mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-07 08:15:59 -10:00
1891 lines
44 KiB
CMake
1891 lines
44 KiB
CMake
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set(source_files)
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# top-level files
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add_file_folder(""
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prefix_header.h
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)
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add_file_folder("Actions"
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actions/Action.cpp
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actions/Action.h
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actions/ActionDefinition.cpp
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actions/ActionDefinition.h
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actions/ActionDefinitionManager.cpp
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actions/ActionDefinitionManager.h
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actions/BuiltinActionDefinition.h
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actions/common.cpp
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actions/common.h
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actions/Program.cpp
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actions/Program.h
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)
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add_file_folder("Actions\\\\Expression"
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actions/expression/ActionExpression.cpp
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actions/expression/ActionExpression.h
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actions/expression/ExpressionParser.cpp
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actions/expression/ExpressionParser.h
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actions/expression/FunctionManager.cpp
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actions/expression/FunctionManager.h
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actions/expression/ParseContext.h
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actions/expression/ProgramVariables.cpp
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actions/expression/ProgramVariables.h
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actions/expression/TypeDefinition.cpp
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actions/expression/TypeDefinition.h
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actions/expression/Value.cpp
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actions/expression/Value.h
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)
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add_file_folder("Actions\\\\Expression\\\\Nodes"
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actions/expression/nodes/AbstractExpression.cpp
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actions/expression/nodes/AbstractExpression.h
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actions/expression/nodes/FunctionCallExpression.cpp
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actions/expression/nodes/FunctionCallExpression.h
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actions/expression/nodes/LiteralExpression.cpp
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actions/expression/nodes/LiteralExpression.h
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actions/expression/nodes/RandomRangeExpression.cpp
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actions/expression/nodes/RandomRangeExpression.h
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actions/expression/nodes/VariableReferenceExpression.cpp
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actions/expression/nodes/VariableReferenceExpression.h
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actions/expression/nodes/VectorConstructorExpression.cpp
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actions/expression/nodes/VectorConstructorExpression.h
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)
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add_file_folder("Actions\\\\Types"
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actions/types/MoveToSubmodel.cpp
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actions/types/MoveToSubmodel.h
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actions/types/ParticleEffectAction.cpp
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actions/types/ParticleEffectAction.h
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actions/types/PlaySoundAction.cpp
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actions/types/PlaySoundAction.h
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actions/types/SetDirectionAction.cpp
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actions/types/SetDirectionAction.h
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actions/types/SetPositionAction.cpp
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actions/types/SetPositionAction.h
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actions/types/WaitAction.cpp
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actions/types/WaitAction.h
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)
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# AI files
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add_file_folder("AI"
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ai/ai.cpp
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ai/ai.h
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ai/ai_flags.h
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ai/ai_profiles.cpp
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ai/ai_profiles.h
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ai/aibig.cpp
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ai/aibig.h
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ai/aicode.cpp
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ai/aigoals.cpp
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ai/aigoals.h
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ai/aiinternal.h
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ai/ailua.cpp
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ai/ailua.h
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ai/aiturret.cpp
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)
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# Anim files
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add_file_folder("Anim"
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anim/animplay.cpp
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anim/animplay.h
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anim/packunpack.cpp
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anim/packunpack.h
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)
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# Asteroid files
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add_file_folder("Asteroid"
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asteroid/asteroid.cpp
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asteroid/asteroid.h
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)
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# Autopilot files
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add_file_folder("Autopilot"
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autopilot/autopilot.cpp
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autopilot/autopilot.h
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)
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# Bmpman files
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add_file_folder("Bmpman"
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bmpman/bm_internal.h
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bmpman/bmpman.cpp
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bmpman/bmpman.h
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)
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# Camera files
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add_file_folder("Camera"
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camera/camera.cpp
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camera/camera.h
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camera/photomode.cpp
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camera/photomode.h
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)
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add_file_folder("Cheats Table"
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cheats_table/cheats_table.cpp
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cheats_table/cheats_table.h
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)
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# CFile files
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add_file_folder("CFile"
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cfile/cfile.cpp
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cfile/cfile.h
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cfile/cfilearchive.cpp
