Files
fs2open.github.com/code/missionui/chatbox.cpp
T
2004-07-26 20:47:56 +00:00

1412 lines
42 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
/*
* $Logfile: /Freespace2/code/MissionUI/Chatbox.cpp $
* $Revision: 2.4 $
* $Date: 2004-07-26 20:47:38 $
* $Author: Kazan $
*
* C module to handle all code for multiplayer chat windows
*
* $Log: not supported by cvs2svn $
* Revision 2.3 2004/07/12 16:32:54 Kazan
* MCD - define _MCD_CHECK to use memory tracking
*
* Revision 2.2 2004/03/05 09:01:55 Goober5000
* Uber pass at reducing #includes
* --Goober5000
*
* Revision 2.1 2002/08/01 01:41:07 penguin
* The big include file move
*
* Revision 2.0 2002/06/03 04:02:25 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:10 mharris
* Initial checkin - converted filenames and includes to lower case
*
*
* 12 8/05/99 4:05p Jefff
* fixed pause chatbox display coords
*
* 11 7/29/99 10:47p Dave
* Standardized D3D fogging using vertex fog. Shook out Savage 4 bugs.
*
* 10 5/22/99 5:35p Dave
* Debrief and chatbox screens. Fixed small hi-res HUD bug.
*
* 9 2/24/99 2:25p Dave
* Fixed up chatbox bugs. Made squad war reporting better. Fixed a respawn
* bug for dogfight more.
*
* 8 2/23/99 8:11p Dave
* Tidied up dogfight mode. Fixed TvT ship type problems for alpha wing.
* Small pass over todolist items.
*
* 7 2/11/99 3:08p Dave
* PXO refresh button. Very preliminary squad war support.
*
* 6 2/01/99 5:55p Dave
* Removed the idea of explicit bitmaps for buttons. Fixed text
* highlighting for disabled gadgets.
*
* 5 1/29/99 2:08a Dave
* Fixed beam weapon collisions with players. Reduced size of scoring
* struct for multiplayer. Disabled PXO.
*
* 4 1/28/99 7:09p Neilk
* Modified chatbox to use new interface graphics (only 640)
*
* 3 10/13/98 9:28a Dave
* Started neatening up freespace.h. Many variables renamed and
* reorganized. Added AlphaColors.[h,cpp]
*
* 2 10/07/98 10:53a Dave
* Initial checkin.
*
* 1 10/07/98 10:49a Dave
*
* 57 9/17/98 3:08p Dave
* PXO to non-pxo game warning popup. Player icon stuff in create and join
* game screens. Upped server count refresh time in PXO to 35 secs (from
* 20).
*
* 56 9/11/98 5:08p Dave
* More tweaks to kick notification system.
*
* 55 9/11/98 4:14p Dave
* Fixed file checksumming of < file_size. Put in more verbose kicking and
* PXO stats store reporting.
*
* 54 6/09/98 5:15p Lawrance
* French/German localization
*
* 53 6/09/98 10:31a Hoffoss
* Created index numbers for all xstr() references. Any new xstr() stuff
* added from here on out should be added to the end if the list. The
* current list count can be found in FreeSpace.cpp (search for
* XSTR_SIZE).
*
* 52 6/01/98 11:43a John
* JAS & MK: Classified all strings for localization.
*
* 51 5/22/98 9:35p Dave
* Put in channel based support for PXO. Put in "shutdown" button for
* standalone. UI tweaks for TvT
*
* 50 5/17/98 6:32p Dave
* Make sure clients/servers aren't kicked out of the debriefing when team
* captains leave a game. Fixed chatbox off-by-one error. Fixed image
* xfer/pilot info popup stuff.
*
* 49 5/17/98 1:43a Dave
* Eradicated chatbox problems. Remove speed match for observers. Put in
* help screens for PXO. Fix messaging and end mission privelges. Fixed
* team select screen bugs. Misc UI fixes.
*
* 48 5/15/98 9:52p Dave
* Added new stats for freespace. Put in artwork for viewing stats on PXO.
*
* 47 5/15/98 5:15p Dave
* Fix a standalone resetting bug.Tweaked PXO interface. Display captaincy
* status for team vs. team. Put in asserts to check for invalid team vs.
* team situations.
*
* 46 5/08/98 7:08p Dave
* Lots of UI tweaking.
*
* 45 5/07/98 6:26p Dave
* Fix strange boundary conditions which arise when players die/respawn
* while the game is being ended. Spiff up the chatbox doskey thing a bit.
*
* 44 5/04/98 10:39p Dave
* Put in endgame sequencing. Need to check campaign situations.
* Realigned ship info on team select screen.
*
* 43 5/02/98 5:38p Dave
* Put in new tracker API code. Put in ship information on mp team select
* screen. Make standalone server name permanent. Fixed standalone server
* text messages.
*
* 42 4/29/98 6:00p Dave
* Fixed chatbox font colors. Made observer offscreen indicators work.
* Numerous small UI fixes. Fix rank limitations for mp games.
*
* 41 4/25/98 3:14p Dave
* Fixed chatbox clipping problem.
*
* 40 4/16/98 6:34p Dave
* Fixed reversed team vs. team colors.
*
* 39 4/14/98 5:06p Dave
* Don't load or send invalid pilot pics. Fixed chatbox graphic errors.
* Made chatbox display team icons in a team vs. team game. Fixed up pause
* and endgame sequencing issues.
*
* 38 4/13/98 7:48p Dave
* Fixed chatbox overrun errors. Put in line recall function (4 deep).
*
* 37 4/12/98 2:09p Dave
* Make main hall door text less stupid. Make sure inputbox focus in the
* multi host options screen is managed more intelligently.
*
* 36 4/01/98 11:19p Dave
* Put in auto-loading of xferred pilot pic files. Grey out background
* behind pinfo popup. Put a chatbox message in when players are kicked.
* Moved mission title down in briefing. Other ui fixes.
*
* 35 3/31/98 4:42p Allender
* mission objective support for team v. team mode. Chatbox changes to
* make input box be correct length when typing
*
* 34 3/29/98 1:24p Dave
* Make chatbox not clear between multiplayer screens. Select player ship
* as default in mp team select and weapons select screens. Made create
* game mission list use 2 fixed size columns.
*
* 33 3/19/98 5:05p Dave
* Put in support for targeted multiplayer text and voice messaging (all,
* friendly, hostile, individual).
*
* 32 3/18/98 12:03p John
* Marked all the new strings as externalized or not.
