tree for the parent ancestry to work correctly
|
|
|
|
// we don't need a bit array because OF_DOCKED_ALREADY_HANDLED takes care of it
|
|
// and must persist for the entire game frame
|
|
|
|
// start evaluating the tree, starting with the fastest object having no parent
|
|
dock_move_docked_children_tree(fastest_objp, NULL);
|
|
}
|
|
|
|
void dock_move_docked_children_tree(object *objp, object *parent_objp)
|
|
{
|
|
// has this object been handled already?
|
|
if (objp->flags[Object::Object_Flags::Docked_already_handled])
|
|
return;
|
|
|
|
// mark as handled
|
|
objp->flags.set(Object::Object_Flags::Docked_already_handled);
|
|
|
|
// if parent_objp exists
|
|
if (parent_objp != NULL)
|
|
{
|
|
// move this object to align with it
|
|
obj_move_one_docked_object(objp, parent_objp);
|
|
}
|
|
|
|
// iterate through all docked objects
|
|
for (dock_instance *ptr = objp->dock_list; ptr != NULL; ptr = ptr->next)
|
|
{
|
|
// start another tree with the docked object as the root and this object as the parent
|
|
dock_move_docked_children_tree(ptr->docked_objp, objp);
|
|
}
|
|
}
|
|
|
|
|
|
// helper functions
|
|
// ----------------
|
|
|
|
void dock_count_total_docked_objects_helper(object * /*objp*/, dock_function_info *infop)
|
|
{
|
|
// increment count
|
|
infop->maintained_variables.int_value++;
|
|
}
|
|
|
|
void dock_check_find_docked_object_helper(object *objp, dock_function_info *infop)
|
|
{
|
|
// if object found, set to true and break
|
|
if (infop->parameter_variables.objp_value == objp)
|
|
{
|
|
infop->maintained_variables.bool_value = true;
|
|
infop->early_return_condition = true;
|
|
}
|
|
}
|
|
|
|
void dock_calc_docked_mins_maxs_helper(object *objp, dock_function_info *infop)
|
|
{
|
|
polymodel *pm;
|
|
vec3d parent_relative_mins, parent_relative_maxs;
|
|
|
|
// find the model used by this object
|
|
int modelnum = object_get_model(objp);
|
|
Assert(modelnum >= 0);
|
|
pm = model_get(modelnum);
|
|
|
|
// special case: we are already in the correct frame of reference
|
|
if (objp == infop->parameter_variables.objp_value)
|
|
{
|
|
parent_relative_mins = pm->mins;
|
|
parent_relative_maxs = pm->maxs;
|
|
}
|
|
// we are not the parent object and need to do some gymnastics
|
|
else
|
|
{
|
|
// get mins and maxs in world coordinates
|
|
vec3d world_mins, world_maxs;
|
|
vm_vec_unrotate(&world_mins, &pm->mins, &objp->orient);
|
|
vm_vec_add2(&world_mins, &objp->pos);
|
|
vm_vec_unrotate(&world_maxs, &pm->maxs, &objp->orient);
|
|
vm_vec_add2(&world_maxs, &objp->pos);
|
|
|
|
// now adjust them to be local to the parent
|
|
vec3d temp_mins, temp_maxs;
|
|
vm_vec_sub(&temp_mins, &world_mins, &infop->parameter_variables.objp_value->pos);
|
|
vm_vec_rotate(&parent_relative_mins, &temp_mins, &infop->parameter_variables.objp_value->orient);
|
|
vm_vec_sub(&temp_maxs, &world_maxs, &infop->parameter_variables.objp_value->pos);
|
|
vm_vec_rotate(&parent_relative_maxs, &temp_maxs, &infop->parameter_variables.objp_value->orient);
|
|
}
|
|
|
|
// We test both points for both cases because they may have been flipped around. However, X is still comparable to X, Y to Y, Z to Z.
