Files
fs2open.github.com/code/ChangeLog
T
2002-08-01 04:04:01 +00:00

1110 lines
48 KiB
Plaintext

2002-08-01 01:41 penguin
* Makefile (2.3), anim/animplay.cpp (2.1), anim/animplay.h (2.1),
anim/packunpack.cpp (2.1), anim/packunpack.h (2.1),
asteroid/asteroid.cpp (2.1), asteroid/asteroid.h (2.1),
bmpman/bmpman.cpp (2.2), cfile/cfile.cpp (2.3), cfile/cfile.h
(2.2), cfile/cfilearchive.cpp (2.2), cfile/cfilelist.cpp (2.2),
cfile/cfilesystem.cpp (2.3), cmdline/cmdline.cpp (2.3),
cmeasure/cmeasure.cpp (2.1), cmeasure/cmeasure.h (2.1),
controlconfig/controlsconfig.cpp (2.1),
controlconfig/controlsconfigcommon.cpp (2.1),
cryptstring/cryptstring.cpp (2.1), cutscene/cutscenes.cpp (2.2),
cutscene/cutscenes.h (2.1), debris/debris.cpp (2.1),
debugconsole/console.cpp (2.1), demo/demo.cpp (2.2), directx/vd3d.h
(2.1), directx/vd3dcaps.h (2.1), directx/vd3di.h (2.2),
directx/vd3drm.h (2.1), directx/vd3drmdef.h (2.2),
directx/vd3drmobj.h (2.1), directx/vd3drmwin.h (2.2),
directx/vd3dtypes.h (2.2), directx/vdplobby.h (2.1),
directx/vdsound.h (2.1), fireball/fireballs.cpp (2.1),
fireball/fireballs.h (2.1), fireball/warpineffect.cpp (2.1),
freespace2/freespace.cpp (2.4), freespace2/freespace.h (2.1),
freespace2/levelpaging.cpp (2.1), gamehelp/contexthelp.cpp (2.1),
gamehelp/gameplayhelp.cpp (2.1), gamesequence/gamesequence.cpp
(2.1), gamesequence/gamesequence.h (2.1), gamesnd/eventmusic.cpp
(2.1), gamesnd/eventmusic.h (2.1), gamesnd/gamesnd.cpp (2.1),
gamesnd/gamesnd.h (2.1), glide/glide.cpp (2.2), glide/glide.h
(2.2), globalincs/alphacolors.cpp (2.1), globalincs/crypt.cpp
(2.1), globalincs/pstypes.h (2.3), globalincs/systemvars.cpp (2.1),
globalincs/version.cpp (2.1), globalincs/windebug.cpp (2.1),
graphics/2d.cpp (2.3), graphics/2d.h (2.1), graphics/aaline.cpp
(2.2), graphics/bitblt.cpp (2.1), graphics/circle.cpp (2.1),
graphics/colors.cpp (2.1), graphics/font.cpp (2.3), graphics/font.h
(2.2), graphics/gradient.cpp (2.2), graphics/grd3d.cpp (2.2),
graphics/grd3dinternal.h (2.1), graphics/grd3drender.cpp (2.1),
graphics/grd3dtexture.cpp (2.1), graphics/grdirectdraw.cpp (2.1),
graphics/grglide.cpp (2.1), graphics/grglideinternal.h (2.1),
graphics/grglidetexture.cpp (2.1), graphics/grinternal.h (2.1),
graphics/gropengl.cpp (2.3), graphics/grsoft.cpp (2.2),
graphics/grzbuffer.cpp (2.1), graphics/line.cpp (2.2),
graphics/pixel.cpp (2.1), graphics/rect.cpp (2.1),
graphics/scaler.cpp (2.2), graphics/scaler.h (2.1),
graphics/shade.cpp (2.2), graphics/tmapgenericscans.cpp (2.1),
graphics/tmapper.cpp (2.2), graphics/tmapscanline.cpp (2.1),
graphics/tmapscantiled128x128.cpp (2.1),
graphics/tmapscantiled16x16.cpp (2.1),
graphics/tmapscantiled256x256.cpp (2.1),
graphics/tmapscantiled32x32.cpp (2.1),
graphics/tmapscantiled64x64.cpp (2.1),
graphics/directx8/GrD3D81.cpp (1.2),
graphics/directx8/grd3d81internal.h (1.2), hud/hud.cpp (2.1),
hud/hud.h (2.1), hud/hudartillery.cpp (2.1), hud/hudartillery.h
(2.1), hud/hudbrackets.cpp (2.1), hud/hudbrackets.h (2.1),
hud/hudconfig.cpp (2.2), hud/hudconfig.h (2.1), hud/hudescort.cpp
(2.1), hud/hudets.cpp (2.1), hud/hudets.h (2.1), hud/hudlock.cpp
(2.1), hud/hudmessage.cpp (2.1), hud/hudobserver.cpp (2.1),
hud/hudobserver.h (2.1), hud/hudreticle.cpp (2.1), hud/hudreticle.h
(2.1), hud/hudshield.cpp (2.2), hud/hudsquadmsg.cpp (2.1),
hud/hudsquadmsg.h (2.1), hud/hudtarget.cpp (2.1), hud/hudtarget.h
(2.1), hud/hudtargetbox.cpp (2.1), hud/hudwingmanstatus.cpp (2.1),
inetfile/cftp.cpp (2.1), inetfile/chttpget.cpp (2.2),
inetfile/inetgetfile.cpp (2.1), inetfile/inetgetfile.h (2.1),
io/joy.cpp (2.1), io/joy_ff.cpp (2.2), io/key.cpp (2.3), io/key.h
(2.1), io/keycontrol.cpp (2.1), io/keycontrol.h (2.1), io/mouse.cpp
(2.3), io/mouse.h (2.2), io/sw_force.h (2.1), io/swff_lib.cpp
(2.1), io/timer.cpp (2.2), io/timer.h (2.2), io/xmouse.cpp (2.1),
jumpnode/jumpnode.cpp (2.1), jumpnode/jumpnode.h (2.1),
lighting/lighting.cpp (2.1), localization/fhash.cpp (2.1),
localization/localize.cpp (2.1), math/fix.cpp (2.2),
math/floating.cpp (2.1), math/fvi.cpp (2.1), math/fvi.h (2.1),
math/spline.cpp (2.1), math/spline.h (2.1), math/staticrand.cpp
(2.1), math/vecmat.cpp (2.1), math/vecmat.h (2.1),
menuui/barracks.cpp (2.2), menuui/credits.cpp (2.2),
menuui/fishtank.cpp (2.1), menuui/mainhallmenu.cpp (2.2),
menuui/mainhalltemp.cpp (2.1), menuui/optionsmenu.cpp (2.1),
menuui/optionsmenu.h (2.1), menuui/optionsmenumulti.cpp (2.1),
menuui/playermenu.cpp (2.1), menuui/readyroom.cpp (2.1),
menuui/snazzyui.cpp (2.1), menuui/snazzyui.h (2.1),
menuui/techmenu.cpp (2.1), menuui/trainingmenu.cpp (2.1),
mission/missionbriefcommon.cpp (2.1), mission/missionbriefcommon.h
(2.1), mission/missioncampaign.cpp (2.3), mission/missioncampaign.h
(2.1), mission/missiongoals.cpp (2.1), mission/missiongoals.h
(2.1), mission/missiongrid.cpp (2.1), mission/missionhotkey.cpp
(2.1), mission/missionload.cpp (2.1), mission/missionload.h (2.2),
mission/missionlog.cpp (2.1), mission/missionmessage.cpp (2.1),
mission/missionmessage.h (2.1), mission/missionparse.cpp (2.1),
mission/missionparse.h (2.3), mission/missiontraining.cpp (2.1),
missionui/chatbox.cpp (2.1), missionui/missionbrief.cpp (2.1),
missionui/missionbrief.h (2.1), missionui/missioncmdbrief.cpp
(2.1), missionui/missiondebrief.cpp (2.2),
missionui/missionloopbrief.cpp (2.1), missionui/missionpause.cpp
(2.1), missionui/missionpause.h (2.1),
missionui/missionscreencommon.cpp (2.1),
missionui/missionscreencommon.h (2.1),
missionui/missionshipchoice.cpp (2.1),
missionui/missionshipchoice.h (2.1),
missionui/missionweaponchoice.cpp (2.1),
missionui/missionweaponchoice.h (2.1), missionui/redalert.cpp
(2.1), missionui/redalert.h (2.1), model/model.h (2.4),
model/modelcollide.cpp (2.1), model/modelinterp.cpp (2.3),
model/modeloctant.cpp (2.1), model/modelread.cpp (2.3),
model/modelsinc.h (2.3), nebula/neb.cpp (2.1),
nebula/neblightning.cpp (2.1), network/fs2ox.cpp (1.2),
network/multi.cpp (2.2), network/multi.h (2.2),
network/multi_campaign.cpp (2.2), network/multi_data.cpp (2.3),
network/multi_dogfight.cpp (2.1), network/multi_endgame.cpp (2.2),
network/multi_ingame.cpp (2.1), network/multi_kick.cpp (2.1),
network/multi_log.cpp (2.2), network/multi_obj.cpp (2.2),
network/multi_observer.cpp (2.2), network/multi_oo.cpp (2.1),
network/multi_oo.h (2.1), network/multi_options.cpp (2.2),
network/multi_pause.cpp (2.2), network/multi_pinfo.cpp (2.1),
network/multi_ping.cpp (2.1), network/multi_pmsg.cpp (2.3),
network/multi_rate.cpp (2.1), network/multi_respawn.cpp (2.2),
network/multi_team.cpp (2.1), network/multi_update.cpp (2.1),
