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* avoid undefined behavior from UNREACHABLE on reachable code paths
UNREACHABLE expands to __assume(false) / __builtin_unreachable() in
release builds, which is undefined behavior if the code is ever actually
reached. Many UNREACHABLE sites only guard against unexpected-but-
possible runtime states (values from tables, mission/save files, network
packets, scripting, or user input), so reaching them should degrade
gracefully rather than invoke UB.
Replace UNREACHABLE with Assertion(false, ...) at all such sites. It
still pops an error in debug builds, but in release it is a harmless
no-op that simply falls through to the following code. Sites that are
genuinely unreachable by local invariants (e.g. a switch over a bounded
random number) are left as UNREACHABLE.
A few converted sites had no safe fall-through -- an uninitialized read,
null dereference, or null call would have followed -- so they also get a
minimal recovery: initialize the value, guard the dereference, return
early, or skip the offending item.
Where the converted site was a simple guard of the form
if (x) { Assertion(false, ...); return; }
hoist the check onto the invariant instead:
Assertion(!x, ...);
if (x) { return; }
This states the expectation directly and shows the offending value in
the debug popup, while keeping the same graceful runtime degradation.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
* addendum
After consultation with Lafiel, use UNREACHABLE in situations that are effectively impossible even if not provably impossible. UNREACHABLE = "this shouldn't ever happen"; Assertion = "if this ever happens, it's a coding error". Also fix a few other sites and change a couple to Warnings.
---------
Co-authored-by: Claude Opus 4.8 (1M context) <[email protected]>
1651 lines
51 KiB
C++
1651 lines
51 KiB
C++
#include "lab_ui.h"
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#include "globalincs/vmallocator.h"
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#include "lab_ui_helpers.h"
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#include "asteroid/asteroid.h"
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#include "graphics/debug_sphere.h"
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#include "graphics/matrix.h"
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#include "lab/labv2_internal.h"
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#include "lighting/lighting_profiles.h"
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#include "ship/shiphit.h"
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#include "weapon/weapon.h"
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#include "mission/missionload.h"
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#include "prop/prop.h"
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#include "controlconfig/controlsconfig.h"
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using namespace ImGui;
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namespace {
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SCP_string get_binding_text(int action_id)
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{
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const auto& action = Control_config[action_id];
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if (!action.first.empty() && !action.second.empty()) {
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return action.first.textify() + " or " + action.second.textify();
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}
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if (!action.first.empty()) {
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return action.first.textify();
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}
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if (!action.second.empty()) {
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return action.second.textify();
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}
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return "Unbound";
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}
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void controls_reference_entry(const char* label, const SCP_string& description)
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{
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Bullet();
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SameLine();
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TextWrapped("%s: %s", label, description.c_str());
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}
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void controls_reference_entry(const char* label, const char* description)
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{
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Bullet();
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SameLine();
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TextWrapped("%s: %s", label, description);
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}
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} // namespace
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std::map<animation::ModelAnimationTriggerType, std::map<SCP_string, bool>> manual_animation_triggers = {};
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std::map<animation::ModelAnimationTriggerType, bool> manual_animations = {};
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std::array<bool, MAX_SHIP_PRIMARY_BANKS> triggered_primary_banks = {false, false, false};
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std::array<bool, MAX_SHIP_SECONDARY_BANKS> triggered_secondary_banks = {false, false, false, false};
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void LabUi::object_changed()
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{
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rebuild_after_object_change = true;
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manual_animation_triggers.clear();
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for (auto& trigger : triggered_primary_banks)
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trigger = false;
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for (auto& trigger : triggered_secondary_banks)
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trigger = false;
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}
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void LabUi::build_species_entry(const species_info &species_def, int species_idx) const
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{
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with_TreeNode(species_def.species_name)
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{
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int ship_info_idx = 0;
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for (auto const& class_def : Ship_info) {
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if (class_def.species == species_idx) {
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SCP_string node_label;
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sprintf(node_label, "##ShipClassIndex%i", ship_info_idx);
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TreeNodeEx(node_label.c_str(),
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ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen,
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"%s", class_def.name);
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if (IsItemClicked() && !IsItemToggledOpen()) {
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getLabManager()->changeDisplayedObject(LabMode::Ship, ship_info_idx);
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}
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}
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ship_info_idx++;
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}
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}
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}
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void LabUi::build_ship_list() const
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{
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with_TreeNode("Ship Classes")
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{
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int species_idx = 0;
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for (auto const& species_def : Species_info) {
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build_species_entry(species_def, species_idx);
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species_idx++;
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}
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}
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}
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void LabUi::build_weapon_subtype_list() const
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{
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for (auto weapon_subtype_idx = 0; weapon_subtype_idx < Num_weapon_subtypes; ++weapon_subtype_idx) {
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with_TreeNode(Weapon_subtype_names[weapon_subtype_idx])
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{
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int weapon_idx = 0;
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for (auto const& class_def : Weapon_info) {
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if ((weapon_subtype_idx == 2 && class_def.wi_flags[Weapon::Info_Flags::Beam]) ||
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(class_def.subtype == weapon_subtype_idx && !class_def.wi_flags[Weapon::Info_Flags::Beam])) {
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SCP_string node_label;
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sprintf(node_label, "##WeaponClassIndex%i", weapon_idx);
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TreeNodeEx(node_label.c_str(),
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ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen,
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"%s", class_def.name);
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if (IsItemClicked() && !IsItemToggledOpen()) {
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getLabManager()->changeDisplayedObject(LabMode::Weapon, weapon_idx);
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}
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}
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weapon_idx++;
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}
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}
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}
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}
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void LabUi::build_prop_subtype_list()
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{
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for (auto& propc : Prop_categories) {
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with_TreeNode(propc.name.c_str())
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{
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int prop_idx = 0;
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for (auto const& class_def : Prop_info) {
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if (lcase_equal(prop_get_category(class_def.category_index)->name, propc.name)) {
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SCP_string node_label;
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sprintf(node_label, "##PropClassIndex%i", prop_idx);
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TreeNodeEx(node_label.c_str(),
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ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen,
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"%s",
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class_def.name.c_str());
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if (IsItemClicked() && !IsItemToggledOpen()) {
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getLabManager()->changeDisplayedObject(LabMode::Prop, prop_idx);
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}
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}
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prop_idx++;
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}
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}
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}
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}
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void LabUi::build_asteroid_list()
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{
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with_TreeNode("Asteroids")
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{
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int asteroid_idx = 0;
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for (const auto& info : Asteroid_info) {
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if (info.type == ASTEROID_TYPE_DEBRIS) {
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asteroid_idx++;
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continue;
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}
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int subtype_idx = 0;
