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b72b673efded02e555540234516e20357b49779a
fs2open.github.com/code/model
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taylor 030270f2a8 add support for new IBX format which can support up to UINT_MAX worth of verts (NOTE: D3D code still needs to be made compatible with this!!)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3885 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:45 +10:00
..
model.h
add support for new IBX format which can support up to UINT_MAX worth of verts (NOTE: D3D code still needs to be made compatible with this!!)
2015-04-29 18:42:45 +10:00
modelanim.cpp
taking Bobboau's advice: make sure that anim angles are kept in sane values
2015-04-29 18:42:44 +10:00
modelanim.h
updated/fixed modelanim code
2015-04-29 18:42:40 +10:00
modelcollide.cpp
various small compiler warning and strict compiling fixes
2015-04-29 18:42:33 +10:00
modelinterp.cpp
add support for new IBX format which can support up to UINT_MAX worth of verts (NOTE: D3D code still needs to be made compatible with this!!)
2015-04-29 18:42:45 +10:00
modeloctant.cpp
WMC codebase commit. See pre-commit build thread for details on changes.
2015-04-29 18:42:42 +10:00
modelread.cpp
add support for new IBX format which can support up to UINT_MAX worth of verts (NOTE: D3D code still needs to be made compatible with this!!)
2015-04-29 18:42:45 +10:00
modelsinc.h
allow gr_render_buffer() to take TMAP flags
2006-01-18 16:14:04 +00:00
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