network/multi_voice.cpp (2.2), network/multi_xfer.cpp (2.2),
network/multilag.cpp (2.1), network/multimsgs.cpp (2.2),
network/multiteamselect.cpp (2.2), network/multiui.cpp (2.4),
network/multiui.h (2.1), network/multiutil.cpp (2.3),
network/multiutil.h (2.1), network/psnet.cpp (2.2), network/psnet.h
(2.1), network/psnet2.cpp (2.3), network/psnet2.h (2.4),
network/stand_gui.cpp (2.2), object/collidedebrisship.cpp (2.1),
object/collidedebrisweapon.cpp (2.1), object/collideshipship.cpp
(2.2), object/collideshipweapon.cpp (2.1),
object/collideweaponweapon.cpp (2.1), object/objcollide.cpp (2.1),
object/objcollide.h (2.1), object/object.cpp (2.1), object/object.h
(2.1), object/objectsnd.cpp (2.2), object/objectsort.cpp (2.1),
observer/observer.cpp (2.1), observer/observer.h (2.1),
osapi/osapi.cpp (2.2), osapi/osapi.h (2.2), osapi/osapi_unix.cpp
(2.2), osapi/osregistry.cpp (2.1), osapi/osregistry_unix.cpp (2.2),
osapi/outwnd.cpp (2.1), osapi/outwnd_unix.cpp (2.2),
palman/palman.cpp (2.1), parse/encrypt.cpp (2.1), parse/parselo.cpp
(2.1), parse/parselo.h (2.2), parse/sexp.cpp (2.2), parse/sexp.h
(2.2), particle/particle.cpp (2.1), pcxutils/pcxutils.cpp (2.1),
pcxutils/pcxutils.h (2.1), physics/physics.cpp (2.1),
physics/physics.h (2.1), playerman/managepilot.cpp (2.2),
playerman/managepilot.h (2.1), playerman/player.h (2.1),
playerman/playercontrol.cpp (2.1), popup/popup.cpp (2.1),
popup/popupdead.cpp (2.1), radar/radar.cpp (2.1), render/3d.h
(2.1), render/3dclipper.cpp (2.1), render/3ddraw.cpp (2.1),
render/3dinternal.h (2.1), render/3dlaser.cpp (2.1),
render/3dmath.cpp (2.1), render/3dsetup.cpp (2.1),
scramble/scramble.cpp (2.1), ship/afterburner.cpp (2.1),
ship/afterburner.h (2.1), ship/ai.cpp (2.1), ship/ai.h (2.1),
ship/aibig.cpp (2.1), ship/aicode.cpp (2.7), ship/aigoals.cpp
(2.1), ship/aigoals.h (2.1), ship/awacs.cpp (2.1), ship/shield.cpp
(2.3), ship/ship.cpp (2.6), ship/ship.h (2.3),
ship/shipcontrails.cpp (2.2), ship/shipfx.cpp (2.1),
ship/shiphit.cpp (2.5), sound/acm.cpp (2.1), sound/acm.h (2.1),
sound/audiostr.cpp (2.1), sound/channel.h (2.1), sound/ds.cpp
(2.1), sound/ds.h (2.1), sound/ds3d.cpp (2.2), sound/dscap.cpp
(2.1), sound/rbaudio.cpp (2.1), sound/rtvoice.cpp (2.1),
sound/sound.cpp (2.2), starfield/nebula.cpp (2.1),
starfield/starfield.cpp (2.1), starfield/starfield.h (2.1),
starfield/supernova.cpp (2.1), stats/medals.cpp (2.2),
stats/medals.h (2.1), stats/scoring.cpp (2.1), stats/scoring.h
(2.1), stats/stats.cpp (2.2), stats/stats.h (2.1),
tgautils/tgautils.cpp (2.1), ui/button.cpp (2.1), ui/checkbox.cpp
(2.1), ui/gadget.cpp (2.1), ui/icon.cpp (2.1), ui/inputbox.cpp
(2.1), ui/keytrap.cpp (2.1), ui/listbox.cpp (2.1), ui/radio.cpp
(2.1), ui/scroll.cpp (2.1), ui/slider.cpp (2.1), ui/slider2.cpp
(2.1), ui/ui.h (2.1), ui/uidefs.h (2.1), ui/uidraw.cpp (2.1),
ui/uimouse.cpp (2.1), ui/window.cpp (2.1), vcodec/codec1.cpp (2.3),
weapon/beam.cpp (2.3), weapon/beam.h (2.2), weapon/corkscrew.cpp
(2.1), weapon/corkscrew.h (2.1), weapon/emp.cpp (2.1),
weapon/flak.cpp (2.1), weapon/muzzleflash.cpp (2.1),
weapon/shockwave.cpp (2.1), weapon/shockwave.h (2.1),
weapon/swarm.cpp (2.1), weapon/swarm.h (2.1), weapon/trails.cpp
(2.1), weapon/trails.h (2.1), weapon/weapon.h (2.1),
weapon/weapons.cpp (2.1), windows_stub/stubs.cpp (2.4):
The big include file move
2002-07-30 18:11 wmcoolmon
* ship/ship.cpp (2.5):
Fixed a bug I added in ship_do_rearm_frame
2002-07-30 17:57 wmcoolmon
* ship/ship.cpp (2.4):
Modified to add hull repair capabilities and toggling of them via a
mission flag, MISSION_FLAG_SUPPORT_REPAIRS_HULL
2002-07-30 17:35 wmcoolmon
* mission/missionparse.h (2.2):
Added mission flag "MISSION_FLAG_SUPPORT_REPAIRS_HULL" for toggling
Support Ship hull repair on and off
2002-07-30 14:29 unknownplayer
* code.dsp (1.3), graphics/2d.cpp (2.2), graphics/grd3d.cpp (2.1),
graphics/directx8/GrD3D81.cpp (1.1), graphics/directx8/GrD3D81.h
(1.1), graphics/directx8/GrD3D81Render.cpp (1.1),
graphics/directx8/GrD3D81Texture.cpp (1.1),
graphics/directx8/grd3d81internal.h (1.1), network/psnet2.cpp
(2.2):
Started work on DX8.1 implementation. Updated the project files to
encompass the new files. Disable the compiler tag to use old DX
code (THERE IS NO NEW CODE YET!)
2002-07-29 22:24 penguin
* network/: fs2ox.cpp (1.1), fs2ox.h (1.1):
First attempt at "fs2_open exchange" (PXO substitute) screen
2002-07-29 22:14 penguin
* ChangeLog (1.1):
We finally have a ChangeLog
2002-07-29 20:48 penguin
* Ship/shiphit.cpp (2.4):
Moved extern declaration of ssm_create outside of block (it
wouldn't compile w/ gcc)
2002-07-29 20:12 penguin
* FREESPACE2/freespace.cpp (2.3), Graphics/font.cpp (2.2),
Graphics/gradient.cpp (2.1), Graphics/line.cpp (2.1), Io/key.cpp
(2.2), Io/mouse.cpp (2.2), Math/fix.cpp (2.1),
Mission/missioncampaign.cpp (2.2), Stats/stats.cpp (2.1),
VCodec/codec1.cpp (2.2):
added #ifdef _WIN32 around windows-specific system headers
2002-07-29 20:12 penguin
* OsApi/: osregistry_unix.cpp (2.1), outwnd_unix.cpp (2.1):
removed bogus #include windows.h
2002-07-29 19:52 penguin
* CFile/cfilesystem.cpp (2.2):
added #ifdef _WIN32 around windows-specific system headers
2002-07-29 19:37 penguin
* CFile/cfilelist.cpp (2.1):
added #ifdef _WIN32 around windows-specific system headers
2002-07-29 19:17 penguin
* CFile/cfilearchive.cpp (2.1):
added #ifdef _WIN32 around windows-specific system headers
2002-07-29 19:04 penguin
* CFile/cfile.cpp (2.2):
added #ifdef _WIN32 around windows-specific system headers
2002-07-29 08:31 DTP
* Model/model.h (2.3):
Forgot to Bump MAX_MODEL_SUBSYSTEMS from 128 to 200
2002-07-29 08:28 DTP
* Model/model.h (2.2):
BUMPED MAX_POLYGON_MODELS TO 198 , MAX_SHIP_TYPES - 2 = 198
2002-07-29 08:24 DTP
* Ship/ship.h (2.2):
Bumped all MAX_SHIPS, and SHIP_LIMIT to 400.(let the mission
designers decide what is good, and what is bad
2002-07-29 08:22 DTP
* Ship/ship.cpp (2.3):
Bumped MAX_SHIP_SUBOBJECTS to 2100(2100 /(average fighter has 7
subsystems) = 400 fighters
2002-07-29 08:19 DTP
* Ship/shiphit.cpp (2.3):
Bumped MAX_SUBSYS_LIST from 32 to 200
2002-07-29 08:05 DTP
* Network/multiui.cpp (2.3):
-almission(autoload mission) commandline arguement handling
implemented
2002-07-29 07:56 DTP
* MenuUI/mainhallmenu.cpp (2.1):
FIX; Startgame arguement dont go ahead when a singleplayer pilot is
selected
2002-07-29 06:35 DTP
* Cmdline/: cmdline.cpp (2.2), cmdline.h (2.2):
added -almission commandline arguement, will autoload mission i.e
fs2_open.exe -almission kickass will autoload kickass.fs2 which
should be a multiplayer mission.
