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a92e6bfb1dc93afbbfa69a6130eb35fbd0302758
fs2open.github.com
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History
Wanderer
a92e6bfb1d
fix for shockwave and 'carry no damage' flag - addition of 'carry shockwave' flag for subsystems
2009-08-31 17:13:58 +00:00
..
model.h
fix for shockwave and 'carry no damage' flag - addition of 'carry shockwave' flag for subsystems
2009-08-31 17:13:58 +00:00
modelanim.cpp
nuke's scripting and submodel animation changes
2009-08-22 06:32:11 +00:00
modelanim.h
nuke's scripting and submodel animation changes
2009-08-22 06:32:11 +00:00
modelcollide.cpp
Added "$nocollide_this_only" and "$collide_invisible" submodel flags. The first one is like $no_collisions, but not recursive on submodels. The second one allows weapon impacts on the special "invisible" texture (normally only ship collisions are allowed). These two flags can be combined to implement invisible collision meshes, which can save a lot of FPS for complex models.
2009-06-29 18:55:20 +00:00
modelinterp.cpp
split 'is_vec_null' macro into normal and 'safe to square' macros.
2009-08-23 11:36:44 +00:00
modeloctant.cpp
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
2009-06-20 08:08:20 +00:00
modelread.cpp
commit of set of vm_vec_normalize_safe functions to modelread.cpp
2009-08-22 08:41:53 +00:00
modelsinc.h
better way of doing the SLDC endianity swapping according to taylor
2008-02-12 00:49:22 +00:00