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for (const auto& subtype : info.subtypes) {
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SCP_string node_label;
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sprintf(node_label, "##AsteroidClassIndex%i_%i", asteroid_idx, subtype_idx);
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TreeNodeEx(node_label.c_str(),
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ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen,
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"%s (%s)",
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info.name,
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subtype.type_name.c_str());
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if (IsItemClicked() && !IsItemToggledOpen()) {
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getLabManager()->changeDisplayedObject(LabMode::Asteroid, asteroid_idx, subtype_idx);
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}
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subtype_idx++;
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}
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asteroid_idx++;
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}
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}
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}
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void LabUi::build_debris_list()
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{
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with_TreeNode("Debris")
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{
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int debris_idx = 0;
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for (const auto& info : Asteroid_info) {
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if (info.type != ASTEROID_TYPE_DEBRIS) {
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debris_idx++;
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continue;
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}
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SCP_string node_label;
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sprintf(node_label, "##DebrisClassIndex%i", debris_idx);
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TreeNodeEx(node_label.c_str(),
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ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen,
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"%s",
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info.name);
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if (IsItemClicked() && !IsItemToggledOpen()) {
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getLabManager()->changeDisplayedObject(LabMode::Asteroid, debris_idx, 0); // Debris subtype is always 0
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}
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debris_idx++;
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}
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}
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}
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void LabUi::build_weapon_list() const
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{
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with_TreeNode("Weapon Classes")
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{
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build_weapon_subtype_list();
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}
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}
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void LabUi::build_object_list()
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{
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with_TreeNode("Asteroid/Debris Types")
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{
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build_asteroid_list();
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build_debris_list();
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}
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}
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void LabUi::build_prop_list()
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{
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with_TreeNode("Prop Classes")
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{
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build_prop_subtype_list();
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}
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}
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void LabUi::build_background_list()
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{
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SCP_vector<SCP_string> t_missions;
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cf_get_file_list(t_missions, CF_TYPE_MISSIONS, NOX("*.fs2"));
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// Remove any ignored missions from the list
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SCP_vector<SCP_string> missions;
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for (int i = 0; i < (int)t_missions.size(); i++) {
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if (!mission_is_ignored(t_missions[i].c_str())) {
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missions.push_back(t_missions[i]);
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}
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}
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static SCP_map<SCP_string, SCP_vector<SCP_string>> directories;
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if (directories.empty()) {
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for (const auto& filename : missions) {
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auto res = cf_find_file_location((filename + ".fs2").c_str(), CF_TYPE_MISSIONS);
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if (res.found) {
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auto location = get_directory_or_vp(res.full_name.c_str());
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directories[location].push_back(filename);
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}
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}
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}
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ImGuiTreeNodeFlags node_flags = ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen;
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TreeNodeEx(LAB_MISSION_NONE_STRING, node_flags, LAB_MISSION_NONE_STRING);
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if (IsItemClicked() && !IsItemToggledOpen()) {
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getLabManager()->Renderer->useBackground(LAB_MISSION_NONE_STRING);
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}
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for (auto const& directory : directories) {
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auto directory_name = directory.first.c_str();
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// if the directory name is empty, this indicates loose files in the root data directory
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// since imgui requires tree nodes to have non-empty names, we substitute a static string here
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if (!strlen(directory_name))
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directory_name = "Root";
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with_TreeNode(directory_name)
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{
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for (const auto& mission_name : directory.second) {
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TreeNodeEx(mission_name.c_str(), node_flags, "%s", mission_name.c_str());
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if (IsItemClicked() && !IsItemToggledOpen()) {
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getLabManager()->Renderer->useBackground(mission_name);
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}
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}
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}
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}
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}
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void LabUi::build_options_menu()
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{
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with_Menu("Options")
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{
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bool show_widget_menu = getLabManager()->Renderer->getShowOrientationWidget();
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MenuItem("Render options", nullptr, &show_render_options_dialog);
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MenuItem("Object selector", nullptr, &show_object_selection_dialog);
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MenuItem("Background selector", nullptr, &show_background_selection_dialog);
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MenuItem("Object options", nullptr, &show_object_options_dialog);
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MenuItem("Controls reference", nullptr, &show_controls_reference_dialog);
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if (MenuItem("Show orientation cube widget", nullptr, show_widget_menu)) {
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getLabManager()->Renderer->setShowOrientationWidget(!show_widget_menu);
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}
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MenuItem("Reset View", nullptr, &reset_view);
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MenuItem("Close lab", "ESC", &close_lab);
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}
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}
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void LabUi::build_toolbar_entries()
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{
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with_MainMenuBar
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{
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build_options_menu();
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}
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if (reset_view) {
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getLabManager()->Renderer->resetView();
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reset_view = false;
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}
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if (close_lab) {
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getLabManager()->notify_close();
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close_lab = false;
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}
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}
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void LabUi::show_background_selector() const
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{
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with_Window("Select background")
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{
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with_CollapsingHeader("Mission Background")
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{
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build_background_list();
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}
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}
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}
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void LabUi::show_object_selector() const
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{
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with_Window("Select object")
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{
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with_CollapsingHeader("Displayed Object")
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{
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build_ship_list();
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build_weapon_list();
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build_prop_list();
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build_object_list();
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}
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}
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}
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void LabUi::create_ui()
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{
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build_toolbar_entries();
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if (show_render_options_dialog)
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show_render_options();
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if (show_object_options_dialog)
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show_object_options();
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if (show_background_selection_dialog)
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show_background_selector();
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if (show_object_selection_dialog)
