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b16ce3e1f256fd59ea64cb2ee383d656d029689c
fs2open.github.com/code/lighting
T
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taylor 9774840088 minor cleanup/optimization to beam warmup glow rendering function various lighting code cleanups - try to always make sure beam origin lights occur outside of model - make Static_lights[] dynamic - be sure to reset to first 8 lights when moving on to render spec related texture passes - add ambient color to point lights (helps warp effects) - sort lights to try and get more important and/or visible lights to always happen in initial render pass
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3357 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:27 +10:00
..
lighting.cpp
minor cleanup/optimization to beam warmup glow rendering function various lighting code cleanups - try to always make sure beam origin lights occur outside of model - make Static_lights[] dynamic - be sure to reset to first 8 lights when moving on to render spec related texture passes - add ambient color to point lights (helps warp effects) - sort lights to try and get more important and/or visible lights to always happen in initial render pass
2015-04-29 18:42:27 +10:00
lighting.h
reduce confusion in naming
2006-02-19 23:14:22 +00:00
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