mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-07 08:15:59 -10:00
FSO now allows the window title to be specified via game_settings.tbl, some never-used function arguments were pruned at the same time, and fred.rc now receives version information (for the About dialogue and the title bar) from a cmake-generated header, so the version numbers get filled in properly. Speaking of FRED's About dialogue, it now displays the copyright symbol properly.
358 lines
11 KiB
C++
358 lines
11 KiB
C++
/*
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* Created by Hassan "Karajorma" Kazmi for the FreeSpace2 Source Code Project.
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* You may not sell or otherwise commercially exploit the source or things you
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* create based on the source.
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*/
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#include "gamesnd/eventmusic.h"
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#include "def_files/def_files.h"
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#include "globalincs/version.h"
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#include "localization/localize.h"
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#include "mission/missioncampaign.h"
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#include "mission/missionmessage.h"
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#include "missionui/fictionviewer.h"
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#include "mod_table/mod_table.h"
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#include "parse/parselo.h"
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#include "sound/sound.h"
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int Directive_wait_time = 3000;
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bool True_loop_argument_sexps = false;
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bool Fixed_turret_collisions = false;
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bool Damage_impacted_subsystem_first = false;
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bool Cutscene_camera_displays_hud = false;
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bool Alternate_chaining_behavior = false;
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int Default_ship_select_effect = 2;
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int Default_weapon_select_effect = 2;
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int Default_fiction_viewer_ui = -1;
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bool Enable_external_shaders = false;
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int Default_detail_level = 3; // "very high" seems a reasonable default in 2012 -zookeeper
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bool Full_color_head_anis = false;
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bool Weapons_inherit_parent_collision_group = false;
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bool Flight_controls_follow_eyepoint_orientation = false;
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int FS2NetD_port = 0;
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float Briefing_window_FOV = 0.29375f;
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bool Disable_hc_message_ani = false;
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bool Red_alert_applies_to_delayed_ships = false;
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bool Beams_use_damage_factors = false;
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float Generic_pain_flash_factor = 1.0f;
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float Shield_pain_flash_factor = 0.0f;
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gameversion::version Targetted_version(2, 0, 0, 0); // Defaults to retail
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SCP_string Window_title = "";
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void parse_mod_table(const char *filename)
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{
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// SCP_vector<SCP_string> lines;
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try
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{
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if (filename == NULL)
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read_file_text_from_default(defaults_get_file("game_settings.tbl"));
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else
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read_file_text(filename, CF_TYPE_TABLES);
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reset_parse();
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// start parsing
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optional_string("#GAME SETTINGS");
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if (optional_string("$Minimum version:") || optional_string("$Target Version:")) {
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Targetted_version = gameversion::parse_version();
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mprintf(("Game Settings Table: Parsed target version of %s\n", gameversion::format_version(Targetted_version).c_str()));
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if (!gameversion::check_at_least(Targetted_version)) {
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Error(LOCATION, "This modification needs at least version %s of FreeSpace Open. However, the current is only %s!",
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gameversion::format_version(Targetted_version).c_str(),
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gameversion::format_version(gameversion::get_executable_version()).c_str());
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}
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}
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if (optional_string("$Window title:")) {
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stuff_string(Window_title, F_NAME);
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}
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optional_string("#CAMPAIGN SETTINGS");
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if (optional_string("$Default Campaign File Name:")) {
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char temp[MAX_FILENAME_LEN];
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stuff_string(temp, F_NAME, MAX_FILENAME_LEN);
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// remove extension?
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if (drop_extension(temp)) {
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mprintf(("Game Settings Table: Removed extension on default campaign file name %s\n", temp));
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}
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// check length
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size_t maxlen = (MAX_FILENAME_LEN - 4);
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auto len = strlen(temp);
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if (len > maxlen) {
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error_display(0, "Token too long: [%s]. Length = " SIZE_T_ARG ". Max is " SIZE_T_ARG ".", temp, len, maxlen);
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temp[maxlen] = 0;
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}
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strcpy_s(Default_campaign_file_name, temp);
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}
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if (optional_string("#Ignored Campaign File Names")) {
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SCP_string campaign_name;
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while (optional_string("$Campaign File Name:")) {
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stuff_string(campaign_name, F_NAME);
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// remove extension?
