Files
fs2open.github.com/code/camera/camera.cpp
T

567 lines
15 KiB
C++

#include "camera/camera.h"
#include "math/vecmat.h"
#include "graphics/2d.h"
#include "globalincs/alphacolors.h"
#include "parse/parselo.h"
//Some global vars
std::vector<subtitle> Subtitles;
std::vector<camera> Cameras;
//Preset cameras
camera* Free_camera = NULL;
//This is where the camera class beings! :D
camera::camera()
{
//These are our two pointers, new'd and delete'd only by this class
desired_position = NULL;
desired_orientation = NULL;
reset();
}
camera::~camera()
{
//Cleanup
if(desired_position != NULL)
delete desired_position;
if(desired_orientation != NULL)
delete desired_orientation;
}
void camera::reset()
{
position = vmd_zero_vector;
if(desired_position != NULL)
{
delete desired_position;
desired_position = NULL;
}
translation_velocity = translation_vel_limit = translation_acc_limit = vmd_zero_vector;
vm_set_identity(&orientation);
if(desired_orientation != NULL)
{
delete desired_orientation;
desired_orientation = NULL;
}
rotation_rate = rotation_vel_limit = rotation_acc_limit = vmd_zero_vector;
}
void camera::set_position(vec3d *in_position, float in_translation_time, float in_translation_acceleration_time)
{
position = *in_position;
}
void camera::set_translation_velocity(vec3d *in_velocity)
{
if(in_velocity == NULL)
translation_velocity = *in_velocity;
else
vm_vec_zero(&translation_velocity);
}
#define square(a) (a*a)
void camera::set_rotation(matrix *in_orientation, float in_rotation_time, float in_rotation_acceleration_time)
{
if(in_rotation_time > 0.0f || in_rotation_acceleration_time > 0.0f)
{
//Safeties
if(in_rotation_acceleration_time <= 0.0f)
in_rotation_acceleration_time = 1.0f;
if(in_rotation_time <= 0.0f)
in_rotation_time = 3.0f;
if(in_rotation_acceleration_time*2.0f > in_rotation_time)
in_rotation_acceleration_time = in_rotation_time/2.0f;
//Get the angles in radians
angles curr_orientation, new_orientation;
vm_extract_angles_matrix(&curr_orientation, &orientation);
vm_extract_angles_matrix(&new_orientation, in_orientation);
//Find the distance
angles d;
d.p = new_orientation.p - curr_orientation.p;
d.b = new_orientation.b - curr_orientation.b;
d.h = new_orientation.h - curr_orientation.h;
/*d.p = curr_orientation.p - new_orientation.p;
d.b = curr_orientation.b - new_orientation.b;
d.h = curr_orientation.h - new_orientation.h;*/
/*ad_dist = -(V/At)square((At));
((Xf - Xo) - ad_dist)/V*/
/*v.p = (-(in_rotation_time - 2.0f*(in_rotation_acceleration_time)) + sqrt(square(in_rotation_time-2.0f*(in_rotation_acceleration_time))) + 4.0f*(curr_orientation.p - new_orientation.p))/2;
v.b = (-(in_rotation_time - 2.0f*(in_rotation_acceleration_time)) + sqrt(square(in_rotation_time-2.0f*(in_rotation_acceleration_time))) + 4.0f*(curr_orientation.b - new_orientation.b))/2;
v.h = (-(in_rotation_time - 2.0f*(in_rotation_acceleration_time)) + sqrt(square(in_rotation_time-2.0f*(in_rotation_acceleration_time))) + 4.0f*(curr_orientation.h - new_orientation.h))/2;*/
/*v.p = (new_orientation.p - curr_orientation.p)/(in_rotation_time - in_rotation_acceleration_time);
v.b = (new_orientation.p - curr_orientation.p)/(in_rotation_time - in_rotation_acceleration_time);
v.h = (new_orientation.p - curr_orientation.p)/(in_rotation_time - in_rotation_acceleration_time);*/
/*
angles *U = &rotation_rate;
float At = in_rotation_acceleration_time;
float t = in_rotation_time; //- 2.0f*At*/
/*v.p = ((d.p/At - U->p)/t);
v.b = ((d.b/At - U->b)/t);
v.h = ((d.h/At - U->h)/t);*/
/*v.p = ((d.p - U->p*At)/t);
v.b = ((d.b - U->b*At)/t);
v.h = ((d.h - U->h*At)/t);*/
//Set the desired orientation