*
* 31 3/17/98 12:30a Dave
* Put in hud support for rtvoice. Several ui interface changes.
*
* 30 3/10/98 10:59p Dave
* Fixed single player pause screen. Put in temporary fix for multiplayer
* version. Fixed several chatbox display and text string bugs.
*
* 29 2/27/98 9:41a Dave
* Made "up/down" arrows flip direction when toggling chatbox sizes.
*
* 28 2/26/98 4:21p Dave
* More robust multiplayer voice.
*
* 27 2/22/98 4:17p John
* More string externalization classification... 190 left to go!
*
* 26 2/22/98 12:19p John
* Externalized some strings
*
* 25 2/13/98 3:46p Dave
* Put in dynamic chatbox sizing. Made multiplayer file lookups use cfile
* functions.
*
* 24 2/04/98 10:50p Allender
* zero out chat line before storing text
*
* 23 1/29/98 5:23p Dave
* Made ingame join handle bad packets gracefully.
*
* 22 1/23/98 5:43p Dave
* Finished bringing standalone up to speed. Coded in new host options
* screen.
*
* 21 1/17/98 5:51p Dave
* Bug fixes for bugs generated by multiplayer testing.
*
* 20 1/16/98 5:23p Allender
* more chatbox changes
*
* 19 1/16/98 4:28p Allender
* automatically send line when close to end of chatbox.
*
* 18 1/16/98 2:34p Dave
* Made pause screen work properly (multiplayer). Changed how chat packets
* work.
*
* 17 1/15/98 6:12p Dave
* Fixed weapons loadout bugs with multiplayer respawning. Added
* multiplayer start screen. Fixed a few chatbox bugs.
*
* 16 1/15/98 5:10p Allender
* ton of interface changes. chatbox in multiplayer now behaves
* differently than before. It's always active in any screen that uses
* it. Only non-printatble characters will get passed back out from
* chatbox
*
* 15 1/12/98 5:17p Dave
* Put in a bunch of multiplayer sequencing code. Made weapon/ship select
* work through the standalone.
*
* 14 1/07/98 5:20p Dave
* Put in support for multiplayer campaigns with the new interface
* screens.
*
* 13 1/05/98 5:06p Dave
* Fixed a chat packet bug. Fixed a few state save/restore bugs. Updated a
* few things for multiplayer server transfer.
*
* 12 12/29/97 3:15p Dave
* Put in auto-indenting for multiplayer chatbox. Tweaked some multiplayer
* interface code.
*
* 11 12/22/97 9:13p Allender
* fixed up a few minor issues with chatbox
*
* 10 12/19/97 7:08p Jasen
* Updated coords for new ChatBox (small)
*
* 9 12/18/97 8:59p Dave
* Finished putting in basic support for weapon select and ship select in
* multiplayer.
*
* 8 12/06/97 4:27p Dave
* Another load of interface and multiplayer bug fixes.
*
* 7 12/03/97 4:16p Hoffoss
* Changed sound stuff used in interface screens for interface purposes.
*
* 6 11/12/97 4:40p Dave
* Put in multiplayer campaign support parsing, loading and saving. Made
* command-line variables better named. Changed some things on the initial
* pilot select screen.
*
* 5 10/24/97 10:59p Hoffoss
* Added in create pilot popup window and barracks screen.
*
* 4 10/08/97 5:08p Lawrance
* use mask region for chat box inputbox, so getting focus is easier
*
* 3 10/01/97 4:47p Lawrance
* move some #defines out of header file into .cpp file
*
* 2 10/01/97 4:39p Lawrance
* move chat code into Chatbox.cpp, simplify interface
*
* 1 10/01/97 10:54a Lawrance
*
* $NoKeywords: $
*/
#include "ui/ui.h"
#include "missionui/chatbox.h"
#include "network/multimsgs.h"
#include "gamesnd/gamesnd.h"
#include "cmdline/cmdline.h"
#include "io/key.h"
#include "network/multi.h"
#include "network/multiui.h"
#include "network/multi_pmsg.h"
#include "globalincs/alphacolors.h"
#include "playerman/player.h"
#include "parse/parselo.h"
#include "cfile/cfile.h"
///////////////////////////////////////////////////////////
// Chat window UI
///////////////////////////////////////////////////////////
// a little extra spacing for the team vs. team icons
#define CHATBOX_TEAM_ICON_SPACE 18
// SMALL CHATBOX ----------------------------------------------------------------------------------
// background bitmap
char* Chatbox_small_bitmap_fname[GR_NUM_RESOLUTIONS] = {
"Chatbox", // GR_640
"2_Chatbox" // GR_1024
};
// background mask
char* Chatbox_small_bitmap_mask_fname[GR_NUM_RESOLUTIONS] = {
"Chatbox-m", // GR_640
"2_Chatbox-m" // GR_1024
};
// chatbox coords
int Chatbox_small_coords[GR_NUM_RESOLUTIONS][2] = {
{ // GR_640
192, 0
},
{ // GR_1024
308, 0 // ?