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if (drop_extension(campaign_name)) {
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mprintf(("Game Settings Table: Removed extension on ignored campaign file name %s\n", campaign_name.c_str()));
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}
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Ignored_campaigns.push_back(campaign_name);
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}
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}
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if (optional_string("$Red-alert applies to delayed ships:")) {
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stuff_boolean(&Red_alert_applies_to_delayed_ships);
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if (Red_alert_applies_to_delayed_ships) {
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mprintf(("Game Settings Table: Red-alert stats will be loaded for ships that arrive later in missions\n"));
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}
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else {
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mprintf(("Game Settings Table: Red-alert stats will NOT be loaded for ships that arrive later in missions (this is retail behavior)\n"));
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}
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}
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optional_string("#HUD SETTINGS");
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// how long should the game wait before displaying a directive?
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if (optional_string("$Directive Wait Time:")) {
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stuff_int(&Directive_wait_time);
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}
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if (optional_string("$Cutscene camera displays HUD:")) {
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stuff_boolean(&Cutscene_camera_displays_hud);
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}
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// compatibility
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if (optional_string("$Cutscene camera disables HUD:")) {
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mprintf(("Game Settings Table: \"$$Cutscene camera disables HUD\" is deprecated in favor of \"$Cutscene camera displays HUD\"\n"));
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bool temp;
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stuff_boolean(&temp);
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Cutscene_camera_displays_hud = !temp;
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}
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if (optional_string("$Full color head animations:")) {
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stuff_boolean(&Full_color_head_anis);
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}
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// compatibility
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if (optional_string("$Color head animations with hud colors:")) {
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mprintf(("Game Settings Table: \"$Color head animations with hud colors\" is deprecated in favor of \"$Full color head animations\"\n"));
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bool temp;
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stuff_boolean(&temp);
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Full_color_head_anis = !temp;
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}
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optional_string("#SEXP SETTINGS");
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if (optional_string("$Loop SEXPs Then Arguments:")) {
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stuff_boolean(&True_loop_argument_sexps);
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if (True_loop_argument_sexps) {
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mprintf(("Game Settings Table: Using Reversed Loops For SEXP Arguments\n"));
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}
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else {
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mprintf(("Game Settings Table: Using Standard Loops For SEXP Arguments\n"));
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}
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}
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if (optional_string("$Use Alternate Chaining Behavior:")) {
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stuff_boolean(&Alternate_chaining_behavior);
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if (Alternate_chaining_behavior) {
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mprintf(("Game Settings Table: Using alternate event chaining behavior\n"));
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}
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else {
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mprintf(("Game Settings Table: Using standard event chaining behavior\n"));
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}
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}
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optional_string("#GRAPHICS SETTINGS");
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if (optional_string("$Enable External Shaders:")) {
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stuff_boolean(&Enable_external_shaders);
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if (Enable_external_shaders)
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mprintf(("Game Settings Table: External shaders are enabled\n"));
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else
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mprintf(("Game Settings Table: External shaders are DISABLED\n"));
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}
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if (optional_string("$Default Detail Level:")) {
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int detail_level;
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stuff_int(&detail_level);
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mprintf(("Game Settings Table: Setting default detail level to %i of %i-%i\n", detail_level, 0, NUM_DEFAULT_DETAIL_LEVELS - 1));
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if (detail_level < 0 || detail_level > NUM_DEFAULT_DETAIL_LEVELS - 1) {
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error_display(0, "Invalid detail level: %i, setting to %i", detail_level, Default_detail_level);
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}
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else {
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Default_detail_level = detail_level;
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}
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}
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if (optional_string("$Briefing Window FOV:")) {
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float fov;
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stuff_float(&fov);
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mprintf(("Game Settings Table: Setting briefing window FOV from %f to %f\n", Briefing_window_FOV, fov));
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Briefing_window_FOV = fov;
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}
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if (optional_string("$Generic Pain Flash Factor:")) {
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stuff_float(&Generic_pain_flash_factor);
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if (Generic_pain_flash_factor != 1.0f)
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mprintf(("Game Settings Table: Setting generic pain flash factor to %.2f\n", Generic_pain_flash_factor));
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}
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if (optional_string("$Shield Pain Flash Factor:")) {
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stuff_float(&Shield_pain_flash_factor);
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if (Shield_pain_flash_factor != 0.0f)
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mprintf(("Game Settings Table: Setting shield pain flash factor to %.2f\n", Shield_pain_flash_factor));
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}
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if (optional_string("$BMPMAN Slot Limit:")) {
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int slots;
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stuff_int(&slots);
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if (slots < 3500) {
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error_display(0, "Invalid BMPMAN slot limit [%d]; must be at least 3500.", slots);
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} else {
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mprintf(("Game Settings Table: Setting BMPMAN slot limit to %d\n", slots));
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MAX_BITMAPS = slots;
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}