if(desired_orientation == NULL)
desired_orientation = new matrix;
if(in_orientation != NULL)
*desired_orientation = *in_orientation;
else
vm_set_identity(desired_orientation);
//Calculate the maximum acceleration speed
rotation_acc_limit.xyz.z = fabsf(d.p / ((in_rotation_time * in_rotation_acceleration_time) - square(in_rotation_acceleration_time)));
rotation_acc_limit.xyz.x = fabsf(d.b / ((in_rotation_time * in_rotation_acceleration_time) - square(in_rotation_acceleration_time)));
rotation_acc_limit.xyz.y = fabsf(d.h / ((in_rotation_time * in_rotation_acceleration_time) - square(in_rotation_acceleration_time)));
//Calculate the maximum velocity
rotation_vel_limit.xyz.x = fabsf(rotation_acc_limit.xyz.x * in_rotation_acceleration_time);
rotation_vel_limit.xyz.y = fabsf(rotation_acc_limit.xyz.y * in_rotation_acceleration_time);
rotation_vel_limit.xyz.z = fabsf(rotation_acc_limit.xyz.z * in_rotation_acceleration_time);
//rotation_rate_delta_time = rotation_rate_delta_time_left = in_rotation_acceleration_time;
//rotation_rate_decel_time_til = in_rotation_time - in_rotation_acceleration_time;
//set_rotation_rate(&v, in_rotation_acceleration_time);
//rotation_rate_decel_time_til = in_rotation_time - in_rotation_acceleration_time;
}
else
{
if(in_orientation != NULL)
orientation = *in_orientation;
else
vm_set_identity(&orientation);
set_rotation_velocity(NULL);
}
}
void camera::set_rotation(angles *in_angles, float in_rotation_time, float in_rotation_acceleration_time)
{
matrix temp_matrix = IDENTITY_MATRIX;
if(in_angles != NULL)
vm_angles_2_matrix(&temp_matrix, in_angles);
set_rotation(&temp_matrix, in_rotation_time, in_rotation_acceleration_time);
}
void camera::set_rotation_facing(vec3d *in_target, float in_rotation_time, float in_rotation_acceleration_time)
{
matrix temp_matrix = IDENTITY_MATRIX;
if(in_target != NULL)
{
vec3d targetvec;
vm_vec_normalized_dir(&targetvec, in_target, &position);
vm_vector_2_matrix(&temp_matrix, &targetvec, NULL, NULL);
}
set_rotation(&temp_matrix, in_rotation_time, in_rotation_acceleration_time);
}
void camera::set_rotation_velocity(vec3d *in_rotation_rate)
{
if(in_rotation_rate != NULL)
rotation_rate = *in_rotation_rate;
else
vm_vec_zero(&rotation_rate);
/*if(in_rotation_rate == NULL)
{
rotation_rate.p = rotation_rate.b = rotation_rate.h = 0.0f;
rotation_rate_delta_time = rotation_rate_delta_time_left = in_rotation_acceleration_time = 0.0f;
rotation_rate_decel_time_til = -1.0f;
return;
}
rotation_rate_delta_time = rotation_rate_delta_time_left = in_rotation_acceleration_time;
rotation_rate_decel_time_til = -1.0f;
rotation_rate_delta.p = in_rotation_rate->p / in_rotation_acceleration_time;
rotation_rate_delta.b = in_rotation_rate->b / in_rotation_acceleration_time;
rotation_rate_delta.h = in_rotation_rate->h / in_rotation_acceleration_time;*/
}
void camera::do_frame(float in_frametime)
{
//float frametime, rot_frametime, trans_frametime;
//DO ROTATION STUFF
if(desired_orientation != NULL)
{
matrix ori_out;
vec3d vel_out;
vm_matrix_interpolate(desired_orientation, &orientation, &rotation_rate, in_frametime, &ori_out, &vel_out, &rotation_vel_limit, &rotation_acc_limit, 1);
orientation = ori_out;
rotation_rate = vel_out;
//TODO: Make this "if(*desired_orienation == orientation)"
//Note that this means we are finished rotating
if(vel_out.xyz.x == 0.0f && vel_out.xyz.y == 0.0f && vel_out.xyz.z == 0.0f)
{
delete desired_orientation;
desired_orientation = NULL;
rotation_rate = rotation_vel_limit = rotation_acc_limit = vmd_zero_vector;
}
}
else if(rotation_rate.xyz.x || rotation_rate.xyz.y || rotation_rate.xyz.z)
{
//TODO: Make this right.