}
};
// display area coods
int Chatbox_small_display_coords[GR_NUM_RESOLUTIONS][4] = {
{ // GR_640
196 + CHATBOX_TEAM_ICON_SPACE, 13, 410 - CHATBOX_TEAM_ICON_SPACE, 74
},
{ // GR_1024
315 + CHATBOX_TEAM_ICON_SPACE, 22, 654 - CHATBOX_TEAM_ICON_SPACE, 116
}
};
// input box coords
int Chatbox_small_input_coords[GR_NUM_RESOLUTIONS][4] = {
{ // GR_640
204, 100, 371, 22
},
{ // GR_1024
328, 163, 591, 34
}
};
// max # of lines
int Chatbox_small_max_lines[GR_NUM_RESOLUTIONS] = {
7, // GR_640
12 // GR_1024
};
// BIG CHATBOX ----------------------------------------------------------------------------------
// background bitmap
char* Chatbox_big_bitmap_fname[GR_NUM_RESOLUTIONS] = {
"ChatboxBig", // GR_640
"2_ChatboxBig" // GR_1024
};
// mask
char* Chatbox_big_bitmap_mask_fname[GR_NUM_RESOLUTIONS] = {
"Chatbox-m", // GR_640
"2_Chatbox-m" // GR_1024
};
// chatbox coords
int Chatbox_big_coords[GR_NUM_RESOLUTIONS][2] = {
{ // GR_640
192, 0
},
{ // GR_1024
307, 0
}
};
// display area coords
int Chatbox_big_display_coords[GR_NUM_RESOLUTIONS][4] = {
{ // GR_640
196 + CHATBOX_TEAM_ICON_SPACE, 13, 410 - CHATBOX_TEAM_ICON_SPACE, 326
},
{ // GR_1024
315 + CHATBOX_TEAM_ICON_SPACE, 22, 654 - CHATBOX_TEAM_ICON_SPACE, 519
}
};
// input box coords
int Chatbox_big_input_coords[GR_NUM_RESOLUTIONS][4] = {
{ // GR_640
204, 352, 371, 22
},
{ // GR_1024
328, 565, 591, 34
}
};
// max # of lines
int Chatbox_big_max_lines[GR_NUM_RESOLUTIONS] = {
32, // GR_640
51 // GR_1024
};
// PAUSED CHATBOX ----------------------------------------------------------------------------------
// mask
char* Chatbox_p_bitmap_fname[GR_NUM_RESOLUTIONS] = {
"MPPause", // GR_640
"2_MPPause" // GR_1024
};
// mask
char* Chatbox_p_bitmap_mask_fname[GR_NUM_RESOLUTIONS] = {
"MPPause-m", // GR_640
"2_MPPause-m" // GR_1024
};
// chatbox coords
int Chatbox_p_coords[GR_NUM_RESOLUTIONS][2] = {
{ // GR_640
192, 0
},
{ // GR_1024
307, 0
}
};
// display area coords
int Chatbox_p_display_coords[GR_NUM_RESOLUTIONS][4] = {
{ // GR_640
103 + CHATBOX_TEAM_ICON_SPACE, 149, 380 - CHATBOX_TEAM_ICON_SPACE, 143
},
{ // GR_1024
165 + CHATBOX_TEAM_ICON_SPACE, 244, 654 - CHATBOX_TEAM_ICON_SPACE, 263
}
};
// input box coords
int Chatbox_p_input_coords[GR_NUM_RESOLUTIONS][4] = {
{ // GR_640
106, 328, 379, 17
},
{ // GR_1024
165, 525, 607, 27
}
};
// max # of lines
int Chatbox_p_max_lines[GR_NUM_RESOLUTIONS] = {
17, // GR_640
26 // GR_1024
};
// defines for location and other info of chat box MULTI_PAUSED
/*
#define CHATBOX_MP_FNAME NOX("MPPause")
#define CHATBOX_MP_MASK NOX("MPPause-m")
#define CHATBOX_MP_X1 112
#define CHATBOX_MP_Y1 198
#define CHATBOX_MP_X2 477
#define CHATBOX_MP_Y2 308
#define CHATBOX_MP_ICON_X (CHATBOX_MP_X1)
#define CHATBOX_MP_W (CHATBOX_MP_X2 - CHATBOX_MP_X1 + 1)
#define CHATBOX_MP_H (CHATBOX_MP_Y2 - CHATBOX_MP_Y1 + 1)
#define CHATBOX_MP_BEGIN_X (CHATBOX_MP_X1 + 3 + CHATBOX_TEAM_ICON_SPACE)
#define CHATBOX_MP_BEGIN_Y CHATBOX_MP_Y1
#define CHATBOX_MP_DISP_W 365
#define CHATBOX_MP_MAX_LINES 11
#define CHATBOX_MP_INPUTBOX_X (CHATBOX_MP_X1 + 3)
#define CHATBOX_MP_INPUTBOX_W (CHATBOX_MP_W)
#define CHATBOX_MP_TEXTENTER_Y 329
*/
// CHATBOX ----------------------------------------------------------------------------------
// the settings being used for this instance
char Chatbox_mask[50];
int Chatbox_x1;
int Chatbox_y1;
int Chatbox_icon_x;
int Chatbox_w;
int Chatbox_h;
int Chatbox_begin_x;
int Chatbox_begin_y;
int Chatbox_disp_w;
int Chatbox_max_lines;
int Chatbox_inputbox_x;
int Chatbox_inputbox_w;
int Chatbox_textenter_y;
int Chat_scroll_up_coord[2];
int Chat_scroll_down_coord[2];
// how many pixels to indent succesive lines of text from a given player
#define CHAT_LINE_INDENT 20
// what chars other than letters and number's we'll toss
#define CHATBOX_INVALID_CHARS NOX("~`") // this is primarily so that we don't interfere with the voice recording keys
// common defines and data
#define CHATBOX_STRING_LEN (CALLSIGN_LEN + CHATBOX_MAX_LEN + 32)
UI_WINDOW Chat_window;
UI_INPUTBOX Chat_inputbox;
UI_BUTTON Chat_enter_text;
// button controls
#define CHATBOX_NUM_BUTTONS 3
#define CHATBOX_SCROLL_UP 0
#define CHATBOX_SCROLL_DOWN 1
#define CHATBOX_TOGGLE_SIZE 2 // used for both big and small
// coordinate indicies
#define CHATBOX_X_COORD 0
#define CHATBOX_Y_COORD 1
#define CHATBOX_W_COORD 2
#define CHATBOX_H_COORD 3
// chatbox buttons
ui_button_info Chatbox_buttons[GR_NUM_RESOLUTIONS][CHATBOX_NUM_BUTTONS+1] = {
{ // GR_640
ui_button_info("CHB_00", 613, 3, -1, -1, 0),
ui_button_info("CHB_01", 613, 41, -1, -1, 1),
ui_button_info("CHB_02a", 607, 74, -1, -1, 2),
ui_button_info("CHB_02b", 607, 74, -1, -1, 2),
},
{ // GR_1024
ui_button_info("2_CHB_00", 981, 5, -1, -1, 0),
ui_button_info("2_CHB_01", 981, 67, -1, -1, 1),
ui_button_info("2_CHB_02a", 971, 119, -1, -1, 2),
ui_button_info("2_CHB_02b", 971, 119, -1, -1, 2),
}
};
int Chatbox_mode_flags = 0;
int Chatbox_bitmap = -1;
int Chatbox_big_bitmap = -1;
int Chatbox_small_bitmap = -1;
int Chatbox_mp_bitmap = -1;
int Chatbox_created = 0;
