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* avoid undefined behavior from UNREACHABLE on reachable code paths
UNREACHABLE expands to __assume(false) / __builtin_unreachable() in
release builds, which is undefined behavior if the code is ever actually
reached. Many UNREACHABLE sites only guard against unexpected-but-
possible runtime states (values from tables, mission/save files, network
packets, scripting, or user input), so reaching them should degrade
gracefully rather than invoke UB.
Replace UNREACHABLE with Assertion(false, ...) at all such sites. It
still pops an error in debug builds, but in release it is a harmless
no-op that simply falls through to the following code. Sites that are
genuinely unreachable by local invariants (e.g. a switch over a bounded
random number) are left as UNREACHABLE.
A few converted sites had no safe fall-through -- an uninitialized read,
null dereference, or null call would have followed -- so they also get a
minimal recovery: initialize the value, guard the dereference, return
early, or skip the offending item.
Where the converted site was a simple guard of the form
if (x) { Assertion(false, ...); return; }
hoist the check onto the invariant instead:
Assertion(!x, ...);
if (x) { return; }
This states the expectation directly and shows the offending value in
the debug popup, while keeping the same graceful runtime degradation.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
* addendum
After consultation with Lafiel, use UNREACHABLE in situations that are effectively impossible even if not provably impossible. UNREACHABLE = "this shouldn't ever happen"; Assertion = "if this ever happens, it's a coding error". Also fix a few other sites and change a couple to Warnings.
---------
Co-authored-by: Claude Opus 4.8 (1M context) <[email protected]>
3248 lines
91 KiB
C++
3248 lines
91 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#ifdef _WIN32
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#include <windows.h>
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#include <windowsx.h>
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#endif
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#include "globalincs/alphacolors.h"
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#include "globalincs/systemvars.h"
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#include "2d.h"
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#include "grinternal.h"
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#include "grstub.h"
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#include "light.h"
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#include "material.h"
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#include "matrix.h"
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#include "cmdline/cmdline.h"
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#include "debugconsole/console.h"
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#include "executor/global_executors.h"
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#include "graphics/openxr.h"
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#include "graphics/paths/PathRenderer.h"
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#include "graphics/post_processing.h"
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#include "graphics/util/GPUMemoryHeap.h"
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#include "graphics/util/UniformBuffer.h"
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#include "graphics/util/UniformBufferManager.h"
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#include "graphics/shadows.h"
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#include "io/mouse.h"
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#include "model/modelrender.h"
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#include "libs/jansson.h"
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#include "options/Option.h"
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#include "osapi/osapi.h"
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#include "parse/parselo.h"
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#include "popup/popup.h"
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#include "render/3d.h"
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#include "scripting/hook_api.h"
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#include "scripting/scripting.h"
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#include "tracing/tracing.h"
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#include "utils/boost/hash_combine.h"
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#include "utils/string_utils.h"
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#include "gamesequence/gamesequence.h"
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#ifdef WITH_OPENGL
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#include "graphics/opengl/gropengl.h"
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#endif
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#ifdef WITH_VULKAN
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#include "graphics/vulkan/gr_vulkan.h"
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#endif
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#include <SDL_surface.h>
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#include <algorithm>
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#include <climits>
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#if (SDL_VERSION_ATLEAST(1, 2, 7))
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#include "SDL_cpuinfo.h"
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#endif
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#define GR_CAPABILITY_ENTRY(capability) gr_capability_def{ gr_capability::CAPABILITY_##capability, #capability }
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gr_capability_def gr_capabilities[] = {
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GR_CAPABILITY_ENTRY(ENVIRONMENT_MAP),
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GR_CAPABILITY_ENTRY(NORMAL_MAP),
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GR_CAPABILITY_ENTRY(HEIGHT_MAP),
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GR_CAPABILITY_ENTRY(SOFT_PARTICLES),
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GR_CAPABILITY_ENTRY(DISTORTION),
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GR_CAPABILITY_ENTRY(POST_PROCESSING),
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GR_CAPABILITY_ENTRY(DEFERRED_LIGHTING),
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GR_CAPABILITY_ENTRY(SHADOWS),
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GR_CAPABILITY_ENTRY(THICK_OUTLINE),
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GR_CAPABILITY_ENTRY(BATCHED_SUBMODELS),
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GR_CAPABILITY_ENTRY(TIMESTAMP_QUERY),
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GR_CAPABILITY_ENTRY(SEPARATE_BLEND_FUNCTIONS),
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GR_CAPABILITY_ENTRY(PERSISTENT_BUFFER_MAPPING),
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gr_capability_def {gr_capability::CAPABILITY_BPTC, "BPTC Texture Compression"}, //This one had a different parse string already!
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GR_CAPABILITY_ENTRY(LARGE_SHADER),
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GR_CAPABILITY_ENTRY(INSTANCED_RENDERING),
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GR_CAPABILITY_ENTRY(FAST_SHADOWS),
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};
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const size_t gr_capabilities_num = sizeof(gr_capabilities) / sizeof(gr_capabilities[0]);
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#undef GR_CAPABILITY_ENTRY
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const char* Resolution_prefixes[GR_NUM_RESOLUTIONS] = {"", "2_"};
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screen gr_screen;
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lua_screen gr_lua_screen;
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color_gun Gr_red, Gr_green, Gr_blue, Gr_alpha;
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color_gun Gr_t_red, Gr_t_green, Gr_t_blue, Gr_t_alpha;
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color_gun Gr_ta_red, Gr_ta_green, Gr_ta_blue, Gr_ta_alpha;
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color_gun *Gr_current_red, *Gr_current_green, *Gr_current_blue, *Gr_current_alpha;
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static SCP_string Pending_screenshot_filename;
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ubyte Gr_original_palette[768]; // The palette
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ubyte Gr_current_palette[768];
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char Gr_current_palette_name[128] = NOX("none");
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// cursor stuff
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io::mouse::Cursor* Web_cursor = NULL;
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int Gr_inited = 0;
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float Gr_gamma = 1.0f;
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static SCP_vector<float> gamma_value_enumerator()
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{
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SCP_vector<float> vals;
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// We want to divide the possible values into increments of 0.05
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constexpr auto UPPER_LIMIT = (int)(5.0 / 0.05);
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for (int i = 2; i <= UPPER_LIMIT; ++i) {
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vals.push_back(0.05f * i);
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}
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return vals;
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}
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static SCP_string gamma_display(float value)
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{
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SCP_string out;
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sprintf(out, "%.2f", value);
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return out;
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}
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static bool gamma_change_listener(float new_val, bool initial)
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{
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if (!initial) {
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// This is not valid for the initial config load since that happens before the graphics system is initialized
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gr_set_gamma(new_val);
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} else {
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Gr_gamma = new_val;
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}
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return true;
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}
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static void parse_gamma_func()
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{
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float value;
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stuff_float(&value);
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constexpr float EPSILON = 0.0001f;
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if (value < 0.1f - EPSILON || value > 5.0f + EPSILON) {
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error_display(0, "%f is not a valid gamma value! (Out of range)", value);
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return;
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}
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float expected_i = value / 0.05f;
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int i = fl2i(std::round(expected_i));
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if (std::abs(value - (0.05f * i)) < EPSILON && i >= 2 && i <= 100) {
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Gr_gamma = value;
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return;
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}
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error_display(0, "%f is not a valid gamma value! (Invalid increment)", value);
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}
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// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
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static auto GammaOption __UNUSED = options::OptionBuilder<float>("Graphics.Gamma",
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std::pair<const char*, int>{"Brightness", 1375},
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std::pair<const char*, int>{"The brightness value used for the game window", 1738})
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.category(std::make_pair("Graphics", 1825))
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.default_func([]() { return Gr_gamma; })
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.enumerator(gamma_value_enumerator)
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.display(gamma_display)
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.change_listener(gamma_change_listener)
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.flags({options::OptionFlags::RetailBuiltinOption})
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.parser(parse_gamma_func)
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.finish();
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static void parse_lighting_func()
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{
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constexpr int num_detail_presets = static_cast<int>(DefaultDetailPreset::Num_detail_presets);
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int value[num_detail_presets];
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stuff_int_list(value, num_detail_presets, ParseLookupType::RAW_INTEGER_TYPE);
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for (int i = 0; i < num_detail_presets; i++) {
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if (value[i] < 0 || value[i] > MAX_DETAIL_VALUE) {
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error_display(0, "%i is an invalid detail level value!", value[i]);
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} else {
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change_default_detail_level(static_cast<DefaultDetailPreset>(i), DetailSetting::Lighting, value[i]);
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}
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}
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}
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const SCP_vector<std::pair<int, std::pair<const char*, int>>> DetailLevelValues = {{ 0, {"Minimum", 1680}},
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{ 1, {"Low", 1160}},
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{ 2, {"Medium", 1161}},
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{ 3, {"High", 1162}},
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{ 4, {"Ultra", 1721}}};
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// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
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const auto LightingOption __UNUSED = options::OptionBuilder<int>("Graphics.Lighting",
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std::pair<const char*, int>{"Lighting", 1367},
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std::pair<const char*, int>{"Level of detail of the lighting", 1715})
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.importance(1)
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.category(std::make_pair("Graphics", 1825))
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.values(DetailLevelValues)
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.default_func([]() { return Detail.lighting; })
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.change_listener([](int val, bool initial) {