|
|
|
|
// test for overall min
|
|
for (int i = 0; i < 3; ++i)
|
|
{
|
|
if (parent_relative_mins.a1d[i] < infop->maintained_variables.vecp_value->a1d[i])
|
|
infop->maintained_variables.vecp_value->a1d[i] = parent_relative_mins.a1d[i];
|
|
if (parent_relative_maxs.a1d[i] < infop->maintained_variables.vecp_value->a1d[i])
|
|
infop->maintained_variables.vecp_value->a1d[i] = parent_relative_maxs.a1d[i];
|
|
}
|
|
|
|
// test for overall max
|
|
for (int i = 0; i < 3; ++i)
|
|
{
|
|
if (parent_relative_mins.a1d[i] > infop->maintained_variables.vecp_value2->a1d[i])
|
|
infop->maintained_variables.vecp_value2->a1d[i] = parent_relative_mins.a1d[i];
|
|
if (parent_relative_maxs.a1d[i] > infop->maintained_variables.vecp_value2->a1d[i])
|
|
infop->maintained_variables.vecp_value2->a1d[i] = parent_relative_maxs.a1d[i];
|
|
}
|
|
}
|
|
|
|
void dock_calc_docked_center_of_mass_helper(object *objp, dock_function_info *infop)
|
|
{
|
|
// add weighted object position and add mass
|
|
vm_vec_scale_add2(infop->maintained_variables.vecp_value, &objp->pos, objp->phys_info.mass);
|
|
infop->maintained_variables.float_value += objp->phys_info.mass;
|
|
}
|
|
|
|
void dock_calc_total_docked_mass_helper(object *objp, dock_function_info *infop)
|
|
{
|
|
// add mass
|
|
infop->maintained_variables.float_value += objp->phys_info.mass;
|
|
}
|
|
|
|
// What we're doing here is finding the distances between each extent of the object and the line, and then taking the
|
|
// maximum distance as the cross-sectional radius. We're actually maintaining the square of the distance rather than
|
|
// the actual distance, as it's faster to calculate and it gives the same result in a greater-than or less-than
|
|
// comparison. When we're done calculating everything for all objects (i.e. when we return to the parent function)
|
|
// we take the square root of the final value.
|
|
void dock_calc_max_cross_sectional_radius_squared_perpendicular_to_line_helper(object *objp, dock_function_info *infop)
|
|
{
|
|
vec3d world_point, local_point[6], nearest;
|
|
polymodel *pm;
|
|
int i;
|
|
float dist_squared;
|
|
|
|
// line parameters
|
|
vec3d *line_start = infop->parameter_variables.vecp_value;
|
|
vec3d *line_end = infop->parameter_variables.vecp_value2;
|
|
|
|
// We must find world coordinates for each of the six endpoints on the three axes of the object. I looked up
|
|
// which axis is front/back, left/right, and up/down, as well as which endpoint is which. It doesn't really
|
|
// matter, though, as all we need are the distances.
|
|
|
|
// grab our model
|
|
Assert(objp->type == OBJ_SHIP);
|
|
pm = model_get(Ship_info[Ships[objp->instance].ship_info_index].model_num);
|
|
|
|
// set up the points we want to check
|
|
memset(local_point, 0, sizeof(vec3d) * 6);
|
|
local_point[0].xyz.x = pm->maxs.xyz.x; // right point (max x)
|
|
local_point[1].xyz.x = pm->mins.xyz.x; // left point (min x)
|
|
local_point[2].xyz.y = pm->maxs.xyz.y; // top point (max y)
|
|
local_point[3].xyz.y = pm->mins.xyz.y; // bottom point (min y)
|
|
local_point[4].xyz.z = pm->maxs.xyz.z; // front point (max z)
|
|
local_point[5].xyz.z = pm->mins.xyz.z; // rear point (min z)
|
|
|
|
// check points
|
|
for (i = 0; i < 6; i++)
|
|
{
|
|
// calculate position of point
|
|
vm_vec_rotate(&world_point, &local_point[i], &objp->orient);
|
|
vm_vec_add2(&world_point, &objp->pos);
|
|
|
|
// calculate square of distance to line
|
|
vm_vec_dist_squared_to_line(&world_point, line_start, line_end, &nearest, &dist_squared);
|
|
|
|
// update with farthest distance squared
|
|
if (dist_squared > infop->maintained_variables.float_value)
|
|
infop->maintained_variables.float_value = dist_squared;
|
|
}
|
|
}
|
|
|
|
// What we're doing here is projecting each object extent onto the directrix, calculating the distance between the
|
|
// projected point and the origin, and then taking the maximum distance as the semilatus rectum. We're actually
|
|
// maintaining the square of the distance rather than the actual distance, as it's faster to calculate and it gives
|
|
// the same result in a greater-than or less-than comparison. When we're done calculating everything for all
|
|
// objects (i.e. when we return to the parent function) we take the square root of the final value.