2002-07-28 15:07 DTP
* Network/multiui.cpp (2.2):
FIX -stargame commandline arguement will now let you quit, a thing
not possible before when using the startgame arguement
2002-07-26 16:17 penguin
* Object/collideshipship.cpp (2.1):
renamed 'big' and 'small' (conflict w/ MS include file)
2002-07-26 16:12 penguin
* Network/psnet2.h (2.3):
fixed bug where winsock.h wasn't defined
2002-07-26 03:11 wmcoolmon
* Weapon/beam.cpp (2.2):
Added Bobboau's beam tiling code
2002-07-25 04:50 wmcoolmon
* Ship/shield.cpp (2.2), Ship/ship.cpp (2.2), Weapon/beam.cpp
(2.1), Weapon/beam.h (2.1):
Added Bobboau's fighter-beam code.
2002-07-22 01:39 penguin
* FREESPACE2/freespace.cpp (2.2):
Added ifndef NO_STANDALONE
2002-07-22 01:37 penguin
* Sound/rtvoice.h (2.1):
Stub defines for NO_SOUND
2002-07-22 01:22 penguin
* Network/: multi.cpp (2.1), multi.h (2.1), multi_campaign.cpp
(2.1), multi_data.cpp (2.2), multi_endgame.cpp (2.1),
multi_options.cpp (2.1), multi_pause.cpp (2.1), multi_pmsg.cpp
(2.2), multi_voice.cpp (2.1), multimsgs.cpp (2.1), multiui.cpp
(2.1), multiutil.cpp (2.2), psnet.cpp (2.1), psnet2.cpp (2.1),
psnet2.h (2.2), stand_gui.cpp (2.1), stand_gui.h (2.1):
Linux port -- added NO_STANDALONE ifdefs
2002-07-22 01:14 penguin
* Makefile (2.2):
Made more compatible w/ Win32; defines for NO_SOUND, NO_JOYSTICK,
NO_NETWORK
2002-07-22 01:10 penguin
* windows_stub/stubs.cpp (2.3):
Moved the dummy "sound" definitions to main program (freespace.cpp)
2002-07-22 01:06 penguin
* windows_stub/config.h (2.2):
More defines for winsock compatibility
2002-07-22 01:04 penguin
* GlobalIncs/pstypes.h (2.2):
took out GAME_CD_CHECK define
2002-07-20 23:51 DTP
* Hud/hudshield.cpp (2.1):
Bumped Max Shield Icons to 80
2002-07-20 23:50 DTP
* MissionUI/missiondebrief.cpp (2.1):
Fixed multiplayer music. succes music on all Primary goals
complete, fail music if otherwise
2002-07-20 23:49 DTP
* Ship/ship.cpp (2.1):
Fixed Secondary bank bug, where next valid secondary bank inherits
current valid banks FULL fire delay
2002-07-20 19:21 DTP
* Parse/parselo.h (2.1):
bumped MAX_MISSION_TEXT to 1000000 in code/parse/parselo.h
2002-07-18 20:07 penguin
* Hud/hudconfig.cpp (2.1):
Fixed bug (potential access of unitialized pointer) in
hud_config_render_gauges() -- thanks to DTP for finding it!
2002-07-18 14:36 unknownplayer
* Ship/aicode.cpp (2.6):
no message
2002-07-18 09:55 unknownplayer
* Ship/aicode.cpp (2.5):
Revised AI primary selection code again to be more intelligent.
2002-07-18 05:38 unknownplayer
* Ship/aicode.cpp (2.4):
Rewrote my original algorithm to search by proportional hull
damage. Does the same thing a little better.
2002-07-18 03:27 unknownplayer
* Ship/aicode.cpp (2.3):
Fixed AI problems with using the maxim on fighters.
2002-07-18 03:26 unknownplayer
* Ship/shield.cpp (2.1):
Added some commentry to the low detail shield function.
2002-07-18 03:25 unknownplayer
* Ship/shiphit.cpp (2.2):
no message
2002-07-17 23:59 unknownplayer
* code.dsp (1.2):
Altered project files to properly build debug info. Should save you
all some time.
2002-07-17 23:58 unknownplayer
* Ship/aicode.cpp (2.2):
Minor commenting added to two functions.
2002-07-17 20:04 wmcoolmon
* Ship/shiphit.cpp (2.1):
Added SSM code for Tag C from Bobboau. Note that strings.tbl may
need to be updated.
2002-07-16 14:39 unknownplayer
* Graphics/gropengl.cpp (2.2):
Updated to enable compilation under MSVC++ - all changes are marked
with my name ##UnknownPlayer##
2002-07-16 14:37 unknownplayer
* code.dsp (1.1):
This is the code project file. Use the workspace file I included to
get at this.
2002-07-15 02:09 wmcoolmon
* Mission/missionparse.h (2.1), Ship/shipcontrails.cpp (2.1):
Added support for toggling ship trails
2002-07-13 09:16 wmcoolmon
* Parse/: sexp.cpp (2.1), sexp.h (2.1):
Added initial code for "ship-lights-on" and "ship-lights-off" SEXPs
2002-07-12 16:59 penguin
* Ship/ship.h (2.1):
Added flags2 (ran out of bits in flags!) to ship struct; bit 0 will
be used to toggle Bobboau's lights.
2002-07-12 02:56 penguin
* windows_stub/: commctrl.h (2.1), conio.h (2.1), crtdbg.h (2.1),
d3dcom.h (2.1), direct.h (2.1), initguid.h (2.1), io.h (2.1),
mmreg.h (2.1), mmsystem.h (2.1), msacm.h (2.1), objbase.h (2.1),
ole2.h (2.1), ole2ver.h (2.1), process.h (2.1), ras.h (2.1),
raserror.h (2.1), subwtype.h (2.1), winbase.h (2.1), windows.h
(2.1), windowsx.h (2.1), winerror.h (2.1), winioctl.h (2.1),
winsock.h (2.1), wsipx.h (2.1):
Removed dummy include file
2002-07-12 02:44 penguin
* Model/modelsinc.h (2.2):
Fixed endian-ness of new "GLOW" IDs
2002-07-10 18:42 wmcoolmon
* Model/: modelsinc.h (2.1), model.h (2.1), modelinterp.cpp (2.2),
modelread.cpp (2.2):
Added Bobboau's glow code; all comments include "-Bobboau"
2002-07-07 19:55 penguin
* Makefile (2.1), Bmpman/bmpman.cpp (2.1), CFile/cfile.cpp (2.1),
CFile/cfile.h (2.1), CFile/cfilearchive.h (2.1),
CFile/cfilesystem.cpp (2.1), Cmdline/cmdline.cpp (2.1),
Cmdline/cmdline.h (2.1), Cutscene/cutscenes.cpp (2.1),
Demo/demo.cpp (2.1), DirectX/vd3di.h (2.1), DirectX/vd3drmdef.h
(2.1), DirectX/vd3drmwin.h (2.1), DirectX/vd3dtypes.h (2.1),
ExceptionHandler/exceptionhandler.h (2.1), FREESPACE2/freespace.cpp
(2.1), Glide/3dfx.h (2.1), Glide/fxdll.h (2.1), Glide/fxos.h (2.1),
Glide/glide.cpp (2.1), Glide/glide.h (2.1), GlobalIncs/pstypes.h
(2.1), Graphics/2d.cpp (2.1), Graphics/aaline.cpp (2.1),
Graphics/font.cpp (2.1), Graphics/font.h (2.1),
Graphics/gropengl.cpp (2.1), Graphics/grsoft.cpp (2.1),
Graphics/scaler.cpp (2.1), Graphics/shade.cpp (2.1),
Graphics/tmapper.cpp (2.1), Inetfile/chttpget.cpp (2.1),
Io/joy_ff.cpp (2.1), Io/key.cpp (2.1), Io/mouse.cpp (2.1),
Io/mouse.h (2.1), Io/timer.cpp (2.1), Io/timer.h (2.1),
MenuUI/barracks.cpp (2.1), MenuUI/credits.cpp (2.1),
Mission/missioncampaign.cpp (2.1), Mission/missionload.h (2.1),
Model/modelinterp.cpp (2.1), Model/modelread.cpp (2.1),
Network/multi_data.cpp (2.1), Network/multi_log.cpp (2.1),