angles new_orientation;
vm_angles_2_matrix(&orientation, &new_orientation);
new_orientation.p += rotation_rate.xyz.z;
new_orientation.b += rotation_rate.xyz.x;
new_orientation.h += rotation_rate.xyz.y;
vm_angles_2_matrix(&orientation, &new_orientation);
}
if(desired_position != NULL)
{
static bool camera_prob_warned = false;
if(!camera_prob_warned) {
Warning(LOCATION, "Attempt to use gradual camera movement; this feature is not implemented yet");
camera_prob_warned = true;
}
//WMC - This is your past self talking. You were attempting to use vm_matrix_interpolate
//to move the camera, but never got around to actually getting it completed + tested
/*
matrix ori_out;
vec3d vel_out;
matrix vec_ori;
matrix temp_ori;
//vm_vector_2_matrix(&vec_ori, &desired_position);
vm_matrix_interpolate(&vec_ori, &temp_ori, &translation_velocity, in_frametime, &ori_out, &vel_out, &translation_vel_limit, &translation_acc_limit, 1);
//vm_vec_rotate(&position, &vmd_identity_matrix, &ori_out);
translation_velocity = vel_out;
//TODO: Make this "if(*desired_orienation == orientation)"
//Note that this means we are finished rotating
if(vel_out.xyz.x == 0.0f && vel_out.xyz.y == 0.0f && vel_out.xyz.z == 0.0f)
{
delete desired_position;
desired_position = NULL;
translation_velocity = translation_vel_limit = translation_acc_limit = vmd_zero_vector;
}*/
}
else
{
vm_vec_scale_add2(&position, &translation_velocity, in_frametime);
}
/* rot_frametime = trans_frametime = in_frametime;
do
{
frametime = rot_frametime;
if(rotation_rate_delta_time_left || rotation_rate_decel_time_til > 0.0f)
{
if(frametime > rotation_rate_delta_time_left && rotation_rate_delta_time_left)
frametime = rotation_rate_delta_time_left;
if(frametime > rotation_rate_decel_time_til && rotation_rate_decel_time_til > 0.0f)
frametime = rotation_rate_decel_time_til;
if(rotation_rate_delta_time_left)
{
rotation_rate.p += (rotation_rate_delta.p) * frametime;
rotation_rate.b += (rotation_rate_delta.b) * frametime;
rotation_rate.h += (rotation_rate_delta.h) * frametime;
}
//mprintf(("DX:%f DY:%f DZ:%f",rotation_rate_delta.p,rotation_rate_delta.b,rotation_rate_delta.h));
//mprintf(( " X:%f", rotation_rate.p));
//mprintf(( " Y:%f", rotation_rate.b));
//mprintf(( " Z:%f\n", rotation_rate.h));
if(rotation_rate_delta_time_left)
{
rotation_rate_delta_time_left -= frametime;
}
if(rotation_rate_decel_time_til > 0.0f)
{
rotation_rate_decel_time_til -= frametime;
if(rotation_rate_decel_time_til == 0.0f)
{
rotation_rate_delta.p *= -1.0f;
rotation_rate_delta.b *= -1.0f;
rotation_rate_delta.h *= -1.0f;
rotation_rate_delta_time_left = rotation_rate_delta_time;
rotation_rate_decel_time_til = -1.0f;
}
}
}
rot_frametime -= frametime;
} while(rot_frametime);*/
//DO TRANSLATION STUFF
// float frametime = in_frametime;
/*if(translation_time_left)
{
if(in_frametime > translation_time_left)
frametime = translation_time_left;
else
frametime = in_frametime;
vm_vec_scale_add2(&translation_velocity, &translation_velocity_delta, frametime);
translation_time_left -= frametime;
}*/
}
#define MAX_SUBTITLE_LINES 10
subtitle::subtitle(int in_x_pos, int in_y_pos, char* in_text, float in_display_time, char* in_imageanim, float in_fade_time, color *in_text_color, bool center_x, bool center_y, int in_width)
{
// basic init, this always has to be done
memset( imageanim, 0, sizeof(imageanim) );
image_id = -1;
if ( ((in_text != NULL) && (strlen(in_text) <= 0)) && ((in_imageanim != NULL) && (strlen(in_imageanim) <= 0)) )
return;
int num_text_lines = 0;
char *text_line_ptrs[MAX_SUBTITLE_LINES];
int text_line_lens[MAX_SUBTITLE_LINES];
//Setup text
if ( (in_text != NULL) && (strlen(in_text) > 0) ) {
num_text_lines = split_str(in_text, in_width, text_line_lens, text_line_ptrs, MAX_SUBTITLE_LINES);
std::string temp_str;
for(int i = 0; i < num_text_lines; i++)
{
temp_str.assign(text_line_ptrs[i], text_line_lens[i]);
text_lines.push_back(temp_str);
}
}
//Setup text color
if(in_text_color)
text_color = *in_text_color;
else
gr_init_alphacolor(&text_color, 255, 255, 255, 255);
//Setup display and fade time
display_time = fl_abs(in_display_time);
fade_time = fl_abs(in_fade_time);
//Setup image
if ( (in_imageanim != NULL) && (strlen(in_imageanim) > 0) )
{
image_id = bm_load(in_imageanim);
if (image_id >= 0)
strncpy(imageanim, in_imageanim, sizeof(imageanim) - 1);
}
//Setup pos
int w=0, h=0, tw=0, th=0;
image_pos[0] = 0;
image_pos[1] = 0;
if(center_x || center_y)
{
//Get text size
for(int i = 0; i < num_text_lines; i++)
{
gr_get_string_size(&w, &h, text_line_ptrs[i], text_line_lens[i]);
if(w > tw)
tw = w;
th += h;
}
//Get image size
if(image_id != -1)
{
bm_get_info(image_id, &w, &h);
tw += w;
if(h > th)
th = h;
}
//Center it?