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Detail.lighting = val;
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if (!initial) {
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gr_recompile_all_shaders(nullptr);
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}
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return true;
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})
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.flags({options::OptionFlags::RetailBuiltinOption})
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.parser(parse_lighting_func)
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.finish();
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os::ViewportState Gr_configured_window_state = os::ViewportState::Fullscreen;
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static bool mode_change_func(os::ViewportState state, bool initial)
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{
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Gr_configured_window_state = state;
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if (initial) {
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return false;
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}
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auto window = os::getMainViewport();
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if (window == nullptr) {
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return false;
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}
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window->setState(state);
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return true;
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}
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static void parse_window_mode_func()
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{
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SCP_string value;
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stuff_string(value, F_NAME);
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if (lcase_equal(value, "windowed")) {
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Gr_configured_window_state = os::ViewportState::Windowed;
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} else if (lcase_equal(value, "borderless")) {
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Gr_configured_window_state = os::ViewportState::Borderless;
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} else if (lcase_equal(value, "fullscreen")) {
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Gr_configured_window_state = os::ViewportState::Fullscreen;
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} else {
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error_display(0, "%s is an invalide window mode", value.c_str());
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}
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}
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// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
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static auto WindowModeOption __UNUSED = options::OptionBuilder<os::ViewportState>("Graphics.WindowMode",
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std::pair<const char*, int>{"Window Mode", 1772},
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std::pair<const char*, int>{"Controls how the game window is created", 1773})
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.category(std::make_pair("Graphics", 1825))
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.level(options::ExpertLevel::Beginner)
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.values({{os::ViewportState::Fullscreen, {"Fullscreen", 1679}},
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{os::ViewportState::Borderless, {"Borderless", 1675}},
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{os::ViewportState::Windowed, {"Windowed", 1676}}})
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.importance(98)
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.default_func([]() { return Gr_configured_window_state; })
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.change_listener(mode_change_func)
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.parser(parse_window_mode_func)
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.finish();
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void removeWindowModeOption()
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{
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options::OptionsManager::instance()->removeOption(WindowModeOption);
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}
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// coverity[GLOBAL_INIT_ORDER] -- safe; Hook::Factory() uses Meyers singleton
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const std::shared_ptr<scripting::OverridableHook<>> OnFrameHook = scripting::OverridableHook<>::Factory(
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"On Frame", "Called every frame as the last action before showing the frame result to the user.", {}, std::nullopt, CHA_ONFRAME);
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// z-buffer stuff
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int gr_zbuffering = 0;
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int gr_zbuffering_mode = 0;
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int gr_global_zbuffering = 0;
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// stencil buffer stuff
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int gr_stencil_mode = 0;
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// Default clipping distances
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const float Default_min_draw_distance = 1.0f;
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// Reduced from 1e10 to 1e6, as beyond that FSO's physics precision is horrendous anyways, and it allows reasonable lighting and particle clipping all the way out until that point, unlike 1e7 or above where the depth precision just is not enough
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const float Default_max_draw_distance = 1e6f;
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float Min_draw_distance_cockpit = 0.02f;
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float Min_draw_distance = Default_min_draw_distance;
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float Max_draw_distance = Default_max_draw_distance;
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// Pre-computed screen resize vars
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static float Gr_full_resize_X = 1.0f, Gr_full_resize_Y = 1.0f;
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static float Gr_full_center_resize_X = 1.0f, Gr_full_center_resize_Y = 1.0f;
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static float Gr_resize_X = 1.0f, Gr_resize_Y = 1.0f;
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static float Gr_menu_offset_X = 0.0f, Gr_menu_offset_Y = 0.0f;
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static float Gr_menu_zoomed_offset_X = 0.0f, Gr_menu_zoomed_offset_Y = 0.0f;
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float Gr_save_full_resize_X = 1.0f, Gr_save_full_resize_Y = 1.0f;
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float Gr_save_full_center_resize_X = 1.0f, Gr_save_full_center_resize_Y = 1.0f;
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float Gr_save_resize_X = 1.0f, Gr_save_resize_Y = 1.0f;
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float Gr_save_menu_offset_X = 0.0f, Gr_save_menu_offset_Y = 0.0f;
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float Gr_save_menu_zoomed_offset_X = 0.0f, Gr_save_menu_zoomed_offset_Y = 0.0f;
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bool Save_custom_screen_size;
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bool Deferred_lighting = false;
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bool High_dynamic_range = false;
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static int videodisplay_deserializer(const json_t* value)
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{
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int id;
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json_error_t err;
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if (json_unpack_ex((json_t*)value, &err, 0, "i", &id) != 0) {
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throw json_exception(err);
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}
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return id;
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}
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static json_t* videodisplay_serializer(int value) { return json_pack("i", value); }
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static SCP_vector<int> videodisplay_enumerator()
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{
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SCP_vector<int> vals;
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for (int i = 0; i < SDL_GetNumVideoDisplays(); ++i) {
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vals.push_back(i);
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}
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return vals;
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}
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static SCP_string videodisplay_display(int id)
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{
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SCP_string out;
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sprintf(out, "(%d) %s", id + 1, SDL_GetDisplayName(id));
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return out;
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}
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static bool videodisplay_change(int display, bool initial)
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{
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if (initial) {
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return false;
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}
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auto window = os::getSDLMainWindow();
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if (window == nullptr) {
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return false;
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}
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SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED_DISPLAY(display), SDL_WINDOWPOS_CENTERED_DISPLAY(display));
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return true;
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}
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// Video display cannot support default settings because graphics have not been
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// initialized so we can't validate the setting. But also, this should probably
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// only ever be a user setting
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// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
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static auto VideoDisplayOption = options::OptionBuilder<int>("Graphics.Display",
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std::pair<const char*, int>{"Primary display", 1741},
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std::pair<const char*, int>{"The display used for rendering", 1742})
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.category(std::make_pair("Graphics", 1825))
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.level(options::ExpertLevel::Beginner)
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.deserializer(videodisplay_deserializer)
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.serializer(videodisplay_serializer)
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.enumerator(videodisplay_enumerator)
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.display(videodisplay_display)
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.flags({options::OptionFlags::ForceMultiValueSelection})
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.default_val(0)
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.change_listener(videodisplay_change)
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.importance(99)
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.finish();
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struct ResolutionInfo {
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uint32_t width = 0;
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uint32_t height = 0;
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ResolutionInfo(uint32_t _width, uint32_t _height) : width(_width), height(_height) {}
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ResolutionInfo() = default;
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friend bool operator==(const ResolutionInfo& lhs, const ResolutionInfo& rhs)
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{
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return lhs.width == rhs.width && lhs.height == rhs.height;
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}
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friend bool operator!=(const ResolutionInfo& lhs, const ResolutionInfo& rhs) { return !(rhs == lhs); }
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};
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static ResolutionInfo resolution_deserializer(const json_t* el)
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{
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int width;
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int height;
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json_error_t err;
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if (json_unpack_ex((json_t*)el, &err, 0, "{s:i, s:i}", "width", &width, "height", &height) != 0) {
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throw json_exception(err);
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}
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return {(uint32_t)width, (uint32_t)height};
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}
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static json_t* resolution_serializer(const ResolutionInfo& value)
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{
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return json_pack("{s:i, s:i}", "width", value.width, "height", value.height);
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}
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static SCP_vector<ResolutionInfo> resolution_enumerator()
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{
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SCP_vector<ResolutionInfo> out;
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auto display = VideoDisplayOption->getValue();
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for (auto i = 0; i < SDL_GetNumDisplayModes(display); ++i) {
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SDL_DisplayMode mode;
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if (SDL_GetDisplayMode(display, i, &mode) != 0) {
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continue;
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}
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auto res = ResolutionInfo(mode.w, mode.h);
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if (std::find(out.begin(), out.end(), res) == out.end()) {
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out.emplace_back(res);
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}
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}
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return out;
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}
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static SCP_vector<ResolutionInfo> resolution_vr_enumerator()
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{
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SCP_vector<ResolutionInfo> out;
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for (int i = 1000; i <= 6000; i += 500) {