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show_object_selector();
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if (show_controls_reference_dialog)
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show_controls_reference();
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rebuild_after_object_change = false;
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}
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void LabUi::show_controls_reference()
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{
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with_Window("Lab controls reference")
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{
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TextWrapped("Mouse controls");
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controls_reference_entry("LMB + drag", "Orient the displayed object.");
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controls_reference_entry("RMB + drag", "Rotate the camera.");
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controls_reference_entry("Shift + RMB + drag", "Pan the camera on the X/Y plane.");
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controls_reference_entry("Mouse wheel", "Zoom the camera in or out.");
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TextWrapped("Rotation axis limits and rotation speed apply only to object orientation (LMB), not "
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"camera controls (RMB).");
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Separator();
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TextWrapped("Keyboard shortcuts");
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controls_reference_entry("R", "Cycle object orientation (LMB) axis mode (Yaw, Pitch, Roll, or Both).");
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controls_reference_entry("S", "Cycle object orientation (LMB) speed.");
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controls_reference_entry("V", "Reset camera view.");
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controls_reference_entry("T / Y", "Cycle team color presets.");
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controls_reference_entry("1-9", "Switch anti-aliasing presets.");
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controls_reference_entry("M", "Export an environment map.");
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controls_reference_entry("ESC", "Close the lab.");
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if (getLabManager()->CurrentMode == LabMode::Ship) {
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Separator();
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TextWrapped("Ship-only controls (from current control bindings)");
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// These don't work in the new lab yet
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//controls_reference_entry("Increase throttle by 5%", get_binding_text(PLUS_5_PERCENT_THROTTLE));
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//controls_reference_entry("Decrease throttle by 5%", get_binding_text(MINUS_5_PERCENT_THROTTLE));
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controls_reference_entry("Afterburner", get_binding_text(AFTERBURNER));
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}
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}
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}
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const char* antialiasing_settings[] = {
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"None",
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"FXAA Low",
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"FXAA Medium",
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"FXAA High",
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"SMAA Low",
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"SMAA Medium",
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"SMAA High",
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"SMAA Ultra",
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};
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SCP_string tonemappers[] = {
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"Linear",
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"Uncharted",
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"ACES",
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"ACES Approximate",
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"Cineon",
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"Piecewise Power Curve",
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"Piecewise Power Curve (RGB)",
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"Reinhard Extended",
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"Reinhard Jodie",
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};
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const char* texture_quality_settings[] = {
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"Minimum",
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"Low",
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"Medium",
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"High",
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"Maximum",
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};
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void LabUi::build_texture_quality_combobox()
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{
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with_Combo("Texture quality",
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texture_quality_settings[static_cast<int>(getLabManager()->Renderer->getTextureQuality())])
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{
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for (int n = 0; n < IM_ARRAYSIZE(texture_quality_settings); n++) {
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bool is_selected = n == static_cast<int>(getLabManager()->Renderer->getTextureQuality());
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if (Selectable(texture_quality_settings[n], is_selected))
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getLabManager()->Renderer->setTextureQuality(static_cast<TextureQuality>(n));
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if (is_selected)
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SetItemDefaultFocus();
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}
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}
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}
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void LabUi::build_team_color_combobox() const
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{
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if (!Team_Colors.empty()) {
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with_Combo("Team Color setting", getLabManager()->Renderer->getCurrentTeamColor().c_str())
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{
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for (const auto& team_color_name : Team_Colors) {
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bool is_selected = team_color_name.first == getLabManager()->Renderer->getCurrentTeamColor();
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if (Selectable(team_color_name.first.c_str(), is_selected)) {
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getLabManager()->Renderer->setTeamColor(team_color_name.first);
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}
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if (is_selected)
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SetItemDefaultFocus();
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}
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}
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}
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}
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void LabUi::build_antialiasing_combobox()
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{
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with_Combo("Antialiasing method", antialiasing_settings[static_cast<int>(Gr_aa_mode)])
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{
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for (int n = 0; n < IM_ARRAYSIZE(antialiasing_settings); n++) {
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bool is_selected = static_cast<int>(Gr_aa_mode) == n;
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if (Selectable(antialiasing_settings[n], is_selected))
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getLabManager()->Renderer->setAAMode(static_cast<AntiAliasMode>(n));
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if (is_selected)
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SetItemDefaultFocus();
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}
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}
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}
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namespace ltp = lighting_profiles;
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using namespace ltp;
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void LabUi::build_tone_mapper_combobox()
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|
{
|
|
with_Combo("Tonemapper", ltp::tonemapper_to_name(ltp::current_tonemapper()).c_str())
|
|
{
|
|
for (int n = 0; n < IM_ARRAYSIZE(tonemappers); n++) {
|
|
const bool is_selected =
|
|
ltp::tonemapper_to_name(ltp::current_tonemapper()) == tonemappers[n];
|
|
if (Selectable(tonemappers[n].c_str(), is_selected))
|
|
ltp::lab_set_tonemapper(ltp::name_to_tonemapper(tonemappers[n]));
|
|
|
|
if (is_selected)
|
|
SetItemDefaultFocus();
|
|
}
|
|
}
|
|
}
|
|
|
|
void LabUi::show_render_options()
|
|
{
|
|
auto profile_list = ltp::list_profiles();
|
|
int bloom_level = gr_bloom_intensity();
|
|
float ambient_factor = ltp::lab_get_ambient();
|
|
float light_factor = ltp::lab_get_light();
|
|
float emissive_factor = ltp::lab_get_emissive();
|
|
float exposure_level = ltp::current_exposure();
|
|
auto ppcv = ltp::lab_get_ppc();
|
|
show_orientation_widget = getLabManager()->Renderer->getShowOrientationWidget();
|
|
|
|
bool skip_setting_light_options_this_frame = false;
|
|
|
|
with_Window("Render options")
|
|
{
|
|
Checkbox("Enable Model Rotation", &enable_model_rotation);
|
|
|
|
with_CollapsingHeader("Model features")
|
|
{
|
|
if (getLabManager()->CurrentMode == LabMode::Ship) {
|
|
Checkbox("Rotate/Translate Subsystems", &animate_subsystems);
|
|
}
|
|
Checkbox("Show full detail", &show_full_detail);
|
|
if (getLabManager()->CurrentMode == LabMode::Ship ||
|
|
getLabManager()->CurrentMode == LabMode::Weapon) {
|
|
Checkbox("Show thrusters", &show_thrusters);
|
|
if (getLabManager()->CurrentMode == LabMode::Ship) {
|
|
Checkbox("Show afterburners", &show_afterburners);
|
|
Checkbox("Show weapons", &show_weapons);
|
|
Checkbox("Show Insignia", &show_insignia);
|
|
Checkbox("Show damage lightning", &show_damage_lightning);
|
|
}
|
|
}
|
|
Checkbox("No glowpoints", &no_glowpoints);
|
|
}
|
|
|
|
with_CollapsingHeader("Texture options")
|
|
{
|
|
Checkbox("Diffuse map", &diffuse_map);
|
|
Checkbox("Glow map", &glow_map);
|
|
Checkbox("Specular map", &spec_map);
|
|
Checkbox("Reflection map", &reflect_map);
|
|
Checkbox("Environment map", &env_map);
|
|
Checkbox("Normal map", &normal_map);
|
|
Checkbox("Height map", &height_map);
|
|
Checkbox("Misc map", &misc_map);
|
|
Checkbox("AO map", &ao_map);
|
|
|
|
build_texture_quality_combobox();
|
|
|
|
build_team_color_combobox();
|
|
}
|
|
|
|
with_CollapsingHeader("Scene rendering options")
|
|
{
|
|
Checkbox("Hide Post Processing", &hide_post_processing);
|
|
Checkbox("Hide particles", &no_particles);
|
|
Checkbox("Render as wireframe", &use_wireframe_rendering);
|
|
Checkbox("Orthographic projection", &use_orthographic_projection);
|
|
Checkbox("Show orientation cube widget", &show_orientation_widget);
|
|
Checkbox("Render without light", &no_lighting);
|
|
Checkbox("Render with emissive lighting", &show_emissive_lighting);
|
|
SliderFloat("Light brightness", &light_factor, 0.0f, 10.0f);
|
|
SliderFloat("Ambient factor", &ambient_factor, 0.0f, 10.0f);
|
|
SliderFloat("Emissive amount", &emissive_factor, 0.0f, 10.0f);
|
|
SliderFloat("Exposure", &exposure_level, 0.0f, 8.0f);
|
|
SliderInt("Bloom level", &bloom_level, 0, 200);
|
|
|
|
build_antialiasing_combobox();
|
|
|
|
build_tone_mapper_combobox();
|
|
|
|
if (ltp::current_tonemapper() == TonemapperAlgorithm::PPC ||
|
|
ltp::current_tonemapper() == TonemapperAlgorithm::PPC_RGB) {
|
|
SliderFloat("PPC Toe Strength", &ppcv.toe_strength, 0.0f, 1.0f);
|
|
SliderFloat("PPC Toe Length", &ppcv.toe_length, 0.0f, 1.0f);
|
|
SliderFloat("PPC Shoulder Angle", &ppcv.shoulder_angle, 0.0f, 1.0f);
|
|
SliderFloat("PPC Shoulder Length", &ppcv.shoulder_length, 0.0f, 10.0f);
|
|
SliderFloat("PPC Shoulder Strength", &ppcv.shoulder_strength, 0.0f, 1.0f);
|
|
}
|
|
|
|
if (profile_list.size()>1) {
|
|
with_CollapsingHeader("Load lighting profile...") {
|
|
for (const auto &s : profile_list) {
|
|
if (Button(s.c_str(), ImVec2(-FLT_MIN, GetTextLineHeight() * 2))) {
|
|
ltp::switch_to(s);
|
|
|
|
// Avoid immediately overwriting the selected profile's values with
|
|
// stale slider state captured before the profile switch.