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cfile/cfilearchive.h
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cfile/cfilelist.cpp
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cfile/cfilesystem.cpp
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cfile/cfilesystem.h
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cfile/cfilecompression.cpp
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cfile/cfilecompression.h
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)
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# Cmdline files
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add_file_folder("Cmdline"
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cmdline/cmdline.cpp
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cmdline/cmdline.h
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)
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# CMeasure files
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add_file_folder("CMeasure"
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cmeasure/cmeasure.cpp
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cmeasure/cmeasure.h
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)
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# ControlConfig files
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add_file_folder("ControlConfig"
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controlconfig/controlsconfig.cpp
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controlconfig/controlsconfig.h
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controlconfig/controlsconfigcommon.cpp
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controlconfig/presets.cpp
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controlconfig/presets.h
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)
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# Cutscene files
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add_file_folder("Cutscene"
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cutscene/Decoder.cpp
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cutscene/Decoder.h
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cutscene/cutscenes.cpp
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cutscene/cutscenes.h
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cutscene/movie.cpp
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cutscene/movie.h
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cutscene/player.cpp
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cutscene/player.h
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cutscene/VideoPresenter.cpp
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cutscene/VideoPresenter.h
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)
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if (FSO_BUILD_WITH_FFMPEG)
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# Cutscene\ffmpeg files
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add_file_folder("Cutscene\\\\ffmpeg"
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cutscene/ffmpeg/AudioDecoder.cpp
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cutscene/ffmpeg/AudioDecoder.h
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cutscene/ffmpeg/FFMPEGDecoder.cpp
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cutscene/ffmpeg/FFMPEGDecoder.h
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cutscene/ffmpeg/internal.cpp
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cutscene/ffmpeg/internal.h
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cutscene/ffmpeg/SubtitleDecoder.cpp
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cutscene/ffmpeg/SubtitleDecoder.h
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cutscene/ffmpeg/VideoDecoder.cpp
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cutscene/ffmpeg/VideoDecoder.h
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)
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endif()
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# ddsutils files
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add_file_folder("ddsutils"
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ddsutils/ddsutils.cpp
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ddsutils/ddsutils.h
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)
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# Debris files
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add_file_folder("Debris"
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debris/debris.cpp
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debris/debris.h
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)
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# DebugConsole files
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add_file_folder("DebugConsole"
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debugconsole/console.cpp
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debugconsole/console.h
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debugconsole/consolecmds.cpp
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debugconsole/consoleparse.cpp
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debugconsole/consoleparse.h
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)
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add_file_folder("Decals"
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decals/decals.cpp
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decals/decals.h
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)
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add_file_folder("Default files"
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def_files/def_files.h
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def_files/def_files.cpp
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${file_root_def_files}
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)
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add_file_folder("Default files\\\\data"
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)
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add_file_folder("Default files\\\\data\\\\effects"
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def_files/data/effects/batched-f.sdr
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def_files/data/effects/batched-v.sdr
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def_files/data/effects/bloom-comp-f.sdr
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def_files/data/effects/blur-f.sdr
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def_files/data/effects/brightpass-f.sdr
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def_files/data/effects/copy-f.sdr
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def_files/data/effects/decal-f.sdr
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def_files/data/effects/default-material-f.sdr
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def_files/data/effects/default-material-v.sdr
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def_files/data/effects/decal-v.sdr
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def_files/data/effects/deferred-clear-f.sdr
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def_files/data/effects/deferred-clear-v.sdr
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def_files/data/effects/deferred-f.sdr
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def_files/data/effects/deferred-v.sdr
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def_files/data/effects/effect-distort-f.sdr
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def_files/data/effects/effect-distort-v.sdr
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def_files/data/effects/effect-f.sdr
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def_files/data/effects/effect-g.sdr
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def_files/data/effects/effect-v.sdr
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def_files/data/effects/envmap-sphere-warp-f.sdr
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def_files/data/effects/fog-f.sdr
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def_files/data/effects/fxaa-f.sdr
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def_files/data/effects/fxaa-v.sdr
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def_files/data/effects/fxaapre-f.sdr
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def_files/data/effects/gamma.sdr
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def_files/data/effects/gamma-correct-f.sdr
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def_files/data/effects/irrmap-f.sdr
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def_files/data/effects/lighting.sdr
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def_files/data/effects/ls-f.sdr
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def_files/data/effects/main-f.sdr
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def_files/data/effects/main-g.sdr
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def_files/data/effects/main-v.sdr
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def_files/data/effects/main_large.sdr