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out.emplace_back(ResolutionInfo(i, i));
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}
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return out;
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}
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static SCP_string resolution_display(const ResolutionInfo& info)
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{
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SCP_string str;
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sprintf(str, "%dx%d", info.width, info.height);
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return str;
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}
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static ResolutionInfo resolution_default()
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{
|
|
SDL_DisplayMode mode;
|
|
if (SDL_GetDesktopDisplayMode(VideoDisplayOption->getValue(), &mode) != 0) {
|
|
return {};
|
|
}
|
|
return {(uint32_t)mode.w, (uint32_t)mode.h};
|
|
}
|
|
static ResolutionInfo resolution_vr_default()
|
|
{
|
|
return {(uint32_t)2500, (uint32_t)2500};
|
|
}
|
|
static bool resolution_change(const ResolutionInfo& /*info*/, bool initial)
|
|
{
|
|
if (initial) {
|
|
return false;
|
|
}
|
|
return false;
|
|
// The following code should change the size of the window properly but FSO currently can't handle that
|
|
/*
|
|
auto window = os::getSDLMainWindow();
|
|
if (window == nullptr) {
|
|
return;
|
|
}
|
|
|
|
auto display = VideoDisplayOption->getValue();
|
|
if (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) {
|
|
SDL_DisplayMode target;
|
|
target.w = info.width;
|
|
target.h = info.height;
|
|
target.format = 0; // don't care
|
|
target.refresh_rate = 0; // don't care
|
|
target.driverdata = 0; // initialize to 0
|
|
|
|
SDL_DisplayMode closest;
|
|
if (SDL_GetClosestDisplayMode(display, &target, &closest) == nullptr) {
|
|
return;
|
|
}
|
|
|
|
SDL_SetWindowDisplayMode(window, &closest);
|
|
} else {
|
|
SDL_SetWindowSize(window, info.width, info.height);
|
|
// Recenter the window
|
|
SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED_DISPLAY(display), SDL_WINDOWPOS_CENTERED_DISPLAY(display));
|
|
}
|
|
*/
|
|
}
|
|
|
|
static bool resolution_vr_change(const ResolutionInfo& /*info*/, bool initial)
|
|
{
|
|
if (initial) {
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Resolution cannot support default settings because graphics have not been
|
|
// initialized so we can't validate the setting. But also, this should probably
|
|
// only ever be a user setting
|
|
// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
|
|
static auto ResolutionOption = options::OptionBuilder<ResolutionInfo>("Graphics.Resolution",
|
|
std::pair<const char*, int>{"Resolution", 1748},
|
|
std::pair<const char*, int>{"The rendering resolution", 1749})
|
|
.category(std::make_pair("Graphics", 1825))
|
|
.level(options::ExpertLevel::Beginner)
|
|
.deserializer(resolution_deserializer)
|
|
.serializer(resolution_serializer)
|
|
.enumerator(resolution_enumerator)
|
|
.display(resolution_display)
|
|
.default_func(resolution_default)
|
|
.change_listener(resolution_change)
|
|
.importance(100)
|
|
.finish();
|
|
|
|
void removeResolutionOption()
|
|
{
|
|
options::OptionsManager::instance()->removeOption(ResolutionOption);
|
|
}
|
|
|
|
// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
|
|
static auto ResolutionVROption = options::OptionBuilder<ResolutionInfo>("Graphics.ResolutionVR",
|
|
std::pair<const char*, int>{"VR Resolution", 1878},
|
|
std::pair<const char*, int>{"The rendering resolution when in VR mode", 1879})
|
|
.category(std::make_pair("Graphics", 1825))
|
|
.level(options::ExpertLevel::Beginner)
|
|
.deserializer(resolution_deserializer)
|
|
.serializer(resolution_serializer)
|
|
.enumerator(resolution_vr_enumerator)
|
|
.display(resolution_display)
|
|
.default_func(resolution_vr_default)
|
|
.change_listener(resolution_vr_change)
|
|
.importance(101)
|
|
.finish();
|
|
|
|
void removeResolutionVROption()
|
|
{
|
|
options::OptionsManager::instance()->removeOption(ResolutionVROption);
|
|
}
|
|
|
|
bool Gr_enable_soft_particles = true;
|
|
|
|
static void parse_soft_particle_func() {
|
|
bool value;
|
|
stuff_boolean(&value);
|
|
|
|
Gr_enable_soft_particles = value;
|
|
}
|
|
|
|
// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
|
|
static auto SoftParticlesOption __UNUSED = options::OptionBuilder<bool>("Graphics.SoftParticles",
|
|
std::pair<const char*, int>{"Soft Particles", 1761},
|
|
std::pair<const char*, int>{"Enable or disable soft particle rendering", 1762})
|
|
.category(std::make_pair("Graphics", 1825))
|
|
.level(options::ExpertLevel::Advanced)
|
|
.default_func([]() { return Gr_enable_soft_particles; })
|
|
.bind_to_once(&Gr_enable_soft_particles)
|
|
.importance(68)
|
|
.parser(parse_soft_particle_func)
|
|
.finish();
|
|
|
|
flagset<FramebufferEffects> Gr_framebuffer_effects{};
|
|
|
|
static void parse_framebuffer_func() {
|
|
SCP_string value;
|
|
stuff_string(value, F_NAME);
|
|
|
|
// Convert to lowercase once
|
|
SCP_tolower(value);
|
|
|
|
// Use a map to associate strings with their respective actions
|
|
static const std::unordered_map<std::string, std::function<void()>> effectActions = {
|
|
{"shockwaves", []() { Gr_framebuffer_effects.set(FramebufferEffects::Shockwaves); }},
|
|
{"thrusters", []() { Gr_framebuffer_effects.set(FramebufferEffects::Thrusters); }},
|
|
{"all", []() {
|
|
Gr_framebuffer_effects.set(FramebufferEffects::Shockwaves);
|
|
Gr_framebuffer_effects.set(FramebufferEffects::Thrusters);
|
|
}},
|
|
{"none", []() { /* No-op */ }}
|
|
};
|
|
|
|
auto it = effectActions.find(value);
|
|
if (it != effectActions.end()) {
|
|
Gr_framebuffer_effects = flagset<FramebufferEffects>(); // Clear only if valid
|
|
it->second(); // Execute the corresponding action
|
|
} else {
|
|
error_display(0, "%s is not a valid framebuffer effect setting", value.c_str());
|
|
}
|
|
}
|
|
|
|
// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
|
|
static auto FramebufferEffectsOption __UNUSED = options::OptionBuilder<flagset<FramebufferEffects>>("Graphics.FramebufferEffects",
|
|
std::pair<const char*, int>{"Framebuffer effects", 1732},
|
|
std::pair<const char*, int>{"Controls which framebuffer effects will be applied to the scene", 1733})
|
|
.category(std::make_pair("Graphics", 1825))
|
|
.level(options::ExpertLevel::Advanced)
|
|
.values({{{}, {"None", 211}},
|
|
{{FramebufferEffects::Shockwaves}, {"Shockwaves", 1688}},
|
|
{{FramebufferEffects::Thrusters}, {"Thrusters", 1689}},
|
|
{{FramebufferEffects::Shockwaves, FramebufferEffects::Thrusters}, {"All", 1690}}})
|
|
.default_func([]() { return Gr_framebuffer_effects; } )
|
|
.bind_to_once(&Gr_framebuffer_effects)
|
|
.importance(77)
|
|
.parser(parse_framebuffer_func)
|
|
.finish();
|
|
|
|
AntiAliasMode Gr_aa_mode = AntiAliasMode::None;
|
|
AntiAliasMode Gr_aa_mode_last_frame = AntiAliasMode::None;
|
|
|
|
static void parse_anti_aliasing_func() {
|
|
SCP_string value;
|
|
stuff_string(value, F_NAME);
|
|
|
|
SCP_tolower(value);
|
|
|
|
// Map of valid values to AntiAliasMode
|
|
static const std::unordered_map<std::string, AntiAliasMode> aaModeMap = {
|
|
{"none", AntiAliasMode::None},
|
|
{"fxaa low", AntiAliasMode::FXAA_Low},
|
|
{"fxaa medium", AntiAliasMode::FXAA_Medium},
|
|
{"fxaa high", AntiAliasMode::FXAA_High},
|
|
{"smaa low", AntiAliasMode::SMAA_Low},
|
|
{"smaa medium", AntiAliasMode::SMAA_Medium},
|
|
{"smaa high", AntiAliasMode::SMAA_High},
|
|
{"smaa ultra", AntiAliasMode::SMAA_Ultra},
|
|
};
|
|
|
|
// Look up the value in the map
|
|
auto it = aaModeMap.find(value);
|
|
if (it != aaModeMap.end()) {
|
|
Gr_aa_mode = it->second; // Set the mode
|
|
} else {
|
|
error_display(0, "%s is not a valid anti aliasing setting", value.c_str());
|
|
}
|
|
}
|
|
|
|
// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
|
|
static auto AAOption __UNUSED = options::OptionBuilder<AntiAliasMode>("Graphics.AAMode",
|
|
std::pair<const char*, int>{"Anti Aliasing", 1752},
|
|
std::pair<const char*, int>{"Controls the anti aliasing mode of the engine.", 1753})
|
|
.category(std::make_pair("Graphics", 1825))
|
|
.level(options::ExpertLevel::Advanced)
|
|
.values({{AntiAliasMode::None, {"None", 211}},
|
|
{AntiAliasMode::FXAA_Low, {"FXAA Low", 1681}},
|
|
{AntiAliasMode::FXAA_Medium, {"FXAA Medium", 1682}},
|
|
{AntiAliasMode::FXAA_High, {"FXAA High", 1683}},
|
|
{AntiAliasMode::SMAA_Low, {"SMAA Low", 1684}},
|
|
{AntiAliasMode::SMAA_Medium, {"SMAA Medium", 1685}},
|
|
{AntiAliasMode::SMAA_High, {"SMAA High", 1686}},
|
|
{AntiAliasMode::SMAA_Ultra, {"SMAA Ultra", 1687}}})
|
|
.default_func([]() { return Gr_aa_mode; } )
|
|
.bind_to(&Gr_aa_mode)
|
|
.importance(79)
|
|
.parser(parse_anti_aliasing_func)
|
|
.finish();
|
|
|
|
extern int Cmdline_msaa_enabled;
|
|
|
|
static void parse_msaa_func()
|
|
{
|
|
SCP_string value;
|
|
stuff_string(value, F_NAME);
|
|
|
|
// Convert to lowercase
|
|
SCP_string lowercase_value = value;
|
|
SCP_tolower(lowercase_value);
|
|
|
|
// Map valid values to MSAA settings
|
|
static const std::unordered_map<std::string, int> msaaMap = {
|
|
{"off", 0},
|
|
{"4 samples", 4},
|
|
{"8 samples", 8},
|
|
//{"16 samples", 16},
|
|
};
|
|
|
|
// Look up the value in the map
|
|
auto it = msaaMap.find(lowercase_value);
|
|
if (it != msaaMap.end()) {
|
|
Cmdline_msaa_enabled = it->second; // Set the MSAA level
|
|
} else {
|
|
error_display(0, "%s is not a valid MSAA setting", value.c_str());
|
|
}
|
|
}
|
|
|
|
// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
|
|
static auto MSAAOption __UNUSED = options::OptionBuilder<int>("Graphics.MSAASamples",
|
|
std::pair<const char*, int>{"Multisample Anti Aliasing", 1758},
|
|
std::pair<const char*, int>{"Controls whether multisample anti asliasing is enabled, and with how many samples", 1759})
|
|
.category(std::make_pair("Graphics", 1825))
|
|
.level(options::ExpertLevel::Advanced)
|
|
.values({{0, {"Off", 1693}},
|
|
{4, {"4 Samples", 1694}},
|
|
{8, {"8 Samples", 1695}}})
|
|
.default_func([]() { return Cmdline_msaa_enabled; } )
|
|
.bind_to_once(&Cmdline_msaa_enabled)
|
|
.importance(78)
|
|
.parser(parse_msaa_func)
|
|
.finish();
|
|
|
|
bool gr_is_fxaa_mode(AntiAliasMode mode)
|
|
{
|
|
return mode == AntiAliasMode::FXAA_Low || mode == AntiAliasMode::FXAA_Medium || mode == AntiAliasMode::FXAA_High;
|
|
}
|
|
bool gr_is_smaa_mode(AntiAliasMode mode) {
|
|
return mode == AntiAliasMode::SMAA_Low || mode == AntiAliasMode::SMAA_Medium || mode == AntiAliasMode::SMAA_High || mode == AntiAliasMode::SMAA_Ultra;
|
|
}
|
|
|
|
static void parse_post_processing_func()
|
|
{
|
|
bool value;
|
|
stuff_boolean(&value);
|
|
|
|
Gr_post_processing_enabled = value;
|
|
}
|
|
|
|
bool Gr_post_processing_enabled = true;
|
|
|
|
// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
|
|
static auto PostProcessOption __UNUSED = options::OptionBuilder<bool>("Graphics.PostProcessing",
|
|
std::pair<const char*, int>{"Post processing", 1726},
|
|
std::pair<const char*, int>{"Controls whether post processing is enabled in the engine.", 1727})
|
|
.category(std::make_pair("Graphics", 1825))
|
|
.level(options::ExpertLevel::Advanced)
|
|
.default_func([]() { return Gr_post_processing_enabled; })
|
|
.bind_to_once(&Gr_post_processing_enabled)
|
|
.importance(69)
|
|
.parser(parse_post_processing_func)
|
|
.finish();
|
|
|
|
bool Gr_enable_vsync = true;
|
|
|
|
static void parse_vsync_func()
|
|
{
|
|
bool value;
|
|
stuff_boolean(&value);
|
|
|
|
Gr_enable_vsync = value;
|
|
}
|
|
|
|
// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
|
|
static auto VSyncOption __UNUSED = options::OptionBuilder<bool>("Graphics.VSync",
|
|
std::pair<const char*, int>{"Vertical Sync", 1766},
|
|
std::pair<const char*, int>{"Controls how the engine does vertical synchronization", 1767})
|
|
.category(std::make_pair("Graphics", 1825))
|
|
.level(options::ExpertLevel::Advanced)
|
|
.default_func([]() { return Gr_enable_vsync; })
|
|
.bind_to_once(&Gr_enable_vsync)
|
|
.importance(70)
|
|
.parser(parse_vsync_func)
|
|
.finish();
|
|
|
|
void removeVSyncOption()
|
|
{
|
|
options::OptionsManager::instance()->removeOption(VSyncOption);
|
|
}
|
|
|
|
static std::unique_ptr<graphics::util::UniformBufferManager> UniformBufferManager;
|
|
|
|
// Forward definitions
|
|
static void uniform_buffer_managers_deinit();
|
|
static void uniform_buffer_managers_retire_buffers();
|
|
|
|
static void gpu_heap_init();
|
|
static void gpu_heap_deinit();
|
|
|
|
void gr_set_screen_scale(int w, int h, int zoom_w, int zoom_h, int max_w, int max_h, int center_w, int center_h,
|
|
bool force_stretch)
|
|
{
|
|
bool do_zoom = zoom_w > 0 && zoom_h > 0 && (zoom_w != w || zoom_h != h);
|
|
|
|
Gr_full_resize_X = (float)max_w / (float)w;
|
|
Gr_full_resize_Y = (float)max_h / (float)h;
|
|
|
|
Gr_full_center_resize_X = (float)center_w / (float)w;
|
|
Gr_full_center_resize_Y = (float)center_h / (float)h;
|
|
|
|
if (do_zoom) {
|
|
float aspect_quotient = ((float)center_w / (float)center_h) / ((float)zoom_w / (float)zoom_h);
|
|
|
|
Gr_resize_X = (float)center_w / (float)zoom_w / ((aspect_quotient > 1.0f) ? aspect_quotient : 1.0f);
|
|
Gr_resize_Y = (float)center_h / (float)zoom_h * ((aspect_quotient < 1.0f) ? aspect_quotient : 1.0f);
|
|
|
|
Gr_menu_offset_X = ((center_w - w * Gr_resize_X) / 2.0f) + gr_screen.center_offset_x;
|
|
Gr_menu_offset_Y = ((center_h - h * Gr_resize_Y) / 2.0f) + gr_screen.center_offset_y;
|
|
|
|
Gr_menu_zoomed_offset_X = (Gr_menu_offset_X >= 0.0f) ? Gr_menu_offset_X : gr_screen.center_offset_x;
|
|
Gr_menu_zoomed_offset_Y = (Gr_menu_offset_Y >= 0.0f) ? Gr_menu_offset_Y : gr_screen.center_offset_y;
|
|
|
|
if (force_stretch || Cmdline_stretch_menu) {
|
|
if (Gr_menu_offset_X > (float)gr_screen.center_offset_x) {
|
|
Gr_resize_X = Gr_full_center_resize_X;
|
|
Gr_menu_offset_X = Gr_menu_zoomed_offset_X = (float)gr_screen.center_offset_x;
|
|
}
|
|
if (Gr_menu_offset_Y > (float)gr_screen.center_offset_y) {
|
|
Gr_resize_Y = Gr_full_center_resize_Y;
|
|
Gr_menu_offset_Y = Gr_menu_zoomed_offset_Y = (float)gr_screen.center_offset_y;
|
|
}
|
|
}
|
|
} else {
|
|
if (force_stretch || Cmdline_stretch_menu) {
|
|
Gr_resize_X = Gr_full_center_resize_X;
|
|
Gr_resize_Y = Gr_full_center_resize_Y;
|
|
|
|
Gr_menu_offset_X = Gr_menu_zoomed_offset_X = (float)gr_screen.center_offset_x;
|
|
Gr_menu_offset_Y = Gr_menu_zoomed_offset_Y = (float)gr_screen.center_offset_y;
|
|
} else {
|
|
float aspect_quotient = ((float)center_w / (float)center_h) / ((float)w / (float)h);
|
|
|
|
Gr_resize_X = Gr_full_center_resize_X / ((aspect_quotient > 1.0f) ? aspect_quotient : 1.0f);
|
|
Gr_resize_Y = Gr_full_center_resize_Y * ((aspect_quotient < 1.0f) ? aspect_quotient : 1.0f);
|
|
|
|
Gr_menu_offset_X = Gr_menu_zoomed_offset_X = ((aspect_quotient > 1.0f) ? ((center_w - w * Gr_resize_X) / 2.0f) : 0.0f) + gr_screen.center_offset_x;
|
|
Gr_menu_offset_Y = Gr_menu_zoomed_offset_Y = ((aspect_quotient < 1.0f) ? ((center_h - h * Gr_resize_Y) / 2.0f) : 0.0f) + gr_screen.center_offset_y;
|
|
}
|
|
}
|
|
|
|
gr_screen.custom_size = (w != max_w || w != center_w || h != max_h || h != center_h);
|
|
|
|
if (gr_screen.rendering_to_texture == -1) {
|
|
gr_screen.max_w_unscaled = w;
|
|
gr_screen.max_h_unscaled = h;
|
|
|
|
if (do_zoom) {
|
|
gr_screen.max_w_unscaled_zoomed = gr_screen.max_w_unscaled + fl2i(Gr_menu_offset_X * 2.0f / Gr_resize_X);
|
|
gr_screen.max_h_unscaled_zoomed = gr_screen.max_h_unscaled + fl2i(Gr_menu_offset_Y * 2.0f / Gr_resize_Y);
|
|
if (gr_screen.max_w_unscaled_zoomed > gr_screen.max_w_unscaled) {
|
|
gr_screen.max_w_unscaled_zoomed = gr_screen.max_w_unscaled;
|
|
}
|
|
if (gr_screen.max_h_unscaled_zoomed > gr_screen.max_h_unscaled) {
|
|
gr_screen.max_h_unscaled_zoomed = gr_screen.max_h_unscaled;
|
|
}
|
|
} else {
|
|
gr_screen.max_w_unscaled_zoomed = gr_screen.max_w_unscaled;
|
|
gr_screen.max_h_unscaled_zoomed = gr_screen.max_h_unscaled;
|
|
}
|
|
}
|
|
}
|
|
|
|
void gr_reset_screen_scale()
|
|
{
|
|
Gr_full_resize_X = Gr_save_full_resize_X;
|
|
Gr_full_resize_Y = Gr_save_full_resize_Y;
|
|
|
|
Gr_full_center_resize_X = Gr_save_full_center_resize_X;
|
|
Gr_full_center_resize_Y = Gr_save_full_center_resize_Y;
|
|
|
|
Gr_resize_X = Gr_save_resize_X;
|
|
Gr_resize_Y = Gr_save_resize_Y;
|
|
|
|
Gr_menu_offset_X = Gr_save_menu_offset_X;
|
|
Gr_menu_offset_Y = Gr_save_menu_offset_Y;
