Files
fs2open.github.com/code/network/multi_observer.h
T
2005-07-13 03:26:00 +00:00

80 lines
2.3 KiB
C

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
/*
* $Logfile: /Freespace2/code/Network/multi_observer.h $
* $Revision: 2.2 $
* $Date: 2005-07-13 03:25:59 $
* $Author: Goober5000 $
*
* $Log: not supported by cvs2svn $
* Revision 2.1 2004/08/11 05:06:29 Kazan
* added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
*
* Revision 2.0 2002/06/03 04:02:26 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:11 mharris
* Initial checkin - converted filenames and includes to lower case
*
*
* 3 11/05/98 5:55p Dave
* Big pass at reducing #includes
*
* 2 10/07/98 10:53a Dave
* Initial checkin.
*
* 1 10/07/98 10:50a Dave
*
* 3 4/18/98 5:00p Dave
* Put in observer zoom key. Made mission sync screen more informative.
*
* 2 3/13/98 2:51p Dave
* Put in support for observers to join ingame.
*
* 1 3/12/98 5:44p Dave
*
* $NoKeywords: $
*/
#ifndef _MULTI_OBSERVER_HEADER_FILE
#define _MULTI_OBSERVER_HEADER_FILE
// ---------------------------------------------------------------------------------------
// MULTI OBSERVER DEFINES/VARS
//
struct net_addr;
struct player;
struct net_player;
// ---------------------------------------------------------------------------------------
// MULTI OBSERVER FUNCTIONS
//
// create a _permanent_ observer player
int multi_obs_create_player(int player_num,char *name,net_addr *addr,player *pl);
// create an explicit observer object and assign it to the passed player
void multi_obs_create_observer(net_player *pl);
// create observer object locally, and additionally, setup some other information
// ( client-side equivalent of multi_obs_create_observer() )
void multi_obs_create_observer_client();
// create objects for all known observers in the game at level start
// call this before entering a mission
// this implies for the local player in the case of a client or for _all_ players in the case of a server
void multi_obs_level_init();
// if i'm an observer, zoom to near my targted object (if any)
void multi_obs_zoom_to_target();
#endif