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def_files/data/effects/main_small.sdr
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def_files/data/effects/model_shader_flags.h
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def_files/data/effects/msaa-f.sdr
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def_files/data/effects/nanovg-f.sdr
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def_files/data/effects/nanovg-v.sdr
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def_files/data/effects/normals.sdr
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def_files/data/effects/passthrough-f.sdr
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def_files/data/effects/passthrough-v.sdr
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def_files/data/effects/post-f.sdr
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def_files/data/effects/post-v.sdr
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def_files/data/effects/rocketui-f.sdr
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def_files/data/effects/rocketui-v.sdr
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def_files/data/effects/shadow_map-f.sdr
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def_files/data/effects/shadow_map-g.sdr
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def_files/data/effects/shadow_map-v.sdr
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def_files/data/effects/shadows.sdr
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def_files/data/effects/shield-impact-v.sdr
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def_files/data/effects/shield-impact-f.sdr
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def_files/data/effects/SMAA.sdr
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def_files/data/effects/smaa-blend-v.sdr
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def_files/data/effects/smaa-blend-f.sdr
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def_files/data/effects/smaa-edge-v.sdr
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def_files/data/effects/smaa-edge-f.sdr
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def_files/data/effects/smaa-neighbour-v.sdr
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def_files/data/effects/smaa-neighbour-f.sdr
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def_files/data/effects/smaa-resolve-f.sdr
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def_files/data/effects/tonemapping-f.sdr
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def_files/data/effects/video-f.sdr
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def_files/data/effects/video-v.sdr
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def_files/data/effects/volumetric-f.sdr
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def_files/data/effects/z-compress.sdr
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)
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add_file_folder("Default files\\\\data\\\\maps"
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def_files/data/maps/app_icon.png
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def_files/data/maps/app_icon_d.png
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def_files/data/maps/app_icon_sse.png
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def_files/data/maps/app_icon_sse_d.png
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)
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add_file_folder("Default files\\\\data\\\\scripts"
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def_files/data/scripts/cfile_include.lua
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def_files/data/scripts/cfile_require.lua
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def_files/data/scripts/dkjson.lua
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def_files/data/scripts/forwarders.lua
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)
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add_file_folder("Default files\\\\data\\\\tables"
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def_files/data/tables/autopilot.tbl
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def_files/data/tables/controlconfigdefaults.tbl
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def_files/data/tables/fonts.tbl
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def_files/data/tables/game_settings.tbl
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def_files/data/tables/iff_defs.tbl
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def_files/data/tables/objecttypes.tbl
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def_files/data/tables/post_processing.tbl
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def_files/data/tables/species_defs.tbl
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def_files/data/tables/cheats.tbl
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)
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# These files will be included in the executable but not in CFile
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add_file_folder("Default files\\\\builtin"
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def_files/ai_profiles.tbl
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)
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# Variable for all embedded files
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set(default_files_files
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${files_Default_files_data}
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${files_Default_files_data_effects}
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${files_Default_files_data_maps}
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${files_Default_files_data_scripts}
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${files_Default_files_data_tables}
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${files_Default_files_builtin}
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)
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add_file_folder("Events"
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events/events.cpp
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events/events.h
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)
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# ExceptionHandler files
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add_file_folder("ExceptionHandler"
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exceptionhandler/exceptionhandler.cpp
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exceptionhandler/exceptionhandler.h
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)
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# Executor files
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add_file_folder("Executor"
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executor/CombinedExecutionContext.cpp
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executor/CombinedExecutionContext.h
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executor/Executor.cpp
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executor/Executor.h
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executor/GameStateExecutionContext.cpp
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executor/GameStateExecutionContext.h
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executor/global_executors.cpp
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executor/global_executors.h
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executor/IExecutionContext.cpp
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executor/IExecutionContext.h
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)
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# ExternalDLL files
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add_file_folder("ExternalDLL"
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external_dll/externalcode.h
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)
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# Fireball files
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add_file_folder("Fireball"
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fireball/fireballs.cpp
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fireball/fireballs.h
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fireball/warpineffect.cpp
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)
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# GameHelp files
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add_file_folder("GameHelp"
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gamehelp/contexthelp.cpp
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gamehelp/contexthelp.h
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gamehelp/gameplayhelp.cpp
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gamehelp/gameplayhelp.h
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)
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# GameSequence files
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add_file_folder("GameSequence"
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gamesequence/gamesequence.cpp
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gamesequence/gamesequence.h