|
|
skip_setting_light_options_this_frame = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (The_mission.volumetrics) {
|
|
with_CollapsingHeader("Volumetric nebula options")
|
|
{
|
|
bool set_to_origin = static_cast<bool>(volumetrics_pos_backup);
|
|
Checkbox("Move Volumetrics to Origin", &set_to_origin);
|
|
if (set_to_origin != static_cast<bool>(volumetrics_pos_backup)) {
|
|
if (set_to_origin) {
|
|
volumetrics_pos_backup = The_mission.volumetrics->pos;
|
|
The_mission.volumetrics->pos = vec3d ZERO_VECTOR;
|
|
}
|
|
else {
|
|
The_mission.volumetrics->pos = *volumetrics_pos_backup;
|
|
volumetrics_pos_backup.reset();
|
|
}
|
|
}
|
|
Separator();
|
|
Text("Quality Settings:");
|
|
Checkbox("Enable Edge Smoothing", &The_mission.volumetrics->doEdgeSmoothing);
|
|
SliderInt("Steps Until Opaque", &The_mission.volumetrics->steps, 2, 30);
|
|
SliderInt("Steps Towards Sun", &The_mission.volumetrics->globalLightSteps, 2, 10);
|
|
Separator();
|
|
Text("Visibility Settings:");
|
|
SliderFloat("Maximum Opacity", &The_mission.volumetrics->alphaLim, 0.0001f, 1.0f, "%.4f", ImGuiSliderFlags_Logarithmic | ImGuiSliderFlags_NoRoundToFormat);
|
|
SliderFloat("Opacity Distance", &The_mission.volumetrics->opacityDistance, 0.1f, 100.0f);
|
|
Separator();
|
|
Text("Emissive Settings:");
|
|
SliderFloat("Emissive Light Spreading", &The_mission.volumetrics->emissiveSpread, 0.1f, 2.0f);
|
|
SliderFloat("Emissive Light Intensity", &The_mission.volumetrics->emissiveIntensity, 0.0f, 2.0f);
|
|
SliderFloat("Emissive Light Falloff", &The_mission.volumetrics->emissiveFalloff, 0.1f, 2.0f);
|
|
Separator();
|
|
Text("Global Light Settings:");
|
|
SliderFloat("Henyey-Greenstein", &The_mission.volumetrics->henyeyGreensteinCoeff, -1.0f, 1.0f);
|
|
SliderFloat("Sun Falloff Factor", &The_mission.volumetrics->globalLightDistanceFactor, 0.1f, 3.0f);
|
|
Separator();
|
|
Text("Noise Settings:");
|
|
Checkbox("Noise Active", &The_mission.volumetrics->noiseActive);
|
|
SliderFloat("Noise Intensity", &The_mission.volumetrics->noiseColorIntensity, 0.0f, 3.0f);
|
|
SliderFloat("Noise Scale Base", &std::get<0>(The_mission.volumetrics->noiseScale), 1.0f, 50.0f);
|
|
SliderFloat("Noise Scale Sub", &std::get<1>(The_mission.volumetrics->noiseScale), 1.0f, 50.0f);
|
|
}
|
|
}
|
|
|
|
if (getLabManager()->Renderer->currentMissionBackground != LAB_MISSION_NONE_STRING) {
|
|
if (Button("Export environment cubemap", ImVec2(-FLT_MIN, GetTextLineHeight()*2))) {
|
|
gr_dump_envmap(getLabManager()->Renderer->currentMissionBackground.c_str());
|
|
}
|
|
}
|
|
|
|
if (graphics_options_changed()) {
|
|
if (Button("Reset graphics settings", ImVec2(-FLT_MIN, GetTextLineHeight() * 2))) {
|
|
getLabManager()->resetGraphicsSettings();
|
|
|
|
// In order to make the reset button work, we can't set anything here this frame; we'll wait until
|
|
// the next run through this method to update the state then.
|
|
skip_setting_light_options_this_frame = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!skip_setting_light_options_this_frame) {
|
|
getLabManager()->Flags.set(ManagerFlags::ModelRotationEnabled, enable_model_rotation);
|
|
getLabManager()->Renderer->setRenderFlag(LabRenderFlag::ShowInsignia, show_insignia);
|
|
getLabManager()->Renderer->setRenderFlag(LabRenderFlag::ShowDamageLightning, show_damage_lightning);
|
|
getLabManager()->Renderer->setRenderFlag(LabRenderFlag::HidePostProcessing, hide_post_processing);
|
|
getLabManager()->Renderer->setRenderFlag(LabRenderFlag::NoDiffuseMap, !diffuse_map);
|
|
getLabManager()->Renderer->setRenderFlag(LabRenderFlag::NoGlowMap, !glow_map);
|
|
getLabManager()->Renderer->setRenderFlag(LabRenderFlag::NoSpecularMap, !spec_map);
|
|
getLabManager()->Renderer->setRenderFlag(LabRenderFlag::NoReflectMap, !reflect_map);
|
|
getLabManager()->Renderer->setRenderFlag(LabRenderFlag::NoEnvMap, !env_map);
|
|
getLabManager()->Renderer->setRenderFlag(LabRenderFlag::NoNormalMap, !normal_map);
|
|
getLabManager()->Renderer->setRenderFlag(LabRenderFlag::NoHeightMap, !height_map);
|
|
getLabManager()->Renderer->setRenderFlag(LabRenderFlag::NoMiscMap, !misc_map);
|
|
getLabManager()->Renderer->setRenderFlag(LabRenderFlag::NoAOMap, !ao_map);
|
|
getLabManager()->Renderer->setRenderFlag(LabRenderFlag::NoGlowpoints, no_glowpoints);
|
|
getLabManager()->Renderer->setRenderFlag(LabRenderFlag::ShowWireframe, use_wireframe_rendering);
|
|
getLabManager()->Renderer->setRenderFlag(LabRenderFlag::NoLighting, no_lighting);
|
|
getLabManager()->Renderer->setRenderFlag(LabRenderFlag::ShowFullDetail, show_full_detail);
|
|
getLabManager()->Renderer->setRenderFlag(LabRenderFlag::ShowThrusters, show_thrusters);
|
|
getLabManager()->Renderer->setRenderFlag(LabRenderFlag::ShowAfterburners, show_afterburners || getLabManager()->Lab_thrust_afterburn);
|
|
getLabManager()->Renderer->setRenderFlag(LabRenderFlag::ShowWeapons, show_weapons);
|
|
getLabManager()->Renderer->setRenderFlag(LabRenderFlag::ShowEmissiveLighting, show_emissive_lighting);
|
|
getLabManager()->Renderer->setRenderFlag(LabRenderFlag::MoveSubsystems, animate_subsystems);
|
|
getLabManager()->Renderer->setRenderFlag(LabRenderFlag::NoParticles, no_particles);
|
|
getLabManager()->Renderer->setRenderFlag(LabRenderFlag::UseOrthographicProjection, use_orthographic_projection);