Network/multi_obj.cpp (2.1), Network/multi_observer.cpp (2.1),
Network/multi_pmsg.cpp (2.1), Network/multi_respawn.cpp (2.1),
Network/multi_xfer.cpp (2.1), Network/multiteamselect.cpp (2.1),
Network/multiutil.cpp (2.1), Network/psnet2.h (2.1),
Object/objectsnd.cpp (2.1), OsApi/osapi.cpp (2.1), OsApi/osapi.h
(2.1), OsApi/osapi_unix.cpp (2.1), Playerman/managepilot.cpp (2.1),
Ship/aicode.cpp (2.1), Sound/ds3d.cpp (2.1), Sound/sound.cpp (2.1),
Stats/medals.cpp (2.1), VCodec/codec1.cpp (2.1),
windows_stub/config.h (2.1), windows_stub/stubs.cpp (2.2):
Back-port to MSVC
2002-06-04 06:38 penguin
* windows_stub/stubs.cpp (2.1):
Added machine-independent version of MulDiv (in case we don't know
the processor type)
2002-06-03 04:10 penguin
* Io/xmouse.cpp (2.0), OsApi/osapi_unix.cpp (2.0),
OsApi/osregistry_unix.cpp (2.0), OsApi/outwnd_unix.cpp (2.0)
(utags: fs2_open_0_1):
Warpcore CVS sync
2002-06-03 04:08 penguin
* windows_stub/: commctrl.h (2.0), conio.h (2.0), crtdbg.h (2.0),
d3dcom.h (2.0), direct.h (2.0), initguid.h (2.0), io.h (2.0),
mmreg.h (2.0), mmsystem.h (2.0), msacm.h (2.0), objbase.h (2.0),
ole2.h (2.0), ole2ver.h (2.0), process.h (2.0), ras.h (2.0),
raserror.h (2.0), subwtype.h (2.0), winbase.h (2.0), windowsx.h
(2.0), winerror.h (2.0), winioctl.h (2.0), winsock.h (2.0), wsipx.h
(2.0) (utags: fs2_open_0_1):
Dummy include file
2002-06-03 04:07 penguin
* windows_stub/: config.h (2.0), stubs.cpp (2.0), windows.h (2.0)
(utags: fs2_open_0_1):
Warpcore CVS sync
2002-06-03 04:02 penguin
* Makefile (2.0), Anim/animplay.cpp (2.0), Anim/animplay.h (2.0),
Anim/packunpack.cpp (2.0), Anim/packunpack.h (2.0),
Asteroid/asteroid.cpp (2.0), Asteroid/asteroid.h (2.0),
Bmpman/bmpman.cpp (2.0), Bmpman/bmpman.h (2.0), CFile/cfile.cpp
(2.0), CFile/cfile.h (2.0), CFile/cfilearchive.cpp (2.0),
CFile/cfilearchive.h (2.0), CFile/cfilelist.cpp (2.0),
CFile/cfilesystem.cpp (2.0), CFile/cfilesystem.h (2.0),
CMeasure/cmeasure.cpp (2.0), CMeasure/cmeasure.h (2.0),
Cfilearchiver/cfilearchiver.cpp (2.0), Cmdline/cmdline.cpp (2.0),
Cmdline/cmdline.h (2.0), ControlConfig/controlsconfig.cpp (2.0),
ControlConfig/controlsconfig.h (2.0),
ControlConfig/controlsconfigcommon.cpp (2.0),
Cryptstring/cryptstring.cpp (2.0), Cutscene/cutscenes.cpp (2.0),
Cutscene/cutscenes.h (2.0), Debris/debris.cpp (2.0),
Debris/debris.h (2.0), DebugConsole/console.cpp (2.0),
Demo/demo.cpp (2.0), Demo/demo.h (2.0), DirectX/vasync.h (2.0),
DirectX/vd3d.h (2.0), DirectX/vd3dcaps.h (2.0), DirectX/vd3di.h
(2.0), DirectX/vd3drm.h (2.0), DirectX/vd3drmdef.h (2.0),
DirectX/vd3drmobj.h (2.0), DirectX/vd3drmwin.h (2.0),
DirectX/vd3dtypes.h (2.0), DirectX/vd3dvec.inl (2.0),
DirectX/vddraw.h (2.0), DirectX/vddraw.lib (2.0), DirectX/vdinput.h
(2.0), DirectX/vdinput.lib (2.0), DirectX/vdplay.h (2.0),
DirectX/vdplobby.h (2.0), DirectX/vdsetup.h (2.0),
DirectX/vdsound.h (2.0), DirectX/vdsound.lib (2.0), DirectX/vdvp.h
(2.0), DirectX/vdxguid.lib (2.0),
ExceptionHandler/exceptionhandler.cpp (2.0),
ExceptionHandler/exceptionhandler.h (2.0), FREESPACE2/app_icon.ico
(2.0), FREESPACE2/freespace.cpp (2.0), FREESPACE2/freespace.h
(2.0), FREESPACE2/freespace.rc (2.0),
FREESPACE2/freespaceresource.h (2.0), FREESPACE2/goal_com.bmp
(2.0), FREESPACE2/goal_fail.bmp (2.0), FREESPACE2/goal_inc.bmp
(2.0), FREESPACE2/goal_none.bmp (2.0), FREESPACE2/goal_ord.bmp
(2.0), FREESPACE2/levelpaging.cpp (2.0), FREESPACE2/levelpaging.h
(2.0), Fireball/fireballs.cpp (2.0), Fireball/fireballs.h (2.0),
Fireball/warpineffect.cpp (2.0), GameHelp/contexthelp.cpp (2.0),
GameHelp/contexthelp.h (2.0), GameHelp/gameplayhelp.cpp (2.0),
GameHelp/gameplayhelp.h (2.0), GameSequence/gamesequence.cpp (2.0),
GameSequence/gamesequence.h (2.0), Gamesnd/eventmusic.cpp (2.0),
Gamesnd/eventmusic.h (2.0), Gamesnd/gamesnd.cpp (2.0),
Gamesnd/gamesnd.h (2.0), Glide/3dfx.h (2.0), Glide/fxdll.h (2.0),
Glide/fxglob.h (2.0), Glide/fxos.h (2.0), Glide/glide.cpp (2.0),
Glide/glide.h (2.0), Glide/glidesys.h (2.0), Glide/glideutl.h
(2.0), Glide/sst1vid.h (2.0), GlobalIncs/alphacolors.cpp (2.0),
GlobalIncs/alphacolors.h (2.0), GlobalIncs/crypt.cpp (2.0),
GlobalIncs/crypt.h (2.0), GlobalIncs/linklist.h (2.0),
GlobalIncs/pstypes.h (2.0), GlobalIncs/systemvars.cpp (2.0),
GlobalIncs/systemvars.h (2.0), GlobalIncs/version.cpp (2.0),
GlobalIncs/version.h (2.0), GlobalIncs/windebug.cpp (2.0),
Graphics/2d.cpp (2.0), Graphics/2d.h (2.0), Graphics/aaline.cpp
(2.0), Graphics/bitblt.cpp (2.0), Graphics/bitblt.h (2.0),
Graphics/circle.cpp (2.0), Graphics/circle.h (2.0),
Graphics/colors.cpp (2.0), Graphics/colors.h (2.0),
Graphics/font.cpp (2.0), Graphics/font.h (2.0),
Graphics/gradient.cpp (2.0), Graphics/gradient.h (2.0),
Graphics/grd3d.cpp (2.0), Graphics/grd3d.h (2.0),
Graphics/grd3dinternal.h (2.0), Graphics/grd3drender.cpp (2.0),
Graphics/grd3dtexture.cpp (2.0), Graphics/grdirectdraw.cpp (2.0),
Graphics/grdirectdraw.h (2.0), Graphics/grglide.cpp (2.0),
Graphics/grglide.h (2.0), Graphics/grglideinternal.h (2.0),
Graphics/grglidetexture.cpp (2.0), Graphics/grinternal.h (2.0),
Graphics/gropengl.h (2.0), Graphics/grsoft.cpp (2.0),
Graphics/grsoft.h (2.0), Graphics/grzbuffer.cpp (2.0),
Graphics/grzbuffer.h (2.0), Graphics/line.cpp (2.0),
Graphics/line.h (2.0), Graphics/pixel.cpp (2.0), Graphics/pixel.h
(2.0), Graphics/rect.cpp (2.0), Graphics/rect.h (2.0),
Graphics/scaler.cpp (2.0), Graphics/scaler.h (2.0),
Graphics/shade.cpp (2.0), Graphics/shade.h (2.0),
Graphics/tmapgenericscans.cpp (2.0), Graphics/tmapper.cpp (2.0),
Graphics/tmapper.h (2.0), Graphics/tmapscanline.cpp (2.0),
Graphics/tmapscanline.h (2.0), Graphics/tmapscantiled128x128.cpp
(2.0), Graphics/tmapscantiled16x16.cpp (2.0),
Graphics/tmapscantiled256x256.cpp (2.0),
Graphics/tmapscantiled32x32.cpp (2.0),
Graphics/tmapscantiled64x64.cpp (2.0), Hud/hud.cpp (2.0), Hud/hud.h
(2.0), Hud/hudartillery.cpp (2.0), Hud/hudartillery.h (2.0),
Hud/hudbrackets.cpp (2.0), Hud/hudbrackets.h (2.0),