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)
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# GameSnd files
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add_file_folder("GameSnd"
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gamesnd/eventmusic.cpp
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gamesnd/eventmusic.h
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gamesnd/gamesnd.cpp
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gamesnd/gamesnd.h
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)
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add_file_folder("Generated Files"
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${GENERATED_SOURCE_DIR}/project.h
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${PLATFORM_CHECK_HEADER}
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)
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# GlobalIncs files
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add_file_folder("GlobalIncs"
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globalincs/adjustment.cpp
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globalincs/adjustment.h
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globalincs/alphacolors.cpp
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globalincs/alphacolors.h
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globalincs/crashdump.cpp
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globalincs/crashdump.h
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globalincs/flagset.h
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globalincs/fsmemory.h
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globalincs/globals.h
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globalincs/linklist.h
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globalincs/pstypes.h
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globalincs/safe_strings.cpp
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globalincs/safe_strings.h
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globalincs/scp_defines.h
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globalincs/systemvars.cpp
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globalincs/systemvars.h
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globalincs/toolchain.h
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globalincs/type_traits.h
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globalincs/undosys.cpp
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globalincs/undosys.h
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globalincs/utility.h
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globalincs/version.cpp
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globalincs/version.h
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globalincs/vmallocator.cpp
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globalincs/vmallocator.h
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)
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IF (WIN32)
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add_file_folder("GlobalIncs"
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${file_root_globalincs}
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globalincs/mspdb_callstack.cpp
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globalincs/mspdb_callstack.h
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globalincs/windebug.cpp
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)
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ENDIF(WIN32)
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add_file_folder("GlobalIncs\\\\Memory"
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globalincs/memory/memory.h
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globalincs/memory/memory.cpp
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globalincs/memory/utils.h
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)
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add_file_folder("GlobalIncs\\\\Toolchain"
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globalincs/toolchain/clang.h
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globalincs/toolchain/doxygen.h
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globalincs/toolchain/gcc.h
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globalincs/toolchain/mingw.h
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globalincs/toolchain/msvc.h
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)
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# Graphics files
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add_file_folder("Graphics"
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graphics/2d.cpp
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graphics/2d.h
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graphics/decal_draw_list.cpp
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graphics/decal_draw_list.h
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graphics/debug_sphere.cpp
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graphics/debug_sphere.h
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graphics/color.cpp
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graphics/color.h
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graphics/grbatch.cpp
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graphics/grbatch.h
|
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graphics/grinternal.cpp
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graphics/grinternal.h
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graphics/light.cpp
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graphics/light.h
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graphics/line_draw_list.cpp
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graphics/line_draw_list.h
|
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graphics/material.cpp
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graphics/material.h
|
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graphics/matrix.cpp
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graphics/matrix.h
|
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graphics/openxr.cpp
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graphics/openxr.h
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graphics/openxr_internal.h
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graphics/post_processing.cpp
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graphics/post_processing.h
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graphics/render.cpp
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graphics/render.h
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|
graphics/shader_preprocess.cpp
|
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graphics/shader_preprocess.h
|
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graphics/shader_types.cpp
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graphics/shader_types.h
|
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graphics/render_queue.h
|
|
graphics/shadows.cpp
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graphics/shadows.h
|
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graphics/tmapper.h
|
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graphics/uniforms.cpp
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graphics/uniforms.h
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)
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if (FSO_BUILD_WITH_OPENGL)
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# Graphics -> OpenGLGr files
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add_file_folder("Graphics\\\\OpenGLGr"
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)
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# Graphics -> OpenGLGr -> OpenGL CPPs files
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add_file_folder("Graphics\\\\OpenGLGr\\\\OpenGL CPPs"
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graphics/opengl/gropengl.cpp
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graphics/opengl/gropenglbmpman.cpp
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graphics/opengl/gropengldeferred.cpp
|
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graphics/opengl/gropengldraw.cpp
|
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graphics/opengl/gropenglopenxr.cpp
|
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graphics/opengl/gropenglpostprocessing.cpp
|
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graphics/opengl/gropenglquery.cpp
|
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graphics/opengl/gropenglshader.cpp
|
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graphics/opengl/gropenglstate.cpp
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graphics/opengl/gropenglsync.cpp
|
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graphics/opengl/gropengltexture.cpp
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graphics/opengl/gropengltnl.cpp
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graphics/opengl/ShaderProgram.cpp
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)