|
|
void dock_calc_max_semilatus_rectum_squared_parallel_to_directrix_helper(object *objp, dock_function_info *infop)
|
|
{
|
|
vec3d world_point, local_point[6], nearest;
|
|
polymodel *pm;
|
|
int i;
|
|
float temp, dist_squared;
|
|
|
|
// line parameters
|
|
vec3d *line_start = infop->parameter_variables.vecp_value;
|
|
vec3d *line_end = infop->parameter_variables.vecp_value2;
|
|
|
|
// We must find world coordinates for each of the six endpoints on the three axes of the object. I looked up
|
|
// which axis is front/back, left/right, and up/down, as well as which endpoint is which. It doesn't really
|
|
// matter, though, as all we need are the distances.
|
|
|
|
// grab our model
|
|
Assert(objp->type == OBJ_SHIP);
|
|
pm = model_get(Ship_info[Ships[objp->instance].ship_info_index].model_num);
|
|
|
|
// set up the points we want to check
|
|
memset(local_point, 0, sizeof(vec3d) * 6);
|
|
local_point[0].xyz.x = pm->maxs.xyz.x; // right point (max x)
|
|
local_point[1].xyz.x = pm->mins.xyz.x; // left point (min x)
|
|
local_point[2].xyz.y = pm->maxs.xyz.y; // top point (max y)
|
|
local_point[3].xyz.y = pm->mins.xyz.y; // bottom point (min y)
|
|
local_point[4].xyz.z = pm->maxs.xyz.z; // front point (max z)
|
|
local_point[5].xyz.z = pm->mins.xyz.z; // rear point (min z)
|
|
|
|
// check points
|
|
for (i = 0; i < 6; i++)
|
|
{
|
|
// calculate position of point
|
|
vm_vec_rotate(&world_point, &local_point[i], &objp->orient);
|
|
vm_vec_add2(&world_point, &objp->pos);
|
|
|
|
// find the nearest point along the line
|
|
vm_vec_dist_squared_to_line(&world_point, line_start, line_end, &nearest, &temp);
|
|
|
|
// find the distance squared between the origin of the line and the point on the line
|
|
dist_squared = vm_vec_dist_squared(line_start, &nearest);
|
|
|
|
// update with farthest distance squared
|
|
if (dist_squared > infop->maintained_variables.float_value)
|
|
infop->maintained_variables.float_value = dist_squared;
|
|
}
|
|
}
|
|
|
|
void dock_find_max_fspeed_helper(object *objp, dock_function_info *infop)
|
|
{
|
|
// check our fspeed against the running maximum
|
|
if (objp->phys_info.fspeed > infop->maintained_variables.float_value)
|
|
{
|
|
infop->maintained_variables.float_value = objp->phys_info.fspeed;
|
|
infop->maintained_variables.objp_value = objp;
|
|
}
|
|
}
|
|
|
|
void dock_find_max_speed_helper(object *objp, dock_function_info *infop)
|
|
{
|
|
// check our speed against the running maximum
|
|
if (objp->phys_info.speed > infop->maintained_variables.float_value)
|
|
{
|
|
infop->maintained_variables.float_value = objp->phys_info.speed;
|
|
infop->maintained_variables.objp_value = objp;
|
|
}
|
|
}
|
|
|
|
void object_set_arriving_stage1_ndl_flag_helper(object *objp, dock_function_info * /*infop*/ )
|
|
{
|
|
if (! Ships[objp->instance].flags[Ship::Ship_Flags::Dock_leader])
|
|
Ships[objp->instance].flags.set(Ship::Ship_Flags::Arriving_stage_1_dock_follower);
|
|
}
|
|
|
|
void object_remove_arriving_stage1_ndl_flag_helper(object *objp, dock_function_info * /*infop*/ )
|
|
{
|
|
if (! Ships[objp->instance].flags[Ship::Ship_Flags::Dock_leader])
|
|
Ships[objp->instance].flags.remove(Ship::Ship_Flags::Arriving_stage_1_dock_follower);
|
|
}
|
|
|
|
void object_set_arriving_stage2_ndl_flag_helper(object *objp, dock_function_info * /*infop*/ )
|
|
{
|
|
if (! Ships[objp->instance].flags[Ship::Ship_Flags::Dock_leader])
|
|
Ships[objp->instance].flags.set(Ship::Ship_Flags::Arriving_stage_2_dock_follower);
|
|
}
|
|
|
|
void object_remove_arriving_stage2_ndl_flag_helper(object *objp, dock_function_info * /*infop*/ )
|
|
{
|
|
if (! Ships[objp->instance].flags[Ship::Ship_Flags::Dock_leader])
|
|
Ships[objp->instance].flags.remove(Ship::Ship_Flags::Arriving_stage_2_dock_follower);
|
|
}
|
|
|
|
void dock_calc_total_moi_helper(object* objp, dock_function_info* infop)
|
|
{
|
|
matrix local_moi, unorient, temp, world_moi;
|
|
// The MOI for a compound object is simply the sum of the MOI's of the parts, but
|
|
// they all have to be with respect to the same point (the center of mass, in this case).