|
|
getLabManager()->Renderer->setShowOrientationWidget(show_orientation_widget);
|
|
getLabManager()->Renderer->setEmissiveFactor(emissive_factor);
|
|
getLabManager()->Renderer->setAmbientFactor(ambient_factor);
|
|
getLabManager()->Renderer->setLightFactor(light_factor);
|
|
getLabManager()->Renderer->setBloomLevel(bloom_level);
|
|
getLabManager()->Renderer->setExposureLevel(exposure_level);
|
|
getLabManager()->Renderer->setPPCValues(ppcv);
|
|
}
|
|
}
|
|
|
|
void LabUi::do_triggered_anim(animation::ModelAnimationTriggerType type,
|
|
const SCP_string& name,
|
|
bool direction,
|
|
int subtype) const
|
|
{
|
|
if (getLabManager()->isSafeForShips()) {
|
|
auto shipp = &Ships[Objects[getLabManager()->CurrentObject].instance];
|
|
|
|
if (subtype != animation::ModelAnimationSet::SUBTYPE_DEFAULT)
|
|
Ship_info[shipp->ship_info_index]
|
|
.animations.getAll(model_get_instance(shipp->model_instance_num), type, subtype, true)
|
|
.start(direction ? animation::ModelAnimationDirection::RWD : animation::ModelAnimationDirection::FWD);
|
|
else
|
|
Ship_info[shipp->ship_info_index]
|
|
.animations.get(model_get_instance(shipp->model_instance_num), type, name)
|
|
.start(direction ? animation::ModelAnimationDirection::RWD : animation::ModelAnimationDirection::FWD);
|
|
}
|
|
}
|
|
|
|
#define IMGUI_TABLE_ENTRY(colA, colB) \
|
|
TableNextRow(); \
|
|
TableSetColumnIndex(0); \
|
|
TextUnformatted(colA); \
|
|
TableSetColumnIndex(1); \
|
|
TextUnformatted(colB); \
|
|
|
|
|
|
static void build_ship_table_info_txtbox(ship_info* sip)
|
|
{
|
|
with_TreeNode("Table information")
|
|
{
|
|
// since this dialog is closed when the displayed object changes, we need to track whether or not
|
|
// the text needs to be updated separately
|
|
static SCP_string table_text;
|
|
static int old_class = getLabManager()->CurrentClass;
|
|
|
|
if (table_text.length() == 0 || old_class != getLabManager()->CurrentClass) {
|
|
table_text = get_ship_table_text(sip);
|
|
old_class = getLabManager()->CurrentClass;
|
|
}
|
|
|
|
InputTextMultiline("##table_text",
|
|
table_text.data(),
|
|
table_text.length(),
|
|
ImVec2(-FLT_MIN, GetTextLineHeight() * 16),
|
|
ImGuiInputTextFlags_ReadOnly);
|
|
}
|
|
}
|
|
|
|
static void build_weapon_table_info_txtbox(weapon_info* wip)
|
|
{
|
|
with_TreeNode("Table information")
|
|
{
|
|
// Cache result across frames for performance
|
|
static SCP_string table_text;
|
|
static int old_class = getLabManager()->CurrentClass;
|
|
|
|
if (table_text.length() == 0 || old_class != getLabManager()->CurrentClass) {
|
|
table_text = get_weapon_table_text(wip);
|
|
old_class = getLabManager()->CurrentClass;
|
|
}
|
|
|
|
InputTextMultiline("##weapon_table_text",
|
|
table_text.data(),
|
|
table_text.length(),
|
|
ImVec2(-FLT_MIN, GetTextLineHeight() * 16),
|
|
ImGuiInputTextFlags_ReadOnly);
|
|
}
|
|
}
|
|
|
|
void LabUi::build_model_info_box_actual(ship_info* sip, polymodel* pm) const
|
|
{
|
|
ImGuiTableFlags flags = ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg;
|
|
|
|
with_Table("model info", 2, flags)
|
|
{
|
|
IMGUI_TABLE_ENTRY("Model File", sip->pof_file)
|
|
IMGUI_TABLE_ENTRY("Target model", sip->pof_file_hud)
|
|
IMGUI_TABLE_ENTRY("Techroom model", sip->pof_file_tech)
|
|
IMGUI_TABLE_ENTRY("Cockpit model", sip->cockpit_pof_file)
|
|
IMGUI_TABLE_ENTRY("POF version", std::to_string(pm->version).c_str());
|
|
IMGUI_TABLE_ENTRY("Materials used", std::to_string(pm->n_textures).c_str());
|
|
IMGUI_TABLE_ENTRY("Radius", std::to_string(pm->core_radius).c_str());
|
|
}
|
|
}
|
|
|
|
void LabUi::build_model_info_box(ship_info* sip, polymodel* pm) const {
|
|
with_TreeNode("Model information")
|
|
{
|
|
build_model_info_box_actual(sip, pm);
|
|
}
|
|
}
|
|
|
|
void render_subsystem(ship_subsys* ss, object* objp)
|
|
{
|
|
SCP_string buf;
|
|
|
|
auto pmi = model_get_instance(Ships[objp->instance].model_instance_num);
|
|
auto pm = model_get(pmi->model_num);
|
|
int subobj_num = ss->system_info->subobj_num;
|
|
|
|
g3_start_frame(1);
|
|
gr_set_proj_matrix(Proj_fov, gr_screen.clip_aspect, Min_draw_distance, Max_draw_distance);
|
|
gr_set_view_matrix(&Eye_position, &Eye_matrix);
|
|
|
|
if (subobj_num != -1) {
|
|
auto bsp = &pm->submodel[subobj_num];
|
|
|
|
vec3d front_top_left = bsp->bounding_box[7];
|
|
vec3d front_top_right = bsp->bounding_box[6];
|
|
vec3d front_bot_left = bsp->bounding_box[4];
|
|
vec3d front_bot_right = bsp->bounding_box[5];
|
|
vec3d back_top_left = bsp->bounding_box[3];
|
|
vec3d back_top_right = bsp->bounding_box[2];
|
|
vec3d back_bot_left = bsp->bounding_box[0];
|
|
vec3d back_bot_right = bsp->bounding_box[1];
|
|
|
|
gr_set_color(255, 32, 32);
|
|
|
|
// get into the frame of reference of the submodel
|
|
int g3_count = 1;
|
|
g3_start_instance_matrix(&objp->pos, &objp->orient, true);
|
|
int mn = subobj_num;
|
|
while ((mn >= 0) && (pm->submodel[mn].parent >= 0)) {
|
|
g3_start_instance_matrix(&pm->submodel[mn].offset, &pmi->submodel[mn].canonical_orient, true);
|
|
g3_count++;
|
|
mn = pm->submodel[mn].parent;
|
|
}
|
|
|
|
// draw a cube around the subsystem
|
|
g3_draw_htl_line(&front_top_left, &front_top_right);
|
|
g3_draw_htl_line(&front_top_right, &front_bot_right);
|
|
g3_draw_htl_line(&front_bot_right, &front_bot_left);
|
|