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# Graphics -> OpenGLGr -> OpenGL Headers files
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|
add_file_folder("Graphics\\\\OpenGLGr\\\\OpenGL Headers"
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graphics/opengl/gropengl.h
|
|
graphics/opengl/gropenglbmpman.h
|
|
graphics/opengl/gropengldeferred.h
|
|
graphics/opengl/gropengldraw.h
|
|
graphics/opengl/gropenglopenxr.h
|
|
graphics/opengl/gropenglpostprocessing.h
|
|
graphics/opengl/gropenglquery.h
|
|
graphics/opengl/gropenglshader.h
|
|
graphics/opengl/gropenglstate.h
|
|
graphics/opengl/gropenglsync.h
|
|
graphics/opengl/gropengltexture.h
|
|
graphics/opengl/gropengltnl.h
|
|
graphics/opengl/ShaderProgram.h
|
|
graphics/opengl/SmaaAreaTex.h
|
|
graphics/opengl/SmaaSearchTex.h
|
|
graphics/opengl/es_compatibility.h
|
|
)
|
|
endif()
|
|
|
|
# Graphics -> Paths
|
|
add_file_folder("Graphics\\\\Paths"
|
|
graphics/paths/NanoVGRenderer.cpp
|
|
graphics/paths/NanoVGRenderer.h
|
|
graphics/paths/PathRenderer.cpp
|
|
graphics/paths/PathRenderer.h
|
|
)
|
|
|
|
# Graphics -> Paths
|
|
add_file_folder("Graphics\\\\Paths\\\\nanovg"
|
|
graphics/paths/nanovg/fontstash.h
|
|
graphics/paths/nanovg/nanovg.c
|
|
graphics/paths/nanovg/nanovg.h
|
|
graphics/paths/nanovg/stb_image.h
|
|
graphics/paths/nanovg/stb_truetype.h
|
|
)
|
|
|
|
# Graphics -> SoftwareGr files
|
|
add_file_folder("Graphics\\\\SoftwareGr"
|
|
graphics/generic.cpp
|
|
graphics/generic.h
|
|
graphics/grstub.cpp
|
|
graphics/grstub.h
|
|
graphics/line.h
|
|
graphics/font.h
|
|
)
|
|
|
|
|
|
add_file_folder("Graphics\\\\SoftwareGr\\\\Font"
|
|
graphics/software/font.h
|
|
graphics/software/font.cpp
|
|
graphics/software/font_internal.h
|
|
graphics/software/FontManager.h
|
|
graphics/software/FontManager.cpp
|
|
graphics/software/FSFont.h
|
|
graphics/software/FSFont.cpp
|
|
graphics/software/NVGFont.h
|
|
graphics/software/NVGFont.cpp
|
|
graphics/software/VFNTFont.h
|
|
graphics/software/VFNTFont.cpp
|
|
)
|
|
|
|
add_file_folder("Graphics\\\\Util"
|
|
graphics/util/GPUMemoryHeap.cpp
|
|
graphics/util/GPUMemoryHeap.h
|
|
graphics/util/pixel_swizzle.h
|
|
graphics/util/pixel_swizzle.cpp
|
|
graphics/util/primitives.h
|
|
graphics/util/primitives.cpp
|
|
graphics/util/uniform_structs.h
|
|
graphics/util/UniformAligner.h
|
|
graphics/util/UniformAligner.cpp
|
|
graphics/util/UniformBuffer.h
|
|
graphics/util/UniformBuffer.cpp
|
|
graphics/util/UniformBufferManager.h
|
|
graphics/util/UniformBufferManager.cpp
|
|
)
|
|
|
|
if (FSO_BUILD_WITH_VULKAN)
|
|
add_file_folder("Graphics\\\\Vulkan"
|
|
graphics/vulkan/gr_vulkan.cpp
|
|
graphics/vulkan/gr_vulkan.h
|
|
graphics/vulkan/VulkanBarrier.cpp
|
|
graphics/vulkan/VulkanBarrier.h
|
|
graphics/vulkan/VulkanBuffer.cpp
|
|
graphics/vulkan/VulkanBuffer.h
|
|
graphics/vulkan/VulkanConvert.cpp
|
|
graphics/vulkan/VulkanConvert.h
|
|
graphics/vulkan/VulkanDeferred.cpp
|
|
graphics/vulkan/VulkanDeferred.h
|
|
graphics/vulkan/VulkanDeletionQueue.cpp
|
|
graphics/vulkan/VulkanDeletionQueue.h
|
|
graphics/vulkan/VulkanDescriptorManager.cpp
|
|
graphics/vulkan/VulkanDescriptorManager.h
|
|
graphics/vulkan/VulkanDraw.cpp
|
|
graphics/vulkan/VulkanDraw.h
|
|
graphics/vulkan/VulkanDrawAPI.cpp
|
|
graphics/vulkan/VulkanMemory.cpp
|
|
graphics/vulkan/VulkanMemory.h
|
|
graphics/vulkan/VulkanOpenXR.cpp
|
|
graphics/vulkan/VulkanOpenXR.h
|
|
graphics/vulkan/VulkanPerFrameUbo.cpp
|
|
graphics/vulkan/VulkanPerFrameUbo.h
|
|
graphics/vulkan/VulkanPipeline.cpp
|
|
graphics/vulkan/VulkanPipeline.h
|
|
graphics/vulkan/VulkanPostProcessing.cpp
|
|
graphics/vulkan/VulkanPostProcessing.h
|
|
graphics/vulkan/VulkanPostProcessingBloom.cpp
|
|
graphics/vulkan/VulkanPostProcessingCommon.cpp
|
|
graphics/vulkan/VulkanPostProcessingDistortion.cpp
|
|
graphics/vulkan/VulkanPostProcessingFog.cpp
|
|
graphics/vulkan/VulkanPostProcessingGBuffer.cpp
|
|
graphics/vulkan/VulkanPostProcessingLDR.cpp
|
|
graphics/vulkan/VulkanPostProcessingLighting.cpp
|
|
graphics/vulkan/VulkanPostProcessingMSAA.cpp
|
|
graphics/vulkan/VulkanPostProcessingSMAA.cpp
|
|
graphics/vulkan/VulkanPostProcessingShadow.cpp
|
|
graphics/vulkan/VulkanQuery.cpp
|
|
graphics/vulkan/VulkanQuery.h
|
|
graphics/vulkan/VulkanRaytracing.cpp
|
|
graphics/vulkan/VulkanRaytracing.h
|
|
graphics/vulkan/VulkanRaytracingBlas.cpp
|
|
graphics/vulkan/VulkanRaytracingTlas.cpp
|
|
graphics/vulkan/VulkanRenderer.cpp
|
|
graphics/vulkan/VulkanRenderer.h
|
|
graphics/vulkan/VulkanRendererImGui.cpp
|
|
graphics/vulkan/VulkanRendererLoop.cpp
|
|
graphics/vulkan/VulkanRendererSetup.cpp
|
|
graphics/vulkan/VulkanRenderFrame.cpp
|
|
graphics/vulkan/VulkanRenderFrame.h
|
|
graphics/vulkan/VulkanShader.cpp
|
|
graphics/vulkan/VulkanShader.h
|
|
graphics/vulkan/VulkanShaderCompiler.cpp
|
|
graphics/vulkan/VulkanShaderCompiler.h
|
|
graphics/vulkan/VulkanState.cpp
|
|
graphics/vulkan/VulkanState.h
|
|
graphics/vulkan/VulkanTexture.cpp
|
|
graphics/vulkan/VulkanTexture.h
|
|
graphics/vulkan/VulkanTextureAPI.cpp
|
|
graphics/vulkan/VulkanVertexFormat.cpp
|
|
graphics/vulkan/VulkanVertexFormat.h
|
|
)
|
|
endif()
|
|
|
|
# HeadTracking files
|
|
add_file_folder("HeadTracking"
|
|
headtracking/headtracking_internal.h
|
|
headtracking/headtracking.h
|
|
headtracking/headtracking.cpp
|
|
)
|
|
if(WIN32)
|
|
add_file_folder("HeadTracking"
|
|
${file_root_headtracking}
|
|
|
|
headtracking/freetrack.h
|
|
headtracking/freetrack.cpp
|
|
|
|
headtracking/trackir.h
|
|
headtracking/trackir.cpp
|
|
headtracking/trackirpublic.h
|
|
headtracking/trackirpublic.cpp
|
|
)
|
|
endif()
|
|
|
|
# Hud files
|
|
add_file_folder("Hud"
|
|
hud/hud.cpp
|
|
hud/hud.h
|
|
hud/hudartillery.cpp
|
|
hud/hudartillery.h
|
|
hud/hudbrackets.cpp
|
|
hud/hudbrackets.h
|
|
hud/hudconfig.cpp
|
|
hud/hudconfig.h
|
|
hud/hudescort.cpp
|
|
hud/hudescort.h
|
|
hud/hudets.cpp
|
|
hud/hudets.h
|
|
hud/hudgauges.h
|
|
hud/hudlock.cpp
|
|
hud/hudlock.h
|
|
hud/hudmessage.cpp
|
|
hud/hudmessage.h
|
|
hud/hudnavigation.cpp
|
|
hud/hudnavigation.h
|
|
hud/hudobserver.cpp
|
|
hud/hudobserver.h
|
|
hud/hudparse.cpp
|
|
hud/hudparse.h
|
|
hud/hudreticle.cpp
|
|
hud/hudreticle.h
|
|
hud/hudscripting.cpp
|
|
hud/hudscripting.h
|
|
hud/hudshield.cpp
|
|
hud/hudshield.h
|
|
hud/hudsquadmsg.cpp
|
|
hud/hudsquadmsg.h
|
|
hud/hudtarget.cpp
|
|
hud/hudtarget.h
|
|
hud/hudtargetbox.cpp
|
|
hud/hudtargetbox.h
|
|
hud/hudwingmanstatus.cpp
|
|
hud/hudwingmanstatus.h
|
|
)
|
|
|
|
# iff_defs files
|
|
add_file_folder("iff_defs"
|
|
iff_defs/iff_defs.cpp
|
|
iff_defs/iff_defs.h
|
|
)
|
|
|
|
# InetFile files
|
|
add_file_folder("InetFile"
|
|
inetfile/cftp.cpp
|
|
inetfile/cftp.h
|
|
inetfile/chttpget.cpp
|
|
inetfile/chttpget.h
|
|
inetfile/inetgetfile.cpp
|
|
inetfile/inetgetfile.h
|
|
)
|
|
|
|
# Io files
|
|
add_file_folder("Io"
|
|
io/cursor.cpp
|
|
io/cursor.h
|
|
io/key.cpp
|
|
io/key.h
|
|
io/keycontrol.cpp
|
|
io/keycontrol.h
|
|
io/mouse.cpp
|
|
io/mouse.h
|
|
io/timer.cpp
|
|
io/timer.h
|
|
io/joy.h
|
|
io/joy-sdl.cpp
|
|
io/joy_ff.h
|
|
io/joy_ff.cpp
|
|
io/joy_haptic.h
|
|
io/joy_haptic.cpp
|
|
io/joy_rumble.h
|
|
io/joy_rumble.cpp
|
|
io/spacemouse.cpp
|
|
io/spacemouse.h
|
|
)
|
|
|
|
# jpgutils files
|
|
add_file_folder("jpgutils"
|
|
jpgutils/jpgutils.cpp
|
|
jpgutils/jpgutils.h
|
|
)
|
|
|
|
# JumpNode files
|
|
add_file_folder("JumpNode"
|
|
jumpnode/jumpnode.cpp
|
|
jumpnode/jumpnode.h
|
|
)
|
|
|
|
# Lab files
|
|
add_file_folder("Lab"
|
|
lab/labv2.h
|
|
lab/labv2_internal.h
|
|
lab/labv2.cpp
|
|
)
|
|
|
|
add_file_folder("Lab\\\\Dialogs"
|
|
lab/dialogs/lab_ui.h
|
|
lab/dialogs/lab_ui.cpp
|
|
lab/dialogs/lab_ui_helpers.h
|
|
lab/dialogs/lab_ui_helpers.cpp
|
|
)
|
|
|
|
add_file_folder("Lab\\\\Manager"
|
|
lab/manager/lab_manager.h
|
|
lab/manager/lab_manager.cpp
|
|
)
|
|
|
|
add_file_folder("Lab\\\\Renderer"
|
|
lab/renderer/lab_renderer.h
|
|
lab/renderer/lab_renderer.cpp
|
|
lab/renderer/lab_cameras.h
|
|
lab/renderer/lab_cameras.cpp
|
|
)
|
|
|
|
add_file_folder("Libs"
|
|
libs/jansson.cpp
|
|
libs/jansson.h
|
|
)
|
|
|
|
add_file_folder("Libs\\\\AntLR"
|
|
libs/antlr/ErrorListener.cpp
|
|
libs/antlr/ErrorListener.h
|
|
)
|
|
|
|
add_file_folder("Libs\\\\Discord"
|
|
libs/discord/discord.cpp
|
|
libs/discord/discord.h
|
|
)
|
|
|
|
if (FSO_BUILD_WITH_FFMPEG)
|
|
add_file_folder("Libs\\\\FFmpeg"
|
|
libs/ffmpeg/FFmpeg.cpp
|
|
libs/ffmpeg/FFmpeg.h
|
|
libs/ffmpeg/FFmpegContext.cpp
|
|
libs/ffmpeg/FFmpegContext.h
|
|
libs/ffmpeg/FFmpegHeaders.h
|
|
)
|
|
endif()
|
|
|
|
add_file_folder("Libs\\\\RenderDoc"
|
|
libs/renderdoc/renderdoc.cpp
|
|
libs/renderdoc/renderdoc.h
|
|
libs/renderdoc/renderdoc_app.h
|
|
)
|
|
|
|
# Lighting files
|
|
add_file_folder("Lighting"
|
|
lighting/lighting.cpp
|
|
lighting/lighting.h
|
|
lighting/lighting_profiles.cpp
|
|
lighting/lighting_profiles.h
|
|
)
|
|
|
|
# Localization files
|
|
add_file_folder("Localization"
|
|
localization/fhash.cpp
|
|
localization/fhash.h
|
|
localization/localize.cpp
|
|
localization/localize.h
|
|
)
|
|
|
|
# Math files
|
|
add_file_folder("Math"
|
|
math/curve.cpp
|
|
math/curve.h
|
|
math/bitarray.h
|
|
math/fix.cpp
|
|
math/fix.h
|
|
math/floating.cpp
|
|
math/floating.h
|
|
math/fvi.cpp
|
|
