Files
fs2open.github.com/code/jumpnode/jumpnode.cpp
T
2012-03-08 08:12:56 +00:00

320 lines
6.5 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include "object/object.h"
#include "jumpnode/jumpnode.h"
#include "model/model.h"
#include "hud/hud.h"
#include "globalincs/linklist.h"
SCP_list<jump_node> Jump_nodes;
/**
* Constructor for jump_node object, default
*/
jump_node::jump_node() : m_radius(0.0f), m_modelnum(-1), m_objnum(-1), m_flags(0)
{
gr_init_alphacolor(&m_display_color, 0, 255, 0, 255);
m_name[0] = '\0';
pos.xyz.x = 0.0f;
pos.xyz.y = 0.0f;
pos.xyz.z = 0.0f;
}
/**
* Constructor for jump_node object, with world position argument
*/
jump_node::jump_node(vec3d *position) : m_radius(0.0f), m_modelnum(-1), m_objnum(-1), m_flags(0)
{
Assert(position != NULL);
gr_init_alphacolor(&m_display_color, 0, 255, 0, 255);
// Set m_name
sprintf(m_name, XSTR( "Jump Node %d", 632), Jump_nodes.size());
// Set m_modelnum and m_radius
m_modelnum = model_load(NOX("subspacenode.pof"), 0, NULL, 0);
if (m_modelnum == -1)
Warning(LOCATION, "Could not load default model for %s", m_name);
else
m_radius = model_get_radius(m_modelnum);
pos.xyz.x = position->xyz.x;
pos.xyz.y = position->xyz.y;
pos.xyz.z = position->xyz.z;
// Create the object
m_objnum = obj_create(OBJ_JUMP_NODE, -1, -1, NULL, &pos, m_radius, OF_RENDERS);
}
/**
* Destructor for jump_node object
*/
jump_node::~jump_node()
{
model_unload(m_modelnum);
if (Objects[m_objnum].type != OBJ_NONE)
obj_delete(m_objnum);
}
// Accessor functions for private variables
char *jump_node::get_name_ptr()
{
return m_name;
}
int jump_node::get_modelnum()
{
return m_modelnum;
}
int jump_node::get_objnum()
{
return m_objnum;
}
object *jump_node::get_obj()
{
Assert(m_objnum != -1);
return &Objects[m_objnum];
}
bool jump_node::is_hidden()
{
if(m_flags & JN_HIDE)
return true;
else
return false;
}
bool jump_node::is_colored()
{
return ((m_flags & JN_USE_DISPLAY_COLOR) != 0);
}
bool jump_node::is_special_model()
{
return ((m_flags & JN_SPECIAL_MODEL) != 0);
}
color jump_node::get_color()
{
return m_display_color;
}
vec3d *jump_node::get_pos()
{
return &pos;
}
// Settor functions for private variables
void jump_node::set_alphacolor(int r, int g, int b, int alpha)
{
CLAMP(r, 0, 255);
CLAMP(g, 0, 255);
CLAMP(b, 0, 255);
CLAMP(alpha, 0, 255);
m_flags |= JN_USE_DISPLAY_COLOR;
gr_init_alphacolor(&m_display_color, r, g, b, alpha);
}
void jump_node::set_model(char *model_name, bool show_polys)
{
Assert(model_name != NULL);
//Try to load the new model; if we can't, then we can't set it
int new_model = model_load(model_name, 0, NULL, 0);
if(new_model == -1)
{
Warning(LOCATION, "Couldn't load model file %s for jump node %s", model_name, m_name);
return;
}
//If there's an old model, unload it
if(m_modelnum != -1)
model_unload(m_modelnum);
//Now actually set stuff
m_modelnum = new_model;
m_flags |= JN_SPECIAL_MODEL;
m_radius = model_get_radius(m_modelnum);
//Do we want to change poly showing?
