Files
fs2open.github.com/fred2
Goober5000andClaude Fable 5 ba2505c3ac preserve custom player wing arrival cues (#7160) (#7716)
FRED and qtFRED no longer overwrite a hand-edited arrival cue on the wing
containing the player start.  The cue is editable when the wing has multiple
waves (where it governs the arrival of subsequent waves) and read-only
otherwise.  Waves and threshold are now editable for the single-player
player wing, while the arrival delay remains locked; the arrival location
is editable in both editors.

Both error checkers flag a single-wave player wing with a custom cue as a
potential issue, and the engine now warns and aborts the mission load,
rather than tripping an Assert, if the player start ship was not created
at mission start.

Also fix an unguarded read of Ships[Player_start_shipnum] in both editors.

Co-authored-by: Claude Fable 5 <[email protected]>
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