|
|
|
|
Gr_menu_zoomed_offset_X = Gr_save_menu_zoomed_offset_X;
|
|
Gr_menu_zoomed_offset_Y = Gr_save_menu_zoomed_offset_Y;
|
|
|
|
gr_screen.custom_size = Save_custom_screen_size;
|
|
|
|
if (gr_screen.rendering_to_texture == -1) {
|
|
gr_screen.max_w_unscaled = gr_screen.max_w_unscaled_zoomed = (gr_screen.res == GR_1024) ? 1024 : 640;
|
|
gr_screen.max_h_unscaled = gr_screen.max_h_unscaled_zoomed = (gr_screen.res == GR_1024) ? 768 : 480;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* This function is to be called if you wish to scale GR_1024 or GR_640 x and y positions or
|
|
* lengths in order to keep the correctly scaled to nonstandard resolutions
|
|
*
|
|
* @param x X value, can be NULL
|
|
* @param y Y value, can be NULL
|
|
* @param w width, can be NULL
|
|
* @param h height, can be NULL
|
|
* @param resize_mode
|
|
* @return always true unless error
|
|
*/
|
|
bool gr_resize_screen_pos(int *x, int *y, int *w, int *h, int resize_mode)
|
|
{
|
|
if ( resize_mode == GR_RESIZE_NONE || (!gr_screen.custom_size && (gr_screen.rendering_to_texture == -1)) ) {
|
|
return false;
|
|
}
|
|
|
|
float xy_tmp = 0.0f;
|
|
|
|
if ( x ) {
|
|
switch (resize_mode) {
|
|
case GR_RESIZE_FULL:
|
|
xy_tmp = (*x) * Gr_full_resize_X;
|
|
break;
|
|
|
|
case GR_RESIZE_FULL_CENTER:
|
|
xy_tmp = (*x) * Gr_full_center_resize_X + (float)gr_screen.center_offset_x;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU:
|
|
xy_tmp = (*x) * Gr_resize_X + Gr_menu_offset_X;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU_ZOOMED:
|
|
xy_tmp = (*x) * Gr_resize_X + Gr_menu_zoomed_offset_X;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU_NO_OFFSET:
|
|
xy_tmp = (*x) * Gr_resize_X;
|
|
break;
|
|
}
|
|
(*x) = fl2ir(xy_tmp);
|
|
}
|
|
|
|
if ( y ) {
|
|
switch (resize_mode) {
|
|
case GR_RESIZE_FULL:
|
|
xy_tmp = (*y) * Gr_full_resize_Y;
|
|
break;
|
|
|
|
case GR_RESIZE_FULL_CENTER:
|
|
xy_tmp = (*y) * Gr_full_center_resize_Y + (float)gr_screen.center_offset_y;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU:
|
|
xy_tmp = (*y) * Gr_resize_Y + Gr_menu_offset_Y;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU_ZOOMED:
|
|
xy_tmp = (*y) * Gr_resize_Y + Gr_menu_zoomed_offset_Y;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU_NO_OFFSET:
|
|
xy_tmp = (*y) * Gr_resize_Y;
|
|
break;
|
|
}
|
|
(*y) = fl2ir(xy_tmp);
|
|
}
|
|
|
|
if ( w ) {
|
|
switch (resize_mode) {
|
|
case GR_RESIZE_FULL:
|
|
xy_tmp = (*w) * Gr_full_resize_X;
|
|
break;
|
|
|
|
case GR_RESIZE_FULL_CENTER:
|
|
xy_tmp = (*w) * Gr_full_center_resize_X;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU:
|
|
case GR_RESIZE_MENU_ZOOMED:
|
|
case GR_RESIZE_MENU_NO_OFFSET:
|
|
xy_tmp = (*w) * Gr_resize_X;
|
|
break;
|
|
}
|
|
(*w) = fl2ir(xy_tmp);
|
|
}
|
|
|
|
if ( h ) {
|
|
switch (resize_mode) {
|
|
case GR_RESIZE_FULL:
|
|
xy_tmp = (*h) * Gr_full_resize_Y;
|
|
break;
|
|
|
|
case GR_RESIZE_FULL_CENTER:
|
|
xy_tmp = (*h) * Gr_full_center_resize_Y;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU:
|
|
case GR_RESIZE_MENU_ZOOMED:
|
|
case GR_RESIZE_MENU_NO_OFFSET:
|
|
xy_tmp = (*h) * Gr_resize_Y;
|
|
break;
|
|
}
|
|
(*h) = fl2ir(xy_tmp);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @param x X value, can be NULL
|
|
* @param y Y value, can be NULL
|
|
* @param w width, can be NULL
|
|
* @param h height, can be NULL
|
|
* @param resize_mode
|
|
* @return always true unless error
|
|
*/
|
|
bool gr_unsize_screen_pos(int *x, int *y, int *w, int *h, int resize_mode)
|
|
{
|
|
if ( resize_mode == GR_RESIZE_NONE || resize_mode == GR_RESIZE_REPLACE || (!gr_screen.custom_size && (gr_screen.rendering_to_texture == -1)) ) {
|
|
return false;
|
|
}
|
|
|
|
float xy_tmp = 0.0f;
|
|
|
|
if ( x ) {
|
|
switch (resize_mode) {
|
|
case GR_RESIZE_FULL:
|
|
xy_tmp = (*x) / Gr_full_resize_X;
|
|
break;
|
|
|
|
case GR_RESIZE_FULL_CENTER:
|
|
xy_tmp = ((*x) - (float)gr_screen.center_offset_x) / Gr_full_center_resize_X;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU:
|
|
xy_tmp = ((*x) - Gr_menu_offset_X) / Gr_resize_X;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU_ZOOMED:
|
|
xy_tmp = ((*x) - Gr_menu_zoomed_offset_X) / Gr_resize_X;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU_NO_OFFSET:
|
|
xy_tmp = (*x) / Gr_resize_X;
|
|
break;
|
|
}
|
|
(*x) = fl2ir(xy_tmp);
|
|
}
|
|
|
|
if ( y ) {
|
|
switch (resize_mode) {
|
|
case GR_RESIZE_FULL:
|
|
xy_tmp = (*y) / Gr_full_resize_Y;
|
|
break;
|
|
|
|
case GR_RESIZE_FULL_CENTER:
|
|
xy_tmp = ((*y) - (float)gr_screen.center_offset_y) / Gr_full_center_resize_Y;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU:
|
|
xy_tmp = ((*y) - Gr_menu_offset_Y) / Gr_resize_Y;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU_ZOOMED:
|
|
xy_tmp = ((*y) - Gr_menu_zoomed_offset_Y) / Gr_resize_Y;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU_NO_OFFSET:
|
|
xy_tmp = (*y) / Gr_resize_Y;
|
|
break;
|
|
}
|
|
(*y) = fl2ir(xy_tmp);
|
|
}
|
|
|
|
if ( w ) {
|
|
switch (resize_mode) {
|
|
case GR_RESIZE_FULL:
|
|
xy_tmp = (*w) / Gr_full_resize_X;
|
|
break;
|
|
|
|
case GR_RESIZE_FULL_CENTER:
|
|
xy_tmp = (*w) / Gr_full_center_resize_X;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU:
|
|
case GR_RESIZE_MENU_ZOOMED:
|
|
case GR_RESIZE_MENU_NO_OFFSET:
|
|
xy_tmp = (*w) / Gr_resize_X;
|
|
break;
|
|
}
|
|
(*w) = fl2ir(xy_tmp);
|
|
}
|
|
|
|
if ( h ) {
|
|
switch (resize_mode) {
|
|
case GR_RESIZE_FULL:
|
|
xy_tmp = (*h) / Gr_full_resize_Y;
|
|
break;
|
|
|
|
case GR_RESIZE_FULL_CENTER:
|
|
xy_tmp = (*h) / Gr_full_center_resize_Y;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU:
|
|
case GR_RESIZE_MENU_ZOOMED:
|
|
case GR_RESIZE_MENU_NO_OFFSET:
|
|
xy_tmp = (*h) / Gr_resize_Y;
|
|
break;
|
|
}
|
|
(*h) = fl2ir(xy_tmp);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* This function is to be called if you wish to scale GR_1024 or GR_640 x and y positions or
|
|
* lengths in order to keep the correctly scaled to nonstandard resolutions
|
|
*
|
|
* @param x X value, can be NULL
|
|
* @param y Y value, can be NULL
|
|
* @param w width, can be NULL
|
|
* @param h height, can be NULL
|
|
* @param resize_mode
|
|
* @return always true unless error
|
|
*/
|
|
bool gr_resize_screen_posf(float *x, float *y, float *w, float *h, int resize_mode)
|
|
{
|
|
if ( resize_mode == GR_RESIZE_NONE || (!gr_screen.custom_size && (gr_screen.rendering_to_texture == -1)) ) {
|
|
return false;
|
|
}
|
|
|
|
float xy_tmp = 0.0f;
|
|
|
|
if ( x ) {
|
|
switch (resize_mode) {
|
|
case GR_RESIZE_FULL:
|
|
xy_tmp = (*x) * Gr_full_resize_X;
|
|
break;
|
|
|
|
case GR_RESIZE_FULL_CENTER:
|
|
xy_tmp = (*x) * Gr_full_center_resize_X + (float)gr_screen.center_offset_x;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU:
|
|
xy_tmp = (*x) * Gr_resize_X + Gr_menu_offset_X;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU_ZOOMED:
|
|
xy_tmp = (*x) * Gr_resize_X + Gr_menu_zoomed_offset_X;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU_NO_OFFSET:
|
|
xy_tmp = (*x) * Gr_resize_X;
|
|
break;
|
|
}
|
|
(*x) = xy_tmp;
|
|
}
|
|
|
|
if ( y ) {
|
|
switch (resize_mode) {
|
|
case GR_RESIZE_FULL:
|
|
xy_tmp = (*y) * Gr_full_resize_Y;
|
|
break;
|
|
|
|
case GR_RESIZE_FULL_CENTER:
|
|
xy_tmp = (*y) * Gr_full_center_resize_Y + (float)gr_screen.center_offset_y;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU:
|
|
xy_tmp = (*y) * Gr_resize_Y + Gr_menu_offset_Y;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU_ZOOMED:
|
|
xy_tmp = (*y) * Gr_resize_Y + Gr_menu_zoomed_offset_Y;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU_NO_OFFSET:
|
|
xy_tmp = (*y) * Gr_resize_Y;
|
|
break;
|
|
}
|
|
(*y) = xy_tmp;
|
|
}
|
|
|
|
if ( w ) {
|
|
switch (resize_mode) {
|
|
case GR_RESIZE_FULL:
|
|
xy_tmp = (*w) * Gr_full_resize_X;
|
|
break;
|
|
|
|
case GR_RESIZE_FULL_CENTER:
|
|
xy_tmp = (*w) * Gr_full_center_resize_X;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU:
|
|
case GR_RESIZE_MENU_ZOOMED:
|
|
case GR_RESIZE_MENU_NO_OFFSET:
|
|
xy_tmp = (*w) * Gr_resize_X;
|
|
break;
|
|
}
|
|
(*w) = xy_tmp;
|
|
}
|
|
|
|
if ( h ) {
|
|
switch (resize_mode) {
|
|
case GR_RESIZE_FULL:
|
|
xy_tmp = (*h) * Gr_full_resize_Y;
|
|
break;
|
|
|
|
case GR_RESIZE_FULL_CENTER:
|
|
xy_tmp = (*h) * Gr_full_center_resize_Y;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU:
|
|
case GR_RESIZE_MENU_ZOOMED:
|
|
case GR_RESIZE_MENU_NO_OFFSET:
|
|
xy_tmp = (*h) * Gr_resize_Y;
|
|
break;
|
|
}
|
|
(*h) = xy_tmp;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @param x X value, can be NULL
|
|
* @param y Y value, can be NULL
|
|
* @param w width, can be NULL
|
|
* @param h height, can be NULL
|
|
* @param resize_mode
|
|
* @return always true unless error
|
|
*/
|
|
bool gr_unsize_screen_posf(float *x, float *y, float *w, float *h, int resize_mode)
|
|
{
|
|
if ( resize_mode == GR_RESIZE_NONE || (!gr_screen.custom_size && (gr_screen.rendering_to_texture == -1)) ) {
|
|
return false;
|
|
}
|
|
|
|
float xy_tmp = 0.0f;
|
|
|
|
if ( x ) {
|
|
switch (resize_mode) {
|
|
case GR_RESIZE_FULL:
|
|
xy_tmp = (*x) / Gr_full_resize_X;
|
|
break;
|
|
|
|
case GR_RESIZE_FULL_CENTER:
|
|
xy_tmp = ((*x) - (float)gr_screen.center_offset_x) / Gr_full_center_resize_X;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU:
|
|
xy_tmp = ((*x) - Gr_menu_offset_X) / Gr_resize_X;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU_ZOOMED:
|
|
xy_tmp = ((*x) - Gr_menu_zoomed_offset_X) / Gr_resize_X;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU_NO_OFFSET:
|
|
xy_tmp = (*x) / Gr_resize_X;
|
|
break;
|
|
}
|
|
(*x) = xy_tmp;
|
|
}
|
|
|
|
if ( y ) {
|
|
switch (resize_mode) {
|
|
case GR_RESIZE_FULL:
|
|
xy_tmp = (*y) / Gr_full_resize_Y;
|
|
break;
|
|
|
|
case GR_RESIZE_FULL_CENTER:
|
|
xy_tmp = ((*y) - (float)gr_screen.center_offset_y) / Gr_full_center_resize_Y;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU:
|
|
xy_tmp = ((*y) - Gr_menu_offset_Y) / Gr_resize_Y;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU_ZOOMED:
|
|
xy_tmp = ((*y) - Gr_menu_zoomed_offset_Y) / Gr_resize_Y;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU_NO_OFFSET:
|
|
xy_tmp = (*y) / Gr_resize_Y;
|
|
break;
|
|
}
|
|
(*y) = xy_tmp;
|
|
}
|
|
|
|
if ( w ) {
|
|
switch (resize_mode) {
|
|
case GR_RESIZE_FULL:
|
|
xy_tmp = (*w) / Gr_full_resize_X;
|
|
break;
|
|
|
|
case GR_RESIZE_FULL_CENTER:
|
|
xy_tmp = (*w) / Gr_full_center_resize_X;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU:
|
|
case GR_RESIZE_MENU_ZOOMED:
|
|
case GR_RESIZE_MENU_NO_OFFSET:
|
|
xy_tmp = (*w) / Gr_resize_X;
|
|
break;
|
|
}
|
|
(*w) = xy_tmp;
|
|
}
|
|
|
|
if ( h ) {
|
|
switch (resize_mode) {
|
|
case GR_RESIZE_FULL:
|
|
xy_tmp = (*h) / Gr_full_resize_Y;
|
|
break;
|
|
|
|
case GR_RESIZE_FULL_CENTER:
|
|
xy_tmp = (*h) / Gr_full_center_resize_Y;
|
|
break;
|
|
|
|
case GR_RESIZE_MENU:
|
|
case GR_RESIZE_MENU_ZOOMED:
|
|
case GR_RESIZE_MENU_NO_OFFSET:
|
|
xy_tmp = (*h) / Gr_resize_Y;
|
|
break;
|
|
}
|
|
(*h) = xy_tmp;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void gr_close()
|
|
{
|
|
if ( !Gr_inited ) {
|
|
return;
|
|
}
|
|
|
|
if(Cmdline_enable_vr)
|
|
openxr_close();
|
|
|
|
gpu_heap_deinit();
|
|
|
|
// Cleanup uniform buffer managers
|
|
uniform_buffer_managers_deinit();
|
|
|
|
font::close();
|
|
|
|
gr_light_shutdown();
|
|
|
|
graphics::paths::PathRenderer::shutdown();
|
|
|
|
switch (gr_screen.mode) {
|
|
case GR_OPENGL:
|
|
#ifdef WITH_OPENGL
|
|
gr_opengl_cleanup(true);
|
|
#endif
|
|
break;
|
|
|
|
case GR_VULKAN:
|
|
#ifdef WITH_VULKAN
|
|
graphics::vulkan::cleanup();
|
|
#endif
|
|
break;
|
|
|
|
case GR_STUB:
|
|
break;
|
|
|
|
default:
|
|
Int3(); // Invalid graphics mode
|
|
}
|
|
|
|
bm_close();
|
|
|
|
Gr_inited = 0;
|
|
}
|
|
|
|
|
|
/**
|
|
* Set screen clear color
|
|
*/
|
|
DCF(clear_color, "set clear color r, g, b")
|
|
{
|
|
ubyte r, g, b;
|
|
|
|
dc_stuff_ubyte(&r);
|
|
dc_stuff_ubyte(&g);
|
|
dc_stuff_ubyte(&b);
|
|
|
|
// set the color
|
|
gr_set_clear_color(r, g, b);
|
|
}
|
|
|
|
void gr_set_palette_internal( const char * /*name*/, ubyte * palette, int /*restrict_font_to_128*/ )
|
|
{
|
|
if ( palette == NULL ) {
|
|
// Create a default palette
|
|
int r,g,b,i;
|
|
i = 0;
|
|
|
|
for (r=0; r<6; r++ )
|
|
for (g=0; g<6; g++ )
|
|
for (b=0; b<6; b++ ) {
|
|
Gr_current_palette[i*3+0] = (unsigned char)(r*51);
|
|
Gr_current_palette[i*3+1] = (unsigned char)(g*51);
|
|
Gr_current_palette[i*3+2] = (unsigned char)(b*51);
|
|
i++;
|
|
}
|
|
for ( i=216;i<256; i++ ) {
|
|
Gr_current_palette[i*3+0] = (unsigned char)((i-216)*6);
|
|
Gr_current_palette[i*3+1] = (unsigned char)((i-216)*6);
|
|
Gr_current_palette[i*3+2] = (unsigned char)((i-216)*6);
|
|
}
|
|
memmove( Gr_original_palette, Gr_current_palette, 768 );
|
|
} else {
|
|
memmove( Gr_original_palette, palette, 768 );
|
|
memmove( Gr_current_palette, palette, 768 );
|
|
}
|
|
|
|
if ( Gr_inited ) {
|
|
// Since the palette set code might shuffle the palette,
|
|
// reload it into the source palette
|
|
if (palette) {
|
|
memmove(palette, Gr_current_palette, 768);
|
|
}
|
|
}
|
|
}
|
|
|
|
void gr_screen_resize(int width, int height)
|
|
{
|
|
gr_screen.save_center_w = gr_screen.center_w = gr_screen.save_max_w = gr_screen.max_w = gr_screen.max_w_unscaled = gr_screen.max_w_unscaled_zoomed = width;
|
|
gr_screen.save_center_h = gr_screen.center_h = gr_screen.save_max_h = gr_screen.max_h = gr_screen.max_h_unscaled = gr_screen.max_h_unscaled_zoomed = height;
|
|
|
|
gr_screen.offset_x = gr_screen.offset_x_unscaled = 0;
|
|
gr_screen.offset_y = gr_screen.offset_y_unscaled = 0;
|
|
|
|
gr_screen.clip_left = gr_screen.clip_left_unscaled = 0;
|
|
gr_screen.clip_top = gr_screen.clip_top_unscaled = 0;
|
|
gr_screen.clip_right = gr_screen.clip_right_unscaled = gr_screen.max_w - 1;
|
|
gr_screen.clip_bottom = gr_screen.clip_bottom_unscaled = gr_screen.max_h - 1;
|
|
gr_screen.clip_width = gr_screen.clip_width_unscaled = gr_screen.max_w;
|
|
gr_screen.clip_height = gr_screen.clip_height_unscaled = gr_screen.max_h;
|
|
gr_screen.clip_aspect = i2fl(gr_screen.clip_width) / i2fl(gr_screen.clip_height);
|
|
|
|
if (gr_screen.custom_size) {
|
|
gr_unsize_screen_pos( &gr_screen.max_w_unscaled, &gr_screen.max_h_unscaled );
|
|
gr_unsize_screen_pos( &gr_screen.max_w_unscaled_zoomed, &gr_screen.max_h_unscaled_zoomed );
|
|
gr_unsize_screen_pos( &gr_screen.clip_right_unscaled, &gr_screen.clip_bottom_unscaled );
|
|
gr_unsize_screen_pos( &gr_screen.clip_width_unscaled, &gr_screen.clip_height_unscaled );
|
|
}
|
|
|
|
gr_screen.save_max_w_unscaled = gr_screen.max_w_unscaled;
|
|
gr_screen.save_max_h_unscaled = gr_screen.max_h_unscaled;
|
|
gr_screen.save_max_w_unscaled_zoomed = gr_screen.max_w_unscaled_zoomed;
|
|
gr_screen.save_max_h_unscaled_zoomed = gr_screen.max_h_unscaled_zoomed;
|
|
|
|
gr_setup_viewport();
|
|
}
|
|
|
|
int gr_get_resolution_class(int width, int height)
|
|
{
|
|
if ((width >= GR_1024_THRESHOLD_WIDTH) && (height >= GR_1024_THRESHOLD_HEIGHT)) {
|
|
return GR_1024;
|
|
} else {
|
|
return GR_640;
|
|
}
|
|
}
|
|
|
|
static void init_colors()
|
|
{
|
|
int bpp = gr_screen.bits_per_pixel;
|
|
|
|
Assertion((bpp == 16) || (bpp == 32), "Invalid bits-per-pixel value %d!", bpp);
|
|
|
|
// screen format
|
|
switch (bpp) {
|
|
case 16: {
|
|
Gr_red.bits = 5;
|
|
Gr_red.shift = 11;
|
|
Gr_red.scale = 8;
|
|
Gr_red.mask = 0xF800;
|
|
|
|
Gr_green.bits = 6;
|
|
Gr_green.shift = 5;
|
|
Gr_green.scale = 4;
|
|
Gr_green.mask = 0x7E0;
|
|
|
|
Gr_blue.bits = 5;
|
|
Gr_blue.shift = 0;
|
|
Gr_blue.scale = 8;
|
|
Gr_blue.mask = 0x1F;
|
|
|
|
break;
|
|
}
|
|
|
|
case 32: {
|
|
Gr_red.bits = 8;
|
|
Gr_red.shift = 16;
|
|
Gr_red.scale = 1;
|
|
Gr_red.mask = 0xff0000;
|
|
|
|
Gr_green.bits = 8;
|
|
Gr_green.shift = 8;
|
|
Gr_green.scale = 1;
|
|
Gr_green.mask = 0x00ff00;
|
|
|
|
Gr_blue.bits = 8;
|
|
Gr_blue.shift = 0;
|
|
Gr_blue.scale = 1;
|
|
Gr_blue.mask = 0x0000ff;
|
|
|
|
Gr_alpha.bits = 8;
|
|
Gr_alpha.shift = 24;
|
|
Gr_alpha.mask = 0xff000000;
|
|
Gr_alpha.scale = 1;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
// texture format
|
|
Gr_t_red.bits = 5;
|
|
Gr_t_red.mask = 0x7c00;
|
|
Gr_t_red.shift = 10;
|
|
Gr_t_red.scale = 8;
|
|
|
|
Gr_t_green.bits = 5;
|
|
Gr_t_green.mask = 0x03e0;
|
|
Gr_t_green.shift = 5;
|
|
Gr_t_green.scale = 8;
|
|
|
|
Gr_t_blue.bits = 5;
|
|
Gr_t_blue.mask = 0x001f;
|
|
Gr_t_blue.shift = 0;
|
|
Gr_t_blue.scale = 8;
|
|
|
|
Gr_t_alpha.bits = 1;
|
|
Gr_t_alpha.mask = 0x8000;
|
|
Gr_t_alpha.scale = 255;
|
|