Hud/hudconfig.cpp (2.0), Hud/hudconfig.h (2.0), Hud/hudescort.cpp
(2.0), Hud/hudescort.h (2.0), Hud/hudets.cpp (2.0), Hud/hudets.h
(2.0), Hud/hudgauges.h (2.0), Hud/hudlock.cpp (2.0), Hud/hudlock.h
(2.0), Hud/hudmessage.cpp (2.0), Hud/hudmessage.h (2.0),
Hud/hudobserver.cpp (2.0), Hud/hudobserver.h (2.0),
Hud/hudresource.cpp (2.0), Hud/hudresource.h (2.0),
Hud/hudreticle.cpp (2.0), Hud/hudreticle.h (2.0), Hud/hudshield.cpp
(2.0), Hud/hudshield.h (2.0), Hud/hudsquadmsg.cpp (2.0),
Hud/hudsquadmsg.h (2.0), Hud/hudtarget.cpp (2.0), Hud/hudtarget.h
(2.0), Hud/hudtargetbox.cpp (2.0), Hud/hudtargetbox.h (2.0),
Hud/hudwingmanstatus.cpp (2.0), Hud/hudwingmanstatus.h (2.0),
Inetfile/cftp.cpp (2.0), Inetfile/cftp.h (2.0),
Inetfile/chttpget.cpp (2.0), Inetfile/chttpget.h (2.0),
Inetfile/inetgetfile.cpp (2.0), Inetfile/inetgetfile.h (2.0),
Io/joy.cpp (2.0), Io/joy.h (2.0), Io/joy_ff.cpp (2.0), Io/joy_ff.h
(2.0), Io/key.cpp (2.0), Io/key.h (2.0), Io/keycontrol.cpp (2.0),
Io/keycontrol.h (2.0), Io/mouse.cpp (2.0), Io/mouse.h (2.0),
Io/sw_error.hpp (2.0), Io/sw_force.h (2.0), Io/sw_guid.hpp (2.0),
Io/swff_lib.cpp (2.0), Io/timer.cpp (2.0), Io/timer.h (2.0),
JumpNode/jumpnode.cpp (2.0), JumpNode/jumpnode.h (2.0),
Lighting/lighting.cpp (2.0), Lighting/lighting.h (2.0),
Localization/fhash.cpp (2.0), Localization/fhash.h (2.0),
Localization/localize.cpp (2.0), Localization/localize.h (2.0),
Math/fix.cpp (2.0), Math/fix.h (2.0), Math/floating.cpp (2.0),
Math/floating.h (2.0), Math/fvi.cpp (2.0), Math/fvi.h (2.0),
Math/spline.cpp (2.0), Math/spline.h (2.0), Math/staticrand.cpp
(2.0), Math/staticrand.h (2.0), Math/vecmat.cpp (2.0),
Math/vecmat.h (2.0), MenuUI/barracks.cpp (2.0), MenuUI/barracks.h
(2.0), MenuUI/credits.cpp (2.0), MenuUI/credits.h (2.0),
MenuUI/fishtank.cpp (2.0), MenuUI/fishtank.h (2.0),
MenuUI/mainhallmenu.cpp (2.0), MenuUI/mainhallmenu.h (2.0),
MenuUI/mainhalltemp.cpp (2.0), MenuUI/mainhalltemp.h (2.0),
MenuUI/optionsmenu.cpp (2.0), MenuUI/optionsmenu.h (2.0),
MenuUI/optionsmenumulti.cpp (2.0), MenuUI/optionsmenumulti.h (2.0),
MenuUI/playermenu.cpp (2.0), MenuUI/playermenu.h (2.0),
MenuUI/readyroom.cpp (2.0), MenuUI/readyroom.h (2.0),
MenuUI/snazzyui.cpp (2.0), MenuUI/snazzyui.h (2.0),
MenuUI/techmenu.cpp (2.0), MenuUI/techmenu.h (2.0),
MenuUI/trainingmenu.cpp (2.0), MenuUI/trainingmenu.h (2.0),
Mission/missionbriefcommon.cpp (2.0), Mission/missionbriefcommon.h
(2.0), Mission/missioncampaign.cpp (2.0), Mission/missioncampaign.h
(2.0), Mission/missiongoals.cpp (2.0), Mission/missiongoals.h
(2.0), Mission/missiongrid.cpp (2.0), Mission/missiongrid.h (2.0),
Mission/missionhotkey.cpp (2.0), Mission/missionhotkey.h (2.0),
Mission/missionload.cpp (2.0), Mission/missionload.h (2.0),
Mission/missionlog.cpp (2.0), Mission/missionlog.h (2.0),
Mission/missionmessage.cpp (2.0), Mission/missionmessage.h (2.0),
Mission/missionparse.cpp (2.0), Mission/missionparse.h (2.0),
Mission/missiontraining.cpp (2.0), Mission/missiontraining.h (2.0),
MissionUI/chatbox.cpp (2.0), MissionUI/chatbox.h (2.0),
MissionUI/missionbrief.cpp (2.0), MissionUI/missionbrief.h (2.0),
MissionUI/missioncmdbrief.cpp (2.0), MissionUI/missioncmdbrief.h
(2.0), MissionUI/missiondebrief.cpp (2.0),
MissionUI/missiondebrief.h (2.0), MissionUI/missionloopbrief.cpp
(2.0), MissionUI/missionloopbrief.h (2.0),
MissionUI/missionpause.cpp (2.0), MissionUI/missionpause.h (2.0),
MissionUI/missionrecommend.cpp (2.0), MissionUI/missionrecommend.h
(2.0), MissionUI/missionscreencommon.cpp (2.0),
MissionUI/missionscreencommon.h (2.0),
MissionUI/missionshipchoice.cpp (2.0),
MissionUI/missionshipchoice.h (2.0), MissionUI/missionstats.cpp
(2.0), MissionUI/missionstats.h (2.0),
MissionUI/missionweaponchoice.cpp (2.0),
MissionUI/missionweaponchoice.h (2.0), MissionUI/redalert.cpp
(2.0), MissionUI/redalert.h (2.0), Model/model.h (2.0),
Model/modelcollide.cpp (2.0), Model/modelinterp.cpp (2.0),
Model/modeloctant.cpp (2.0), Model/modelread.cpp (2.0),
Model/modelsinc.h (2.0), Nebula/neb.cpp (2.0), Nebula/neb.h (2.0),
Nebula/neblightning.cpp (2.0), Nebula/neblightning.h (2.0),
Network/multi.cpp (2.0), Network/multi.h (2.0),
Network/multi_campaign.cpp (2.0), Network/multi_campaign.h (2.0),
Network/multi_data.cpp (2.0), Network/multi_data.h (2.0),
Network/multi_dogfight.cpp (2.0), Network/multi_dogfight.h (2.0),
Network/multi_endgame.cpp (2.0), Network/multi_endgame.h (2.0),
Network/multi_ingame.cpp (2.0), Network/multi_ingame.h (2.0),
Network/multi_kick.cpp (2.0), Network/multi_kick.h (2.0),
Network/multi_log.cpp (2.0), Network/multi_log.h (2.0),
Network/multi_obj.cpp (2.0), Network/multi_obj.h (2.0),
Network/multi_observer.cpp (2.0), Network/multi_observer.h (2.0),
Network/multi_oo.cpp (2.0), Network/multi_oo.h (2.0),
Network/multi_options.cpp (2.0), Network/multi_options.h (2.0),
Network/multi_pause.cpp (2.0), Network/multi_pause.h (2.0),
Network/multi_pinfo.cpp (2.0), Network/multi_pinfo.h (2.0),
Network/multi_ping.cpp (2.0), Network/multi_ping.h (2.0),
Network/multi_pmsg.cpp (2.0), Network/multi_pmsg.h (2.0),
Network/multi_rate.cpp (2.0), Network/multi_rate.h (2.0),
Network/multi_respawn.cpp (2.0), Network/multi_respawn.h (2.0),
Network/multi_team.cpp (2.0), Network/multi_team.h (2.0),
Network/multi_update.cpp (2.0), Network/multi_update.h (2.0),
Network/multi_voice.cpp (2.0), Network/multi_voice.h (2.0),
Network/multi_xfer.cpp (2.0), Network/multi_xfer.h (2.0),
Network/multilag.cpp (2.0), Network/multilag.h (2.0),
Network/multimsgs.cpp (2.0), Network/multimsgs.h (2.0),
Network/multiteamselect.cpp (2.0), Network/multiteamselect.h (2.0),
Network/multiui.cpp (2.0), Network/multiui.h (2.0),
Network/multiutil.cpp (2.0), Network/multiutil.h (2.0),
Network/psnet.cpp (2.0), Network/psnet.h (2.0), Network/psnet2.cpp
(2.0), Network/psnet2.h (2.0), Network/stand_gui.cpp (2.0),
Network/stand_gui.h (2.0), Object/collidedebrisship.cpp (2.0),
Object/collidedebrisweapon.cpp (2.0), Object/collideshipship.cpp
