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a7ed00655918c27e80eb47f1ca7fce2c4c8fbae6
fs2open.github.com/code/render
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phreak 16cb751909 We don't want to modify the clip plane variables in htl mode once we've moved them to gr_start_clip()
do we even need htl mode checks anymore?  welcome to the 21st century

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3930 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:48 +10:00
..
3d.h
ok, something aparently went wrong, last time, so I'm commiting again hopefully it should work this time damnit WORK!!!
2015-04-29 18:42:46 +10:00
3dclipper.cpp
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
3ddraw.cpp
operator precedence FTW! :D
2015-04-29 18:42:46 +10:00
3dinternal.h
make the main vital TMAP_MAX_VERTS stuff dynamic, should handle the major non-HTL related crashes
2006-03-18 10:23:46 +00:00
3dlaser.cpp
fix things that strict compiling balked at (from compiling with -ansi and -pedantic)
2015-04-29 18:42:32 +10:00
3dmath.cpp
ok, something aparently went wrong, last time, so I'm commiting again hopefully it should work this time damnit WORK!!!
2015-04-29 18:42:46 +10:00
3dsetup.cpp
We don't want to modify the clip plane variables in htl mode once we've moved them to gr_start_clip()
2015-04-29 18:42:48 +10:00
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