///////////////////////////////////////////////////////////
// Chat window text
///////////////////////////////////////////////////////////
#define MAX_BRIEF_CHAT_LINES 60 // how many lines we can store in the scrollback buffer
#define BRIEF_DISPLAY_SPACING 2 // pixel spacing between chat lines
// the first byte of the text string will be the net player id of the
char Brief_chat_lines[MAX_BRIEF_CHAT_LINES][CHATBOX_STRING_LEN];
int Brief_chat_indents[MAX_BRIEF_CHAT_LINES];
int Brief_chat_next_index[MAX_BRIEF_CHAT_LINES];
int Brief_chat_prev_index[MAX_BRIEF_CHAT_LINES];
int Num_brief_chat_lines;
int Brief_current_add_line;
int Brief_start_display_index;
// chatbox line recall data
#define CHATBOX_MAX_RECALL_LINES 10
int Chatbox_recall_count = 0;
int Chatbox_recall_index = 0;
int Chatbox_recall_last = -1;
char Chatbox_recall_lines[CHATBOX_MAX_RECALL_LINES][CHATBOX_MAX_LEN+2];
///////////////////////////////////////////////////////////
// forward declarations
///////////////////////////////////////////////////////////
void chatbox_chat_init();
void chatbox_render_chat_lines();
void chatbox_set_mode(int mode_flags);
void chatbox_toggle_size();
void chatbox_toggle_size_adjust_lines();
void chat_autosplit_line(char *msg,char *remainder);
int chatbox_num_displayed_lines();
void chatbox_recall_add(char *string);
void chatbox_recall_up();
void chatbox_recall_down();
// set the chatbox mode without checking for any previous modes which may need to be handled specially
void chatbox_set_mode(int mode_flags)
{
int size;
// set the stored mode
Chatbox_mode_flags = mode_flags;
// small pregame chatbox
if(Chatbox_mode_flags & CHATBOX_FLAG_SMALL){
size = 0;
}
// big pregame chatbox
else if(Chatbox_mode_flags & CHATBOX_FLAG_BIG){
size = 1;
}
// multiplayer paused
else {
size = 2;
}
// set up the display/init variables based upon what mode we chode
switch(size){
case 0:
strcpy(Chatbox_mask, Chatbox_small_bitmap_mask_fname[gr_screen.res]);
Chatbox_x1 = Chatbox_small_coords[gr_screen.res][CHATBOX_X_COORD];
Chatbox_y1 = Chatbox_small_coords[gr_screen.res][CHATBOX_Y_COORD];
Chatbox_icon_x = Chatbox_small_display_coords[gr_screen.res][CHATBOX_X_COORD] - CHATBOX_TEAM_ICON_SPACE;
Chatbox_w = Chatbox_small_display_coords[gr_screen.res][CHATBOX_W_COORD];
Chatbox_h = Chatbox_small_display_coords[gr_screen.res][CHATBOX_H_COORD];
Chatbox_begin_x = Chatbox_small_display_coords[gr_screen.res][CHATBOX_X_COORD];
Chatbox_begin_y = Chatbox_small_display_coords[gr_screen.res][CHATBOX_Y_COORD];
Chatbox_disp_w = Chatbox_small_display_coords[gr_screen.res][CHATBOX_W_COORD];
Chatbox_max_lines = Chatbox_small_max_lines[gr_screen.res];
Chatbox_inputbox_x = Chatbox_small_input_coords[gr_screen.res][CHATBOX_X_COORD];
Chatbox_inputbox_w = Chatbox_small_input_coords[gr_screen.res][CHATBOX_W_COORD];
Chatbox_textenter_y = Chatbox_small_input_coords[gr_screen.res][CHATBOX_Y_COORD];
break;
case 1:
strcpy(Chatbox_mask, Chatbox_big_bitmap_mask_fname[gr_screen.res]);
Chatbox_x1 = Chatbox_big_coords[gr_screen.res][CHATBOX_X_COORD];
Chatbox_y1 = Chatbox_big_coords[gr_screen.res][CHATBOX_Y_COORD];
Chatbox_icon_x = Chatbox_big_display_coords[gr_screen.res][CHATBOX_X_COORD] - CHATBOX_TEAM_ICON_SPACE;
Chatbox_w = Chatbox_big_display_coords[gr_screen.res][CHATBOX_W_COORD];
Chatbox_h = Chatbox_big_display_coords[gr_screen.res][CHATBOX_H_COORD];
Chatbox_begin_x = Chatbox_big_display_coords[gr_screen.res][CHATBOX_X_COORD];
Chatbox_begin_y = Chatbox_big_display_coords[gr_screen.res][CHATBOX_Y_COORD];
Chatbox_disp_w = Chatbox_big_display_coords[gr_screen.res][CHATBOX_W_COORD];
Chatbox_max_lines = Chatbox_big_max_lines[gr_screen.res];
Chatbox_inputbox_x = Chatbox_big_input_coords[gr_screen.res][CHATBOX_X_COORD];
Chatbox_inputbox_w = Chatbox_big_input_coords[gr_screen.res][CHATBOX_W_COORD];
Chatbox_textenter_y = Chatbox_big_input_coords[gr_screen.res][CHATBOX_Y_COORD];
break;
case 2:
Chatbox_x1 = Chatbox_p_coords[gr_screen.res][CHATBOX_X_COORD];
Chatbox_y1 = Chatbox_p_coords[gr_screen.res][CHATBOX_Y_COORD];
Chatbox_icon_x = Chatbox_p_display_coords[gr_screen.res][CHATBOX_X_COORD] - CHATBOX_TEAM_ICON_SPACE;
Chatbox_w = Chatbox_p_display_coords[gr_screen.res][CHATBOX_W_COORD];
Chatbox_h = Chatbox_p_display_coords[gr_screen.res][CHATBOX_H_COORD];
Chatbox_begin_x = Chatbox_p_display_coords[gr_screen.res][CHATBOX_X_COORD];
Chatbox_begin_y = Chatbox_p_display_coords[gr_screen.res][CHATBOX_Y_COORD];
Chatbox_disp_w = Chatbox_p_display_coords[gr_screen.res][CHATBOX_W_COORD];
Chatbox_max_lines = Chatbox_p_max_lines[gr_screen.res];
Chatbox_inputbox_x = Chatbox_p_input_coords[gr_screen.res][CHATBOX_X_COORD];
Chatbox_inputbox_w = Chatbox_p_input_coords[gr_screen.res][CHATBOX_W_COORD];
Chatbox_textenter_y = Chatbox_p_input_coords[gr_screen.res][CHATBOX_Y_COORD];
break;
}
}
// automatically split up any input text, send it, and leave the remainder
void chatbox_autosplit_line()
{
char *remainder,msg[150];
int msg_pixel_width;
// if the chat line is getting too long, fire off the message, putting the last
// word on the next input line.