(2.0), Object/collideshipweapon.cpp (2.0),
Object/collideweaponweapon.cpp (2.0), Object/objcollide.cpp (2.0),
Object/objcollide.h (2.0), Object/object.cpp (2.0), Object/object.h
(2.0), Object/objectsnd.cpp (2.0), Object/objectsnd.h (2.0),
Object/objectsort.cpp (2.0), Observer/observer.cpp (2.0),
Observer/observer.h (2.0), OsApi/monopub.h (2.0), OsApi/osapi.cpp
(2.0), OsApi/osapi.h (2.0), OsApi/osregistry.cpp (2.0),
OsApi/osregistry.h (2.0), OsApi/outwnd.cpp (2.0), OsApi/outwnd.h
(2.0), Palman/palman.cpp (2.0), Palman/palman.h (2.0),
Parse/encrypt.cpp (2.0), Parse/encrypt.h (2.0), Parse/parselo.cpp
(2.0), Parse/parselo.h (2.0), Parse/sexp.cpp (2.0), Parse/sexp.h
(2.0), Particle/particle.cpp (2.0), Particle/particle.h (2.0),
PcxUtils/pcxutils.cpp (2.0), PcxUtils/pcxutils.h (2.0),
Physics/physics.cpp (2.0), Physics/physics.h (2.0),
Playerman/managepilot.cpp (2.0), Playerman/managepilot.h (2.0),
Playerman/player.h (2.0), Playerman/playercontrol.cpp (2.0),
Popup/popup.cpp (2.0), Popup/popup.h (2.0), Popup/popupdead.cpp
(2.0), Popup/popupdead.h (2.0), Radar/radar.cpp (2.0),
Radar/radar.h (2.0), Render/3d.h (2.0), Render/3dclipper.cpp (2.0),
Render/3ddraw.cpp (2.0), Render/3dinternal.h (2.0),
Render/3dlaser.cpp (2.0), Render/3dmath.cpp (2.0),
Render/3dsetup.cpp (2.0), Scramble/scramble.cpp (2.0),
Scramble/scramble.h (2.0), Ship/afterburner.cpp (2.0),
Ship/afterburner.h (2.0), Ship/ai.cpp (2.0), Ship/ai.h (2.0),
Ship/aibig.cpp (2.0), Ship/aibig.h (2.0), Ship/aicode.cpp (2.0),
Ship/aigoals.cpp (2.0), Ship/aigoals.h (2.0), Ship/ailocal.h (2.0),
Ship/awacs.cpp (2.0), Ship/awacs.h (2.0), Ship/shield.cpp (2.0),
Ship/ship.cpp (2.0), Ship/ship.h (2.0), Ship/shipcontrails.cpp
(2.0), Ship/shipcontrails.h (2.0), Ship/shipfx.cpp (2.0),
Ship/shipfx.h (2.0), Ship/shiphit.cpp (2.0), Ship/shiphit.h (2.0),
Ship/subsysdamage.h (2.0), Sound/acm.cpp (2.0), Sound/acm.h (2.0),
Sound/audiostr.cpp (2.0), Sound/audiostr.h (2.0), Sound/channel.h
(2.0), Sound/ds.cpp (2.0), Sound/ds.h (2.0), Sound/ds3d.cpp (2.0),
Sound/ds3d.h (2.0), Sound/dscap.cpp (2.0), Sound/dscap.h (2.0),
Sound/midifile.cpp (2.0), Sound/midifile.h (2.0), Sound/midiseq.h
(2.0), Sound/rbaudio.cpp (2.0), Sound/rbaudio.h (2.0),
Sound/rtvoice.cpp (2.0), Sound/rtvoice.h (2.0), Sound/sound.cpp
(2.0), Sound/sound.h (2.0), Sound/winmidi.cpp (2.0),
Sound/winmidi.h (2.0), Sound/winmidi_base.cpp (2.0),
Starfield/nebula.cpp (2.0), Starfield/nebula.h (2.0),
Starfield/starfield.cpp (2.0), Starfield/starfield.h (2.0),
Starfield/supernova.cpp (2.0), Starfield/supernova.h (2.0),
Stats/medals.cpp (2.0), Stats/medals.h (2.0), Stats/scoring.cpp
(2.0), Stats/scoring.h (2.0), Stats/stats.cpp (2.0), Stats/stats.h
(2.0), TgaUtils/tgautils.cpp (2.0), TgaUtils/tgautils.h (2.0),
UI/button.cpp (2.0), UI/checkbox.cpp (2.0), UI/gadget.cpp (2.0),
UI/icon.cpp (2.0), UI/inputbox.cpp (2.0), UI/keytrap.cpp (2.0),
UI/listbox.cpp (2.0), UI/radio.cpp (2.0), UI/scroll.cpp (2.0),
UI/slider.cpp (2.0), UI/slider2.cpp (2.0), UI/ui.h (2.0),
UI/uidefs.h (2.0), UI/uidraw.cpp (2.0), UI/uimouse.cpp (2.0),
UI/window.cpp (2.0), VCodec/codec1.cpp (2.0), VCodec/codec1.h
(2.0), Weapon/beam.cpp (2.0), Weapon/beam.h (2.0),
Weapon/corkscrew.cpp (2.0), Weapon/corkscrew.h (2.0),
Weapon/emp.cpp (2.0), Weapon/emp.h (2.0), Weapon/flak.cpp (2.0),
Weapon/flak.h (2.0), Weapon/muzzleflash.cpp (2.0),
Weapon/muzzleflash.h (2.0), Weapon/shockwave.cpp (2.0),
Weapon/shockwave.h (2.0), Weapon/swarm.cpp (2.0), Weapon/swarm.h
(2.0), Weapon/trails.cpp (2.0), Weapon/trails.h (2.0),
Weapon/weapon.h (2.0), Weapon/weapons.cpp (2.0) (utags:
fs2_open_0_1):
Warpcore CVS sync
2002-06-03 03:55 penguin
* Graphics/gropengl.cpp (2.0, fs2_open_0_1):
Warpcore CVS sync
2002-06-03 03:25 penguin
* Makefile (1.1), Anim/animplay.cpp (1.1), Anim/animplay.h (1.1),
Anim/packunpack.cpp (1.1), Anim/packunpack.h (1.1),
Asteroid/asteroid.cpp (1.1), Asteroid/asteroid.h (1.1),
Bmpman/bmpman.cpp (1.1), Bmpman/bmpman.h (1.1), CFile/cfile.cpp
(1.1), CFile/cfile.h (1.1), CFile/cfilearchive.cpp (1.1),
CFile/cfilearchive.h (1.1), CFile/cfilelist.cpp (1.1),
CFile/cfilesystem.cpp (1.1), CFile/cfilesystem.h (1.1),
CMeasure/cmeasure.cpp (1.1), CMeasure/cmeasure.h (1.1),
Cfilearchiver/cfilearchiver.cpp (1.1), Cmdline/cmdline.cpp (1.1),
Cmdline/cmdline.h (1.1), ControlConfig/controlsconfig.cpp (1.1),
ControlConfig/controlsconfig.h (1.1),
ControlConfig/controlsconfigcommon.cpp (1.1),
Cryptstring/cryptstring.cpp (1.1), Cutscene/cutscenes.cpp (1.1),
Cutscene/cutscenes.h (1.1), Debris/debris.cpp (1.1),
Debris/debris.h (1.1), DebugConsole/console.cpp (1.1),
Demo/demo.cpp (1.1), Demo/demo.h (1.1), DirectX/vasync.h (1.1),
DirectX/vd3d.h (1.1), DirectX/vd3dcaps.h (1.1), DirectX/vd3di.h
(1.1), DirectX/vd3drm.h (1.1), DirectX/vd3drmdef.h (1.1),
DirectX/vd3drmobj.h (1.1), DirectX/vd3drmwin.h (1.1),
DirectX/vd3dtypes.h (1.1), DirectX/vd3dvec.inl (1.1),
DirectX/vddraw.h (1.1), DirectX/vddraw.lib (1.1), DirectX/vdinput.h
(1.1), DirectX/vdinput.lib (1.1), DirectX/vdplay.h (1.1),
DirectX/vdplobby.h (1.1), DirectX/vdsetup.h (1.1),
DirectX/vdsound.h (1.1), DirectX/vdsound.lib (1.1), DirectX/vdvp.h
(1.1), DirectX/vdxguid.lib (1.1),
ExceptionHandler/exceptionhandler.cpp (1.1),
ExceptionHandler/exceptionhandler.h (1.1), FREESPACE2/app_icon.ico
(1.1), FREESPACE2/freespace.cpp (1.1), FREESPACE2/freespace.h
(1.1), FREESPACE2/freespace.rc (1.1),
FREESPACE2/freespaceresource.h (1.1), FREESPACE2/goal_com.bmp
(1.1), FREESPACE2/goal_fail.bmp (1.1), FREESPACE2/goal_inc.bmp
(1.1), FREESPACE2/goal_none.bmp (1.1), FREESPACE2/goal_ord.bmp
(1.1), FREESPACE2/levelpaging.cpp (1.1), FREESPACE2/levelpaging.h
(1.1), Fireball/fireballs.cpp (1.1), Fireball/fireballs.h (1.1),
Fireball/warpineffect.cpp (1.1), GameHelp/contexthelp.cpp (1.1),
GameHelp/contexthelp.h (1.1), GameHelp/gameplayhelp.cpp (1.1),
GameHelp/gameplayhelp.h (1.1), GameSequence/gamesequence.cpp (1.1),
GameSequence/gamesequence.h (1.1), Gamesnd/eventmusic.cpp (1.1),