|
|
// So for each part:
|
|
|
|
// We invert the inverse MOI to get an MOI in the local frame
|
|
vm_inverse_matrix(&local_moi, &objp->phys_info.I_body_inv);
|
|
|
|
// We calculate the inverse of the orientation matrix (which is also the transpose)
|
|
vm_copy_transpose(&unorient, &objp->orient);
|
|
|
|
// We calculate the world space MOI using (world MOI) = O^-1 * (local MOI) * O
|
|
// where O is the orientation matrix (which translates between local space and world space).
|
|
// Note that because FS stores orientation matrices transposed, objp->orient is O^-1 in this formula.
|
|
vm_matrix_x_matrix(&temp, &objp->orient, &local_moi);
|
|
vm_matrix_x_matrix(&world_moi, &temp, &unorient);
|
|
|
|
// The world space MOI just calculated is about the center of mass of the part,
|
|
// so we need to translate it to the center of mass of the whole assembly.
|
|
// To do this we add a term corresponding to the MOI of a point mass whose position
|
|
// is the position of the part relative to the center of mass
|
|
vec3d* center = infop->parameter_variables.vecp_value;
|
|
vec3d pos = objp->pos - *center;
|
|
physics_add_point_mass_moi(&world_moi, objp->phys_info.mass, &pos);
|
|
|
|
// Finally we add the translated world space MOI for the part to the accumulated sum
|
|
*infop->maintained_variables.matrix_value += world_moi;
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------------
|
|
// end of über code block ----------------------------------------------------------------------------------------
|
|
|
|
// dock management functions -------------------------------------------------------------------------------------
|
|
void dock_dock_objects(object *objp1, int dockpoint1, object *objp2, int dockpoint2)
|
|
{
|
|
Assert(objp1 != NULL);
|
|
Assert(objp2 != NULL);
|
|
|
|
#ifndef NDEBUG
|
|
if ((dock_find_instance(objp1, objp2) != NULL) || (dock_find_instance(objp2, objp1) != NULL))
|
|
{
|
|
Error(LOCATION, "Trying to dock an object that's already docked!\n");
|
|
}
|
|
|
|
if ((dock_find_instance(objp1, dockpoint1) != NULL) || (dock_find_instance(objp2, dockpoint2) != NULL))
|
|
{
|
|
Error(LOCATION, "Trying to dock to a dockpoint that's in use!\n");
|
|
}
|
|
#endif
|
|
|
|
// put objects on each others' dock lists
|
|
dock_add_instance(objp1, dockpoint1, objp2);
|
|
dock_add_instance(objp2, dockpoint2, objp1);
|
|
}
|
|
|
|
void dock_undock_objects(object *objp1, object *objp2)
|
|
{
|
|
Assert(objp1 != NULL);
|
|
Assert(objp2 != NULL);
|
|
|
|
// remove objects from each others' dock lists
|
|
dock_remove_instance(objp1, objp2);
|
|
dock_remove_instance(objp2, objp1);
|
|
}
|
|
|
|
void dock_undock_all(object *objp)
|
|
{
|
|
Assert(objp != NULL);
|
|
|
|
while (object_is_docked(objp))
|
|
{
|
|
object* dockee = dock_get_first_docked_object(objp);
|
|
|
|
dock_undock_objects(objp, dockee);
|
|
}
|
|
}
|
|
|
|
// dock list functions -------------------------------------------------------------------------------------------
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bool dock_check_assume_hub()
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{
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// There are several ways of handling ships docking to other ships. Level 1, the simplest, is the one-docker, one-dockee
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// model used in retail FS2. Level 2 is the hub model, where we stipulate that any given set of docked ships
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// includes one ship to which all other ships are docked. No ship except for the hub ship can be docked to more than
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// one ship. Level 3 is the daisy-chain model, where you can string ships along and make a rooted tree.