Gr_t_alpha.shift = 15;
|
|
|
|
// alpha-texture format
|
|
Gr_ta_red.bits = 4;
|
|
Gr_ta_red.mask = 0x0f00;
|
|
Gr_ta_red.shift = 8;
|
|
Gr_ta_red.scale = 17;
|
|
|
|
Gr_ta_green.bits = 4;
|
|
Gr_ta_green.mask = 0x00f0;
|
|
Gr_ta_green.shift = 4;
|
|
Gr_ta_green.scale = 17;
|
|
|
|
Gr_ta_blue.bits = 4;
|
|
Gr_ta_blue.mask = 0x000f;
|
|
Gr_ta_blue.shift = 0;
|
|
Gr_ta_blue.scale = 17;
|
|
|
|
Gr_ta_alpha.bits = 4;
|
|
Gr_ta_alpha.mask = 0xf000;
|
|
Gr_ta_alpha.shift = 12;
|
|
Gr_ta_alpha.scale = 17;
|
|
}
|
|
|
|
static void gr_init_function_pointers(int mode) {
|
|
gr_screen = {};
|
|
|
|
switch (mode) {
|
|
case GR_OPENGL:
|
|
#ifdef WITH_OPENGL
|
|
gr_opengl_init_function_pointers();
|
|
#else
|
|
Error(LOCATION, "OpenGL renderer was requested but that was not compiled into this build.");
|
|
#endif
|
|
break;
|
|
case GR_VULKAN:
|
|
#ifdef WITH_VULKAN
|
|
graphics::vulkan::initialize_function_pointers();
|
|
#else
|
|
Error(LOCATION, "Vulkan renderer was requested but that was not compiled into this build.");
|
|
#endif
|
|
break;
|
|
case GR_STUB:
|
|
gr_stub_init_function_pointers();
|
|
break;
|
|
default:
|
|
UNREACHABLE("Invalid graphics mode %d requested", mode); // Invalid graphics mode
|
|
}
|
|
}
|
|
|
|
static bool gr_init_sub(std::unique_ptr<os::GraphicsOperations>&& graphicsOps, int mode, int width, int height,
|
|
int depth, float center_aspect_ratio)
|
|
{
|
|
int res = GR_1024;
|
|
bool rc = false;
|
|
|
|
float aspect_ratio = (float)width / (float)height;
|
|
|
|
if ( (((width == 640) && (height == 480)) || ((width == 1024) && (height == 768))) && (aspect_ratio == center_aspect_ratio) ) {
|
|
gr_screen.custom_size = false;
|
|
} else {
|
|
gr_screen.custom_size = true;
|
|
}
|
|
|
|
gr_screen.save_max_w = gr_screen.max_w = gr_screen.max_w_unscaled = gr_screen.max_w_unscaled_zoomed = width;
|
|
gr_screen.save_max_h = gr_screen.max_h = gr_screen.max_h_unscaled = gr_screen.max_h_unscaled_zoomed = height;
|
|
if (aspect_ratio > center_aspect_ratio) {
|
|
gr_screen.save_center_w = gr_screen.center_w = fl2ir(height * center_aspect_ratio);
|
|
gr_screen.save_center_h = gr_screen.center_h = height;
|
|
} else if (aspect_ratio < center_aspect_ratio) {
|
|
gr_screen.save_center_w = gr_screen.center_w = width;
|
|
gr_screen.save_center_h = gr_screen.center_h = fl2ir(width / center_aspect_ratio);
|
|
} else {
|
|
gr_screen.save_center_w = gr_screen.center_w = width;
|
|
gr_screen.save_center_h = gr_screen.center_h = height;
|
|
}
|
|
gr_screen.save_center_offset_x = gr_screen.center_offset_x = (width - gr_screen.center_w) / 2;
|
|
gr_screen.save_center_offset_y = gr_screen.center_offset_y = (height - gr_screen.center_h) / 2;
|
|
|
|
res = gr_get_resolution_class(gr_screen.center_w, gr_screen.center_h);
|
|
|
|
if (Fred_running) {
|
|
gr_screen.custom_size = false;
|
|
res = GR_640;
|
|
mode = GR_OPENGL;
|
|
}
|
|
|
|
Save_custom_screen_size = gr_screen.custom_size;
|
|
|
|
Gr_save_full_resize_X = Gr_full_resize_X = (float)width / ((res == GR_1024) ? 1024.0f : 640.0f);
|
|
Gr_save_full_resize_Y = Gr_full_resize_Y = (float)height / ((res == GR_1024) ? 768.0f : 480.0f);
|
|
|
|
Gr_save_full_center_resize_X = Gr_full_center_resize_X = (float)gr_screen.center_w / ((res == GR_1024) ? 1024.0f : 640.0f);
|
|
Gr_save_full_center_resize_Y = Gr_full_center_resize_Y = (float)gr_screen.center_h / ((res == GR_1024) ? 768.0f : 480.0f);
|
|
|
|
if (gr_screen.custom_size && !Cmdline_stretch_menu) {
|
|
float aspect_quotient = center_aspect_ratio / (4.0f / 3.0f);
|
|
|
|
Gr_save_resize_X = Gr_resize_X = Gr_full_center_resize_X / ((aspect_quotient > 1.0f) ? aspect_quotient : 1.0f);
|
|
Gr_save_resize_Y = Gr_resize_Y = Gr_full_center_resize_Y * ((aspect_quotient < 1.0f) ? aspect_quotient : 1.0f);
|
|
|
|
Gr_save_menu_offset_X = Gr_menu_offset_X = ((aspect_quotient > 1.0f) ? ((gr_screen.center_w - gr_screen.center_w / aspect_quotient) / 2.0f) : 0.0f) + gr_screen.center_offset_x;
|
|
Gr_save_menu_offset_Y = Gr_menu_offset_Y = ((aspect_quotient < 1.0f) ? ((gr_screen.center_h - gr_screen.center_h * aspect_quotient) / 2.0f) : 0.0f) + gr_screen.center_offset_y;
|
|
} else {
|
|
Gr_save_resize_X = Gr_resize_X = Gr_full_center_resize_X;
|
|
Gr_save_resize_Y = Gr_resize_Y = Gr_full_center_resize_Y;
|
|
|
|
Gr_save_menu_offset_X = Gr_menu_offset_X = (float)gr_screen.center_offset_x;
|
|
Gr_save_menu_offset_Y = Gr_menu_offset_Y = (float)gr_screen.center_offset_y;
|
|
}
|
|
|
|
Gr_save_menu_zoomed_offset_X = Gr_menu_zoomed_offset_X = Gr_menu_offset_X;
|
|
Gr_save_menu_zoomed_offset_Y = Gr_menu_zoomed_offset_Y = Gr_menu_offset_Y;
|
|
|
|
gr_screen.bits_per_pixel = depth;
|
|
gr_screen.bytes_per_pixel= depth / 8;
|
|
gr_screen.rendering_to_texture = -1;
|
|
gr_screen.envmap_render_target = -1;
|
|
gr_screen.irrmap_render_target = -1;
|
|
gr_screen.line_width = 1.0f;
|
|
gr_screen.mode = mode;
|
|
gr_screen.res = res;
|
|
gr_screen.aspect = 1.0f; // Normal PC screen
|
|
|
|
gr_screen.offset_x = gr_screen.offset_x_unscaled = 0;
|
|
gr_screen.offset_y = gr_screen.offset_y_unscaled = 0;
|
|
|
|
gr_screen.clip_left = gr_screen.clip_left_unscaled = 0;
|
|
gr_screen.clip_top = gr_screen.clip_top_unscaled = 0;
|
|
gr_screen.clip_right = gr_screen.clip_right_unscaled = gr_screen.max_w - 1;
|
|
gr_screen.clip_bottom = gr_screen.clip_bottom_unscaled = gr_screen.max_h - 1;
|
|
gr_screen.clip_width = gr_screen.clip_width_unscaled = gr_screen.max_w;
|
|
gr_screen.clip_height = gr_screen.clip_height_unscaled = gr_screen.max_h;
|
|
gr_screen.clip_aspect = i2fl(gr_screen.clip_width) / i2fl(gr_screen.clip_height);
|
|
gr_screen.clip_center_x = (gr_screen.clip_left + gr_screen.clip_right) * 0.5f;
|
|
gr_screen.clip_center_y = (gr_screen.clip_top + gr_screen.clip_bottom) * 0.5f;
|
|
|
|
if (gr_screen.custom_size) {
|
|
gr_unsize_screen_pos(&gr_screen.max_w_unscaled, &gr_screen.max_h_unscaled);
|
|
gr_unsize_screen_pos(&gr_screen.max_w_unscaled_zoomed, &gr_screen.max_h_unscaled_zoomed);
|
|
gr_unsize_screen_pos(&gr_screen.clip_right_unscaled, &gr_screen.clip_bottom_unscaled);
|
|
gr_unsize_screen_pos(&gr_screen.clip_width_unscaled, &gr_screen.clip_height_unscaled);
|
|
}
|
|
|
|
gr_screen.save_max_w_unscaled = gr_screen.max_w_unscaled;
|
|
gr_screen.save_max_h_unscaled = gr_screen.max_h_unscaled;
|
|
gr_screen.save_max_w_unscaled_zoomed = gr_screen.max_w_unscaled_zoomed;
|
|
gr_screen.save_max_h_unscaled_zoomed = gr_screen.max_h_unscaled_zoomed;
|
|
|
|
init_colors();
|
|
|
|
switch (mode) {
|
|
case GR_OPENGL:
|
|
#ifdef WITH_OPENGL
|
|
rc = gr_opengl_init(std::move(graphicsOps));
|
|
#else
|
|
Error(LOCATION, "OpenGL renderer was requested but that was not compiled into this build.");
|
|
rc = false;
|
|
#endif
|
|
break;
|
|
case GR_VULKAN:
|
|
#ifdef WITH_VULKAN
|
|
rc = graphics::vulkan::initialize(std::move(graphicsOps));
|
|
#else
|
|
Error(LOCATION, "Vulkan renderer was requested but that was not compiled into this build.");
|
|
rc = false;
|
|
#endif
|
|
break;
|
|
case GR_STUB:
|
|
SCP_UNUSED(graphicsOps);
|
|
rc = gr_stub_init();
|
|
break;
|
|
default:
|
|
Int3(); // Invalid graphics mode
|
|
}
|
|
|
|
return rc != 0;
|
|
}
|
|
|
|
static void init_window_icon() {
|
|
auto view = os::getMainViewport();
|
|
|
|
if (view == nullptr) {
|
|
// Graphics backend has no viewport
|
|
return;
|
|
}
|
|
|
|
auto sdl_wnd = view->toSDLWindow();
|
|
|
|
if (sdl_wnd == nullptr) {
|
|
// No support for changing the icon
|
|
return;
|
|
}
|
|
|
|
auto icon_handle = bm_load(Window_icon_path);
|
|
if (icon_handle < 0) {
|
|
Warning(LOCATION, "Failed to load window icon '%s'!", Window_icon_path.c_str());
|
|
return;
|
|
}
|
|
|
|
auto surface = bm_to_sdl_surface(icon_handle);
|
|
if (surface == nullptr) {
|
|
Warning(LOCATION, "Convert icon '%s' to a SDL surface!", Window_icon_path.c_str());
|
|
bm_release(icon_handle);
|
|
return;
|
|
}
|
|
|
|
SDL_SetWindowIcon(sdl_wnd, surface);
|
|
|
|
SDL_FreeSurface(surface);
|
|
bm_release(icon_handle);
|
|
}
|
|
|
|
SCP_string gr_capability_to_human_readable_string(gr_capability capability)
|
|
{
|
|
auto capability_it = std::find_if(&gr_capabilities[0], &gr_capabilities[gr_capabilities_num],
|
|
[capability](const gr_capability_def &entry) { return entry.capability == capability; });
|
|
|
|
if (capability_it != &gr_capabilities[gr_capabilities_num])
|
|
return capability_it->parse_name;
|
|
else
|
|
return "Invalid Capability";
|
|
}
|
|
|
|
bool gr_init(std::unique_ptr<os::GraphicsOperations>&& graphicsOps, int d_mode, int d_width, int d_height, int d_depth)
|
|
{
|
|
int width = 1024, height = 768, depth = 32, mode = GR_OPENGL;
|
|
float center_aspect_ratio = -1.0f;
|
|
const char *ptr = NULL;
|
|
// If already inited, shutdown the previous graphics
|
|
if (Gr_inited) {
|
|
switch (gr_screen.mode) {
|
|
case GR_OPENGL:
|
|
#ifdef WITH_OPENGL
|
|
gr_opengl_cleanup(false);
|
|
#endif
|
|
break;
|
|
|
|
case GR_STUB:
|
|
break;
|
|
|
|
default:
|
|
Int3(); // Invalid graphics mode
|
|
}
|
|
}
|
|
|
|
if (Using_in_game_options) {
|
|
if (Cmdline_enable_vr) {
|
|
// in VR mode, so set resolution using VR values
|
|
// and hide/disable the default resolution option
|
|
auto res = ResolutionVROption->getValue();
|
|
width = res.width;
|
|
height = res.height;
|
|
removeResolutionOption();
|
|
} else {
|
|
// in non-VR mode, so set resolution using default values
|
|
// and hide/disable the VR resolution option
|
|
auto res = ResolutionOption->getValue();
|
|
width = res.width;
|
|
height = res.height;
|
|
removeResolutionVROption();
|
|
}
|
|
} else if ( !Is_standalone ) {
|
|
// We cannot continue without this, quit, but try to help the user out first
|
|
ptr = os_config_read_string(nullptr, NOX("VideocardFs2open"), nullptr);
|
|
|
|
// if we don't have a config string then construct one, using OpenGL 1024x768 32-bit as the default
|
|
if (ptr == nullptr) {
|
|
// If we don't have a display mode, use SDL to get default settings
|
|
// We need to initialize SDL to do this
|
|
|
|
if (SDL_InitSubSystem(SDL_INIT_VIDEO) == 0)
|
|
{
|
|
auto display = static_cast<int>(os_config_read_uint("Video", "Display", 0));
|
|
SDL_DisplayMode displayMode;
|
|
if (SDL_GetDesktopDisplayMode(display, &displayMode) == 0)
|
|
{
|
|
width = displayMode.w;
|
|
height = displayMode.h;
|
|
int sdlBits = SDL_BITSPERPIXEL(displayMode.format);
|
|
|
|
if (SDL_ISPIXELFORMAT_ALPHA(displayMode.format))
|
|
{
|
|
depth = sdlBits;
|
|
}
|
|
else
|
|
{
|
|
// Fix a few values
|
|
if (sdlBits == 24)
|
|
{
|
|
depth = 32;
|
|
}
|
|
else if (sdlBits == 15)
|
|
{
|
|
depth = 16;
|
|
}
|
|
else
|
|
{
|
|
depth = sdlBits;
|
|
}
|
|
}
|
|
|
|
SCP_string videomode;
|
|
sprintf(videomode, "OGL -(%dx%d)x%d bit", width, height, depth);
|
|
|
|
os_config_write_string(nullptr, NOX("VideocardFs2open"), videomode.c_str());
|
|
}
|
|
}
|
|
} else {
|
|
Assert(ptr != nullptr);
|
|
|
|
// NOTE: The "ptr+5" is to skip over the initial "????-" in the video string.
|
|
// If the format of that string changes you'll have to change this too!!!
|
|
if (sscanf(ptr + 5, "(%dx%d)x%d ", &width, &height, &depth) != 3) {
|
|
Error(LOCATION, "Can't understand 'VideocardFs2open' config entry!");
|
|
}
|
|
|
|
// Get the first 4 characters of the video string which is the chosen API
|
|
SCP_string videoApi(ptr, ptr + 4);
|
|
|
|
if (videoApi == "OGL ") {
|
|
d_mode = GR_OPENGL; // GR_OPENGL;
|
|
} else if (videoApi == "VK ") {
|
|
d_mode = GR_VULKAN;
|
|
} else {
|
|
ReleaseWarning(LOCATION, "Unknown video API '%s'", videoApi.c_str());
|
|
}
|
|
}
|
|
|
|
if (Cmdline_res != nullptr) {
|
|
int tmp_width = 0;
|
|
int tmp_height = 0;
|
|
|
|
if ( sscanf(Cmdline_res, "%dx%d", &tmp_width, &tmp_height) == 2 ) {
|
|
width = tmp_width;
|
|
height = tmp_height;
|
|
}
|
|
}
|
|
|
|
Gr_enable_soft_particles = Cmdline_softparticles != 0;
|
|
}
|
|
if (Cmdline_center_res != NULL) {
|
|
int tmp_center_width = 0;
|
|
int tmp_center_height = 0;
|
|
|
|
if ( (sscanf(Cmdline_center_res, "%dx%d", &tmp_center_width, &tmp_center_height) == 2) && (tmp_center_width > 0) && (tmp_center_height > 0) ) {
|
|
center_aspect_ratio = (float)tmp_center_width / (float)tmp_center_height;
|
|
}
|
|
}
|
|
|
|
if (!Fred_running && !Cmdline_window_res.has_value()) {
|
|
// For whatever reason, it seems that a combination of Win 11 and presumably NVidia GPU's causes weird artifacts.
|
|
// These artifacts do not appear in windowed mode, or with an attached renderdoc / nvidia nsight.
|
|
// Similarly using the -window_res command line parameter prevents this.
|
|
// To the best of our knowledge, this is because all of the aforementioned methods route the rendering through another buffer
|
|
// (be that a window, a render overlay from nsight, or an FSO-internal buffer) instead of directly rendering to the OS-provided direct screen backbuffer.
|
|
// As the cost of -window_res is one single blit of a fullscreen buffer, it's probably an acceptable compromise to get rid of render artifacts.
|
|
// As such, forcibly enable -window_res at the screen resolution here, if we're in fullscreen.
|
|
//
|
|
// Additionally, SDL3+ doesn't work when reading from the GL_FRONT buffers, so we need our own intermediate buffers.
|
|
//
|
|
// Furthermore, gamma handling now also requires a blit of the final scene (not just the 3D scene, since it needs to work on menus as well).
|
|
//
|
|
// As such, window_res is effectively no longer optional, part of the core render path and must always be enabled.
|
|
// The only reason it is not yet refactored into an always-on thing is due to issues with FRED integration.
|
|
Cmdline_window_res.emplace(static_cast<uint16_t>(width), static_cast<uint16_t>(height));
|
|
}
|
|
|
|
if (d_mode == GR_DEFAULT) {
|
|
// OpenGL should be default
|
|
mode = GR_OPENGL;
|
|
} else {
|
|
mode = d_mode;
|
|
}
|
|
|
|
// see if we passed good values, and use those instead of the config settings
|
|
if ( (d_width != GR_DEFAULT) && (d_height != GR_DEFAULT) ) {
|
|
width = d_width;
|
|
height = d_height;
|
|
}
|
|
|
|
if (d_depth != GR_DEFAULT) {
|
|
depth = d_depth;
|
|
}
|
|
|
|
// if we are in standalone mode then just use special defaults
|
|
if (Is_standalone) {
|
|
mode = GR_STUB;
|
|
width = 640;
|
|
height = 480;
|
|
depth = 16;
|
|
center_aspect_ratio = -1.0f;
|
|
}
|
|
|
|
gr_init_function_pointers(mode);
|
|
|
|
if (gr_get_resolution_class(width, height) != GR_640) {
|
|
// check for hi-res interface files so that we can verify our width/height is correct
|
|
// if we don't have it then fall back to 640x480 mode instead
|
|
// Lafiel: BUT! Only do this if the "low res graphic" ACTUALLY exists. Using SCPUI, not having this file is not a sufficient indicator for being on forced low-res.
|
|
if ( !cf_exists_full("2_ChoosePilot-m.pcx", CF_TYPE_ANY) && cf_exists_full("ChoosePilot-m.pcx", CF_TYPE_ANY)) {
|
|
if ( (width == 1024) && (height == 768) ) {
|
|
width = 640;
|
|
height = 480;
|
|
center_aspect_ratio = -1.0f;
|
|
} else {
|
|
width = 800;
|
|
height = 600;
|
|
center_aspect_ratio = -1.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Cmdline_enable_vr) {
|
|
float user_ar = i2fl(width) / i2fl(height);
|
|
float xr_ar = openxr_preinit(user_ar);
|
|
|
|
if (MAX(user_ar, xr_ar) / MIN(user_ar, xr_ar) > 1.05f) {
|
|
int newWidth = fl2i(i2fl(height) * xr_ar);
|
|
mprintf(("User specified resolution does not match OpenXR HMD aspect ratio. Adjusting width from %dpx to %dpx.", width, newWidth));
|
|
width = newWidth;
|
|
}
|
|
}
|
|
|
|
// These compiler macros will force windowed mode at the specified resolution if
|
|
// built in debug mode. This helps if you run with the debugger active as the
|
|
// game won't be switching from fullscreen to minimized every time you hit a breakpoint or
|
|
// warning message.
|
|
#ifdef _DEBUG
|
|
#ifdef _FORCE_DEBUG_WIDESCREEN
|
|
width = 1280;
|
|
height = 800;
|
|
depth = 32;
|
|
center_aspect_ratio = -1.0f;
|
|
Cmdline_window = true;
|
|
#elif defined(_FORCE_DEBUG_1024)
|
|
width = 1024;
|
|
height = 768;
|
|
depth = 32;
|
|
center_aspect_ratio = -1.0f;
|
|
Cmdline_window = true;
|
|
#elif defined(_FORCE_DEBUG_640)
|
|
width = 640;
|
|
height = 480;
|
|
depth = 32;
|
|
center_aspect_ratio = -1.0f;
|
|
Cmdline_window = true;
|
|
#endif
|
|
#endif
|
|
|
|
if (center_aspect_ratio <= 0.0f) {
|
|
float aspect_ratio = (float)width / (float)height;
|
|
if (aspect_ratio > 3.5f) {
|
|
center_aspect_ratio = aspect_ratio * 0.3f;
|
|
} else {
|
|
center_aspect_ratio = aspect_ratio;
|
|
}
|
|
}
|
|
|
|
// now try to actually init everything...
