Files
fs2open.github.com/code/fred2/fredrender.h
T
2006-01-19 02:27:38 +00:00

168 lines
4.7 KiB
C

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
/*
* $Logfile: /Freespace2/code/FRED2/FredRender.h $
* $Revision: 1.1 $
* $Date: 2006-01-19 02:27:31 $
* $Author: Goober5000 $
*
* Handles all view rendering in FRED.
*
* $Log: not supported by cvs2svn $
* Revision 1.5 2005/07/13 02:40:50 Goober5000
* remove PreProcDefine #includes in FRED
* --Goober5000
*
* Revision 1.4 2005/04/13 20:02:08 chhogg
* Changed vector to vec3d for Fred.
*
* Revision 1.3 2004/09/29 17:26:32 Kazan
* PreProfDefines.h includes for fred2
*
* Revision 1.2 2002/08/15 01:06:34 penguin
* Include filename reorg (to coordinate w/ fs2_open)
*
* Revision 1.1.1.1 2002/07/15 03:10:57 inquisitor
* Initial FRED2 Checking
*
*
* 2 10/07/98 6:28p Dave
* Initial checkin. Renamed all relevant stuff to be Fred2 instead of
* Fred. Globalized mission and campaign file extensions. Removed Silent
* Threat specific code.
*
* 1 10/07/98 3:01p Dave
*
* 1 10/07/98 3:00p Dave
*
* 26 3/19/98 11:41a Hoffoss
* Fixed problems with rendering and reading of flying controls in Fred.
*
* 25 10/30/97 3:30p Hoffoss
* Made anti-aliased gridlines an option in Fred.
*
* 24 9/09/97 2:12p Hoffoss
* Added code to allow briefing editor view to be a 1:1 pixel size fixed
* as the FreeSpace view will have.
*
* 23 8/25/97 5:58p Hoffoss
* Created menu items for keypress functions in Fred, and fixed bug this
* uncovered with wing_delete function.
*
* 22 8/07/97 6:01p Hoffoss
* Added a rotate about selected object button to toolbar and
* functionality, as requested by Comet.
*
* 21 8/06/97 6:10p Hoffoss
* Changed Fred to display a forced aspect ratio while briefing editor is
* open. This aspect ratio is the same as the briefing view in FreeSpace,
* so icons appear on and off screen the same as would be in FreeSpace.
*
* 20 6/26/97 5:18p Hoffoss
* Major rework of briefing editor functionality.
*
* 19 6/23/97 3:00p Hoffoss
* Added a define.
*
* 18 6/23/97 2:58p Hoffoss
* Added briefing lookat point variables.
*
* 17 6/18/97 11:36p Lawrance
* move grid rendering code to MissionGrid.cpp
*
* 16 6/12/97 11:27a Lawrance
* separating FRED dependant briefing code
*
* 15 3/06/97 3:35p Hoffoss
* Added Show_outline stuff, moved show options to the view menu, fixed a
* bug in message dialog editor.
*
* 14 2/20/97 4:03p Hoffoss
* Several ToDo items: new reinforcement clears arrival cue, reinforcement
* control from ship and wing dialogs, show grid toggle.
*
* 13 12/02/96 3:36p Hoffoss
* Show horizon now implemented.
*
* 12 11/22/96 12:24p Hoffoss
* Editor functionality added.
*
* 11 11/21/96 12:52p Hoffoss
* Changes to flying controls, etc.
*
* 10 11/21/96 9:20a Hoffoss
* New show distances feature.
*
* 9 11/20/96 5:16p Hoffoss
* New grid system working as suggested.
*
* 8 11/20/96 10:01a Hoffoss
* A few minor improvements.
*
* 7 11/19/96 9:50a Hoffoss
* New interface working, but not finished yet.
*
* 6 11/15/96 1:43p Hoffoss
* Improvements to the Ship Dialog editor window. It is now an
* independant window that updates data correctly.
*
* 5 11/14/96 10:43a Hoffoss
* Made changes to grid display and how it works, etc.
*
* 4 11/13/96 10:15a Hoffoss
* Waypoint editing added, but not quite finished yet.
*
* 3 11/12/96 11:14a Hoffoss
* Everything check in because I don't know what's changed and what's not
* to prevent compiling.
*
* 2 11/11/96 3:47p Hoffoss
* Milestone Checkin.
*
* 1 10/29/96 12:17p Hoffoss
*
* $NoKeywords: $
*/
#include "mission/missiongrid.h"
#define BRIEFING_LOOKAT_POINT_ID 99999
extern int Aa_gridlines;
extern int player_start1;
extern int Editing_mode;
extern int Control_mode;
extern int Show_grid;
extern int Show_grid_positions;
extern int Show_coordinates;
extern int Show_outlines;
extern int Single_axis_constraint;
extern int Show_distances;
extern int Universal_heading;
extern int Flying_controls_mode;
extern int Group_rotate;
extern int Show_horizon;
extern int Lookat_mode;
extern int True_rw, True_rh;
extern int Fixed_briefing_size;
extern vec3d Constraint, Anticonstraint;
extern vec3d Tp1, Tp2; // test points
extern physics_info view_physics;
extern vec3d view_pos, eye_pos;
extern matrix view_orient, eye_orient;
void fred_render_init();
void generate_starfield();
void move_mouse(int btn, int mdx, int mdy);
void game_do_frame();
void render_frame();
void level_controlled();
void verticalize_controlled();