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b91c8cd6162c814b169bbb35e238a856a2d3e419
fs2open.github.com
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model
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History
Echelon9
087f141218
Correct grammar
2009-09-04 08:36:46 +00:00
..
model.h
commit of 'turret direction preference' (int - percentage) - meant to allow turrets to prefer targeting the targets close to the previous target.
2009-09-02 18:17:21 +00:00
modelanim.cpp
nuke's scripting and submodel animation changes
2009-08-22 06:32:11 +00:00
modelanim.h
nuke's scripting and submodel animation changes
2009-08-22 06:32:11 +00:00
modelcollide.cpp
Added "$nocollide_this_only" and "$collide_invisible" submodel flags. The first one is like $no_collisions, but not recursive on submodels. The second one allows weapon impacts on the special "invisible" texture (normally only ship collisions are allowed). These two flags can be combined to implement invisible collision meshes, which can save a lot of FPS for complex models.
2009-06-29 18:55:20 +00:00
modelinterp.cpp
split 'is_vec_null' macro into normal and 'safe to square' macros.
2009-08-23 11:36:44 +00:00
modeloctant.cpp
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
2009-06-20 08:08:20 +00:00
modelread.cpp
Correct grammar
2009-09-04 08:36:46 +00:00
modelsinc.h
better way of doing the SLDC endianity swapping according to taylor
2008-02-12 00:49:22 +00:00