memset(msg,0,150);
Chat_inputbox.get_text(msg);
remainder = "";
// determine if the width of the string in pixels is > than the inputbox width -- if so,
// then send the message
gr_get_string_size(&msg_pixel_width, NULL, msg);
// if ( msg_pixel_width >= (Chatbox_inputbox_w - Player->short_callsign_width) ) {
if ( msg_pixel_width >= (Chatbox_inputbox_w - 25)) {
remainder = strrchr(msg, ' ');
if ( remainder ) {
*remainder = '\0';
remainder++;
} else {
remainder = "";
}
// if I'm the server, then broadcast the packet
chatbox_recall_add(msg);
send_game_chat_packet(Net_player, msg, MULTI_MSG_ALL,NULL);
chatbox_add_line(msg, MY_NET_PLAYER_NUM);
// display any remainder of text on the next line
Chat_inputbox.set_text(remainder);
} else if((Chat_inputbox.pressed() && (strlen(msg) > 0)) || (strlen(msg) >= CHATBOX_MAX_LEN)) {
// tack on the null terminator in the boundary case
int x = strlen(msg);
if(x >= CHATBOX_MAX_LEN){
msg[CHATBOX_MAX_LEN-1] = '\0';
}
// if I'm the server, then broadcast the packet
chatbox_recall_add(msg);
send_game_chat_packet(Net_player, msg, MULTI_MSG_ALL,NULL);
chatbox_add_line(msg, MY_NET_PLAYER_NUM);
// display any remainder of text on the next line
Chat_inputbox.set_text(remainder);
}
}
// initialize all chatbox details with the given mode flags
int chatbox_create(int mode_flags)
{
int idx;
// don't do anything if the chatbox is already initialized
if (Chatbox_created){
return -1;
}
// probably shouldn't be using the chatbox in single player mode
Assert(Game_mode & GM_MULTIPLAYER);
// setup all data to correspond to our mode flags
chatbox_set_mode(mode_flags);
// initialize all low-level details related to chatting
chatbox_chat_init();
// attempt to load in the chatbox background bitmap
if(Chatbox_mode_flags & CHATBOX_FLAG_DRAW_BOX){
Chatbox_big_bitmap = bm_load(Chatbox_big_bitmap_fname[gr_screen.res]);
Chatbox_small_bitmap = bm_load(Chatbox_small_bitmap_fname[gr_screen.res]);
Chatbox_mp_bitmap = bm_load(Chatbox_p_bitmap_fname[gr_screen.res]);
if(Chatbox_mode_flags & CHATBOX_FLAG_SMALL){
Chatbox_bitmap = Chatbox_small_bitmap;
} else if(Chatbox_mode_flags & CHATBOX_FLAG_BIG){
Chatbox_bitmap = Chatbox_big_bitmap;
} else {
Chatbox_bitmap = Chatbox_mp_bitmap;
}
if((Chatbox_bitmap == -1) || (Chatbox_small_bitmap == -1) || (Chatbox_big_bitmap == -1) || (Chatbox_mp_bitmap == -1)){
return -1;
}
}
// attempt to create the ui window for the chatbox and assign the mask
Chat_window.create( 0, 0, gr_screen.max_w, gr_screen.max_h, 0 );
Chat_window.set_mask_bmap(Chatbox_mask);
// create the chat text enter input area
Chat_inputbox.create( &Chat_window, Chatbox_inputbox_x, Chatbox_textenter_y, Chatbox_inputbox_w, CHATBOX_MAX_LEN, "", UI_INPUTBOX_FLAG_INVIS | UI_INPUTBOX_FLAG_ESC_CLR | UI_INPUTBOX_FLAG_KEYTHRU | UI_INPUTBOX_FLAG_EAT_USED, Chatbox_w, Color_netplayer[MY_NET_PLAYER_NUM]);
Chat_inputbox.set_focus();
Chat_inputbox.set_invalid_chars(CHATBOX_INVALID_CHARS);
// if we're supposed to supply and check for out own buttons
if((Chatbox_mode_flags & CHATBOX_FLAG_BUTTONS) && (Chatbox_mode_flags & CHATBOX_FLAG_DRAW_BOX)){
for(idx=0; idx<CHATBOX_NUM_BUTTONS; idx++){
// create the button
Chatbox_buttons[gr_screen.res][idx].button.create(&Chat_window, "", Chatbox_buttons[gr_screen.res][idx].x, Chatbox_buttons[gr_screen.res][idx].y, 60, 30, (idx == CHATBOX_TOGGLE_SIZE) ? 0 : 1);
// set the highlight action
Chatbox_buttons[gr_screen.res][idx].button.set_highlight_action(common_play_highlight_sound);
// set the bitmap
Chatbox_buttons[gr_screen.res][idx].button.set_bmaps(Chatbox_buttons[gr_screen.res][idx].filename);
// set the hotspot
Chatbox_buttons[gr_screen.res][idx].button.link_hotspot(Chatbox_buttons[gr_screen.res][idx].hotspot);
}
// now create the toggle size button with the appropriate button
if(Chatbox_mode_flags & CHATBOX_FLAG_SMALL){
Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.set_bmaps(Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].filename);
} else {
Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.set_bmaps(Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE+1].filename);
}
}
// an invisible button that will set focus to input box when clicked on
Chat_enter_text.create( &Chat_window, "", 0, 0, 60, 30, 0);
Chat_enter_text.hide(); // button doesn't show up
Chat_enter_text.link_hotspot(50);
Chatbox_created = 1;
return 0;
}
// process this frame for the chatbox
int chatbox_process(int key_in)
{
int key_out;
key_out = key_in;
// if the chatbox hasn't explicitly been created, we can't do any processing
if(!Chatbox_created){
return key_out;
}
// process the incoming key appropriately
if (key_in == -1) {
key_out = Chat_window.process();
} else {
key_out = Chat_window.process(key_in);
}
// look for special keypresses
switch(key_out){
// line recall up one
case KEY_UP:
chatbox_recall_up();
key_out = 0;
break;
// line recall down one
case KEY_DOWN:
chatbox_recall_down();
key_out = 0;
break;
}
// if we're supposed to be checking our own scroll buttons
if((Chatbox_mode_flags & CHATBOX_FLAG_BUTTONS) && (Chatbox_mode_flags & CHATBOX_FLAG_DRAW_BOX)){
if ( Chatbox_buttons[gr_screen.res][CHATBOX_SCROLL_UP].button.pressed() ) {
chatbox_scroll_up();
}
if ( Chatbox_buttons[gr_screen.res][CHATBOX_SCROLL_DOWN].button.pressed() ) {
chatbox_scroll_down();