|
|
if ( gr_init_sub(std::move(graphicsOps), mode, width, height, depth, center_aspect_ratio) == false ) {
|
|
return false;
|
|
}
|
|
|
|
gr_set_palette_internal(Gr_current_palette_name, NULL, 0);
|
|
|
|
bm_init();
|
|
|
|
init_window_icon();
|
|
|
|
io::mouse::CursorManager::init();
|
|
|
|
mprintf(("Initializing path renderer...\n"));
|
|
graphics::paths::PathRenderer::init();
|
|
|
|
gr_light_init();
|
|
|
|
gpu_heap_init();
|
|
|
|
mprintf(("Checking graphics capabilities:\n"));
|
|
mprintf((" Persistent buffer mapping: %s\n",
|
|
gr_is_capable(gr_capability::CAPABILITY_PERSISTENT_BUFFER_MAPPING) ? "Enabled" : "Disabled"));
|
|
|
|
mprintf(("Checking mod required rendering features...\n"));
|
|
for (gr_capability ext : Required_render_ext) {
|
|
if (!gr_is_capable(ext)) {
|
|
Error(LOCATION, "Feature %s required by mod not supported by system.\n",
|
|
gr_capability_to_human_readable_string(ext).c_str());
|
|
}
|
|
}
|
|
mprintf((" All required features are supported.\n"));
|
|
|
|
bool missing_installation = false;
|
|
if (!running_unittests && Web_cursor == nullptr) {
|
|
if (Is_standalone) {
|
|
// Cursors don't work in standalone mode, just check if the animation exists.
|
|
auto handle = bm_load_animation("cursorweb");
|
|
if (handle < 0) {
|
|
missing_installation = true;
|
|
} else {
|
|
bm_release(handle);
|
|
}
|
|
} else {
|
|
Web_cursor = io::mouse::CursorManager::get()->loadCursor("cursorweb", true);
|
|
missing_installation = Web_cursor == nullptr;
|
|
}
|
|
}
|
|
if (missing_installation) {
|
|
Error(LOCATION, "\nWeb cursor bitmap not found. This is most likely due to one of three reasons:\n"
|
|
" 1) You're running FreeSpace Open from somewhere other than your FreeSpace 2 folder;\n"
|
|
" 2) You've somehow corrupted your FreeSpace 2 installation, e.g. by modifying or removing the retail VP files;\n"
|
|
" 3) You haven't installed FreeSpace 2 at all. (Note that installing FreeSpace Open does NOT remove the need for a FreeSpace 2 installation.)\n"
|
|
"Number 1 can be fixed by simply moving the FreeSpace Open executable file to the FreeSpace 2 folder. Numbers 2 and 3 can be fixed by installing or reinstalling FreeSpace 2.\n");
|
|
}
|
|
|
|
mprintf(("GRAPHICS: Initializing default colors...\n"));
|
|
|
|
gr_set_color(0,0,0);
|
|
gr_set_clear_color(0, 0, 0);
|
|
|
|
gr_set_shader(NULL);
|
|
|
|
if (!Is_standalone) {
|
|
if (Using_in_game_options) {
|
|
// The value should have been loaded into the variable already so we can use that here
|
|
gr_set_gamma(Gr_gamma);
|
|
} else {
|
|
// D3D's gamma system now works differently. 1.0 is the default value
|
|
ptr = os_config_read_string(nullptr, NOX("GammaD3D"), NOX("1.0"));
|
|
gr_set_gamma((float)atof(ptr));
|
|
}
|
|
}
|
|
|
|
Gr_inited = 1;
|
|
|
|
if (!gr_is_capable(gr_capability::CAPABILITY_SHADOWS) && Shadow_quality != ShadowQuality::Disabled) {
|
|
Warning(LOCATION, "Shadows are enabled, but the system does not fulfill the requirements. Disabling shadows...");
|
|
Shadow_quality = ShadowQuality::Disabled;
|
|
}
|
|
|
|
if(Cmdline_enable_vr)
|
|
openxr_init();
|
|
|
|
return true;
|
|
}
|
|
|
|
int gr_activated = 0;
|
|
void gr_activate(int active)
|
|
{
|
|
|
|
if (gr_activated == active) {
|
|
return;
|
|
}
|
|
gr_activated = active;
|
|
|
|
if ( !Gr_inited || os::getMainViewport() == nullptr) {
|
|
return;
|
|
}
|
|
|
|
if (active) {
|
|
if (gr_is_viewport_window()) {
|
|
os::getMainViewport()->restore();
|
|
} else {
|
|
os::getMainViewport()->setState(os::ViewportState::Fullscreen);
|
|
}
|
|
} else {
|
|
os::getMainViewport()->minimize();
|
|
}
|
|
|
|
if (active) {
|
|
if (!gr_is_viewport_window()) {
|
|
gr_set_gamma(Gr_gamma);
|
|
}
|
|
}
|
|
}
|
|
|
|
// color stuff
|
|
void gr_get_color( int *r, int *g, int *b )
|
|
{
|
|
if (r) *r = gr_screen.current_color.red;
|
|
if (g) *g = gr_screen.current_color.green;
|
|
if (b) *b = gr_screen.current_color.blue;
|
|
}
|
|
|
|
void gr_init_color(color *c, int r, int g, int b)
|
|
{
|
|
CAP(r, 0, 255);
|
|
CAP(g, 0, 255);
|
|
CAP(b, 0, 255);
|
|
|
|
c->red = (ubyte)r;
|
|
c->green = (ubyte)g;
|
|
c->blue = (ubyte)b;
|
|
c->alpha = 255;
|
|
c->ac_type = AC_TYPE_NONE;
|
|
c->alphacolor = -1;
|
|
c->is_alphacolor = 0;
|
|
c->magic = 0xAC01;
|
|
c->raw8 = 0;
|
|
}
|
|
|
|
void gr_init_alphacolor( color *clr, int r, int g, int b, int alpha, int type )
|
|
{
|
|
CAP(r, 0, 255);
|
|
CAP(g, 0, 255);
|
|
CAP(b, 0, 255);
|
|
CAP(alpha, 0, 255);
|
|
|
|
gr_init_color( clr, r, g, b );
|
|
|
|
clr->alpha = (ubyte)alpha;
|
|
clr->ac_type = (ubyte)type;
|
|
clr->alphacolor = -1;
|
|
clr->is_alphacolor = 1;
|
|
}
|
|
|
|
void gr_set_color( int r, int g, int b )
|
|
{
|
|
Assert((r >= 0) && (r < 256));
|
|
Assert((g >= 0) && (g < 256));
|
|
Assert((b >= 0) && (b < 256));
|
|
|
|
gr_init_color( &gr_screen.current_color, r, g, b );
|
|
}
|
|
|
|
void gr_set_color_fast(const color *dst)
|
|
{
|
|
if (gr_lua_context_active()) {
|
|
gr_lua_screen.current_color = *dst;
|
|
} else {
|
|
gr_screen.current_color = *dst;
|
|
}
|
|
}
|
|
|
|
//Compares the RGBA values of two colors. Returns true if the colors are identical
|
|
bool gr_compare_color_values(const color& clr1, const color& clr2)
|
|
{
|
|
if (clr1.red != clr2.red) {
|
|
return false;
|
|
}
|
|
if (clr1.green != clr2.green) {
|
|
return false;
|
|
}
|
|
if (clr1.blue != clr2.blue) {
|
|
return false;
|
|
}
|
|
if (clr1.alpha != clr2.alpha) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// shader functions
|
|
void gr_create_shader(shader *shade, ubyte r, ubyte g, ubyte b, ubyte c )
|
|
{
|
|
shade->r = r;
|
|
shade->g = g;
|
|
shade->b = b;
|
|
shade->c = c;
|
|
}
|
|
|
|
void gr_set_shader(shader *shade)
|
|
{
|
|
if (shade) {
|
|
gr_screen.current_shader = *shade;
|
|
} else {
|
|
gr_create_shader( &gr_screen.current_shader, 0, 0, 0, 0 );
|
|
}
|
|
}
|
|
|
|
// new bitmap functions
|
|
void gr_bitmap(int _x, int _y, int resize_mode, bool mirror, float scale_factor)
|
|
{
|
|
GR_DEBUG_SCOPE("2D Bitmap");
|
|
|
|
int _w, _h;
|
|
float x, y, w, h;
|
|
vertex verts[4];
|
|
|
|
if (gr_screen.mode == GR_STUB) {
|
|
return;
|
|
}
|
|
|
|
bm_get_info(gr_screen.current_bitmap, &_w, &_h, NULL, NULL, NULL);
|
|
|
|
if (scale_factor != 1.0f) {
|
|
_w = static_cast<int>(_w * scale_factor);
|
|
_h = static_cast<int>(_h * scale_factor);
|
|
}
|
|
|
|
x = i2fl(_x);
|
|
y = i2fl(_y);
|
|
w = i2fl(_w);
|
|
h = i2fl(_h);
|
|
|
|
auto do_resize = gr_resize_screen_posf(&x, &y, &w, &h, resize_mode);
|
|
|
|
x += ((do_resize) ? gr_screen.offset_x : gr_screen.offset_x_unscaled);
|
|
y += ((do_resize) ? gr_screen.offset_y : gr_screen.offset_y_unscaled);
|
|
|
|
memset(verts, 0, sizeof(verts));
|
|
|
|
verts[0].screen.xyw.x = x;
|
|
verts[0].screen.xyw.y = y;
|
|
verts[0].texture_position.u = mirror ? 1.0f : 0.0f;
|
|
verts[0].texture_position.v = 0.0f;
|
|
|
|
verts[1].screen.xyw.x = x + w;
|
|
verts[1].screen.xyw.y = y;
|
|
verts[1].texture_position.u = mirror ? 0.0f : 1.0f;
|
|
verts[1].texture_position.v = 0.0f;
|
|
|
|
verts[2].screen.xyw.x = x + w;
|
|
verts[2].screen.xyw.y = y + h;
|
|
verts[2].texture_position.u = mirror ? 0.0f : 1.0f;
|
|
verts[2].texture_position.v = 1.0f;
|
|
|
|
verts[3].screen.xyw.x = x;
|
|
verts[3].screen.xyw.y = y + h;
|
|
verts[3].texture_position.u = mirror ? 1.0f : 0.0f;
|
|
verts[3].texture_position.v = 1.0f;
|
|
|
|
// turn off zbuffering
|
|
//int saved_zbuffer_mode = gr_zbuffer_get();
|
|
//gr_zbuffer_set(GR_ZBUFF_NONE);
|
|
|
|
material mat_params;
|
|
material_set_interface(
|
|
&mat_params,
|
|
gr_screen.current_bitmap,
|
|
gr_screen.current_alphablend_mode == GR_ALPHABLEND_FILTER ? true : false,
|
|
gr_screen.current_alpha
|
|
);
|
|
|
|
g3_render_primitives_textured(&mat_params, verts, 4, PRIM_TYPE_TRIFAN, true);
|
|
|
|
//gr_zbuffer_set(saved_zbuffer_mode);
|
|
}
|
|
|
|
void gr_bitmap_uv(int _x, int _y, int _w, int _h, float _u0, float _v0, float _u1, float _v1, int resize_mode)
|
|
{
|
|
GR_DEBUG_SCOPE("2D Bitmap UV");
|
|
|
|
float x, y, w, h;
|
|
vertex verts[4];
|
|
|
|
x = i2fl(_x);
|
|
y = i2fl(_y);
|
|
w = i2fl(_w);
|
|
h = i2fl(_h);
|
|
|
|
// I will tidy this up later - RT
|
|
if ( resize_mode != GR_RESIZE_NONE && (gr_screen.custom_size || (gr_screen.rendering_to_texture != -1)) ) {
|
|
gr_resize_screen_posf(&x, &y, &w, &h, resize_mode);
|
|
}
|
|
|
|
memset(verts, 0, sizeof(verts));
|
|
|
|
verts[0].screen.xyw.x = x;
|
|
verts[0].screen.xyw.y = y;
|
|
verts[0].texture_position.u = _u0;
|
|
verts[0].texture_position.v = _v0;
|
|
|
|
verts[1].screen.xyw.x = x + w;
|
|
verts[1].screen.xyw.y = y;
|
|
verts[1].texture_position.u = _u1;
|
|
verts[1].texture_position.v = _v0;
|
|
|
|
verts[2].screen.xyw.x = x + w;
|
|
verts[2].screen.xyw.y = y + h;
|
|
verts[2].texture_position.u = _u1;
|
|
verts[2].texture_position.v = _v1;
|
|
|
|
verts[3].screen.xyw.x = x;
|
|
verts[3].screen.xyw.y = y + h;
|
|
verts[3].texture_position.u = _u0;
|
|
verts[3].texture_position.v = _v1;
|
|
|
|
material material_params;
|
|
material_set_interface(
|
|
&material_params,
|
|
gr_screen.current_bitmap,
|
|
gr_screen.current_alphablend_mode == GR_ALPHABLEND_FILTER ? true : false,
|
|
gr_screen.current_alpha
|
|
);
|
|
g3_render_primitives_textured(&material_params, verts, 4, PRIM_TYPE_TRIFAN, true);
|
|
}
|
|
|
|
/**
|
|
* Given endpoints, and thickness, calculate coords of the endpoint
|
|
* Adapted from gr_pline_helper()
|
|
*/
|
|
void gr_pline_helper(vec3d *out, vec3d *in1, vec3d *in2, int thickness)
|
|
{
|
|
vec3d slope;
|
|
|
|
// slope of the line
|
|
if ( vm_vec_same(in1, in2) ) {
|
|
slope = vmd_zero_vector;
|
|
} else {
|
|
vm_vec_sub(&slope, in2, in1);
|
|
float temp = -slope.xyz.x;
|
|
slope.xyz.x = slope.xyz.y;
|
|
slope.xyz.y = temp;
|
|
vm_vec_normalize(&slope);
|
|
}
|
|
// get the points
|
|
vm_vec_scale_add(out, in1, &slope, (float)thickness);
|
|
}
|
|
|
|
|
|
/**
|
|
* Special function for drawing polylines.
|
|
*
|
|
* This function is specifically intended for polylines where each section
|
|
* is no more than 90 degrees away from a previous section.
|
|
* Moreover, it is _really_ intended for use with 45 degree angles.
