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The new setting is called "$Cutscene camera disables HUD:", is a boolean, and defaults to true.
108 lines
2.9 KiB
C++
108 lines
2.9 KiB
C++
/*
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* Created by Hassan "Karajorma" Kazmi for the FreeSpace2 Source Code Project.
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* You may not sell or otherwise commercially exploit the source or things you
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* create based on the source.
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*/
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#include "globalincs/pstypes.h"
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#include "globalincs/def_files.h"
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#include "mission/missioncampaign.h"
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#include "mission/missionmessage.h"
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#include "mod_table/mod_table.h"
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#include "localization/localize.h"
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#include "parse/parselo.h"
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int Directive_wait_time;
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bool True_loop_argument_sexps;
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bool Fixed_turret_collisions;
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bool Damage_impacted_subsystem_first;
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bool Cutscene_camera_disables_hud;
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void parse_mod_table(char *filename)
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{
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int rval;
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// SCP_vector<SCP_string> lines;
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// open localization
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lcl_ext_open();
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if ((rval = setjmp(parse_abort)) != 0)
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{
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mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", (filename) ? filename : "<default game_settings.tbl>", rval));
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lcl_ext_close();
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return;
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}
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if (filename == NULL)
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read_file_text_from_array(defaults_get_file("game_settings.tbl"));
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else
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read_file_text(filename, CF_TYPE_TABLES);
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reset_parse();
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// start parsing
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optional_string("#CAMPAIGN SETTINGS");
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if (optional_string("$Default Campaign File Name:")) {
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stuff_string(Default_campaign_file_name, F_NAME, (MAX_FILENAME_LEN - 4) );
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}
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optional_string("#HUD SETTINGS");
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// how long should the game wait before displaying a directive?
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if (optional_string("$Directive Wait Time:")) {
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stuff_int(&Directive_wait_time);
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}
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if (optional_string("$Cutscene camera disables HUD:")) {
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stuff_boolean(&Cutscene_camera_disables_hud);
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} else {
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Cutscene_camera_disables_hud = true;
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}
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optional_string("#SEXP SETTINGS");
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if (optional_string("$Loop SEXPs Then Arguments:")) {
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stuff_boolean(&True_loop_argument_sexps);
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if (True_loop_argument_sexps){
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mprintf(("Game Settings Table : Using Reversed Loops For SEXP Arguments\n"));
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}
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else {
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mprintf(("Game Settings Table : Using Standard Loops For SEXP Arguments\n"));
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}
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}
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optional_string("#OTHER SETTINGS");
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if (optional_string("$Self Praise Percentage:")) {
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stuff_int(&Praise_self_percentage);
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if (Praise_self_percentage < 0 || Praise_self_percentage > 100) {
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Warning(LOCATION, "Game_settings.tbl - $Self Praise Percentage must be between 0 and 100. Setting to 100");
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Praise_self_percentage = 100;
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}
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}
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if (optional_string("$Fixed Turret Collisions:")) {
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stuff_boolean(&Fixed_turret_collisions);
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}
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if (optional_string("$Damage Impacted Subsystem First:")) {
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stuff_boolean(&Damage_impacted_subsystem_first);
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}
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required_string("#END");
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// close localization
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lcl_ext_close();
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}
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void mod_table_init()
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{
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// first parse the default table
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parse_mod_table(NULL);
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// if a mod.tbl exists read it
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if (cf_exists_full("game_settings.tbl", CF_TYPE_TABLES)) {
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parse_mod_table("game_settings.tbl");
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}
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// parse any modular tables
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parse_modular_table("*-mod.tbm", parse_mod_table);
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}
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