g3_draw_htl_line(&front_bot_left, &front_top_left);
|
|
|
|
g3_draw_htl_line(&back_top_left, &back_top_right);
|
|
g3_draw_htl_line(&back_top_right, &back_bot_right);
|
|
g3_draw_htl_line(&back_bot_right, &back_bot_left);
|
|
g3_draw_htl_line(&back_bot_left, &back_top_left);
|
|
|
|
g3_draw_htl_line(&front_top_left, &back_top_left);
|
|
g3_draw_htl_line(&front_top_right, &back_top_right);
|
|
g3_draw_htl_line(&front_bot_left, &back_bot_left);
|
|
g3_draw_htl_line(&front_bot_right, &back_bot_right);
|
|
|
|
// draw another cube around a gun for a two-part turret
|
|
if ((ss->system_info->turret_gun_sobj >= 0) &&
|
|
(ss->system_info->turret_gun_sobj != ss->system_info->subobj_num)) {
|
|
bsp_info* bsp_turret = &pm->submodel[ss->system_info->turret_gun_sobj];
|
|
|
|
front_top_left = bsp_turret->bounding_box[7];
|
|
front_top_right = bsp_turret->bounding_box[6];
|
|
front_bot_left = bsp_turret->bounding_box[4];
|
|
front_bot_right = bsp_turret->bounding_box[5];
|
|
back_top_left = bsp_turret->bounding_box[3];
|
|
back_top_right = bsp_turret->bounding_box[2];
|
|
back_bot_left = bsp_turret->bounding_box[0];
|
|
back_bot_right = bsp_turret->bounding_box[1];
|
|
|
|
g3_start_instance_matrix(&bsp_turret->offset,
|
|
&pmi->submodel[ss->system_info->turret_gun_sobj].canonical_orient,
|
|
true);
|
|
|
|
g3_draw_htl_line(&front_top_left, &front_top_right);
|
|
g3_draw_htl_line(&front_top_right, &front_bot_right);
|
|
g3_draw_htl_line(&front_bot_right, &front_bot_left);
|
|
g3_draw_htl_line(&front_bot_left, &front_top_left);
|
|
|
|
g3_draw_htl_line(&back_top_left, &back_top_right);
|
|
g3_draw_htl_line(&back_top_right, &back_bot_right);
|
|
g3_draw_htl_line(&back_bot_right, &back_bot_left);
|
|
g3_draw_htl_line(&back_bot_left, &back_top_left);
|
|
|
|
g3_draw_htl_line(&front_top_left, &back_top_left);
|
|
g3_draw_htl_line(&front_top_right, &back_top_right);
|
|
g3_draw_htl_line(&front_bot_left, &back_bot_left);
|
|
g3_draw_htl_line(&front_bot_right, &back_bot_right);
|
|
|
|
g3_done_instance(true);
|
|
}
|
|
|
|
for (int i = 0; i < g3_count; i++)
|
|
g3_done_instance(true);
|
|
} else {
|
|
vec3d subsys_position;
|
|
vm_vec_add(&subsys_position, &objp->pos, &ss->system_info->pnt);
|
|
vec3d rotated_position;
|
|
vm_vec_unrotate(&rotated_position, &subsys_position, &objp->orient);
|
|
|
|
color c;
|
|
gr_init_alphacolor(&c, 255, 32, 32, 128);
|
|
|
|
g3_draw_htl_sphere(&c,
|
|
&rotated_position,
|
|
ss->system_info->radius,
|
|
ALPHA_BLEND_ALPHA_BLEND_ALPHA,
|
|
ZBUFFER_TYPE_FULL);
|
|
}
|
|
|
|
gr_end_proj_matrix();
|
|
gr_end_view_matrix();
|
|
g3_end_frame();
|
|
}
|
|
|
|
void LabUi::build_subsystem_list(object* objp, ship* shipp) const {
|
|
with_TreeNode("Subsystems")
|
|
{
|
|
size_t subsys_index = 0;
|
|
static SCP_vector<bool> show_subsys;
|
|
static int ship_class_idx = shipp->ship_info_index;
|
|
if (ship_class_idx != shipp->ship_info_index) {
|
|
ship_class_idx = shipp->ship_info_index;
|
|
show_subsys.clear();
|
|
}
|
|
|
|
for (auto cur_subsys = GET_FIRST(&shipp->subsys_list); cur_subsys != END_OF_LIST(&shipp->subsys_list);
|
|
cur_subsys = GET_NEXT(cur_subsys)) {
|
|
if (show_subsys.size() <= subsys_index)
|
|
show_subsys.push_back(false);
|
|
|
|
auto subsys_name_tmp = cur_subsys->sub_name;
|
|
if (strlen(subsys_name_tmp) == 0)
|
|
subsys_name_tmp = cur_subsys->system_info->name;
|
|
|
|
SCP_string subsys_name;
|
|
sprintf(subsys_name, "%s (%i)", subsys_name_tmp, (int)subsys_index);
|
|
|
|
build_subsystem_list_entry(subsys_name, show_subsys, subsys_index, cur_subsys, objp, shipp);
|
|
|
|
subsys_index++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void LabUi::build_subsystem_list_entry(SCP_string& subsys_name,
|
|
SCP_vector<bool>& show_subsys,
|
|
const size_t& subsys_index,
|
|
ship_subsys* cur_subsys,
|
|
object* objp,
|
|
ship* shipp) const
|
|
{
|
|
with_TreeNode(subsys_name.c_str())
|
|
{
|
|
SCP_string node_name;
|
|
sprintf(node_name, "Highlight system##%s", subsys_name.c_str());
|
|
|
|
auto display_this = show_subsys[subsys_index] == true;
|
|
|
|
Checkbox(node_name.c_str(), &display_this);
|
|
|
|
if (display_this) {
|
|
render_subsystem(cur_subsys, objp);
|
|
}
|
|
|
|
show_subsys[subsys_index] = display_this;
|
|
|
|
sprintf(node_name, "Destroy system##%s", subsys_name.c_str());
|
|
|
|
if (Button(node_name.c_str())) {
|
|
cur_subsys->current_hits = 0;
|
|
do_subobj_destroyed_stuff(shipp, cur_subsys, nullptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LabUi::build_weapon_options(ship* shipp) const {
|
|
with_TreeNode("Primaries")
|
|
{
|
|
auto bank = 0;
|
|
for (auto& primary_slot : shipp->weapons.primary_bank_weapons) {
|
|
if (primary_slot != -1) {
|
|
auto wip = &Weapon_info[primary_slot];
|
|
|
|
SCP_string text;
|
|
sprintf(text, "##Primary bank %i", bank);
|
|
|
|
build_primary_weapon_combobox(text, wip, primary_slot);
|
|
SameLine();
|
|
SCP_string cb_text;
|
|
sprintf(cb_text, "Fire bank %i", bank);
|
|
Checkbox(cb_text.c_str(), &getLabManager()->FirePrimaries[bank]);
|
|
|
|
bank++;
|
|
}
|
|
}
|
|
}
|
|
|
|
with_TreeNode("Secondaries")
|
|
{
|
|
auto bank = 0;
|
|
for (auto& secondary_slot : shipp->weapons.secondary_bank_weapons) {
|
|
if (secondary_slot != -1) {
|
|
auto wip = &Weapon_info[secondary_slot];
|
|
|
|
SCP_string text;
|
|