}
if ( Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.pressed() ){
chatbox_toggle_size();
}
}
// check to see if the enter text button has been pressed
if ( Chat_enter_text.pressed() ) {
Chat_inputbox.set_focus();
}
// check to see if the current input text needs to be split up and sent automaticall
chatbox_autosplit_line();
return key_out;
}
void chatbox_close()
{
// destory the UI window
Chat_window.destroy();
// unload any bitmaps
if(Chatbox_small_bitmap != -1){
bm_unload(Chatbox_small_bitmap);
}
if(Chatbox_big_bitmap != -1){
bm_unload(Chatbox_big_bitmap);
}
if(Chatbox_mp_bitmap != -1){
bm_unload(Chatbox_mp_bitmap);
}
// clear all the text lines in the
chatbox_clear();
Chatbox_created = 0;
}
// shutdown all chatbox functionality
void chatbox_clear()
{
// only do this if we have valid data
if(Chatbox_created){
// clear all chat data
memset(Brief_chat_lines,0,(MAX_BRIEF_CHAT_LINES * (CHATBOX_MAX_LEN + 2)));
Brief_start_display_index=0;
Num_brief_chat_lines=0;
Brief_current_add_line=0;
// clear all line recall data
Chatbox_recall_count = 0;
Chatbox_recall_index = 0;
Chatbox_recall_last = -1;
memset(Chatbox_recall_lines,0,CHATBOX_MAX_RECALL_LINES * (CHATBOX_MAX_LEN + 2));
}
}
// render the chatbox for this frame
void chatbox_render()
{
if (!Chatbox_created){
return;
}
// clear the multiplayer chat window
// gr_set_clip(Chatbox_x1, Chatbox_y1, Chatbox_w, Chatbox_h);
// gr_clear();
// gr_reset_clip();
// draw the background bitmap if we're supposed to
if ( (Chatbox_bitmap != -1) && (Chatbox_mode_flags & CHATBOX_FLAG_DRAW_BOX)) {
gr_set_bitmap( Chatbox_bitmap );
gr_bitmap(Chatbox_x1, Chatbox_y1);
}
// render the chat lines
chatbox_render_chat_lines();
// render any UI window stuff
Chat_window.draw();
}
// try and scroll the chatbox up. return 0 or 1 on fail or success
int chatbox_scroll_up()
{
if(Num_brief_chat_lines > Chatbox_max_lines){
int prev = Brief_chat_prev_index[Brief_start_display_index];
// check to make sure we won't be going "up" above the "beginning" of the text array
if(Brief_chat_prev_index[Brief_current_add_line] != prev && !(Num_brief_chat_lines < MAX_BRIEF_CHAT_LINES && Brief_start_display_index==0)){
Brief_start_display_index = prev;
return 1;
}
}
return 0;
}
// try and scroll the chatbox down, return 0 or 1 on fail or success
int chatbox_scroll_down()
{
int idx;
int next;
if(Num_brief_chat_lines > Chatbox_max_lines){
// yuck. There's got to be a better way to do this.
next = Brief_chat_next_index[Brief_start_display_index];
for(idx = 1;idx <= Chatbox_max_lines; idx++){
next = Brief_chat_next_index[next];
}
// check to make sure we won't be going "down" below the "bottom" of the text array
if(Brief_chat_next_index[Brief_current_add_line] != next){
Brief_start_display_index = Brief_chat_next_index[Brief_start_display_index];
return 1;
}
}
return 0;
}
// quick explanation as to how the scrolling works :
// Brief_chat_next_index is an array A of size n, where A[i] = i+1 and A[n] = 0
// Brief_chat_prev_index is an array A of size n, where A[i] = i-1 and A[0] = n
// in other words, if you increment an integer i = A[i], you get the next index (or the prev)
// with wrapping. In this way, as chat lines are entered, they are continuously wrapped
// around the Brief_chat_lines array so we can keep it at a fixed size. These arrays are used
// for both entering new chat strings as well as moving the Brief_start_display_index
// integer, which is self-explanatory
void chatbox_chat_init()
{
int idx;
chatbox_clear();
// setup the wraparound arrays
for(idx=0;idx<MAX_BRIEF_CHAT_LINES;idx++){
Brief_chat_next_index[idx] = idx+1;
}
Brief_chat_next_index[MAX_BRIEF_CHAT_LINES-1]=0;
for(idx=MAX_BRIEF_CHAT_LINES-1; idx > 0 ; idx--){
Brief_chat_prev_index[idx] = idx - 1;
}
Brief_chat_prev_index[0] = MAX_BRIEF_CHAT_LINES-1;
// initialize the line recall data
Chatbox_recall_count = 0;
Chatbox_recall_index = 0;
Chatbox_recall_last = -1;
memset(Chatbox_recall_lines,0,CHATBOX_MAX_RECALL_LINES * (CHATBOX_MAX_LEN + 2));
}
// int Test_color = 0;
void chatbox_add_line(char *msg, int pid, int add_id)
{
int backup;
int n_lines,idx;
int n_chars[3];
char *p_str[3]; // for the initial line (unindented)
char msg_extra[CHATBOX_STRING_LEN];
if(!Chatbox_created){
return;
}
// maybe stick on who sent the message
if(add_id){
if(MULTI_STANDALONE(Net_players[pid])){
sprintf(msg_extra, NOX("%s %s"), NOX("<SERVER>"), msg );
} else {
sprintf(msg_extra, NOX("%s: %s"), Net_players[pid].player->short_callsign, msg );
}
} else {
strcpy(msg_extra,msg);
}
Assert(strlen(msg_extra) < (CHATBOX_STRING_LEN - 2));
// split the text up into as many lines as necessary
n_lines = split_str(msg_extra, Chatbox_disp_w, n_chars, p_str, 3);
Assert(n_lines != -1);
// setup the first line -- be sure to clear out the line
memset( Brief_chat_lines[Brief_current_add_line], 0, CHATBOX_STRING_LEN );
// add the player id #
Brief_chat_lines[Brief_current_add_line][0] = (char)(pid % 16);
// Brief_chat_lines[Brief_current_add_line][0] = (char)Test_color;
// Test_color = (Test_color == MAX_PLAYERS - 1) ? 0 : Test_color++;
// set the indent to 0
Brief_chat_indents[Brief_current_add_line] = 0;
// copy in the chars
strncpy(&Brief_chat_lines[Brief_current_add_line][1],p_str[0],CHATBOX_STRING_LEN - 1);
if(n_chars[0] >= CHATBOX_STRING_LEN){