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}
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optional_string("#NETWORK SETTINGS");
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if (optional_string("$FS2NetD port:")) {
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stuff_int(&FS2NetD_port);
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if (FS2NetD_port)
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mprintf(("Game Settings Table: FS2NetD connecting to port %i\n", FS2NetD_port));
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}
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optional_string("#SOUND SETTINGS");
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if (optional_string("$Default Sound Volume:")) {
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stuff_float(&Master_sound_volume);
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}
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if (optional_string("$Default Music Volume:")) {
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stuff_float(&Master_event_music_volume);
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}
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if (optional_string("$Default Voice Volume:")) {
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stuff_float(&Master_voice_volume);
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}
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optional_string("#FRED SETTINGS");
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if (optional_string("$Disable Hard Coded Message Head Ani Files:")) {
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stuff_boolean(&Disable_hc_message_ani);
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if (Disable_hc_message_ani) {
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mprintf(("Game Settings Table: FRED - Disabling Hard Coded Message Ani Files\n"));
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}
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else {
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mprintf(("Game Settings Table: FRED - Using Hard Coded Message Ani Files\n"));
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}
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}
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optional_string("#OTHER SETTINGS");
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if (optional_string("$Fixed Turret Collisions:")) {
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stuff_boolean(&Fixed_turret_collisions);
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}
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if (optional_string("$Damage Impacted Subsystem First:")) {
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stuff_boolean(&Damage_impacted_subsystem_first);
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}
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if (optional_string("$Default ship select effect:")) {
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char effect[NAME_LENGTH];
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stuff_string(effect, F_NAME, NAME_LENGTH);
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if (!stricmp(effect, "FS2"))
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Default_ship_select_effect = 2;
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else if (!stricmp(effect, "FS1"))
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Default_ship_select_effect = 1;
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else if (!stricmp(effect, "off"))
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Default_ship_select_effect = 0;
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}
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if (optional_string("$Default weapon select effect:")) {
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char effect[NAME_LENGTH];
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stuff_string(effect, F_NAME, NAME_LENGTH);
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if (!stricmp(effect, "FS2"))
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Default_weapon_select_effect = 2;
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else if (!stricmp(effect, "FS1"))
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Default_weapon_select_effect = 1;
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else if (!stricmp(effect, "off"))
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Default_weapon_select_effect = 0;
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}
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if (optional_string("$Weapons inherit parent collision group:")) {
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stuff_boolean(&Weapons_inherit_parent_collision_group);
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if (Weapons_inherit_parent_collision_group)
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mprintf(("Game Settings Table: Weapons inherit parent collision group\n"));
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}
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if (optional_string("$Flight controls follow eyepoint orientation:")) {
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stuff_boolean(&Flight_controls_follow_eyepoint_orientation);
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if (Flight_controls_follow_eyepoint_orientation)
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mprintf(("Game Settings Table: Flight controls follow eyepoint orientation\n"));
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}
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if (optional_string("$Beams Use Damage Factors:")) {
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stuff_boolean(&Beams_use_damage_factors);
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if (Beams_use_damage_factors) {
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mprintf(("Game Settings Table: Beams will use Damage Factors\n"));
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}
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else {
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mprintf(("Game Settings Table: Beams will ignore Damage Factors (retail behavior)\n"));
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}
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}
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if (optional_string("$Default fiction viewer UI:")) {
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char ui_name[NAME_LENGTH];
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stuff_string(ui_name, F_NAME, NAME_LENGTH);
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if (!stricmp(ui_name, "auto"))
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Default_fiction_viewer_ui = -1;
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else {
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int ui_index = fiction_viewer_ui_name_to_index(ui_name);
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if (ui_index >= 0)
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Default_fiction_viewer_ui = ui_index;
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else
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error_display(0, "Unrecognized fiction viewer UI: %s", ui_name);
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}
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}
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required_string("#END");
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}
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catch (const parse::ParseException& e)
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{
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mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", (filename) ? filename : "<default game_settings.tbl>", e.what()));
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return;
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}
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}
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void mod_table_init()
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{
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// first parse the default table
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parse_mod_table(NULL);
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// if a mod.tbl exists read it
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if (cf_exists_full("game_settings.tbl", CF_TYPE_TABLES)) {
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parse_mod_table("game_settings.tbl");
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}
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// parse any modular tables
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parse_modular_table("*-mod.tbm", parse_mod_table);
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}
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bool mod_supports_version(int major, int minor, int build) {
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return Targetted_version >= gameversion::version(major, minor, build, 0);
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}
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