Gamesnd/eventmusic.h (1.1), Gamesnd/gamesnd.cpp (1.1),
Gamesnd/gamesnd.h (1.1), Glide/3dfx.h (1.1), Glide/fxdll.h (1.1),
Glide/fxglob.h (1.1), Glide/fxos.h (1.1), Glide/glide.cpp (1.1),
Glide/glide.h (1.1), Glide/glidesys.h (1.1), Glide/glideutl.h
(1.1), Glide/sst1vid.h (1.1), GlobalIncs/alphacolors.cpp (1.1),
GlobalIncs/alphacolors.h (1.1), GlobalIncs/crypt.cpp (1.1),
GlobalIncs/crypt.h (1.1), GlobalIncs/linklist.h (1.1),
GlobalIncs/pstypes.h (1.1), GlobalIncs/systemvars.cpp (1.1),
GlobalIncs/systemvars.h (1.1), GlobalIncs/version.cpp (1.1),
GlobalIncs/version.h (1.1), GlobalIncs/windebug.cpp (1.1),
Graphics/2d.cpp (1.1), Graphics/2d.h (1.1), Graphics/aaline.cpp
(1.1), Graphics/bitblt.cpp (1.1), Graphics/bitblt.h (1.1),
Graphics/circle.cpp (1.1), Graphics/circle.h (1.1),
Graphics/colors.cpp (1.1), Graphics/colors.h (1.1),
Graphics/font.cpp (1.1), Graphics/font.h (1.1),
Graphics/gradient.cpp (1.1), Graphics/gradient.h (1.1),
Graphics/grd3d.cpp (1.1), Graphics/grd3d.h (1.1),
Graphics/grd3dinternal.h (1.1), Graphics/grd3drender.cpp (1.1),
Graphics/grd3dtexture.cpp (1.1), Graphics/grdirectdraw.cpp (1.1),
Graphics/grdirectdraw.h (1.1), Graphics/grglide.cpp (1.1),
Graphics/grglide.h (1.1), Graphics/grglideinternal.h (1.1),
Graphics/grglidetexture.cpp (1.1), Graphics/grinternal.h (1.1),
Graphics/gropengl.cpp (1.1), Graphics/gropengl.h (1.1),
Graphics/grsoft.cpp (1.1), Graphics/grsoft.h (1.1),
Graphics/grzbuffer.cpp (1.1), Graphics/grzbuffer.h (1.1),
Graphics/line.cpp (1.1), Graphics/line.h (1.1), Graphics/pixel.cpp
(1.1), Graphics/pixel.h (1.1), Graphics/rect.cpp (1.1),
Graphics/rect.h (1.1), Graphics/scaler.cpp (1.1), Graphics/scaler.h
(1.1), Graphics/shade.cpp (1.1), Graphics/shade.h (1.1),
Graphics/tmapgenericscans.cpp (1.1), Graphics/tmapper.cpp (1.1),
Graphics/tmapper.h (1.1), Graphics/tmapscanline.cpp (1.1),
Graphics/tmapscanline.h (1.1), Graphics/tmapscantiled128x128.cpp
(1.1), Graphics/tmapscantiled16x16.cpp (1.1),
Graphics/tmapscantiled256x256.cpp (1.1),
Graphics/tmapscantiled32x32.cpp (1.1),
Graphics/tmapscantiled64x64.cpp (1.1), Hud/hud.cpp (1.1), Hud/hud.h
(1.1), Hud/hudartillery.cpp (1.1), Hud/hudartillery.h (1.1),
Hud/hudbrackets.cpp (1.1), Hud/hudbrackets.h (1.1),
Hud/hudconfig.cpp (1.1), Hud/hudconfig.h (1.1), Hud/hudescort.cpp
(1.1), Hud/hudescort.h (1.1), Hud/hudets.cpp (1.1), Hud/hudets.h
(1.1), Hud/hudgauges.h (1.1), Hud/hudlock.cpp (1.1), Hud/hudlock.h
(1.1), Hud/hudmessage.cpp (1.1), Hud/hudmessage.h (1.1),
Hud/hudobserver.cpp (1.1), Hud/hudobserver.h (1.1),
Hud/hudresource.cpp (1.1), Hud/hudresource.h (1.1),
Hud/hudreticle.cpp (1.1), Hud/hudreticle.h (1.1), Hud/hudshield.cpp
(1.1), Hud/hudshield.h (1.1), Hud/hudsquadmsg.cpp (1.1),
Hud/hudsquadmsg.h (1.1), Hud/hudtarget.cpp (1.1), Hud/hudtarget.h
(1.1), Hud/hudtargetbox.cpp (1.1), Hud/hudtargetbox.h (1.1),
Hud/hudwingmanstatus.cpp (1.1), Hud/hudwingmanstatus.h (1.1),
Inetfile/cftp.cpp (1.1), Inetfile/cftp.h (1.1),
Inetfile/chttpget.cpp (1.1), Inetfile/chttpget.h (1.1),
Inetfile/inetgetfile.cpp (1.1), Inetfile/inetgetfile.h (1.1),
Io/joy.cpp (1.1), Io/joy.h (1.1), Io/joy_ff.cpp (1.1), Io/joy_ff.h
(1.1), Io/key.cpp (1.1), Io/key.h (1.1), Io/keycontrol.cpp (1.1),
Io/keycontrol.h (1.1), Io/mouse.cpp (1.1), Io/mouse.h (1.1),
Io/sw_error.hpp (1.1), Io/sw_force.h (1.1), Io/sw_guid.hpp (1.1),
Io/swff_lib.cpp (1.1), Io/timer.cpp (1.1), Io/timer.h (1.1),
JumpNode/jumpnode.cpp (1.1), JumpNode/jumpnode.h (1.1),
Lighting/lighting.cpp (1.1), Lighting/lighting.h (1.1),
Localization/fhash.cpp (1.1), Localization/fhash.h (1.1),
Localization/localize.cpp (1.1), Localization/localize.h (1.1),
Math/fix.cpp (1.1), Math/fix.h (1.1), Math/floating.cpp (1.1),
Math/floating.h (1.1), Math/fvi.cpp (1.1), Math/fvi.h (1.1),
Math/spline.cpp (1.1), Math/spline.h (1.1), Math/staticrand.cpp
(1.1), Math/staticrand.h (1.1), Math/vecmat.cpp (1.1),
Math/vecmat.h (1.1), MenuUI/barracks.cpp (1.1), MenuUI/barracks.h
(1.1), MenuUI/credits.cpp (1.1), MenuUI/credits.h (1.1),
MenuUI/fishtank.cpp (1.1), MenuUI/fishtank.h (1.1),
MenuUI/mainhallmenu.cpp (1.1), MenuUI/mainhallmenu.h (1.1),
MenuUI/mainhalltemp.cpp (1.1), MenuUI/mainhalltemp.h (1.1),
MenuUI/optionsmenu.cpp (1.1), MenuUI/optionsmenu.h (1.1),
MenuUI/optionsmenumulti.cpp (1.1), MenuUI/optionsmenumulti.h (1.1),
MenuUI/playermenu.cpp (1.1), MenuUI/playermenu.h (1.1),
MenuUI/readyroom.cpp (1.1), MenuUI/readyroom.h (1.1),
MenuUI/snazzyui.cpp (1.1), MenuUI/snazzyui.h (1.1),
MenuUI/techmenu.cpp (1.1), MenuUI/techmenu.h (1.1),
MenuUI/trainingmenu.cpp (1.1), MenuUI/trainingmenu.h (1.1),
Mission/missionbriefcommon.cpp (1.1), Mission/missionbriefcommon.h
(1.1), Mission/missioncampaign.cpp (1.1), Mission/missioncampaign.h
(1.1), Mission/missiongoals.cpp (1.1), Mission/missiongoals.h
(1.1), Mission/missiongrid.cpp (1.1), Mission/missiongrid.h (1.1),
Mission/missionhotkey.cpp (1.1), Mission/missionhotkey.h (1.1),
Mission/missionload.cpp (1.1), Mission/missionload.h (1.1),
Mission/missionlog.cpp (1.1), Mission/missionlog.h (1.1),
Mission/missionmessage.cpp (1.1), Mission/missionmessage.h (1.1),
Mission/missionparse.cpp (1.1), Mission/missionparse.h (1.1),
Mission/missiontraining.cpp (1.1), Mission/missiontraining.h (1.1),
MissionUI/chatbox.cpp (1.1), MissionUI/chatbox.h (1.1),
MissionUI/missionbrief.cpp (1.1), MissionUI/missionbrief.h (1.1),
MissionUI/missioncmdbrief.cpp (1.1), MissionUI/missioncmdbrief.h
(1.1), MissionUI/missiondebrief.cpp (1.1),
MissionUI/missiondebrief.h (1.1), MissionUI/missionloopbrief.cpp
(1.1), MissionUI/missionloopbrief.h (1.1),
MissionUI/missionpause.cpp (1.1), MissionUI/missionpause.h (1.1),
MissionUI/missionrecommend.cpp (1.1), MissionUI/missionrecommend.h
(1.1), MissionUI/missionscreencommon.cpp (1.1),
MissionUI/missionscreencommon.h (1.1),
MissionUI/missionshipchoice.cpp (1.1),
MissionUI/missionshipchoice.h (1.1), MissionUI/missionstats.cpp
(1.1), MissionUI/missionstats.h (1.1),