Brief_chat_lines[Brief_current_add_line][CHATBOX_STRING_LEN - 1] = '\0';
} else {
Brief_chat_lines[Brief_current_add_line][n_chars[0] + 1] = '\0';
}
// increment the total line count if we haven't reached the max already
if(Num_brief_chat_lines<MAX_BRIEF_CHAT_LINES){
Num_brief_chat_lines++;
}
// get the index of the next string to add text to
Brief_current_add_line = Brief_chat_next_index[Brief_current_add_line];
// if we have more than 1 line, re-split everything so that the rest are indented
if(n_lines > 1){
// split up the string after the first break-marker
n_lines = split_str(msg_extra + n_chars[0],Chatbox_disp_w - CHAT_LINE_INDENT,n_chars,p_str,3);
Assert(n_lines != -1);
// setup these remaining lines
for(idx=0;idx<n_lines;idx++){
// add the player id#
Brief_chat_lines[Brief_current_add_line][0] = (char)(pid % 16);
// add the proper indent
Brief_chat_indents[Brief_current_add_line] = CHAT_LINE_INDENT;
// copy in the line text itself
strncpy(&Brief_chat_lines[Brief_current_add_line][1],p_str[idx],CHATBOX_STRING_LEN-1);
if(n_chars[idx] >= CHATBOX_STRING_LEN){
Brief_chat_lines[Brief_current_add_line][CHATBOX_STRING_LEN - 1] = '\0';
} else {
Brief_chat_lines[Brief_current_add_line][n_chars[idx] + 1] = '\0';
}
// increment the total line count if we haven't reached the max already
if(Num_brief_chat_lines<MAX_BRIEF_CHAT_LINES){
Num_brief_chat_lines++;
}
// get the index of the next line to add text to
Brief_current_add_line = Brief_chat_next_index[Brief_current_add_line];
}
}
// COMMAND LINE OPTION
if(Cmdline_multi_stream_chat_to_file && Multi_chat_stream!=NULL && strlen(msg)>0){ // stream to the file if we're supposed to
cfwrite_string(msg,Multi_chat_stream);
cfwrite_char('\n',Multi_chat_stream);
}
// if this line of text is from the player himself, automatically go to the bottom of
// the chat list
if(pid == MY_NET_PLAYER_NUM){
if(Num_brief_chat_lines > Chatbox_max_lines){
Brief_start_display_index = Brief_current_add_line;
for(backup = 1;backup <= Chatbox_max_lines;backup++){
Brief_start_display_index = Brief_chat_prev_index[Brief_start_display_index];
}
}
}
// if we have enough lines of text to require scrolling, scroll down by one.
else {
chatbox_scroll_down();
}
}
void chatbox_render_chat_lines()
{
int started_at,player_num,count,ly;
started_at = Brief_start_display_index;
count = 0;
ly = Chatbox_begin_y;
while((count < Chatbox_max_lines) && (count < Num_brief_chat_lines)){
// determine what player this chat line came from, and set the appropriate text color
player_num = Brief_chat_lines[started_at][0];
// print the line out
gr_set_color_fast(Color_netplayer[player_num]);
// draw the first line (no indent)
gr_string(Chatbox_begin_x + Brief_chat_indents[started_at],ly,&Brief_chat_lines[started_at][1]);
// if we're in a team vs. team game, blit the player color icon
if(Netgame.type_flags & NG_TYPE_TEAM){
switch(Net_players[player_num].p_info.team){
case 0 :
// if he's a team captain
if(Net_players[player_num].flags & NETINFO_FLAG_TEAM_CAPTAIN){
if(Multi_common_icons[MICON_TEAM0_SELECT] != -1){
gr_set_bitmap(Multi_common_icons[MICON_TEAM0_SELECT]);
gr_bitmap(Chatbox_icon_x,ly-2);
}
}
// just you're average peon
else {
if(Multi_common_icons[MICON_TEAM0] != -1){
gr_set_bitmap(Multi_common_icons[MICON_TEAM0]);
gr_bitmap(Chatbox_icon_x,ly-2);
}
}
break;
case 1 :
// if he's a team captain
if(Net_players[player_num].flags & NETINFO_FLAG_TEAM_CAPTAIN){
if(Multi_common_icons[MICON_TEAM1_SELECT] != -1){
gr_set_bitmap(Multi_common_icons[MICON_TEAM1_SELECT]);
gr_bitmap(Chatbox_icon_x,ly-2);
}
}
// just your average peon
else {
if(Multi_common_icons[MICON_TEAM1] != -1){
gr_set_bitmap(Multi_common_icons[MICON_TEAM1]);
gr_bitmap(Chatbox_icon_x,ly-2);
}
}
break;
}
}
// increment the count and line position
count++;
ly += 10;
// increment the started at index
started_at = Brief_chat_next_index[started_at];
}
}
void chatbox_toggle_size()
{
// if we're in "small" mode
if(Chatbox_mode_flags & CHATBOX_FLAG_SMALL){
chatbox_force_big();
// play a sound
gamesnd_play_iface(SND_IFACE_MOUSE_CLICK);
}
// if we're in "big" mode
else if(Chatbox_mode_flags & CHATBOX_FLAG_BIG){
chatbox_force_small();
// play a sound
gamesnd_play_iface(SND_IFACE_MOUSE_CLICK);
}
}
void chatbox_toggle_size_adjust_lines()
{
int count_diff;
// if the chatbox is now big, move the starting display index _up_ as far as possible
if(Chatbox_mode_flags & CHATBOX_FLAG_BIG){
// if we've wrapped around or we have more chatlines then we can display, move back as far as we can
if((Num_brief_chat_lines > MAX_BRIEF_CHAT_LINES) || (Num_brief_chat_lines > Chatbox_max_lines)){
count_diff = Chatbox_max_lines - chatbox_num_displayed_lines();
while(count_diff > 0){
Brief_start_display_index = Brief_chat_prev_index[Brief_start_display_index];
count_diff--;
}
}
// otherwise start displaying from position 0
else {
Brief_start_display_index = 0;
}
}
// if the chatbox is now small, move the starting display index down as far as we need
else if(Chatbox_mode_flags & CHATBOX_FLAG_SMALL){
count_diff = chatbox_num_displayed_lines();
// if we were displaying more lines than we can now
if(count_diff > Chatbox_max_lines){
count_diff -= Chatbox_max_lines;
while(count_diff > 0){
Brief_start_display_index = Brief_chat_next_index[Brief_start_display_index];