math/fvi.h
|
|
math/ik_solver.cpp
|
|
math/ik_solver.h
|
|
math/spline.cpp
|
|
math/spline.h
|
|
math/staticrand.cpp
|
|
math/staticrand.h
|
|
math/vecmat.cpp
|
|
math/vecmat.h
|
|
)
|
|
|
|
# MenuUI files
|
|
add_file_folder("MenuUI"
|
|
menuui/barracks.cpp
|
|
menuui/barracks.h
|
|
menuui/credits.cpp
|
|
menuui/credits.h
|
|
menuui/fishtank.cpp
|
|
menuui/fishtank.h
|
|
menuui/mainhallmenu.cpp
|
|
menuui/mainhallmenu.h
|
|
menuui/optionsmenu.cpp
|
|
menuui/optionsmenu.h
|
|
menuui/optionsmenumulti.cpp
|
|
menuui/optionsmenumulti.h
|
|
menuui/playermenu.cpp
|
|
menuui/playermenu.h
|
|
menuui/readyroom.cpp
|
|
menuui/readyroom.h
|
|
menuui/snazzyui.cpp
|
|
menuui/snazzyui.h
|
|
menuui/techmenu.cpp
|
|
menuui/techmenu.h
|
|
menuui/trainingmenu.cpp
|
|
menuui/trainingmenu.h
|
|
)
|
|
|
|
# Mission files
|
|
add_file_folder("Mission"
|
|
mission/missionbriefcommon.cpp
|
|
mission/missionbriefcommon.h
|
|
mission/missioncampaign.cpp
|
|
mission/missioncampaign.h
|
|
mission/missiongoals.cpp
|
|
mission/missiongoals.h
|
|
mission/missiongrid.cpp
|
|
mission/missiongrid.h
|
|
mission/missionhotkey.cpp
|
|
mission/missionhotkey.h
|
|
mission/missionload.cpp
|
|
mission/missionload.h
|
|
mission/missionlog.cpp
|
|
mission/missionlog.h
|
|
mission/missionmessage.cpp
|
|
mission/missionmessage.h
|
|
mission/missionparse.cpp
|
|
mission/missionparse.h
|
|
mission/missiontraining.cpp
|
|
mission/missiontraining.h
|
|
mission/mission_flags.h
|
|
)
|
|
|
|
# MissionEditor file
|
|
add_file_folder("MissionEditor"
|
|
missioneditor/common.cpp
|
|
missioneditor/common.h
|
|
missioneditor/campaignsave.cpp
|
|
missioneditor/campaignsave.h
|
|
missioneditor/missionsave.cpp
|
|
missioneditor/missionsave.h
|
|
missioneditor/objectduplication.cpp
|
|
missioneditor/objectduplication.h
|
|
missioneditor/sexp_annotation_model.cpp
|
|
missioneditor/sexp_annotation_model.h
|
|
missioneditor/sexp_tree_model.cpp
|
|
missioneditor/sexp_tree_model.h
|
|
missioneditor/sexp_tree_opf.cpp
|
|
missioneditor/sexp_tree_opf.h
|
|
missioneditor/sexp_tree_actions.cpp
|
|
missioneditor/sexp_tree_actions.h
|
|
)
|
|
|
|
# MissionUI files
|
|
add_file_folder("MissionUI"
|
|
missionui/chatbox.cpp
|
|
missionui/chatbox.h
|
|
missionui/fictionviewer.cpp
|
|
missionui/fictionviewer.h
|
|
missionui/missionbrief.cpp
|
|
missionui/missionbrief.h
|
|
missionui/missioncmdbrief.cpp
|
|
missionui/missioncmdbrief.h
|
|
missionui/missiondebrief.cpp
|
|
missionui/missiondebrief.h
|
|
missionui/missionloopbrief.cpp
|
|
missionui/missionloopbrief.h
|
|
missionui/missionpause.cpp
|
|
missionui/missionpause.h
|
|
missionui/missionscreencommon.cpp
|
|
missionui/missionscreencommon.h
|
|
missionui/missionshipchoice.cpp
|
|
missionui/missionshipchoice.h
|
|
missionui/missionweaponchoice.cpp
|
|
missionui/missionweaponchoice.h
|
|
missionui/redalert.cpp
|
|
missionui/redalert.h
|
|
)
|
|
|
|
# mod_table files
|
|
add_file_folder("mod_table"
|
|
mod_table/mod_table.cpp
|
|
mod_table/mod_table.h
|
|
)
|
|
|
|
# Model files
|
|
add_file_folder("Model"
|
|
model/model.h
|
|
model/modelcollide.cpp
|
|
model/modelinterp.cpp
|
|
model/modelinterp.h
|
|
model/modelread.cpp
|
|
model/modelrender.h
|
|
model/modelrender.cpp
|
|
model/modelreplace.h
|
|
model/modelreplace.cpp
|
|
model/modelsinc.h
|
|
model/model_flags.h
|
|
)
|
|
|
|
# Model Animation files
|
|
add_file_folder("Model Animation"
|
|
model/animation/modelanimation.cpp
|
|
model/animation/modelanimation.h
|
|
model/animation/modelanimation_driver.cpp
|
|
model/animation/modelanimation_driver.h
|
|
model/animation/modelanimation_moveables.cpp
|
|
model/animation/modelanimation_moveables.h
|
|
model/animation/modelanimation_segments.cpp
|
|
model/animation/modelanimation_segments.h
|
|
)
|
|
|
|
# Nebula files
|
|
add_file_folder("Nebula"
|
|
nebula/neb.cpp
|
|
nebula/neb.h
|
|
nebula/neblightning.cpp
|
|
nebula/neblightning.h
|
|
nebula/volumetrics.cpp
|
|
nebula/volumetrics.h
|
|
)
|
|
|
|
# Network files
|
|
add_file_folder("Network"
|
|
network/chat_api.cpp
|
|
network/chat_api.h
|
|
network/gtrack.cpp
|
|
network/gtrack.h
|
|
network/multi.cpp
|
|
network/multi.h
|
|
network/multi_campaign.cpp
|
|
network/multi_campaign.h
|
|
network/multi_data.cpp
|
|
network/multi_data.h
|
|
network/multi_dogfight.cpp
|
|
network/multi_dogfight.h
|
|
network/multi_endgame.cpp
|
|
network/multi_endgame.h
|
|
network/multi_fstracker.cpp
|
|
network/multi_fstracker.h
|
|
network/multi_interpolate.cpp
|
|
network/multi_interpolate.h
|
|
network/multi_ingame.cpp
|
|
network/multi_ingame.h
|
|
network/multi_kick.cpp
|
|
network/multi_kick.h
|
|
network/multi_log.cpp
|
|
network/multi_log.h
|
|
network/multi_lua.cpp
|
|
network/multi_lua.h
|
|
network/multi_mdns.cpp
|
|
network/multi_mdns.h
|
|
network/multi_obj.cpp
|
|
network/multi_obj.h
|
|
network/multi_observer.cpp
|
|
network/multi_observer.h
|
|
network/multi_options.cpp
|
|
network/multi_options.h
|
|
network/multi_pause.cpp
|
|
network/multi_pause.h
|
|
network/multi_pinfo.cpp
|
|
network/multi_pinfo.h
|
|
network/multi_ping.cpp
|
|
network/multi_ping.h
|
|
network/multi_pmsg.cpp
|
|
network/multi_pmsg.h
|
|
network/multi_portfwd.cpp
|
|
network/multi_portfwd.h
|
|
network/multi_pxo.cpp
|
|
network/multi_pxo.h
|
|
network/multi_rate.cpp
|
|
network/multi_rate.h
|
|
network/multi_respawn.cpp
|
|
network/multi_respawn.h
|
|
network/multi_sexp.cpp
|
|
network/multi_sexp.h
|
|
network/multi_sw.cpp
|
|
network/multi_sw.h
|
|
network/multi_team.cpp
|
|
network/multi_team.h
|
|
network/multi_turret_manager.cpp
|
|
network/multi_turret_manager.h
|
|
network/multi_time_manager.cpp
|
|
network/multi_time_manager.h
|
|
network/multi_update.cpp
|
|
network/multi_update.h
|
|
network/multi_voice.cpp
|
|
network/multi_voice.h
|
|
network/multi_xfer.cpp
|
|
network/multi_xfer.h
|
|
network/multilag.cpp
|
|
network/multilag.h
|
|
network/multimsgs.cpp
|
|
network/multimsgs.h
|
|
network/multiteamselect.cpp
|
|
network/multiteamselect.h
|
|
network/multiui.cpp
|
|
network/multiui.h
|
|
network/multiutil.cpp
|
|
network/multiutil.h
|
|
network/psnet2.cpp
|
|
network/psnet2.h
|
|
network/ptrack.cpp
|
|
network/ptrack.h
|
|
network/stand_gui.h
|
|
network/valid.cpp
|
|
network/valid.h
|
|
)
|
|
|
|
IF(WIN32)
|
|
add_file_folder("Network"
|
|
${file_root_network}
|
|
network/stand_gui.cpp
|
|
)
|
|
ELSE(WIN32)
|
|
add_file_folder("Network"
|
|
${file_root_network}
|
|
network/stand_gui-unix.cpp
|
|
)
|
|
ENDIF(WIN32)
|
|
|
|
# Object files
|
|
add_file_folder("Object"
|
|
object/collidedebrisship.cpp
|
|
object/collidedebrisweapon.cpp
|
|
object/collideshipship.cpp
|
|
object/collideshipweapon.cpp
|
|
object/collideweaponweapon.cpp
|
|
object/deadobjectdock.cpp
|
|
object/deadobjectdock.h
|
|
object/objcollide.cpp
|
|
object/objcollide.h
|
|
object/object.cpp
|
|
object/object.h
|
|
object/objectdock.cpp
|
|
object/objectdock.h
|
|
object/objectshield.cpp
|
|
object/objectshield.h
|
|
object/objectsnd.cpp
|
|
object/objectsnd.h
|
|
object/objectsort.cpp
|
|
object/parseobjectdock.cpp
|
|
object/parseobjectdock.h
|
|
object/waypoint.cpp
|
|
object/waypoint.h
|
|
object/object_flags.h
|
|
object/object_instance.h
|
|
)
|
|
|
|
# Observer files
|
|
add_file_folder("Observer"
|
|
observer/observer.cpp
|
|
observer/observer.h
|
|
)
|
|
|
|
add_file_folder("Options"
|
|
options/default_settings_table.cpp
|
|
options/default_settings_table.h
|
|
options/Ingame_Options.cpp
|
|
options/Ingame_Options.h
|
|
options/Ingame_Options_internal.h
|
|
options/Option.cpp
|
|
options/Option.h
|
|
options/OptionsManager.cpp
|
|
options/OptionsManager.h
|
|
)
|
|
|
|
add_file_folder("Options\\\\Dialogs"
|
|
options/dialogs/ingame_options_ui.h
|
|
options/dialogs/ingame_options_ui.cpp
|
|
)
|
|
|
|
add_file_folder("Options\\\\Manager"
|
|
options/manager/ingame_options_manager.h
|
|
options/manager/ingame_options_manager.cpp
|
|
)
|
|
|
|
# OsApi files
|
|
add_file_folder("OsApi"
|
|
osapi/DebugWindow.h
|
|
osapi/DebugWindow.cpp
|
|
osapi/osapi.h
|
|
osapi/osapi.cpp
|
|
osapi/dialogs.h
|
|
osapi/dialogs.cpp
|
|
osapi/osregistry.h
|
|
osapi/osregistry.cpp
|
|
osapi/outwnd.h
|
|
osapi/outwnd.cpp
|
|
)
|
|
|
|
# Parse files
|
|
add_file_folder("Parse"
|
|
parse/encrypt.cpp
|
|
parse/encrypt.h
|
|
parse/generic_log.cpp
|
|
parse/generic_log.h
|
|
parse/md5_hash.cpp
|
|
parse/md5_hash.h
|
|
parse/parsehi.cpp
|
|
parse/parsehi.h
|
|
parse/parselo.cpp
|
|
parse/parselo.h
|
|
parse/sexp.cpp
|
|
parse/sexp.h
|
|
parse/sexp_container.cpp
|
|
parse/sexp_container.h
|
|
)
|
|
|
|
add_file_folder("Parse\\\\SEXP"
|
|
parse/sexp/DynamicSEXP.cpp
|
|
parse/sexp/DynamicSEXP.h
|
|
parse/sexp/EngineSEXP.cpp
|
|
parse/sexp/EngineSEXP.h
|
|
parse/sexp/LuaSEXP.cpp
|
|
parse/sexp/LuaSEXP.h
|
|
parse/sexp/LuaAISEXP.cpp
|
|
parse/sexp/LuaAISEXP.h
|
|
parse/sexp/sexp_lookup.cpp
|
|
parse/sexp/sexp_lookup.h
|
|
parse/sexp/SEXPParameterExtractor.cpp
|
|
parse/sexp/SEXPParameterExtractor.h
|
|
)
|
|
|
|
# Particle files
|
|
add_file_folder("Particle"
|
|
particle/EffectHost.h
|
|
particle/EffectHost.cpp
|
|
particle/particle.cpp
|
|
particle/particle.h
|
|
particle/ParticleEffect.cpp
|
|
particle/ParticleEffect.h
|
|
particle/ParticleManager.cpp
|
|
particle/ParticleManager.h
|
|
particle/ParticleParse.cpp