MissionUI/missionweaponchoice.cpp (1.1),
MissionUI/missionweaponchoice.h (1.1), MissionUI/redalert.cpp
(1.1), MissionUI/redalert.h (1.1), Model/model.h (1.1),
Model/modelcollide.cpp (1.1), Model/modelinterp.cpp (1.1),
Model/modeloctant.cpp (1.1), Model/modelread.cpp (1.1),
Model/modelsinc.h (1.1), Nebula/neb.cpp (1.1), Nebula/neb.h (1.1),
Nebula/neblightning.cpp (1.1), Nebula/neblightning.h (1.1),
Network/multi.cpp (1.1), Network/multi.h (1.1),
Network/multi_campaign.cpp (1.1), Network/multi_campaign.h (1.1),
Network/multi_data.cpp (1.1), Network/multi_data.h (1.1),
Network/multi_dogfight.cpp (1.1), Network/multi_dogfight.h (1.1),
Network/multi_endgame.cpp (1.1), Network/multi_endgame.h (1.1),
Network/multi_ingame.cpp (1.1), Network/multi_ingame.h (1.1),
Network/multi_kick.cpp (1.1), Network/multi_kick.h (1.1),
Network/multi_log.cpp (1.1), Network/multi_log.h (1.1),
Network/multi_obj.cpp (1.1), Network/multi_obj.h (1.1),
Network/multi_observer.cpp (1.1), Network/multi_observer.h (1.1),
Network/multi_oo.cpp (1.1), Network/multi_oo.h (1.1),
Network/multi_options.cpp (1.1), Network/multi_options.h (1.1),
Network/multi_pause.cpp (1.1), Network/multi_pause.h (1.1),
Network/multi_pinfo.cpp (1.1), Network/multi_pinfo.h (1.1),
Network/multi_ping.cpp (1.1), Network/multi_ping.h (1.1),
Network/multi_pmsg.cpp (1.1), Network/multi_pmsg.h (1.1),
Network/multi_rate.cpp (1.1), Network/multi_rate.h (1.1),
Network/multi_respawn.cpp (1.1), Network/multi_respawn.h (1.1),
Network/multi_team.cpp (1.1), Network/multi_team.h (1.1),
Network/multi_update.cpp (1.1), Network/multi_update.h (1.1),
Network/multi_voice.cpp (1.1), Network/multi_voice.h (1.1),
Network/multi_xfer.cpp (1.1), Network/multi_xfer.h (1.1),
Network/multilag.cpp (1.1), Network/multilag.h (1.1),
Network/multimsgs.cpp (1.1), Network/multimsgs.h (1.1),
Network/multiteamselect.cpp (1.1), Network/multiteamselect.h (1.1),
Network/multiui.cpp (1.1), Network/multiui.h (1.1),
Network/multiutil.cpp (1.1), Network/multiutil.h (1.1),
Network/psnet.cpp (1.1), Network/psnet.h (1.1), Network/psnet2.cpp
(1.1), Network/psnet2.h (1.1), Network/stand_gui.cpp (1.1),
Network/stand_gui.h (1.1), Object/collidedebrisship.cpp (1.1),
Object/collidedebrisweapon.cpp (1.1), Object/collideshipship.cpp
(1.1), Object/collideshipweapon.cpp (1.1),
Object/collideweaponweapon.cpp (1.1), Object/objcollide.cpp (1.1),
Object/objcollide.h (1.1), Object/object.cpp (1.1), Object/object.h
(1.1), Object/objectsnd.cpp (1.1), Object/objectsnd.h (1.1),
Object/objectsort.cpp (1.1), Observer/observer.cpp (1.1),
Observer/observer.h (1.1), OsApi/monopub.h (1.1), OsApi/osapi.cpp
(1.1), OsApi/osapi.h (1.1), OsApi/osregistry.cpp (1.1),
OsApi/osregistry.h (1.1), OsApi/outwnd.cpp (1.1), OsApi/outwnd.h
(1.1), Palman/palman.cpp (1.1), Palman/palman.h (1.1),
Parse/encrypt.cpp (1.1), Parse/encrypt.h (1.1), Parse/parselo.cpp
(1.1), Parse/parselo.h (1.1), Parse/sexp.cpp (1.1), Parse/sexp.h
(1.1), Particle/particle.cpp (1.1), Particle/particle.h (1.1),
PcxUtils/pcxutils.cpp (1.1), PcxUtils/pcxutils.h (1.1),
Physics/physics.cpp (1.1), Physics/physics.h (1.1),
Playerman/managepilot.cpp (1.1), Playerman/managepilot.h (1.1),
Playerman/player.h (1.1), Playerman/playercontrol.cpp (1.1),
Popup/popup.cpp (1.1), Popup/popup.h (1.1), Popup/popupdead.cpp
(1.1), Popup/popupdead.h (1.1), Radar/radar.cpp (1.1),
Radar/radar.h (1.1), Render/3d.h (1.1), Render/3dclipper.cpp (1.1),
Render/3ddraw.cpp (1.1), Render/3dinternal.h (1.1),
Render/3dlaser.cpp (1.1), Render/3dmath.cpp (1.1),
Render/3dsetup.cpp (1.1), Scramble/scramble.cpp (1.1),
Scramble/scramble.h (1.1), Ship/afterburner.cpp (1.1),
Ship/afterburner.h (1.1), Ship/ai.cpp (1.1), Ship/ai.h (1.1),
Ship/aibig.cpp (1.1), Ship/aibig.h (1.1), Ship/aicode.cpp (1.1),
Ship/aigoals.cpp (1.1), Ship/aigoals.h (1.1), Ship/ailocal.h (1.1),
Ship/awacs.cpp (1.1), Ship/awacs.h (1.1), Ship/shield.cpp (1.1),
Ship/ship.cpp (1.1), Ship/ship.h (1.1), Ship/shipcontrails.cpp
(1.1), Ship/shipcontrails.h (1.1), Ship/shipfx.cpp (1.1),
Ship/shipfx.h (1.1), Ship/shiphit.cpp (1.1), Ship/shiphit.h (1.1),
Ship/subsysdamage.h (1.1), Sound/acm.cpp (1.1), Sound/acm.h (1.1),
Sound/audiostr.cpp (1.1), Sound/audiostr.h (1.1), Sound/channel.h
(1.1), Sound/ds.cpp (1.1), Sound/ds.h (1.1), Sound/ds3d.cpp (1.1),
Sound/ds3d.h (1.1), Sound/dscap.cpp (1.1), Sound/dscap.h (1.1),
Sound/midifile.cpp (1.1), Sound/midifile.h (1.1), Sound/midiseq.h
(1.1), Sound/rbaudio.cpp (1.1), Sound/rbaudio.h (1.1),
Sound/rtvoice.cpp (1.1), Sound/rtvoice.h (1.1), Sound/sound.cpp
(1.1), Sound/sound.h (1.1), Sound/winmidi.cpp (1.1),
Sound/winmidi.h (1.1), Sound/winmidi_base.cpp (1.1),
Starfield/nebula.cpp (1.1), Starfield/nebula.h (1.1),
Starfield/starfield.cpp (1.1), Starfield/starfield.h (1.1),
Starfield/supernova.cpp (1.1), Starfield/supernova.h (1.1),
Stats/medals.cpp (1.1), Stats/medals.h (1.1), Stats/scoring.cpp
(1.1), Stats/scoring.h (1.1), Stats/stats.cpp (1.1), Stats/stats.h
(1.1), TgaUtils/tgautils.cpp (1.1), TgaUtils/tgautils.h (1.1),
UI/button.cpp (1.1), UI/checkbox.cpp (1.1), UI/gadget.cpp (1.1),
UI/icon.cpp (1.1), UI/inputbox.cpp (1.1), UI/keytrap.cpp (1.1),
UI/listbox.cpp (1.1), UI/radio.cpp (1.1), UI/scroll.cpp (1.1),
UI/slider.cpp (1.1), UI/slider2.cpp (1.1), UI/ui.h (1.1),
UI/uidefs.h (1.1), UI/uidraw.cpp (1.1), UI/uimouse.cpp (1.1),
UI/window.cpp (1.1), VCodec/codec1.cpp (1.1), VCodec/codec1.h
(1.1), Weapon/beam.cpp (1.1), Weapon/beam.h (1.1),
Weapon/corkscrew.cpp (1.1), Weapon/corkscrew.h (1.1),
Weapon/emp.cpp (1.1), Weapon/emp.h (1.1), Weapon/flak.cpp (1.1),
Weapon/flak.h (1.1), Weapon/muzzleflash.cpp (1.1),
Weapon/muzzleflash.h (1.1), Weapon/shockwave.cpp (1.1),
Weapon/shockwave.h (1.1), Weapon/swarm.cpp (1.1), Weapon/swarm.h
(1.1), Weapon/trails.cpp (1.1), Weapon/trails.h (1.1),
Weapon/weapon.h (1.1), Weapon/weapons.cpp (1.1) (utags:
volition_import):
Volition sources -- warpcore CVS import
# generated by cvs2cl.pl