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Several locations in the code (notably `ai_info` and `waypoint_h`) previously stored pointers for waypoints and waypoint lists that need to be valid for more than one frame. Since both waypoint lists and waypoint paths may change size, resulting in vector reallocation, the information should be stored as indexes instead. Fixes #6353.
124 lines
3.6 KiB
C++
124 lines
3.6 KiB
C++
//
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//
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#include "waypoint.h"
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#include "object.h"
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namespace scripting {
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namespace api {
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//**********HANDLE: Waypoint
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ADE_OBJ_DERIV(l_Waypoint, object_h, "waypoint", "waypoint handle", l_Object);
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ADE_FUNC(getList, l_Waypoint, NULL, "Returns the waypoint list", "waypointlist", "waypointlist handle or invalid handle if waypoint was invalid")
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{
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object_h *oh = NULL;
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waypoint_list *wp_list = NULL;
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if(!ade_get_args(L, "o", l_Waypoint.GetPtr(&oh)))
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return ade_set_error(L, "o", l_WaypointList.Set(waypointlist_h()));
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if(oh->isValid() && oh->objp()->type == OBJ_WAYPOINT) {
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wp_list = find_waypoint_list_with_instance(oh->objp()->instance);
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return ade_set_args(L, "o", l_WaypointList.Set(waypointlist_h(wp_list)));
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}
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return ade_set_error(L, "o", l_WaypointList.Set(waypointlist_h()));
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}
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waypointlist_h::waypointlist_h()
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: wl_index(-1)
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{}
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waypointlist_h::waypointlist_h(int _wl_index)
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{
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if (SCP_vector_inbounds(Waypoint_lists, _wl_index))
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wl_index = _wl_index;
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else
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wl_index = -1;
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}
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waypointlist_h::waypointlist_h(waypoint_list* _wlp)
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: waypointlist_h((_wlp == nullptr) ? -1 : find_index_of_waypoint_list(_wlp))
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{}
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waypointlist_h::waypointlist_h(const char* wlname)
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: waypointlist_h((wlname == nullptr) ? nullptr : find_matching_waypoint_list(wlname))
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{}
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bool waypointlist_h::isValid() const
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{
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return SCP_vector_inbounds(Waypoint_lists, wl_index);
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}
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waypoint_list* waypointlist_h::getList() const
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{
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return isValid() ? &Waypoint_lists[wl_index] : nullptr;
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}
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//**********HANDLE: WaypointList
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ADE_OBJ(l_WaypointList, waypointlist_h, "waypointlist", "waypointlist handle");
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ADE_INDEXER(l_WaypointList, "number Index", "Array of waypoints that are part of the waypoint list", "waypoint", "Waypoint, or invalid handle if the index or waypointlist handle is invalid")
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{
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int idx = -1;
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waypointlist_h* wlh = nullptr;
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if( !ade_get_args(L, "oi", l_WaypointList.GetPtr( &wlh ), &idx))
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return ade_set_error( L, "o", l_Waypoint.Set( object_h() ) );
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if(!wlh || !wlh->isValid())
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return ade_set_error( L, "o", l_Waypoint.Set( object_h() ) );
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//Lua-->FS2
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idx--;
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//Get waypoint
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auto wp = find_waypoint_at_index(wlh->getList(), idx);
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if (wp)
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return ade_set_args(L, "o", l_Waypoint.Set(object_h(wp->get_objnum())));
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return ade_set_error(L, "o", l_Waypoint.Set( object_h() ) );
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}
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ADE_FUNC(__len, l_WaypointList,
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NULL,
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"Number of waypoints in the list. "
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"Note that the value returned cannot be relied on for more than one frame.",
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"number",
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"Number of waypoints in the list, or 0 if handle is invalid")
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{
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waypointlist_h* wlh = nullptr;
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if ( !ade_get_args(L, "o", l_WaypointList.GetPtr(&wlh)) ) {
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return ade_set_error(L, "i", 0);
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}
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if (!wlh || !wlh->isValid()) {
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return ade_set_error(L, "i", 0);
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}
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return ade_set_args(L, "i", wlh->getList()->get_waypoints().size());
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}
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ADE_VIRTVAR(Name, l_WaypointList, "string", "Name of WaypointList", "string", "Waypointlist name, or empty string if handle is invalid")
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{
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waypointlist_h* wlh = NULL;
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const char* s = nullptr;
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if ( !ade_get_args(L, "o|s", l_WaypointList.GetPtr(&wlh), &s) ) {
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return ade_set_error(L, "s", "");
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}
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if (!wlh || !wlh->isValid()) {
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return ade_set_error(L, "s", "");
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}
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if(ADE_SETTING_VAR && s != NULL) {
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wlh->getList()->set_name(s);
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}
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return ade_set_args( L, "s", wlh->getList()->get_name());
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}
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ADE_FUNC(isValid, l_WaypointList, NULL, "Return if this waypointlist handle is valid", "boolean", "true if valid false otherwise")
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{
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waypointlist_h* wlh = NULL;
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if ( !ade_get_args(L, "o", l_WaypointList.GetPtr(&wlh)) ) {
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return ADE_RETURN_FALSE;
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}
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return ade_set_args(L, "b", wlh != NULL && wlh->isValid());
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}
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}
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}
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