|
|
* Adapted from gr_pline_special()
|
|
*/
|
|
void gr_pline_special(SCP_vector<vec3d> *pts, int thickness, int resize_mode)
|
|
{
|
|
vec3d s1, s2, e1, e2, dir;
|
|
vec3d last_e1, last_e2;
|
|
vertex v[4];
|
|
int started_frame = 0;
|
|
|
|
size_t num_pts = pts->size();
|
|
|
|
// if we have less than 2 pts, bail
|
|
if ( num_pts < 2 ) {
|
|
return;
|
|
}
|
|
|
|
extern int G3_count;
|
|
if ( G3_count == 0 ) {
|
|
g3_start_frame(1);
|
|
started_frame = 1;
|
|
}
|
|
|
|
float sw = 0.1f;
|
|
|
|
color clr = gr_screen.current_color;
|
|
|
|
material material_def;
|
|
|
|
material_def.set_depth_mode(ZBUFFER_TYPE_NONE);
|
|
material_def.set_blend_mode(ALPHA_BLEND_ALPHA_BLEND_ALPHA);
|
|
material_def.set_cull_mode(false);
|
|
|
|
// draw each section
|
|
last_e1 = vmd_zero_vector;
|
|
last_e2 = vmd_zero_vector;
|
|
int j;
|
|
for(size_t idx=0; idx<num_pts-1; idx++) {
|
|
// get the start and endpoints
|
|
s1 = pts->at(idx); // start 1 (on the line)
|
|
e1 = pts->at(idx + 1); // end 1 (on the line)
|
|
gr_pline_helper(&s2, &s1, &e1, thickness); // start 2
|
|
vm_vec_sub(&dir, &e1, &s1);
|
|
vm_vec_add(&e2, &s2, &dir); // end 2
|
|
|
|
// stuff coords
|
|
v[0].screen.xyw.x = (float)ceil(s1.xyz.x);
|
|
v[0].screen.xyw.y = (float)ceil(s1.xyz.y);
|
|
v[0].screen.xyw.w = sw;
|
|
v[0].texture_position.u = 0.5f;
|
|
v[0].texture_position.v = 0.5f;
|
|
v[0].flags = PF_PROJECTED;
|
|
v[0].codes = 0;
|
|
v[0].r = clr.red;
|
|
v[0].g = clr.green;
|
|
v[0].b = clr.blue;
|
|
v[0].a = clr.alpha;
|
|
|
|
v[1].screen.xyw.x = (float)ceil(s2.xyz.x);
|
|
v[1].screen.xyw.y = (float)ceil(s2.xyz.y);
|
|
v[1].screen.xyw.w = sw;
|
|
v[1].texture_position.u = 0.5f;
|
|
v[1].texture_position.v = 0.5f;
|
|
v[1].flags = PF_PROJECTED;
|
|
v[1].codes = 0;
|
|
v[1].r = clr.red;
|
|
v[1].g = clr.green;
|
|
v[1].b = clr.blue;
|
|
v[1].a = clr.alpha;
|
|
|
|
v[2].screen.xyw.x = (float)ceil(e2.xyz.x);
|
|
v[2].screen.xyw.y = (float)ceil(e2.xyz.y);
|
|
v[2].screen.xyw.w = sw;
|
|
v[2].texture_position.u = 0.5f;
|
|
v[2].texture_position.v = 0.5f;
|
|
v[2].flags = PF_PROJECTED;
|
|
v[2].codes = 0;
|
|
v[2].r = clr.red;
|
|
v[2].g = clr.green;
|
|
v[2].b = clr.blue;
|
|
v[2].a = clr.alpha;
|
|
|
|
v[3].screen.xyw.x = (float)ceil(e1.xyz.x);
|
|
v[3].screen.xyw.y = (float)ceil(e1.xyz.y);
|
|
v[3].screen.xyw.w = sw;
|
|
v[3].texture_position.u = 0.5f;
|
|
v[3].texture_position.v = 0.5f;
|
|
v[3].flags = PF_PROJECTED;
|
|
v[3].codes = 0;
|
|
v[3].r = clr.red;
|
|
v[3].g = clr.green;
|
|
v[3].b = clr.blue;
|
|
v[3].a = clr.alpha;
|
|
|
|
//We could really do this better...but oh well. _WMC
|
|
if ( resize_mode != GR_RESIZE_NONE ) {
|
|
for ( j = 0; j<4; j++ ) {
|
|
gr_resize_screen_posf(&v[j].screen.xyw.x, &v[j].screen.xyw.y, NULL, NULL, resize_mode);
|
|
}
|
|
}
|
|
|
|
// draw the polys
|
|
//g3_draw_poly_constant_sw(4, verts, TMAP_FLAG_GOURAUD | TMAP_FLAG_RGB, 0.1f);
|
|
g3_render_primitives_colored(&material_def, v, 4, PRIM_TYPE_TRIFAN, true);
|
|
|
|
// if we're past the first section, draw a "patch" triangle to fill any gaps
|
|
if ( idx > 0 ) {
|
|
// stuff coords
|
|
v[0].screen.xyw.x = (float)ceil(s1.xyz.x);
|
|
v[0].screen.xyw.y = (float)ceil(s1.xyz.y);
|
|
v[0].screen.xyw.w = sw;
|
|
v[0].texture_position.u = 0.5f;
|
|
v[0].texture_position.v = 0.5f;
|
|
v[0].flags = PF_PROJECTED;
|
|
v[0].codes = 0;
|
|
v[0].r = clr.red;
|
|
v[0].g = clr.green;
|
|
v[0].b = clr.blue;
|
|
v[0].a = clr.alpha;
|
|
|
|
v[1].screen.xyw.x = (float)ceil(s2.xyz.x);
|
|
v[1].screen.xyw.y = (float)ceil(s2.xyz.y);
|
|
v[1].screen.xyw.w = sw;
|
|
v[1].texture_position.u = 0.5f;
|
|
v[1].texture_position.v = 0.5f;
|
|
v[1].flags = PF_PROJECTED;
|
|
v[1].codes = 0;
|
|
v[1].r = clr.red;
|
|
v[1].g = clr.green;
|
|
v[1].b = clr.blue;
|
|
v[1].a = clr.alpha;
|
|
|
|
v[2].screen.xyw.x = (float)ceil(last_e2.xyz.x);
|
|
v[2].screen.xyw.y = (float)ceil(last_e2.xyz.y);
|
|
v[2].screen.xyw.w = sw;
|
|
v[2].texture_position.u = 0.5f;
|
|
v[2].texture_position.v = 0.5f;
|
|
v[2].flags = PF_PROJECTED;
|
|
v[2].codes = 0;
|
|
v[2].r = clr.red;
|
|
v[2].g = clr.green;
|
|
v[2].b = clr.blue;
|
|
v[2].a = clr.alpha;
|
|
|
|
//Inefficiency or flexibility? you be the judge -WMC
|
|
if ( resize_mode != GR_RESIZE_NONE ) {
|
|
for ( j = 0; j<3; j++ ) {
|
|
gr_resize_screen_posf(&v[j].screen.xyw.x, &v[j].screen.xyw.y, NULL, NULL, resize_mode);
|
|
}
|
|
}
|
|
|
|
g3_render_primitives_colored(&material_def, v, 3, PRIM_TYPE_TRIFAN, true);
|
|
}
|
|
|
|
// store our endpoints
|
|
last_e1 = e1;
|
|
last_e2 = e2;
|
|
}
|
|
|
|
if ( started_frame ) {
|
|
g3_end_frame();
|
|
}
|
|
}
|
|
|
|
int poly_list::find_first_vertex(int idx)
|
|
{
|
|
vec3d *o_norm = &norm[idx];
|
|
vertex *o_vert = &vert[idx];
|
|
vec3d *p_norm = &norm[0];
|
|
vertex *p_vert = &vert[0];
|
|
|
|
// we should always equal ourselves, so just use that as the stopping point
|
|
for (int i = 0; i < idx; i++) {
|
|
if ( (*p_norm == *o_norm)
|
|
&& (p_vert->world == o_vert->world)
|
|
&& (p_vert->texture_position == o_vert->texture_position) )
|
|
{
|
|
return i;
|
|
}
|
|
|
|
++p_norm;
|
|
++p_vert;
|
|
}
|
|
|
|
return idx;
|
|
}
|
|
|
|
int poly_list::find_first_vertex_fast(int idx)
|
|
{
|
|
uint* first_idx = std::lower_bound(sorted_indices, sorted_indices + n_verts, idx, finder(this, NULL, NULL));
|
|
|
|
if ( first_idx == sorted_indices + n_verts ) {
|
|
// if this happens then idx was never in the index list to begin with which is not good
|
|
mprintf(("Sorted index list missing index %d!\n", idx));
|
|
Int3();
|
|
return idx;
|
|
}
|
|
|
|
return *first_idx;
|
|
}
|
|
|
|
/**
|
|
* Given a list (plist) find the index within the indexed list that the vert at position idx within list is at
|
|
*/
|
|
int poly_list::find_index(poly_list *plist, int idx)
|
|
{
|
|
vec3d *o_norm = &plist->norm[idx];
|
|
vertex *o_vert = &plist->vert[idx];
|
|
vec3d *p_norm = &norm[0];
|
|
vertex *p_vert = &vert[0];
|
|
|
|
for (int i = 0; i < n_verts; i++) {
|
|
if ( (*p_norm == *o_norm)
|
|
&& (p_vert->world == o_vert->world)
|
|
&& (p_vert->texture_position == o_vert->texture_position))
|
|
{
|
|
return i;
|
|
}
|
|
|
|
++p_vert;
|
|
++p_norm;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
int poly_list::find_index_fast(poly_list *plist, int idx)
|
|
{
|
|
// searching for an out of bounds index using the finder means we're trying to find the vert and norm we're passing into the finder instance
|
|
uint* first_idx = std::lower_bound(sorted_indices, sorted_indices + n_verts, n_verts, finder(this, &plist->vert[idx], &plist->norm[idx]));
|
|
|
|
if (first_idx == sorted_indices + n_verts) {
|
|
return -1;
|
|
}
|
|
|
|
return *first_idx;
|
|
}
|
|
|
|
void poly_list::allocate(int _verts)
|
|
{
|
|
if (_verts <= currently_allocated)
|
|
return;
|
|
|
|
if (vert != NULL) {
|
|
vm_free(vert);
|
|
vert = NULL;
|
|
}
|
|
|
|
if (norm != NULL) {
|
|
vm_free(norm);
|
|
norm = NULL;
|
|
}
|
|
|
|
if (tsb != NULL) {
|
|
vm_free(tsb);
|
|
tsb = NULL;
|
|
}
|
|
|
|
if ( submodels != NULL ) {
|
|
vm_free(submodels);
|
|
submodels = NULL;
|
|
}
|
|
|
|
if ( sorted_indices != NULL ) {
|
|
vm_free(sorted_indices);
|
|
sorted_indices = NULL;
|
|
}
|
|
|
|
if (_verts) {
|
|
vert = (vertex*)vm_malloc(sizeof(vertex) * _verts);
|
|
norm = (vec3d*)vm_malloc(sizeof(vec3d) * _verts);
|
|
|
|
if (Cmdline_normal) {
|
|
tsb = (tsb_t*)vm_malloc(sizeof(tsb_t) * _verts);
|
|
}
|
|
|
|
submodels = (int*)vm_malloc(sizeof(int) * _verts);
|
|
|
|
sorted_indices = (uint*)vm_malloc(sizeof(uint) * _verts);
|
|
}
|
|
|
|
n_verts = 0;
|
|
currently_allocated = _verts;
|
|
}
|
|
|
|
poly_list::~poly_list()
|
|
{
|
|
if (vert != NULL) {
|
|
vm_free(vert);
|
|
vert = NULL;
|
|
}
|
|
|
|
if (norm != NULL) {
|
|
vm_free(norm);
|
|
norm = NULL;
|
|
}
|
|
|
|
if (tsb != NULL) {
|
|
vm_free(tsb);
|
|
tsb = NULL;
|
|
}
|
|
|
|
if ( submodels != NULL ) {
|
|
vm_free(submodels);
|
|
submodels = NULL;
|
|
}
|
|
|
|
if (sorted_indices != NULL) {
|
|
vm_free(sorted_indices);
|
|
sorted_indices = NULL;
|
|
}
|
|
}
|
|
|
|
void poly_list::calculate_tangent()
|
|
{
|
|
vertex *v0, *v1, *v2;
|
|
vec3d *t0, *t1, *t2;
|
|
vec3d side0, side1;
|
|
vec3d vt0, vt1;
|
|
float deltaU0, deltaV0, deltaU1, deltaV1;
|
|
vec3d tangent, binormal, cross;
|
|
float magg, scale;
|
|
|
|
if ( !Cmdline_normal ) {
|
|
return;
|
|
}
|
|
|
|
Assert( !(n_verts % 3) );
|
|
|
|
for (int i = 0; i < n_verts; i += 3) {
|
|
// vertex (reading)
|
|
v0 = &vert[i];
|
|
v1 = &vert[i+1];
|
|
v2 = &vert[i+2];
|
|
// tangents (writing)
|
|
t0 = &tsb[i].tangent;
|
|
t1 = &tsb[i+1].tangent;
|
|
t2 = &tsb[i+2].tangent;
|
|
|
|
|
|
deltaU0 = v1->texture_position.u - v0->texture_position.u;
|
|
deltaV0 = v1->texture_position.v - v0->texture_position.v;
|
|
|
|
deltaU1 = v2->texture_position.u - v0->texture_position.u;
|
|
deltaV1 = v2->texture_position.v - v0->texture_position.v;
|
|
|
|
// quick short circuit for NULL case
|
|
float n = (deltaU0 * deltaV1) - (deltaU1 * deltaV0);
|
|
|
|
if (n == 0.0f) {
|
|
// hit NULL, so just set identity
|
|
tangent = vmd_x_vector;
|
|
binormal = vmd_y_vector;
|
|
} else {
|
|
float blah = 1.0f / n;
|
|
|
|
vm_vec_sub(&side0, &v1->world, &v0->world);
|
|
vm_vec_sub(&side1, &v2->world, &v0->world);
|
|
|
|
// tangent
|
|
vm_vec_copy_scale(&vt0, &side0, deltaV1);
|
|
vm_vec_copy_scale(&vt1, &side1, deltaV0);
|
|
vm_vec_sub(&tangent, &vt0, &vt1);
|
|
vm_vec_scale(&tangent, blah);
|
|
|
|
// binormal
|
|
vm_vec_copy_scale(&vt0, &side0, deltaU1);
|
|
vm_vec_copy_scale(&vt1, &side1, deltaU0);
|
|
vm_vec_sub(&binormal, &vt0, &vt1);
|
|
vm_vec_scale(&binormal, blah);
|
|
}
|
|
|
|
// orthogonalize tangent (for all 3 verts)
|
|
magg = vm_vec_dot(&norm[i], &tangent);
|
|
vm_vec_scale_sub(t0, &tangent, &norm[i], magg);
|
|
vm_vec_normalize_safe(t0);
|
|
|
|
magg = vm_vec_dot(&norm[i+1], &tangent);
|
|
vm_vec_scale_sub(t1, &tangent, &norm[i+1], magg);
|
|
vm_vec_normalize_safe(t1);
|
|
|
|
magg = vm_vec_dot(&norm[i+2], &tangent);
|
|
vm_vec_scale_sub(t2, &tangent, &norm[i+2], magg);
|
|
vm_vec_normalize_safe(t2);
|
|
|
|
// compute handedness (for all 3 verts)
|
|
vm_vec_cross(&cross, &norm[i], &tangent);
|
|
scale = vm_vec_dot(&cross, &binormal);
|
|
tsb[i].scaler = (scale < 0.0f) ? -1.0f : 1.0f;
|
|
|
|
vm_vec_cross(&cross, &norm[i+1], &tangent);
|
|
scale = vm_vec_dot(&cross, &binormal);
|
|
tsb[i+1].scaler = (scale < 0.0f) ? -1.0f : 1.0f;
|
|
|
|
vm_vec_cross(&cross, &norm[i+2], &tangent);
|
|
scale = vm_vec_dot(&cross, &binormal);
|
|
tsb[i+2].scaler = (scale < 0.0f) ? -1.0f : 1.0f;
|
|
}
|
|
}
|
|
|
|
static poly_list buffer_list_internal;
|
|
|
|
void poly_list::make_index_buffer(SCP_vector<int> &vertex_list)
|
|
{
|
|
int nverts = 0;
|
|
int j, z = 0;
|
|
ubyte *nverts_good = NULL;
|
|
|
|
// calculate tangent space data (must be done early)
|
|
calculate_tangent();
|
|
|
|
// using vm_malloc() here rather than 'new' so we get the extra out-of-memory check
|
|
nverts_good = (ubyte *) vm_malloc(n_verts);
|
|
|
|
Assert( nverts_good != NULL );
|
|
if ( nverts_good == NULL )
|
|
return;
|
|
|
|
memset( nverts_good, 0, n_verts );
|
|
|
|
vertex_list.reserve(n_verts);
|
|
|
|
generate_sorted_index_list();
|
|
|
|
for (j = 0; j < n_verts; j++) {
|
|
if (find_first_vertex_fast(j) == j) {
|
|
nverts++;
|
|
nverts_good[j] = 1;
|
|
vertex_list.push_back(j);
|
|
}
|
|
}
|
|
|
|
// if there is nothig to change then bail
|
|
if (n_verts == nverts) {
|
|
if (nverts_good != NULL) {
|
|
vm_free(nverts_good);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
buffer_list_internal.n_verts = 0;
|
|
buffer_list_internal.allocate(nverts);
|
|
|
|
for (j = 0; j < n_verts; j++) {
|
|
if ( !nverts_good[j] ) {
|
|
continue;
|
|
}
|
|
|
|
buffer_list_internal.vert[z] = vert[j];
|
|
buffer_list_internal.norm[z] = norm[j];
|
|
|
|
if (Cmdline_normal) {
|
|
buffer_list_internal.tsb[z] = tsb[j];
|
|
}
|
|
|
|
buffer_list_internal.submodels[z] = submodels[j];
|
|
|
|
buffer_list_internal.n_verts++;
|
|
z++;
|
|
}
|
|
|
|
Assert(nverts == buffer_list_internal.n_verts);
|
|
|
|
if (nverts_good != NULL) {
|
|
vm_free(nverts_good);
|
|
}
|
|
|
|
buffer_list_internal.generate_sorted_index_list();
|
|
|
|
(*this) = buffer_list_internal;
|
|
}
|
|
|
|
poly_list& poly_list::operator = (const poly_list &other_list)
|
|
{
|
|
allocate(other_list.n_verts);
|
|
|
|
memcpy(norm, other_list.norm, sizeof(vec3d) * other_list.n_verts);