count_diff--;
}
}
}
}
int chatbox_num_displayed_lines()
{
int idx = Brief_start_display_index;
int count;
// count the lines up
count = 0;
while(idx != Brief_current_add_line){
idx = Brief_chat_next_index[idx];
count++;
}
return count;
}
// force the chatbox to go into small mode (if its in large mode) - will not wotk if in multi paused chatbox mode
void chatbox_force_small()
{
int new_mode_flags;
// don't do anything unless we're currently in "big" mode
if(!(Chatbox_mode_flags & CHATBOX_FLAG_BIG)){
return;
}
new_mode_flags = Chatbox_mode_flags;
// switch to the appropriate mode
new_mode_flags &= ~(CHATBOX_FLAG_SMALL | CHATBOX_FLAG_BIG);
new_mode_flags |= CHATBOX_FLAG_SMALL;
Chatbox_bitmap = Chatbox_small_bitmap;
// flip the up/down arrow
Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.set_bmaps(Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].filename);
// call this to set everything up correctly
chatbox_set_mode(new_mode_flags);
// change the location of the input box
Chat_inputbox.update_dimensions(Chatbox_inputbox_x, Chatbox_textenter_y, Chatbox_inputbox_w,15);
Chat_inputbox.set_focus();
// adjust what line we start displaying from based upon the new size of the window
chatbox_toggle_size_adjust_lines();
}
// force the chatbox to go into big mode (if its in small mode) - will not work if in multi paused chatbox mode
void chatbox_force_big()
{
int new_mode_flags;
// don't do anything unless we're currently in "small" mode
if(!(Chatbox_mode_flags & CHATBOX_FLAG_SMALL)){
return;
}
new_mode_flags = Chatbox_mode_flags;
// switch to the appropriate mode
new_mode_flags &= ~(CHATBOX_FLAG_SMALL | CHATBOX_FLAG_BIG);
new_mode_flags |= CHATBOX_FLAG_BIG;
Chatbox_bitmap = Chatbox_big_bitmap;
// flip the up/down arrow
Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.set_bmaps(Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE+1].filename);
// call this to set everything up correctly
chatbox_set_mode(new_mode_flags);
// change the location of the input box
Chat_inputbox.update_dimensions(Chatbox_inputbox_x, Chatbox_textenter_y, Chatbox_inputbox_w,15);
Chat_inputbox.set_focus();
// adjust what line we start displaying from based upon the new size of the window
chatbox_toggle_size_adjust_lines();
}
// "lose" the focus on the chatbox inputbox
void chatbox_lose_focus()
{
if(!Chatbox_created){
return;
}
// clear the focus on the inputbox
Chat_inputbox.clear_focus();
}
// return if the inputbox for the chatbox currently has focus
int chatbox_has_focus()
{
return Chat_inputbox.has_focus();
}
// grab the focus for the chatbox inputbox
void chatbox_set_focus()
{
Chat_inputbox.set_focus();
}
// return if the inputbox was pressed - "clicked on"
int chatbox_pressed()
{
return Chat_inputbox.pressed();
}
// add the string to the line recall list
void chatbox_recall_add(char *string)
{
int idx;
// aleays reset the recall index when adding
Chatbox_recall_index = 0;
Chatbox_recall_last = -1;
// if this string matches the last string we entered, don't add it again
if(!strcmp(string,Chatbox_recall_lines[0])){
return;
}
// move all items up (this works fine for small #'s of recall lines
for(idx=CHATBOX_MAX_RECALL_LINES-1;idx > 0;idx--){
memcpy(&Chatbox_recall_lines[idx],&Chatbox_recall_lines[idx-1],CHATBOX_MAX_LEN+2);
}
// copy the new item into spot 0
strcpy(Chatbox_recall_lines[0],string);
// increment the recall count if necessary
if(Chatbox_recall_count < CHATBOX_MAX_RECALL_LINES){
Chatbox_recall_count++;
}
}
// user has pressed the "up" key
void chatbox_recall_up()
{
// if we've got no recall lines, do nothing
if(Chatbox_recall_count <= 0){
return;
}
// if we can increment up
if(Chatbox_recall_index < (Chatbox_recall_count - 1)){
// if this is the last line we recalled, pre-increment
if(Chatbox_recall_last == Chatbox_recall_index){
Chat_inputbox.set_text(Chatbox_recall_lines[++Chatbox_recall_index]);
Chatbox_recall_last = Chatbox_recall_index;
}
// otherwise, post increment
else {
Chat_inputbox.set_text(Chatbox_recall_lines[Chatbox_recall_index++]);
Chatbox_recall_last = Chatbox_recall_index - 1;
}
}
// if we can't increment up
else {
Chat_inputbox.set_text(Chatbox_recall_lines[Chatbox_recall_index]);
Chatbox_recall_last = Chatbox_recall_index;
}
}
// user has pressed the "down" key
void chatbox_recall_down()
{
// if we've got no recall lines, do nothing
if(Chatbox_recall_count <= 0){
return;
}
// if we can decrement down
if(Chatbox_recall_index > 0){
// if this is the last line we recalled, pre-decrement
if(Chatbox_recall_last == Chatbox_recall_index){
Chat_inputbox.set_text(Chatbox_recall_lines[--Chatbox_recall_index]);
Chatbox_recall_last = Chatbox_recall_index;
}
// otherwise post,decrement
else {
Chat_inputbox.set_text(Chatbox_recall_lines[Chatbox_recall_index--]);
Chatbox_recall_last = Chatbox_recall_index + 1;
}
}
// if we can't decrement down
else {
Chat_inputbox.set_text("");
Chatbox_recall_last = -1;
}
}
// reset all timestamps associated with the chatbox
void chatbox_reset_timestamps()
{
int idx;
// if there is no chatbox created, do nothing
if(!Chatbox_created){
return;
}
// otherwise clear all timestamps on all the buttons
for(idx=0; idx<CHATBOX_NUM_BUTTONS+1; idx++){
Chatbox_buttons[gr_screen.res][idx].button.reset_timestamps();
}
}