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* get proper number of physical cpu cores on macOS macOS has an easy way to get the physical cpu count so let's use it. Also with Apple Silicon there are performance and efficiency cores so we need to make sure we ignore those low-perf cores when getting the count. * improve error handling
197 lines
5.3 KiB
C++
197 lines
5.3 KiB
C++
#include "threading.h"
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#include "cmdline/cmdline.h"
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#include "object/objcollide.h"
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#include "globalincs/pstypes.h"
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#include <atomic>
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#include <condition_variable>
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#include <mutex>
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#include <thread>
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#ifdef WIN32
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#include <windows.h>
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#elif defined(__APPLE__)
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#include <sys/sysctl.h>
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#endif
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namespace threading {
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static size_t num_threads = 1;
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static std::condition_variable wait_for_task;
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static std::mutex wait_for_task_mutex;
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static bool wait_for_task_condition;
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static std::atomic<WorkerThreadTask> worker_task;
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static SCP_vector<std::thread> worker_threads;
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//Internal Functions
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static void mp_worker_thread_main(size_t threadIdx) {
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while(true) {
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{
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std::unique_lock<std::mutex> lk(wait_for_task_mutex);
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wait_for_task.wait(lk, []() { return wait_for_task_condition; });
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}
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switch (worker_task.load(std::memory_order_acquire)) {
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case WorkerThreadTask::EXIT:
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return;
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case WorkerThreadTask::COLLISION:
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collide_mp_worker_thread(threadIdx);
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break;
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default:
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UNREACHABLE("Invalid threaded worker task!");
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}
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}
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}
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static size_t get_number_of_physical_cores_fallback() {
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unsigned int hardware_threads = std::thread::hardware_concurrency();
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if (hardware_threads > 0) {
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return hardware_threads;
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}
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else {
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Warning(LOCATION, "Could not autodetect available number of threads! Disabling multithreading...");
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return 1;
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}
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}
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//We don't want to rely on std::thread::hardware_concurrency() unless we have to, as it reports threads, not physical cores, and FSO doesn't gain much from hyperthreaded threads at the moment.
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#ifdef WIN32
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static size_t get_number_of_physical_cores() {
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auto glpi = (BOOL (WINAPI *)(PSYSTEM_LOGICAL_PROCESSOR_INFORMATION, PDWORD)) GetProcAddress(
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GetModuleHandle(TEXT("kernel32")),
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"GetLogicalProcessorInformation");
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if (glpi == nullptr)
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return get_number_of_physical_cores_fallback();
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DWORD length = 0;
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glpi(nullptr, &length);
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SCP_vector<SYSTEM_LOGICAL_PROCESSOR_INFORMATION> infoBuffer(length / sizeof(SYSTEM_LOGICAL_PROCESSOR_INFORMATION));
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DWORD error = glpi(infoBuffer.data(), &length);
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if (error == 0)
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return get_number_of_physical_cores_fallback();
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size_t num_cores = 0;
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for (const auto& info : infoBuffer) {
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if (info.Relationship == RelationProcessorCore && info.ProcessorMask != 0)
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num_cores++;
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}
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if (num_cores < 1) {
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//invalid results, try fallback
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return get_number_of_physical_cores_fallback();
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}
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else {
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return num_cores;
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}
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}
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#elif defined __APPLE__
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static size_t get_number_of_physical_cores() {
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int rval = 0;
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int num = 0;
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size_t numSize = sizeof(num);
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// apple silicon (performance cores only)
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rval = sysctlbyname("hw.perflevel0.physicalcpu", &num, &numSize, nullptr, 0);
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// intel
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if (rval != 0) {
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rval = sysctlbyname("hw.physicalcpu", &num, &numSize, nullptr, 0);
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}
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if (rval == 0 && num > 0) {
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return num;
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} else {
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// invalid results, try fallback
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return get_number_of_physical_cores_fallback();
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}
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}
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#elif defined SCP_UNIX
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static size_t get_number_of_physical_cores() {
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try {
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std::ifstream cpuinfo("/proc/cpuinfo");
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SCP_string line;
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while (std::getline(cpuinfo, line)) {
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//Looking for a cpu cores property is fine assuming a user has only one physical CPU socket. If they have multiple CPU's, this'll underreport the core count, but that should be very rare in typical configurations
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if (line.find("cpu cores") != SCP_string::npos){
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size_t numberpos = line.find(": ");
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if (numberpos == SCP_string::npos)
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return get_number_of_physical_cores_fallback();
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int num_cores = std::stoi(line.substr(numberpos + 2));
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if (num_cores < 1) {
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//invalid results, try fallback
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return get_number_of_physical_cores_fallback();
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}
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else {
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return num_cores;
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}
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}
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}
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return get_number_of_physical_cores_fallback();
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}
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catch (const std::exception&) {
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return get_number_of_physical_cores_fallback();
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}
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}
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#else
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#define get_number_of_physical_cores() get_number_of_physical_cores_fallback()
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#endif
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//External Functions
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void spin_up_threaded_task(WorkerThreadTask task) {
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worker_task.store(task);
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{
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std::scoped_lock lock {wait_for_task_mutex};
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wait_for_task_condition = true;
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wait_for_task.notify_all();
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}
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}
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void spin_down_threaded_task() {
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std::scoped_lock lock {wait_for_task_mutex};
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wait_for_task_condition = false;
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}
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void init_task_pool() {
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if (Cmdline_multithreading == 0) {
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//At least given the current collision-detection threading, 8 cores (if available) seems like a sweetspot, with more cores adding too much overhead.
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//This could be improved in the future.
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//This could also be made task-dependant, if stuff like parallelized loading benefits from more cores.
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num_threads = std::min(get_number_of_physical_cores() - 1, static_cast<size_t>(7));
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}
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else {
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num_threads = Cmdline_multithreading - 1;
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}
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if (!is_threading())
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return;
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mprintf(("Spinning up threadpool with %d threads...\n", static_cast<int>(num_threads)));
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for (size_t i = 0; i < num_threads; i++) {
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worker_threads.emplace_back([i](){ mp_worker_thread_main(i); });
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}
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}
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void shut_down_task_pool() {
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spin_up_threaded_task(WorkerThreadTask::EXIT);
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for(auto& thread : worker_threads) {
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thread.join();
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}
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}
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bool is_threading() {
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return num_threads > 0;
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}
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size_t get_num_workers() {
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return worker_threads.size();
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}
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}
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