if(center_x)
image_pos[0] = (gr_screen.max_w - tw)/2;
if(center_y)
image_pos[0] = (gr_screen.max_h - th)/2;
}
if(in_x_pos < 0 && !center_x)
image_pos[0] += gr_screen.max_w + in_x_pos;
else
image_pos[0] += in_x_pos;
if(in_y_pos < 0 && !center_y)
image_pos[1] += gr_screen.max_h + in_y_pos;
else
image_pos[1] += in_y_pos;
if(image_id != -1)
text_pos[0] = image_pos[0] + w; //Still set from bm_get_info call
else
text_pos[0] = image_pos[0];
text_pos[1] = image_pos[1];
time_displayed = 0.0f;
time_displayed_end = 2.0f*fade_time + display_time;
}
void subtitle::do_frame(float frametime)
{
//Figure out how much alpha
if(time_displayed < fade_time)
{
text_color.alpha = (ubyte)fl2i(255.0f*(time_displayed/fade_time));
}
else if(time_displayed > time_displayed_end)
{
//We're finished
return;
}
else if((time_displayed - fade_time) > display_time)
{
text_color.alpha = (ubyte)fl2i(255.0f*(1-(time_displayed - fade_time - display_time)/fade_time));
}
else
{
text_color.alpha = 255;
}
gr_set_color_fast(&text_color);
int font_height = gr_get_font_height();
int y = text_pos[1];
for(unsigned int i = 0; i < text_lines.size(); i++)
{
gr_string(text_pos[0], y, (char*)text_lines[i].c_str(), false);
y += font_height;
}
if(image_id != -1)
{
gr_set_bitmap(image_id, GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, text_color.alpha/255.0f);
gr_bitmap(image_pos[0], image_pos[1], false);
}
time_displayed += frametime;
}
subtitle::~subtitle()
{
if (image_id != -1) {
if ( bm_release(image_id) ) {
image_id = -1;
}
}
}
void subtitle::clone(const subtitle &sub)
{
uint i = 0;
for (i = 0; i < sub.text_lines.size(); i++) {
text_lines.push_back(sub.text_lines[i]);
}
text_pos[0] = sub.text_pos[0];
text_pos[1] = sub.text_pos[1];
display_time = sub.display_time;
fade_time = sub.fade_time;
memcpy( &text_color, &sub.text_color, sizeof(color) );
if ( strlen(sub.imageanim) ) {
memcpy( imageanim, sub.imageanim, MAX_FILENAME_LEN );
// we bm_load() again here to kick the refcount up
image_id = bm_load(imageanim);
} else {
memset( imageanim, 0, MAX_FILENAME_LEN );
image_id = -1;
}
image_pos[0] = sub.image_pos[0];
image_pos[1] = sub.image_pos[1];
time_displayed = sub.time_displayed;
time_displayed_end = sub.time_displayed_end;
}
const subtitle &subtitle::operator=(const subtitle &sub)
{
if (this != &sub) {
if (image_id != -1) {
if ( bm_release(image_id) ) {
image_id = -1;
}
}
clone(sub);
}
return *this;
}
void cameras_init()
{
camera handy_camera;
//Preset cameras
Cameras.push_back(handy_camera);
Free_camera = &Cameras[Cameras.size()-1];
}
void cameras_close()
{
Cameras.clear();
//Preset cameras
Free_camera = NULL;
}
void cameras_do_frame(float frametime)
{
unsigned int i,size=Cameras.size();
for(i = 0; i < size; i++)
{
Cameras[i].do_frame(frametime);
}
}
void subtitles_init()
{
//Do nothing!!
}
void subtitles_close()
{
Subtitles.clear();
}
void subtitles_do_frame(float frametime)
{
unsigned int i,size=Subtitles.size();
for(i = 0; i < size; i++)
{
Subtitles[i].do_frame(frametime);
}
}