|
|
particle/ParticleSource.cpp
|
|
particle/ParticleSource.h
|
|
particle/ParticleVolume.h
|
|
)
|
|
|
|
add_file_folder("Particle\\\\Hosts"
|
|
particle/hosts/EffectHostBeam.cpp
|
|
particle/hosts/EffectHostBeam.h
|
|
particle/hosts/EffectHostObject.cpp
|
|
particle/hosts/EffectHostObject.h
|
|
particle/hosts/EffectHostParticle.cpp
|
|
particle/hosts/EffectHostParticle.h
|
|
particle/hosts/EffectHostSubmodel.cpp
|
|
particle/hosts/EffectHostSubmodel.h
|
|
particle/hosts/EffectHostTurret.cpp
|
|
particle/hosts/EffectHostTurret.h
|
|
particle/hosts/EffectHostVector.cpp
|
|
particle/hosts/EffectHostVector.h
|
|
)
|
|
|
|
add_file_folder("Particle\\\\Volumes"
|
|
particle/volumes/ConeVolume.cpp
|
|
particle/volumes/ConeVolume.h
|
|
particle/volumes/LegacyAACuboidVolume.cpp
|
|
particle/volumes/LegacyAACuboidVolume.h
|
|
particle/volumes/ModelSurfaceVolume.cpp
|
|
particle/volumes/ModelSurfaceVolume.h
|
|
particle/volumes/PointVolume.cpp
|
|
particle/volumes/PointVolume.h
|
|
particle/volumes/RingVolume.cpp
|
|
particle/volumes/RingVolume.h
|
|
particle/volumes/SpheroidVolume.cpp
|
|
particle/volumes/SpheroidVolume.h
|
|
)
|
|
|
|
# PcxUtils files
|
|
add_file_folder("PcxUtils"
|
|
pcxutils/pcxutils.cpp
|
|
pcxutils/pcxutils.h
|
|
)
|
|
|
|
# Physics files
|
|
add_file_folder("Physics"
|
|
physics/physics.cpp
|
|
physics/physics.h
|
|
physics/physics_state.cpp
|
|
physics/physics_state.h
|
|
)
|
|
|
|
# PilotFile files
|
|
add_file_folder("PilotFile"
|
|
pilotfile/BinaryFileHandler.cpp
|
|
pilotfile/BinaryFileHandler.h
|
|
pilotfile/csg.cpp
|
|
pilotfile/FileHandler.h
|
|
pilotfile/JSONFileHandler.cpp
|
|
pilotfile/JSONFileHandler.h
|
|
pilotfile/csg_convert.cpp
|
|
pilotfile/pilotfile.cpp
|
|
pilotfile/pilotfile.h
|
|
pilotfile/pilotfile_convert.cpp
|
|
pilotfile/pilotfile_convert.h
|
|
pilotfile/plr.cpp
|
|
pilotfile/plr_convert.cpp
|
|
pilotfile/plr_hudprefs.cpp
|
|
pilotfile/plr_hudprefs.h
|
|
)
|
|
|
|
# Playerman files
|
|
add_file_folder("Playerman"
|
|
playerman/managepilot.cpp
|
|
playerman/managepilot.h
|
|
playerman/player.h
|
|
playerman/playercontrol.cpp
|
|
)
|
|
|
|
# pngutils files
|
|
add_file_folder("pngutils"
|
|
pngutils/pngutils.cpp
|
|
pngutils/pngutils.h
|
|
)
|
|
|
|
# Popup files
|
|
add_file_folder("Popup"
|
|
popup/popup.cpp
|
|
popup/popup.h
|
|
popup/popupdead.cpp
|
|
popup/popupdead.h
|
|
)
|
|
|
|
# Prop files
|
|
add_file_folder("Prop"
|
|
prop/prop.cpp
|
|
prop/prop.h
|
|
prop/prop_flags.h
|
|
)
|
|
|
|
# Radar files
|
|
add_file_folder("Radar"
|
|
radar/radar.cpp
|
|
radar/radar.h
|
|
radar/radardradis.cpp
|
|
radar/radardradis.h
|
|
radar/radarngon.cpp
|
|
radar/radarngon.h
|
|
radar/radarorb.cpp
|
|
radar/radarorb.h
|
|
radar/radarsetup.cpp
|
|
radar/radarsetup.h
|
|
)
|
|
|
|
# Render files
|
|
add_file_folder("Render"
|
|
render/3d.h
|
|
render/3dclipper.cpp
|
|
render/3ddraw.cpp
|
|
render/3dinternal.h
|
|
render/3dlaser.cpp
|
|
render/3dmath.cpp
|
|
render/3dsetup.cpp
|
|
render/batching.cpp
|
|
render/batching.h
|
|
)
|
|
|
|
add_file_folder("ScpUi"
|
|
scpui/IncludeNodeHandler.cpp
|
|
scpui/IncludeNodeHandler.h
|
|
scpui/rocket_ui.cpp
|
|
scpui/rocket_ui.h
|
|
scpui/RocketDecorators.cpp
|
|
scpui/RocketDecorators.h
|
|
scpui/RocketDecoratorsInstancer.cpp
|
|
scpui/RocketDecoratorsInstancer.h
|
|
scpui/RocketFileInterface.cpp
|
|
scpui/RocketFileInterface.h
|
|
scpui/RocketLuaSystemInterface.cpp
|
|
scpui/RocketLuaSystemInterface.h
|
|
scpui/RocketRenderingInterface.cpp
|
|
scpui/RocketRenderingInterface.h
|
|
scpui/RocketSystemInterface.cpp
|
|
scpui/RocketSystemInterface.h
|
|
scpui/SoundPlugin.cpp
|
|
scpui/SoundPlugin.h
|
|
)
|
|
|
|
add_file_folder("ScpUi\\\\Elements"
|
|
scpui/elements/AnimationElement.cpp
|
|
scpui/elements/AnimationElement.h
|
|
scpui/elements/ScrollingTextElement.cpp
|
|
scpui/elements/ScrollingTextElement.h
|
|
)
|
|
|
|
add_file_folder("Scripting"
|
|
scripting/ade.cpp
|
|
scripting/ade.h
|
|
scripting/ade_api.h
|
|
scripting/ade_args.cpp
|
|
scripting/ade_args.h
|
|
scripting/ade_doc.cpp
|
|
scripting/ade_doc.h
|
|
scripting/ade_external_serializer.h
|
|
scripting/doc_html.cpp
|
|
scripting/doc_html.h
|
|
scripting/doc_json.cpp
|
|
scripting/doc_json.h
|
|
scripting/doc_luastub.cpp
|
|
scripting/doc_luastub.h
|
|
scripting/doc_parser.cpp
|
|
scripting/doc_parser.h
|
|
scripting/global_hooks.cpp
|
|
scripting/global_hooks.h
|
|
scripting/hook_api.cpp
|
|
scripting/hook_api.h
|
|
scripting/hook_conditions.cpp
|
|
scripting/hook_conditions.h
|
|
scripting/lua.cpp
|
|
scripting/scripting.cpp
|
|
scripting/scripting.h
|
|
scripting/scripting_doc.h
|
|
)
|
|
|
|
add_file_folder("Scripting\\\\Util"
|
|
scripting/util/LuaValueDeserializer.cpp
|
|
scripting/util/LuaValueDeserializer.h
|
|
scripting/util/LuaValueSerializer.cpp
|
|
scripting/util/LuaValueSerializer.h
|
|
)
|
|
|
|
add_file_folder("Scripting\\\\Api"
|
|
scripting/api/LuaCoroutineRunner.cpp
|
|
scripting/api/LuaCoroutineRunner.h
|
|
scripting/api/LuaEventCallback.cpp
|
|
scripting/api/LuaEventCallback.h
|
|
scripting/api/LuaExecutionContext.cpp
|
|
scripting/api/LuaExecutionContext.h
|
|
scripting/api/LuaPromise.cpp
|
|
scripting/api/LuaPromise.h
|
|
)
|
|
|
|
add_file_folder("Scripting\\\\Api\\\\Libs"
|
|
scripting/api/libs/async.cpp
|
|
scripting/api/libs/async.h
|
|
scripting/api/libs/audio.cpp
|
|
scripting/api/libs/audio.h
|
|
scripting/api/libs/base.cpp
|
|
scripting/api/libs/base.h
|
|
scripting/api/libs/bitops.cpp
|
|
scripting/api/libs/bitops.h
|
|
scripting/api/libs/cfile.cpp
|
|
scripting/api/libs/cfile.h
|
|
scripting/api/libs/controls.cpp
|
|
scripting/api/libs/controls.h
|
|
scripting/api/libs/engine.cpp
|
|
scripting/api/libs/engine.h
|
|
scripting/api/libs/globals.cpp
|
|
scripting/api/libs/globals.h
|
|
scripting/api/libs/graphics.cpp
|
|
scripting/api/libs/graphics.h
|
|
scripting/api/libs/hookvars.cpp
|
|
scripting/api/libs/hookvars.h
|
|
scripting/api/libs/hud.cpp
|
|
scripting/api/libs/hud.h
|
|
scripting/api/libs/mission.cpp
|
|
scripting/api/libs/mission.h
|
|
scripting/api/libs/multi.cpp
|
|
scripting/api/libs/multi.h
|
|
scripting/api/libs/options.cpp
|
|
scripting/api/libs/options.h
|
|
scripting/api/libs/parse.cpp
|
|
scripting/api/libs/parse.h
|
|
scripting/api/libs/tables.cpp
|
|
scripting/api/libs/tables.h
|
|
scripting/api/libs/testing.cpp
|
|
scripting/api/libs/testing.h
|
|
scripting/api/libs/time_lib.cpp
|
|
scripting/api/libs/time_lib.h
|
|
scripting/api/libs/utf8.cpp
|
|
scripting/api/libs/utf8.h
|
|
scripting/api/libs/ui.cpp
|
|
scripting/api/libs/ui.h
|
|
)
|
|
|
|
add_file_folder("Scripting\\\\Api\\\\Objs"
|
|
scripting/api/objs/ai_helper.cpp
|
|
scripting/api/objs/ai_helper.h
|
|
scripting/api/objs/animation_handle.cpp
|
|
scripting/api/objs/animation_handle.h
|
|
scripting/api/objs/asteroid.cpp
|
|
scripting/api/objs/asteroid.h
|
|
scripting/api/objs/audio_stream.cpp
|
|
scripting/api/objs/audio_stream.h
|
|
scripting/api/objs/background_element.cpp
|
|
scripting/api/objs/background_element.h
|
|
scripting/api/objs/beam.cpp
|
|
scripting/api/objs/beam.h
|
|
scripting/api/objs/briefing.cpp
|
|
scripting/api/objs/briefing.h
|
|
scripting/api/objs/bytearray.cpp
|
|
scripting/api/objs/bytearray.h
|
|
scripting/api/objs/camera.cpp
|
|
scripting/api/objs/camera.h
|
|
scripting/api/objs/cmd_brief.cpp
|
|
scripting/api/objs/cmd_brief.h
|
|
scripting/api/objs/cockpit_display.cpp
|
|
scripting/api/objs/cockpit_display.h
|
|
scripting/api/objs/comm_order.cpp
|
|
scripting/api/objs/comm_order.h
|
|
scripting/api/objs/control_binding.cpp
|
|
scripting/api/objs/control_binding.h
|
|
scripting/api/objs/control_config.cpp
|
|
scripting/api/objs/control_config.h
|
|
scripting/api/objs/color.cpp
|
|
scripting/api/objs/color.h
|
|
scripting/api/objs/control_info.cpp
|
|
scripting/api/objs/control_info.h
|
|
scripting/api/objs/debriefing.cpp
|
|
scripting/api/objs/debriefing.h
|
|
scripting/api/objs/debris.cpp
|
|
scripting/api/objs/debris.h
|
|
scripting/api/objs/decaldefinition.cpp
|
|
scripting/api/objs/decaldefinition.h
|
|
scripting/api/objs/enums.cpp
|
|
scripting/api/objs/enums.h
|
|
scripting/api/objs/event.cpp
|
|
scripting/api/objs/event.h
|
|
scripting/api/objs/execution_context.cpp
|
|
scripting/api/objs/execution_context.h
|
|
scripting/api/objs/executor.cpp
|
|
scripting/api/objs/executor.h
|
|
scripting/api/objs/eye.cpp
|
|
scripting/api/objs/eye.h
|
|
scripting/api/objs/fictionviewer.cpp
|
|
scripting/api/objs/fictionviewer.h
|
|
scripting/api/objs/file.cpp
|
|
scripting/api/objs/file.h
|
|
scripting/api/objs/fireballclass.cpp
|
|
scripting/api/objs/fireballclass.h
|
|
scripting/api/objs/fireball.cpp
|
|
scripting/api/objs/fireball.h
|
|
scripting/api/objs/font.cpp
|
|
scripting/api/objs/font.h
|
|
scripting/api/objs/gameevent.cpp
|
|
scripting/api/objs/gameevent.h
|
|
scripting/api/objs/gamehelp.cpp
|
|
scripting/api/objs/gamehelp.h
|
|
scripting/api/objs/gamestate.cpp
|
|
scripting/api/objs/gamestate.h
|
|
scripting/api/objs/goal.cpp
|
|
scripting/api/objs/goal.h
|
|
scripting/api/objs/hudconfig.cpp
|
|
scripting/api/objs/hudconfig.h
|
|
scripting/api/objs/hudgauge.cpp
|
|
scripting/api/objs/hudgauge.h
|
|
scripting/api/objs/intelentry.cpp
|
|
scripting/api/objs/intelentry.h
|
|