sprintf(text, "##Secondary bank %i", bank);
|
|
build_secondary_weapon_combobox(text, wip, secondary_slot);
|
|
SameLine();
|
|
SCP_string cb_text;
|
|
sprintf(cb_text, "Fire bank %i##secondary", bank);
|
|
Checkbox(cb_text.c_str(), &getLabManager()->FireSecondaries[bank]);
|
|
|
|
bank++;
|
|
}
|
|
}
|
|
}
|
|
|
|
with_TreeNode("Turrets")
|
|
{
|
|
auto subsys_idx = 0; // unique IDs
|
|
|
|
for (auto* subsys = GET_FIRST(&shipp->subsys_list); subsys != END_OF_LIST(&shipp->subsys_list);
|
|
subsys = GET_NEXT(subsys)) {
|
|
if (subsys->system_info->type != SUBSYSTEM_TURRET)
|
|
continue;
|
|
|
|
SCP_string label;
|
|
sprintf(label, "Turret %i - %s", subsys_idx, subsys->system_info->subobj_name);
|
|
|
|
if (TreeNodeEx(label.c_str(), ImGuiTreeNodeFlags_DefaultOpen)) {
|
|
|
|
Spacing();
|
|
|
|
// Find the turret in FireTurrets
|
|
auto it = std::find_if(getLabManager()->FireTurrets.begin(),
|
|
getLabManager()->FireTurrets.end(),
|
|
[subsys](const auto& tuple) { return std::get<0>(tuple) == subsys; });
|
|
|
|
int mode = 0; // Default to UVEC aligned
|
|
bool fire_now = false;
|
|
|
|
bool multipart = false;
|
|
if (subsys->system_info->turret_gun_sobj >= 0 && subsys->system_info->subobj_num != subsys->system_info->turret_gun_sobj) {
|
|
multipart = true;
|
|
}
|
|
|
|
const char* aiming_options[] = {"Random", "UVEC Aligned", "Initial"};
|
|
|
|
// In the lab we need to force fire on target because we're faking having an actual target
|
|
subsys->system_info->flags.set(Model::Subsystem_Flags::Fire_on_target);
|
|
|
|
// If already added, load current mode + fire state
|
|
if (it != getLabManager()->FireTurrets.end()) {
|
|
mode = static_cast<int>(std::get<1>(*it));
|
|
fire_now = std::get<2>(*it);
|
|
}
|
|
|
|
// Fire checkbox
|
|
SCP_string cb_label;
|
|
sprintf(cb_label, "Fire Turret##turret%i", subsys_idx);
|
|
Checkbox(cb_label.c_str(), &fire_now);
|
|
|
|
// Mode dropdown
|
|
ImGui::TextUnformatted("Turret Aiming:");
|
|
ImGui::SameLine(150.0f); // Start combo box at 150px
|
|
ImGui::SetNextItemWidth(200.0f);
|
|
ImGui::Combo("##AimingMode", &mode, aiming_options, multipart ? 3 : 2);
|
|
|
|
auto modeToAimType = [multipart](int this_mode) -> LabTurretAimType {
|
|
switch (this_mode) {
|
|
case 0:
|
|
return LabTurretAimType::RANDOM;
|
|
case 1:
|
|
return LabTurretAimType::UVEC;
|
|
case 2:
|
|
if (multipart) {
|
|
return LabTurretAimType::INITIAL;
|
|
} else {
|
|
return LabTurretAimType::UVEC;
|
|
}
|
|
default:
|
|
return LabTurretAimType::RANDOM; // fallback
|
|
}
|
|
};
|
|
|
|
// Update or add to FireTurrets
|
|
if (it == getLabManager()->FireTurrets.end()) {
|
|
getLabManager()->FireTurrets.emplace_back(subsys, modeToAimType(mode), fire_now);
|
|
|
|
// Set timestamps to allow turret to fire immediately
|
|
subsys->turret_next_fire_stamp = timestamp(0);
|
|
auto& weps = subsys->weapons;
|
|
for (auto& stamp : weps.next_primary_fire_stamp) {
|
|
stamp = timestamp(0);
|
|
}
|
|
|
|
for (auto& stamp : weps.next_secondary_fire_stamp) {
|
|
stamp = timestamp(0);
|
|
}
|
|
} else {
|
|
std::get<1>(*it) = modeToAimType(mode);
|
|
std::get<2>(*it) = fire_now;
|
|
}
|
|
|
|
auto& weps = subsys->weapons;
|
|
|
|
// PRIMARY BANKS
|
|
for (int bank = 0; bank < weps.num_primary_banks; ++bank) {
|
|
SCP_string text;
|
|
sprintf(text, "##TurretPrimaryBank%i_%i", subsys_idx, bank);
|
|
|
|
auto* wip = &Weapon_info[weps.primary_bank_weapons[bank]];
|
|
build_primary_weapon_combobox(text, wip, weps.primary_bank_weapons[bank]);
|
|
}
|
|
|
|
// SECONDARY BANKS
|
|
for (int bank = 0; bank < weps.num_secondary_banks; ++bank) {
|
|
SCP_string text;
|
|
sprintf(text, "##TurretSecondaryBank%i_%i", subsys_idx, bank);
|
|
|
|
auto* wip = &Weapon_info[weps.secondary_bank_weapons[bank]];
|
|
build_secondary_weapon_combobox(text, wip, weps.secondary_bank_weapons[bank]);
|
|
}
|
|
|
|
TreePop(); // Close this turret node
|
|
}
|
|
|
|
subsys_idx++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void LabUi::build_primary_weapon_combobox(SCP_string& text,
|
|
weapon_info* wip,
|
|
int& primary_slot) const
|
|
{
|
|
with_Combo(text.c_str(), wip->name)
|
|
{
|
|
for (size_t i = 0; i < Weapon_info.size(); i++) {
|
|
if (Weapon_info[i].subtype == WP_MISSILE)
|
|
continue;
|
|
bool is_selected = i == (size_t)primary_slot;
|
|
if (Selectable(Weapon_info[i].name, is_selected))
|
|
primary_slot = (int)i;
|
|
if (is_selected)
|
|
SetItemDefaultFocus();
|
|
}
|
|
}
|
|
}
|
|
|
|
void LabUi::build_secondary_weapon_combobox(SCP_string& text, weapon_info* wip, int& secondary_slot) const
|
|
{
|
|
with_Combo(text.c_str(), wip->name)
|
|
{
|
|
for (size_t i = 0; i < Weapon_info.size(); i++) {
|
|
if (Weapon_info[i].subtype != WP_MISSILE)
|
|
continue;
|
|
bool is_selected = i == (size_t)secondary_slot;
|
|
if (Selectable(Weapon_info[i].name, is_selected))
|
|
secondary_slot = (int)i;
|
|
if (is_selected)
|
|
SetItemDefaultFocus();
|
|
}
|
|
}
|
|
}
|
|
|
|
void LabUi::reset_animations()
|
|
{
|
|
// With full animation support for docking stages and fighter bays it's honestly just easier to reload the current object
|
|
getLabManager()->changeDisplayedObject(getLabManager()->CurrentMode, getLabManager()->CurrentClass, getLabManager()->CurrentSubtype);
|
|
}
|
|
|
|