if(show_polys)
m_flags |= JN_SHOW_POLYS;
else
m_flags &= ~JN_SHOW_POLYS;
}
/**
* Set jump node name
*
* @param new_name New name to set
*/
void jump_node::set_name(const char *new_name)
{
Assert(new_name != NULL);
#ifndef NDEBUG
jump_node* check = jumpnode_get_by_name(new_name);
Assert((check == this || !check));
#endif
strcpy_s(m_name, new_name);
}
/**
* Set appearance, hidden or not
*/
void jump_node::show(bool enabled)
{
if(enabled)
{
m_flags&=~JN_HIDE;
}
else
{
// Untarget this node if it is already targeted
if ( Player_ai->target_objnum == m_objnum )
Player_ai->target_objnum = -1;
m_flags|=JN_HIDE;
}
}
/**
* Render jump node
*
* @param pos World position
* @param view_pos Viewer's world position
*/
void jump_node::render(vec3d *pos, vec3d *view_pos)
{
Assert(pos != NULL);
// Assert(view_pos != NULL);
if(m_flags & JN_HIDE)
return;
if(m_modelnum < 0)
return;
matrix node_orient = IDENTITY_MATRIX;
int mr_flags = MR_NO_LIGHTING | MR_LOCK_DETAIL;
if(!(m_flags & JN_SHOW_POLYS)) {
mr_flags |= MR_NO_CULL | MR_NO_POLYS | MR_SHOW_OUTLINE_PRESET;
}
if ( Fred_running ) {
gr_set_color_fast(&m_display_color);
model_render(m_modelnum, &node_orient, pos, mr_flags );
} else {
if (m_flags & JN_USE_DISPLAY_COLOR) {
gr_set_color_fast(&m_display_color);
}
else if ( view_pos != NULL) {
int alpha_index = HUD_color_alpha;
// generate alpha index based on distance to jump this
float dist;
dist = vm_vec_dist_quick(view_pos, pos);
// linearly interpolate alpha. At 1000m or less, full intensity. At 10000m or more 1/2 intensity.
if ( dist < 1000 ) {
alpha_index = HUD_COLOR_ALPHA_USER_MAX - 2;
} else if ( dist > 10000 ) {
alpha_index = HUD_COLOR_ALPHA_USER_MIN;
} else {
alpha_index = fl2i( HUD_COLOR_ALPHA_USER_MAX - 2 + (dist-1000) * (HUD_COLOR_ALPHA_USER_MIN-HUD_COLOR_ALPHA_USER_MAX-2) / (9000) + 0.5f);
if ( alpha_index < HUD_COLOR_ALPHA_USER_MIN ) {
alpha_index = HUD_COLOR_ALPHA_USER_MIN;
}
}
gr_set_color_fast(&HUD_color_defaults[alpha_index]);
} else {
gr_set_color(HUD_color_red, HUD_color_green, HUD_color_blue);
}
model_render(m_modelnum, &node_orient, pos, mr_flags );
}
}
/**
* Get jump node by given name
*
* @param name Name of jump node
* @return Jump node object
*/
jump_node *jumpnode_get_by_name(const char* name)
{
Assert(name != NULL);
SCP_list<jump_node>::iterator jnp;
for (jnp = Jump_nodes.begin(); jnp != Jump_nodes.end(); ++jnp) {
if(!stricmp(jnp->get_name_ptr(), name))
return &(*jnp);
}
return NULL;
}
/**
* Given an object, returns which jump node it's in (if any)
*
* @param objp Object
* @return Jump node object or NULL if not in one
*/
jump_node *jumpnode_get_which_in(object *objp)
{
Assert(objp != NULL);
SCP_list<jump_node>::iterator jnp;
float radius, dist;
for (jnp = Jump_nodes.begin(); jnp != Jump_nodes.end(); ++jnp) {
//WMC - if a jump node has no model, who cares?
if(jnp->get_modelnum() < 0)
continue;
radius = model_get_radius( jnp->get_modelnum() );
dist = vm_vec_dist( &objp->pos, &jnp->get_obj()->pos );
if ( dist <= radius ) {
return &(*jnp);
}
}
return NULL;
}
// only called by FRED
void jumpnode_render_all()
{
SCP_list<jump_node>::iterator jnp;
for (jnp = Jump_nodes.begin(); jnp != Jump_nodes.end(); ++jnp) {
jnp->render(&jnp->get_obj()->pos);
}
}
void jumpnode_level_close()
{
Jump_nodes.clear();
}