scripting/api/objs/loop_brief.cpp
|
|
scripting/api/objs/loop_brief.h
|
|
scripting/api/objs/LuaEnum.cpp
|
|
scripting/api/objs/LuaEnum.h
|
|
scripting/api/objs/LuaSEXP.cpp
|
|
scripting/api/objs/LuaSEXP.h
|
|
scripting/api/objs/luaaisexp.cpp
|
|
scripting/api/objs/luaaisexp.h
|
|
scripting/api/objs/mc_info.cpp
|
|
scripting/api/objs/mc_info.h
|
|
scripting/api/objs/medals.cpp
|
|
scripting/api/objs/medals.h
|
|
scripting/api/objs/message.cpp
|
|
scripting/api/objs/message.h
|
|
scripting/api/objs/missionhotkey.cpp
|
|
scripting/api/objs/missionhotkey.h
|
|
scripting/api/objs/missionlog.cpp
|
|
scripting/api/objs/missionlog.h
|
|
scripting/api/objs/model.cpp
|
|
scripting/api/objs/model.h
|
|
scripting/api/objs/modelinstance.cpp
|
|
scripting/api/objs/modelinstance.h
|
|
scripting/api/objs/model_path.cpp
|
|
scripting/api/objs/model_path.h
|
|
scripting/api/objs/movie_player.cpp
|
|
scripting/api/objs/movie_player.h
|
|
scripting/api/objs/multi_objects.cpp
|
|
scripting/api/objs/multi_objects.h
|
|
scripting/api/objs/object.cpp
|
|
scripting/api/objs/object.h
|
|
scripting/api/objs/option.cpp
|
|
scripting/api/objs/option.h
|
|
scripting/api/objs/order.cpp
|
|
scripting/api/objs/order.h
|
|
scripting/api/objs/oswpt.cpp
|
|
scripting/api/objs/oswpt.h
|
|
scripting/api/objs/parse_object.cpp
|
|
scripting/api/objs/parse_object.h
|
|
scripting/api/objs/particle.cpp
|
|
scripting/api/objs/particle.h
|
|
scripting/api/objs/physics_info.cpp
|
|
scripting/api/objs/physics_info.h
|
|
scripting/api/objs/player.cpp
|
|
scripting/api/objs/player.h
|
|
scripting/api/objs/promise.cpp
|
|
scripting/api/objs/promise.h
|
|
scripting/api/objs/prop.cpp
|
|
scripting/api/objs/prop.h
|
|
scripting/api/objs/propclass.cpp
|
|
scripting/api/objs/propclass.h
|
|
scripting/api/objs/rank.cpp
|
|
scripting/api/objs/rank.h
|
|
scripting/api/objs/redalert.cpp
|
|
scripting/api/objs/redalert.h
|
|
scripting/api/objs/rpc.cpp
|
|
scripting/api/objs/rpc.h
|
|
scripting/api/objs/sexpvar.cpp
|
|
scripting/api/objs/sexpvar.h
|
|
scripting/api/objs/shields.cpp
|
|
scripting/api/objs/shields.h
|
|
scripting/api/objs/ship_bank.cpp
|
|
scripting/api/objs/ship_bank.h
|
|
scripting/api/objs/shipclass.cpp
|
|
scripting/api/objs/shipclass.h
|
|
scripting/api/objs/ship.cpp
|
|
scripting/api/objs/ship.h
|
|
scripting/api/objs/shiptype.cpp
|
|
scripting/api/objs/shiptype.h
|
|
scripting/api/objs/ship_registry_entry.cpp
|
|
scripting/api/objs/ship_registry_entry.h
|
|
scripting/api/objs/shipwepselect.cpp
|
|
scripting/api/objs/shipwepselect.h
|
|
scripting/api/objs/sound.cpp
|
|
scripting/api/objs/sound.h
|
|
scripting/api/objs/species.cpp
|
|
scripting/api/objs/species.h
|
|
scripting/api/objs/support_rearm_pool.cpp
|
|
scripting/api/objs/support_rearm_pool.h
|
|
scripting/api/objs/streaminganim.cpp
|
|
scripting/api/objs/streaminganim.h
|
|
scripting/api/objs/subsystem.cpp
|
|
scripting/api/objs/subsystem.h
|
|
scripting/api/objs/team.cpp
|
|
scripting/api/objs/team.h
|
|
scripting/api/objs/team_colors.cpp
|
|
scripting/api/objs/team_colors.h
|
|
scripting/api/objs/techroom.cpp
|
|
scripting/api/objs/techroom.h
|
|
scripting/api/objs/texture.cpp
|
|
scripting/api/objs/texture.h
|
|
scripting/api/objs/texturemap.cpp
|
|
scripting/api/objs/texturemap.h
|
|
scripting/api/objs/time_obj.cpp
|
|
scripting/api/objs/time_obj.h
|
|
scripting/api/objs/tracing_category.cpp
|
|
scripting/api/objs/tracing_category.h
|
|
scripting/api/objs/vecmath.cpp
|
|
scripting/api/objs/vecmath.h
|
|
scripting/api/objs/volumetric.cpp
|
|
scripting/api/objs/volumetric.h
|
|
scripting/api/objs/waypoint.cpp
|
|
scripting/api/objs/waypoint.h
|
|
scripting/api/objs/weaponclass.cpp
|
|
scripting/api/objs/weaponclass.h
|
|
scripting/api/objs/weapon.cpp
|
|
scripting/api/objs/weapon.h
|
|
scripting/api/objs/wing.cpp
|
|
scripting/api/objs/wing.h
|
|
scripting/api/objs/wingformation.cpp
|
|
scripting/api/objs/wingformation.h
|
|
)
|
|
|
|
add_file_folder("Scripting\\\\Lua"
|
|
scripting/lua/lua_ext.c
|
|
scripting/lua/lua_ext.h
|
|
scripting/lua/LuaArgs.cpp
|
|
scripting/lua/LuaArgs.h
|
|
scripting/lua/LuaConvert.cpp
|
|
scripting/lua/LuaConvert.h
|
|
scripting/lua/LuaException.h
|
|
scripting/lua/LuaFunction.cpp
|
|
scripting/lua/LuaFunction.h
|
|
scripting/lua/LuaHeaders.h
|
|
scripting/lua/LuaReference.cpp
|
|
scripting/lua/LuaReference.h
|
|
scripting/lua/LuaTable.cpp
|
|
scripting/lua/LuaTable.h
|
|
scripting/lua/LuaThread.cpp
|
|
scripting/lua/LuaThread.h
|
|
scripting/lua/LuaTypes.h
|
|
scripting/lua/LuaUtil.cpp
|
|
scripting/lua/LuaUtil.h
|
|
scripting/lua/LuaValue.cpp
|
|
scripting/lua/LuaValue.h
|
|
)
|
|
|
|
add_file_folder("Scripting\\\\Lua\\\\BitOp"
|
|
scripting/lua/bitop/bit.c
|
|
)
|
|
|
|
# Ship files
|
|
add_file_folder("Ship"
|
|
ship/anchor_t.h
|
|
ship/afterburner.cpp
|
|
ship/afterburner.h
|
|
ship/awacs.cpp
|
|
ship/awacs.h
|
|
ship/shield.cpp
|
|
ship/ship.cpp
|
|
ship/ship.h
|
|
ship/shipcontrails.cpp
|
|
ship/shipcontrails.h
|
|
ship/shipfx.cpp
|
|
ship/shipfx.h
|
|
ship/shiphit.cpp
|
|
ship/shiphit.h
|
|
ship/subsysdamage.h
|
|
ship/ship_flags.h
|
|
)
|
|
|
|
# Sound files
|
|
add_file_folder("Sound"
|
|
sound/audiostr.cpp
|
|
sound/audiostr.h
|
|
sound/channel.h
|
|
sound/ds.cpp
|
|
sound/ds.h
|
|
sound/ds3d.cpp
|
|
sound/ds3d.h
|
|
sound/dscap.cpp
|
|
sound/dscap.h
|
|
sound/fsspeech.cpp
|
|
sound/fsspeech.h
|
|
sound/IAudioFile.h
|
|
sound/openal.cpp
|
|
sound/openal.h
|
|
sound/phrases.xml
|
|
sound/rtvoice.cpp
|
|
sound/rtvoice.h
|
|
sound/sound.cpp
|
|
sound/sound.h
|
|
sound/speech.h
|
|
sound/voicerec.cpp
|
|
sound/voicerec.h
|
|
)
|
|
|
|
if (WIN32)
|
|
add_file_folder("Sound"
|
|
${file_root_sound}
|
|
sound/speech_win.cpp
|
|
)
|
|
elseif (APPLE)
|
|
add_file_folder("Sound"
|
|
${file_root_sound}
|
|
sound/speech_mac.mm
|
|
)
|
|
elseif (ANDROID)
|
|
add_file_folder("Sound"
|
|
${file_root_sound}
|
|
sound/speech_android.cpp
|
|
)
|
|
elseif (CMAKE_SYSTEM_NAME STREQUAL "Linux")
|
|
add_file_folder("Sound"
|
|
${file_root_sound}
|
|
sound/speech_linux.cpp
|
|
)
|
|
endif()
|
|
|
|
if (FSO_BUILD_WITH_FFMPEG)
|
|
# Sound -> ffmpeg files
|
|
add_file_folder("Sound\\\\FFmpeg"
|
|
sound/ffmpeg/FFmpegAudioReader.cpp
|
|
sound/ffmpeg/FFmpegAudioReader.h
|
|
sound/ffmpeg/FFmpegWaveFile.cpp
|
|
sound/ffmpeg/FFmpegWaveFile.h
|
|
)
|
|
endif()
|
|
|
|
# Species_Defs files
|
|
add_file_folder("Species_Defs"
|
|
species_defs/species_defs.cpp
|
|
species_defs/species_defs.h
|
|
)
|
|
|
|
# Starfield files
|
|
add_file_folder("Starfield"
|
|
starfield/nebula.cpp
|
|
starfield/nebula.h
|
|
starfield/starfield.cpp
|
|
starfield/starfield.h
|
|
starfield/supernova.cpp
|
|
starfield/supernova.h
|
|
starfield/starfield_flags.h
|
|
)
|
|
|
|
# Stats files
|
|
add_file_folder("Stats"
|
|
stats/medals.cpp
|
|
stats/medals.h
|
|
stats/scoring.cpp
|
|
stats/scoring.h
|
|
stats/stats.cpp
|
|
stats/stats.h
|
|
)
|
|
|
|
# TgaUtils files
|
|
add_file_folder("TgaUtils"
|
|
tgautils/tgautils.cpp
|
|
tgautils/tgautils.h
|
|
)
|
|
|
|
# Tracing files
|
|
add_file_folder("Tracing"
|
|
tracing/categories.cpp
|
|
tracing/categories.h
|
|
tracing/FrameProfiler.h
|
|
tracing/FrameProfiler.cpp
|
|
tracing/MainFrameTimer.h
|
|
tracing/MainFrameTimer.cpp
|
|
tracing/Monitor.h
|
|
tracing/Monitor.cpp
|
|
tracing/scopes.cpp
|
|
tracing/scopes.h
|
|
tracing/ThreadedEventProcessor.h
|
|
tracing/TraceEventWriter.h
|
|
tracing/TraceEventWriter.cpp
|
|
tracing/tracing.h
|
|
tracing/tracing.cpp
|
|
)
|
|
|
|
# Ui files
|
|
add_file_folder("Ui"
|
|
ui/button.cpp
|
|
ui/checkbox.cpp
|
|
ui/gadget.cpp
|
|
ui/icon.cpp
|
|
ui/inputbox.cpp
|
|
ui/keytrap.cpp
|
|
ui/listbox.cpp
|
|
ui/radio.cpp
|
|
ui/scroll.cpp
|
|
ui/slider.cpp
|
|
ui/slider2.cpp
|
|
ui/ui.h
|
|
ui/uidefs.h
|
|
ui/uidraw.cpp
|
|
ui/uimouse.cpp
|
|
ui/window.cpp
|
|
)
|
|
|
|
add_file_folder("Utils"
|
|
utils/base64.cpp
|
|
utils/base64.h
|
|
utils/encoding.cpp
|
|
utils/encoding.h
|
|
utils/event.h
|
|
utils/finally.h
|
|
utils/HeapAllocator.cpp
|
|
utils/HeapAllocator.h
|
|
utils/id.h
|
|
utils/join_string.h
|
|
utils/modular_curves.h
|
|
utils/Random.cpp
|
|
utils/Random.h
|
|
utils/RandomRange.h
|
|
utils/reset_on_move.h
|
|
utils/string_utils.cpp
|
|
utils/string_utils.h
|
|
utils/table_viewer.cpp
|
|
utils/table_viewer.h
|
|
utils/strings.h
|
|
utils/threading.cpp
|
|
utils/threading.h
|
|
utils/tuples.h
|
|
utils/unicode.cpp
|
|
utils/unicode.h
|
|
)
|
|
|
|
# Utils files
|
|
add_file_folder("Utils\\\\boost"
|
|
utils/boost/hash_combine.h
|
|
utils/boost/syncboundedqueue.h
|
|
)
|
|
|
|
# Weapon files
|
|
add_file_folder("Weapon"
|
|
weapon/beam.cpp
|
|
weapon/beam.h
|
|
weapon/corkscrew.cpp
|
|
weapon/corkscrew.h
|
|
weapon/emp.cpp
|
|
weapon/emp.h
|
|
weapon/flak.cpp
|
|
weapon/flak.h
|
|
weapon/muzzleflash.cpp
|
|
weapon/muzzleflash.h
|
|
weapon/shockwave.cpp
|
|
weapon/shockwave.h
|
|
weapon/swarm.cpp
|
|
weapon/swarm.h
|
|
weapon/trails.cpp
|
|
weapon/trails.h
|
|
weapon/weapon.h
|
|
weapon/weapons.cpp
|
|
weapon/weapon_flags.h
|
|
)
|
|
|
|
# Windows stubs files
|
|
add_file_folder("Windows Stubs"
|
|
windows_stub/config.h
|
|
windows_stub/stubs.cpp
|
|
)
|
|
|
|
# ktx utils files
|
|
add_file_folder("ktxutils"
|
|
ktxutils/ktxutils.cpp
|
|
ktxutils/ktxutils.h
|
|
)
|