|
|
memcpy(vert, other_list.vert, sizeof(vertex) * other_list.n_verts);
|
|
|
|
if (Cmdline_normal) {
|
|
memcpy(tsb, other_list.tsb, sizeof(tsb_t) * other_list.n_verts);
|
|
}
|
|
|
|
memcpy(submodels, other_list.submodels, sizeof(int) * other_list.n_verts);
|
|
|
|
memcpy(sorted_indices, other_list.sorted_indices, sizeof(uint) * other_list.n_verts);
|
|
|
|
n_verts = other_list.n_verts;
|
|
|
|
return *this;
|
|
}
|
|
|
|
void poly_list::generate_sorted_index_list()
|
|
{
|
|
for ( int j = 0; j < n_verts; ++j) {
|
|
sorted_indices[j] = j;
|
|
}
|
|
|
|
std::sort(sorted_indices, sorted_indices + n_verts, finder(this));
|
|
}
|
|
|
|
bool poly_list::finder::operator()(const uint a, const uint b)
|
|
{
|
|
vertex *vert_a;
|
|
vertex *vert_b;
|
|
vec3d *norm_a;
|
|
vec3d *norm_b;
|
|
|
|
Assert(search_list != NULL);
|
|
|
|
if ( a == (uint)search_list->n_verts ) {
|
|
Assert(vert_to_find != NULL);
|
|
Assert(norm_to_find != NULL);
|
|
Assert(a != b);
|
|
|
|
vert_a = vert_to_find;
|
|
norm_a = norm_to_find;
|
|
} else {
|
|
vert_a = &search_list->vert[a];
|
|
norm_a = &search_list->norm[a];
|
|
}
|
|
|
|
if ( b == (uint)search_list->n_verts ) {
|
|
Assert(vert_to_find != NULL);
|
|
Assert(norm_to_find != NULL);
|
|
Assert(a != b);
|
|
|
|
vert_b = vert_to_find;
|
|
norm_b = norm_to_find;
|
|
} else {
|
|
vert_b = &search_list->vert[b];
|
|
norm_b = &search_list->norm[b];
|
|
}
|
|
|
|
if (norm_a->xyz.x != norm_b->xyz.x) {
|
|
return norm_a->xyz.x < norm_b->xyz.x;
|
|
}
|
|
|
|
if (norm_a->xyz.y != norm_b->xyz.y) {
|
|
return norm_a->xyz.y < norm_b->xyz.y;
|
|
}
|
|
|
|
if (norm_a->xyz.z != norm_b->xyz.z) {
|
|
return norm_a->xyz.z < norm_b->xyz.z;
|
|
}
|
|
|
|
if (vert_a->world.xyz.x != vert_b->world.xyz.x) {
|
|
return vert_a->world.xyz.x < vert_b->world.xyz.x;
|
|
}
|
|
|
|
if (vert_a->world.xyz.y != vert_b->world.xyz.y) {
|
|
return vert_a->world.xyz.y < vert_b->world.xyz.y;
|
|
}
|
|
|
|
if (vert_a->world.xyz.z != vert_b->world.xyz.z) {
|
|
return vert_a->world.xyz.z < vert_b->world.xyz.z;
|
|
}
|
|
|
|
if (vert_a->texture_position.u != vert_b->texture_position.u) {
|
|
return vert_a->texture_position.u < vert_b->texture_position.u;
|
|
}
|
|
|
|
if ( vert_a->texture_position.v != vert_b->texture_position.v ) {
|
|
return vert_a->texture_position.v < vert_b->texture_position.v;
|
|
}
|
|
|
|
if ( !compare_indices ) {
|
|
return vert_a->texture_position.v < vert_b->texture_position.v;
|
|
} else {
|
|
return a < b;
|
|
}
|
|
}
|
|
|
|
void gr_set_bitmap(int bitmap_num, int alphablend_mode, int bitblt_mode, float alpha)
|
|
{
|
|
gr_screen.current_alpha = alpha;
|
|
gr_screen.current_alphablend_mode = alphablend_mode;
|
|
gr_screen.current_bitblt_mode = bitblt_mode;
|
|
gr_screen.current_bitmap = bitmap_num;
|
|
}
|
|
|
|
static void output_uniform_debug_data()
|
|
{
|
|
if (gr_screen.mode == GR_STUB) {
|
|
return;
|
|
}
|
|
|
|
int line_height = gr_get_font_height() + 1;
|
|
|
|
gr_set_color_fast(&Color_bright_white);
|
|
|
|
gr_printf_no_resize(gr_screen.center_offset_x + 20, gr_screen.center_offset_y + 160,
|
|
"Uniform buffer size: " SIZE_T_ARG, UniformBufferManager->getBufferSize());
|
|
gr_printf_no_resize(gr_screen.center_offset_x + 20, gr_screen.center_offset_y + 160 + line_height,
|
|
"Currently used data: " SIZE_T_ARG, UniformBufferManager->getCurrentlyUsedSize());
|
|
}
|
|
|
|
void gr_flip(bool execute_scripting)
|
|
{
|
|
// Execute external "On Frame" work items
|
|
executor::OnFrameExecutor->process();
|
|
|
|
// m!m avoid running CHA_ONFRAME when the "Quit mission" popup is shown. See mantis 2446 for reference
|
|
// Cyborg - A similar bug will occur when a mission is restarted so check for that, too.
|
|
if (execute_scripting && !popup_active() && !((gameseq_get_state() == GS_STATE_GAME_PLAY) && !(Game_mode & GM_IN_MISSION))) {
|
|
TRACE_SCOPE(tracing::LuaOnFrame);
|
|
|
|
// WMC - Do conditional hooks. Yippee!
|
|
if (OnFrameHook->isActive()) {
|
|
OnFrameHook->run();
|
|
}
|
|
}
|
|
|
|
model_process_cached_ui_render_instances();
|
|
|
|
gr_reset_immediate_buffer();
|
|
|
|
// Do per frame operations on the matrix state
|
|
gr_matrix_on_frame();
|
|
|
|
gr_reset_clip();
|
|
|
|
mouse_reset_deltas();
|
|
|
|
if (Cmdline_graphics_debug_output) {
|
|
output_uniform_debug_data();
|
|
}
|
|
|
|
// Use this opportunity for retiring the uniform buffers
|
|
uniform_buffer_managers_retire_buffers();
|
|
|
|
TRACE_SCOPE(tracing::PageFlip);
|
|
|
|
if (!Pending_screenshot_filename.empty()) {
|
|
gr_print_screen(Pending_screenshot_filename.c_str());
|
|
Pending_screenshot_filename.clear();
|
|
}
|
|
|
|
//Prevent a real page flip if OpenXR is on and claims that that wasn't the full image yet
|
|
if (!gr_openxr_flip()) {
|
|
gr_screen.gf_flip();
|
|
gr_setup_frame();
|
|
}
|
|
}
|
|
|
|
void gr_request_screenshot(const char* filename)
|
|
{
|
|
if (Pending_screenshot_filename.empty()) {
|
|
Pending_screenshot_filename = filename;
|
|
}
|
|
}
|
|
|
|
bool gr_is_screenshot_requested()
|
|
{
|
|
return !Pending_screenshot_filename.empty();
|
|
}
|
|
|
|
void gr_print_timestamp(int x, int y, fix timestamp, int resize_mode)
|
|
{
|
|
int seconds = f2i(timestamp);
|
|
|
|
// format the time information into strings
|
|
SCP_string time;
|
|
sprintf(time, "%.1d:%.2d:%.2d", (seconds / 3600) % 10, (seconds / 60) % 60, seconds % 60);
|
|
|
|
gr_string(x, y, time.c_str(), resize_mode);
|
|
}
|
|
|
|
void gr_uniform_buffer_managers_init()
|
|
{
|
|
if (gr_screen.mode == GR_STUB) {
|
|
return;
|
|
}
|
|
|
|
UniformBufferManager.reset(new graphics::util::UniformBufferManager());
|
|
}
|
|
|
|
static void uniform_buffer_managers_deinit()
|
|
{
|
|
if (gr_screen.mode == GR_STUB) {
|
|
return;
|
|
}
|
|
|
|
UniformBufferManager.reset();
|
|
}
|
|
|
|
static void uniform_buffer_managers_retire_buffers()
|
|
{
|
|
if (gr_screen.mode == GR_STUB) {
|
|
return;
|
|
}
|
|
|
|
UniformBufferManager->onFrameEnd();
|
|
}
|
|
|
|
graphics::util::UniformBuffer gr_get_uniform_buffer(uniform_block_type type, size_t num_elements, size_t element_size_override)
|
|
{
|
|
return UniformBufferManager->getUniformBuffer(type, num_elements, element_size_override);
|
|
}
|
|
|
|
SCP_vector<DisplayData> gr_enumerate_displays()
|
|
{
|
|
// It seems that linux cannot handle having the video subsystem inited
|
|
// too late
|
|
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
|
|
return SCP_vector<DisplayData>();
|
|
}
|
|
|
|
SCP_vector<DisplayData> data;
|
|
|
|
auto num_displays = SDL_GetNumVideoDisplays();
|
|
for (auto i = 0; i < num_displays; ++i) {
|
|
DisplayData display;
|
|
display.index = i;
|
|
|
|
SDL_Rect bounds;
|
|
if (SDL_GetDisplayBounds(i, &bounds) == 0) {
|
|
display.x = bounds.x;
|
|
display.y = bounds.y;
|
|
display.width = bounds.w;
|
|
display.height = bounds.h;
|
|
}
|
|
|
|
auto name = SDL_GetDisplayName(i);
|
|
if (name != nullptr) {
|
|
display.name = name;
|
|
}
|
|
|
|
auto num_mods = SDL_GetNumDisplayModes(i);
|
|
for (auto j = 0; j < num_mods; ++j) {
|
|
SDL_DisplayMode mode;
|
|
if (SDL_GetDisplayMode(i, j, &mode) != 0) {
|
|
continue;
|
|
}
|
|
|
|
VideoModeData videoMode;
|
|
videoMode.width = mode.w;
|
|
videoMode.height = mode.h;
|
|
|
|
int sdlBits = SDL_BITSPERPIXEL(mode.format);
|
|
|
|
if (SDL_ISPIXELFORMAT_ALPHA(mode.format)) {
|
|
videoMode.bit_depth = sdlBits;
|
|
} else {
|
|
// Fix a few values
|
|
if (sdlBits == 24) {
|
|
videoMode.bit_depth = 32;
|
|
} else if (sdlBits == 15) {
|
|
videoMode.bit_depth = 16;
|
|
} else {
|
|
videoMode.bit_depth = sdlBits;
|
|
}
|
|
}
|
|
|
|
display.video_modes.push_back(videoMode);
|
|
}
|
|
|
|
data.push_back(std::move(display));
|
|
}
|
|
|
|
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
|
|
|
return data;
|
|
}
|
|
|
|
namespace std {
|
|
|
|
size_t hash<vertex_format_data>::operator()(const vertex_format_data& data) const {
|
|
size_t seed = 0;
|
|
boost::hash_combine(seed, (size_t)data.format_type);
|
|
boost::hash_combine(seed, data.offset);
|
|
boost::hash_combine(seed, data.stride);
|
|
return seed;
|
|
}
|
|
size_t hash<vertex_layout>::operator()(const vertex_layout& data) const {
|
|
return data.hash();
|
|
}
|
|
|
|
}
|
|
bool vertex_layout::resident_vertex_format(vertex_format_data::vertex_format format_type) const {
|
|
return ( Vertex_mask & vertex_format_data::mask(format_type) ) ? true : false;
|
|
}
|
|
void vertex_layout::add_vertex_component(vertex_format_data::vertex_format format_type, size_t stride, size_t offset, size_t divisor, size_t buffer_number ) {
|
|
// A stride value of 0 is not handled consistently by the graphics API so we must enforce that that does not happen
|
|
Assertion(stride != 0, "The stride of a vertex component may not be zero!");
|
|
|
|
if ( resident_vertex_format(format_type) ) {
|
|
// we already have a vertex component of this format type
|
|
return;
|
|
}
|
|
|
|
auto stride_it = Vertex_stride.find(buffer_number);
|
|
if (stride_it == Vertex_stride.end()) {
|
|
// This is the first element so we need to initialize the global stride here
|
|
stride_it = Vertex_stride.emplace(buffer_number, stride).first;
|
|
}
|
|
|
|
Assertion(stride_it->second == stride, "The strides of all elements must be the same in a vertex layout!");
|
|
|
|
Vertex_mask |= (1 << format_type);
|
|
Vertex_components.emplace_back(format_type, stride, offset, divisor, buffer_number);
|
|
}
|
|
bool vertex_layout::operator==(const vertex_layout& other) const {
|
|
if (Vertex_mask != other.Vertex_mask) {
|
|
return false;
|
|
}
|
|
|
|
if (Vertex_components.size() != other.Vertex_components.size()) {
|
|
return false;
|
|
}
|
|
|
|
return std::equal(Vertex_components.cbegin(),
|
|
Vertex_components.cend(),
|
|
other.Vertex_components.cbegin());
|
|
}
|
|
size_t vertex_layout::hash() const {
|
|
size_t seed = 0;
|
|
boost::hash_combine(seed, Vertex_mask);
|
|
|
|
for (auto& comp : Vertex_components) {
|
|
boost::hash_combine(seed, comp);
|
|
}
|
|
|
|
return seed;
|
|
}
|
|
|
|
static std::unique_ptr<graphics::util::GPUMemoryHeap> gpu_heaps [static_cast<size_t>(GpuHeap::NUM_VALUES)];
|
|
|
|
static void gpu_heap_init() {
|
|
if (gr_screen.mode == GR_STUB) {
|
|
return;
|
|
}
|
|
|
|
for (size_t i = 0; i < static_cast<size_t>(GpuHeap::NUM_VALUES); ++i) {
|
|
auto enumVal = static_cast<GpuHeap>(i);
|
|
|
|
gpu_heaps[i].reset(new graphics::util::GPUMemoryHeap(enumVal));
|
|
}
|
|
}
|
|
|
|
static void gpu_heap_deinit() {
|
|
for (auto& heap : gpu_heaps) {
|
|
heap.reset();
|
|
}
|
|
}
|
|
|
|
static graphics::util::GPUMemoryHeap* get_gpu_heap(GpuHeap heap_type) {
|
|
Assertion(heap_type != GpuHeap::NUM_VALUES, "Invalid heap type value detected.");
|
|
|
|
return gpu_heaps[static_cast<size_t>(heap_type)].get();
|
|
}
|
|
|
|
void gr_heap_allocate(GpuHeap heap_type, size_t size, void* data, size_t& offset_out, gr_buffer_handle& handle_out) {
|
|
TRACE_SCOPE(tracing::GpuHeapAllocate);
|
|
|
|
auto gpuHeap = get_gpu_heap(heap_type);
|
|
|
|
offset_out = gpuHeap->allocateGpuData(size, data);
|
|
handle_out = gpuHeap->bufferHandle();
|
|
}
|
|
|
|
void gr_heap_deallocate(GpuHeap heap_type, size_t data_offset)
|
|
{
|
|
TRACE_SCOPE(tracing::GpuHeapDeallocate);
|
|
|
|
auto gpuHeap = get_gpu_heap(heap_type);
|
|
|
|
gpuHeap->freeGpuData(data_offset);
|
|
}
|
|
|
|
void gr_set_gamma(float gamma)
|
|
{
|
|
if (gr_screen.mode == GR_STUB) {
|
|
return;
|
|
}
|
|
|
|
Gr_gamma = gamma;
|
|
}
|
|
|
|
void gr_get_post_process_effect_names(SCP_vector<SCP_string>& names)
|
|
{
|
|
if (graphics::Post_processing_manager == nullptr) {
|
|
names.clear();
|
|
return;
|
|
}
|
|
|
|
const auto& effects = graphics::Post_processing_manager->getPostEffects();
|
|
for (const auto& eff : effects) {
|
|
names.push_back(eff.name);
|
|
}
|
|
}
|
|
|
|
bool gr_is_viewport_window()
|
|
{
|
|
if (Fred_running) {
|
|
return true;
|
|
}
|
|
|
|
if (Cmdline_enable_vr) {
|
|
return true;
|
|
} else if (Using_in_game_options) {
|
|
switch (Gr_configured_window_state)
|
|
{
|
|
case os::ViewportState::Windowed:
|
|
case os::ViewportState::Borderless:
|
|
return true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
} else {
|
|
if (Cmdline_window || Cmdline_fullscreen_window) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool gr_lua_context_active() {
|
|
if (gr_lua_screen.force_fso_context) {
|
|
return false;
|
|
}
|
|
|
|
return gr_lua_screen.active;
|
|
} |