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fs2open.github.com/code/menuui
Goober5000 20338ff28b fix the mysterious crash in BWO
This is an error that existed all the way back in retail.  Each line in the simulator room (i.e. each mission name in the list) is also a "button" in the sense that clicking on it will highlight the line and set some values.  The maximum number of buttons is `LIST_BUTTONS_MAX`, but the maximum number of `sim_room_lines` was a different #define, `MAX_LINES`.  This was set to 200, a far higher value than the `LIST_BUTTONS_MAX` value of 42.  The code responsibly checked the limit, but the limit was incorrect.

(This had not been seen in previous mods because the number of lines was never high enough to reach 42.  BWO happened to use a font that was small enough to fit that many lines in the mission simulator screen.  This explains why removing fonts.tbl prevented the bug from occurring.)

Thus when the number of lines reached 42, the sim room started writing to out-of-bounds memory.  This didn't cause a crash immediately, but did corrupt the `Static_lights` vector, which in turn caused a crash as soon as a model was lit in-mission or in the ship loadout screen.  It's rather strange that this crash only occurred in optimized SSE2 builds though.

The fix is simply to use `LIST_BUTTONS_MAX` as the limit, rather than `MAX_LINES`.  This also removes the unused `MAX_DESC_LINES` and `Num_desc_lines` at the same time.

Fixes #6313.
2024-08-25 21:56:37 -04:00
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2018-04-25 11:57:55 +02:00