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//
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// The new code can handle level 3 ship formations, but it requires more overhead than level 2 or level 1. (Whether
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// the additional overhead is significant or not has not been determined.) In the vast majority of cases, level 3
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// is not needed. So this function is provided to allow the code to optimize itself for level 2, should level 1
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// evaluation fail.
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// Assume level 2 optimization unless the mission specifies level 3.
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return !(The_mission.flags[Mission::Mission_Flags::Allow_dock_trees]);
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}
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object *dock_get_hub(object *objp)
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{
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Assert(dock_check_assume_hub() && object_is_docked(objp));
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// if our dock list contains only one object, it must be the hub
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if (objp->dock_list->next == NULL)
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{
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return dock_get_first_docked_object(objp);
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}
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// otherwise we are the hub
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else
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{
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return objp;
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}
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}
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void dock_add_instance(object *objp, int dockpoint, object *other_objp)
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{
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dock_instance *item;
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// create item
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item = (dock_instance *) vm_malloc(sizeof(dock_instance));
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item->dockpoint_used = dockpoint;
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item->docked_objp = other_objp;
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// prepend item to existing list
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item->next = objp->dock_list;
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objp->dock_list = item;
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}
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void dock_remove_instance(object *objp, object *other_objp)
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{
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int found = 0;
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dock_instance *prev_ptr, *ptr;
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prev_ptr = NULL;
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ptr = objp->dock_list;
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// iterate until item found
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while (ptr != NULL)
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{
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// if found, exit loop
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if (ptr->docked_objp == other_objp)
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{
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found = 1;
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break;
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}
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// iterate
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prev_ptr = ptr;
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ptr = ptr->next;
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}
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// delete if found
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if (found)
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{
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// special case... found at beginning of list
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if (prev_ptr == NULL)
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{
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objp->dock_list = ptr->next;
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}
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// normal case
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else
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{
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prev_ptr->next = ptr->next;
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}
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// delete it
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vm_free(ptr);
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}
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else
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{
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// Trigger an assertion, we can recover from this one, thankfully.
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UNREACHABLE("Tried to undock an object that isn't docked!\n");
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}
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}
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// just free the list without worrying about undocking anything
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void dock_free_dock_list(object *objp)
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{
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Assert(objp != NULL);
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while (objp->dock_list != NULL)
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{
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dock_instance *ptr = objp->dock_list;
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objp->dock_list = ptr->next;
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vm_free(ptr);
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}
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}
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dock_instance *dock_find_instance(object *objp, object *other_objp)
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{
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dock_instance *ptr = objp->dock_list;
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// iterate until item found
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while (ptr != NULL)
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{
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// if found, return it
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if (ptr->docked_objp == other_objp)
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return ptr;
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// iterate
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ptr = ptr->next;
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}
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// not found
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return NULL;
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}
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dock_instance *dock_find_instance(object *objp, int dockpoint)
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{
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dock_instance *ptr = objp->dock_list;
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// iterate until item found
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while (ptr != NULL)
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{
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// if found, return it
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if (ptr->dockpoint_used == dockpoint)
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return ptr;
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// iterate
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ptr = ptr->next;
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}
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// not found
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return NULL;
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}
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int dock_count_instances(object *objp)
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{
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int total_count = 0;
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// count all instances in the list
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dock_instance *ptr = objp->dock_list;
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while (ptr != NULL)
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{
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// incrememnt for this object
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total_count++;
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// iterate
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ptr = ptr->next;
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}
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// done
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return total_count;
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}
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