Files
fs2open.github.com/code/object/deadobjectdock.h
T
Goober5000 268d23cb88 handle docked objects during death roll --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3250 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:21 +10:00

35 lines
1.0 KiB
C

/*
* Created by Ian "Goober5000" Warfield for the FreeSpace2 Source Code Project.
* You may not sell or otherwise commercially exploit the source or things you
* create based on the source.
*/
/*
* $Logfile: /Freespace2/code/Object/DeadObjectDock.h $
* $Revision: 1.2 $
* $Date: 2006-06-27 04:10:48 $
* $Author: Goober5000 $
*
* New docking system for dead objects, used only for death rolls
*
* $Log: not supported by cvs2svn $
*/
#ifndef _DEAD_OBJECT_DOCK_H
#define _DEAD_OBJECT_DOCK_H
#include "globalincs/globals.h"
#include "objectdock.h"
// get the first object in objp's dock list
object *dock_get_first_dead_docked_object(object *objp);
// add objp1 and objp2 to each others' dock lists; currently only called by ai_deathroll_start
void dock_dead_dock_objects(object *objp1, int dockpoint1, object *objp2, int dockpoint2);
// remove objp1 and objp2 from each others' dock lists; currently only called by do_dying_undock_physics
void dock_dead_undock_objects(object *objp1, object *objp2);
#endif // _DEAD_OBJECT_DOCK_H