void LabUi::maybe_show_animation_category(const SCP_vector<animation::ModelAnimationSet::RegisteredTrigger>& anim_triggers,
|
|
animation::ModelAnimationTriggerType trigger_type, SCP_string label) const
|
|
{
|
|
if (std::any_of(anim_triggers.begin(), anim_triggers.end(), [trigger_type](animation::ModelAnimationSet::RegisteredTrigger t) {
|
|
return t.type == trigger_type;
|
|
})) {
|
|
with_TreeNode(label.c_str())
|
|
{
|
|
int count = 1;
|
|
for (const auto& anim_trigger : anim_triggers) {
|
|
if (anim_trigger.type == trigger_type) {
|
|
|
|
SCP_string button_label = anim_trigger.name;
|
|
switch (trigger_type) {
|
|
case animation::ModelAnimationTriggerType::DockBayDoor:
|
|
button_label += "Trigger Bay Door Animation " + std::to_string(count++);
|
|
break;
|
|
case animation::ModelAnimationTriggerType::Docking_Stage1:
|
|
button_label += "Trigger Docking Stage 1 Animation " + std::to_string(count++);
|
|
break;
|
|
case animation::ModelAnimationTriggerType::Docking_Stage2:
|
|
button_label += "Trigger Docking Stage 2 Animation " + std::to_string(count++);
|
|
break;
|
|
case animation::ModelAnimationTriggerType::Docking_Stage3:
|
|
button_label += "Trigger Docking Stage 3 Animation " + std::to_string(count++);
|
|
break;
|
|
case animation::ModelAnimationTriggerType::Docked:
|
|
button_label += "Trigger Docked Animation " + std::to_string(count++);
|
|
break;
|
|
case animation::ModelAnimationTriggerType::Scripted:
|
|
button_label += "Trigger Scripted Animation " + std::to_string(count++);
|
|
break;
|
|
default:
|
|
// We really shouldn't be here, but just in case
|
|
UNREACHABLE("Unexpected animation trigger type %d", static_cast<int>(trigger_type));
|
|
button_label += "Trigger Animation " + std::to_string(count++);
|
|
break;
|
|
}
|
|
|
|
if (Button(button_label.c_str())) {
|
|
auto& scripted_triggers = manual_animation_triggers[trigger_type];
|
|
auto direction = scripted_triggers[anim_trigger.name];
|
|
do_triggered_anim(trigger_type,
|
|
anim_trigger.name,
|
|
direction,
|
|
anim_trigger.subtype);
|
|
scripted_triggers[anim_trigger.name] = !scripted_triggers[anim_trigger.name];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LabUi::build_dock_test_options(ship* shipp)
|
|
{
|
|
with_TreeNode("Docking Tests")
|
|
{
|
|
auto dockee_dock_map = get_docking_point_map(Ship_info[shipp->ship_info_index].model_num);
|
|
|
|
if (!dockee_dock_map.empty()) {
|
|
|
|
if (ImGui::BeginCombo("Docker Ship Class", Ship_info[getLabManager()->DockerClass].name)) {
|
|
for (size_t i = 0; i < Ship_info.size(); ++i) {
|
|
bool is_selected = (static_cast<int>(i) == getLabManager()->DockerClass);
|
|
if (ImGui::Selectable(Ship_info[i].name, is_selected)) {
|
|
getLabManager()->DockerClass = static_cast<int>(i);
|
|
// Load model if needed
|
|
auto& dsip = Ship_info[getLabManager()->DockerClass];
|
|
if (dsip.model_num < 0) {
|
|
dsip.model_num = model_load(dsip.pof_file, &dsip);
|
|
}
|
|
auto new_dock_map = get_docking_point_map(dsip.model_num);
|
|
|
|
// Auto-select first available dockpoint (or clear if none)
|
|
if (!new_dock_map.empty()) {
|
|
getLabManager()->DockerDockPoint = new_dock_map.begin()->second;
|
|
} else {
|
|
getLabManager()->DockerDockPoint.clear();
|
|
}
|
|
}
|
|
if (is_selected)
|
|
ImGui::SetItemDefaultFocus();
|
|
}
|
|
ImGui::EndCombo();
|
|
}
|
|
|
|
auto& dsip = Ship_info[getLabManager()->DockerClass];
|
|
if (dsip.model_num < 0) {
|
|
dsip.model_num = model_load(dsip.pof_file, &dsip);
|
|
}
|
|
auto dock_map = get_docking_point_map(dsip.model_num);
|
|
|
|
// Ensure DockerDockPoint is initialized once based on the current DockerClass
|
|
if (getLabManager()->DockerDockPoint.empty()) {
|
|
if (!dock_map.empty()) {
|
|
getLabManager()->DockerDockPoint = dock_map.begin()->second;
|
|
}
|
|
}
|
|
|
|
const char* docker_label = getLabManager()->DockerDockPoint.c_str();
|
|
|
|
if (ImGui::BeginCombo("Docker Dockpoint", docker_label)) {
|
|
if (!dock_map.empty()) {
|
|
for (const auto& [index, name] : dock_map) {
|
|
bool is_selected = (name == getLabManager()->DockerDockPoint);
|
|
if (ImGui::Selectable(name.c_str(), is_selected)) {
|
|
getLabManager()->DockerDockPoint = name;
|
|
}
|
|
if (is_selected) {
|
|
ImGui::SetItemDefaultFocus();
|
|
}
|
|
}
|
|
}
|
|
ImGui::EndCombo();
|
|
}
|
|
|
|
// Auto-select first dockpoint if none currently selected
|
|
if (getLabManager()->DockeeDockPoint.empty()) {
|
|
getLabManager()->DockeeDockPoint = dockee_dock_map.begin()->second;
|
|
}
|
|
|
|
const char* dockee_label = getLabManager()->DockeeDockPoint.c_str();
|
|
|
|
if (ImGui::BeginCombo("Dockee Dockpoint", dockee_label)) {
|
|
for (const auto& [index, name] : dockee_dock_map) {
|
|
bool is_selected = (name == getLabManager()->DockeeDockPoint);
|
|
if (ImGui::Selectable(name.c_str(), is_selected)) {
|
|
getLabManager()->DockeeDockPoint = name;
|
|
}
|
|
if (is_selected) {
|
|
ImGui::SetItemDefaultFocus();
|
|
}
|
|
}
|
|
ImGui::EndCombo();
|
|
}
|
|
|
|
if (Button("Begin Docking Test")) {
|
|
getLabManager()->beginDockingTest();
|
|
}
|
|
|
|
if (Button("Begin Undocking Test")) {
|
|
getLabManager()->beginUndockingTest();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LabUi::build_bay_test_options(ship_info* sip)
|
|
{
|
|
with_TreeNode("Fighterbay Tests")
|
|
{
|
|
auto bay_paths_map = get_bay_paths_map(sip->model_num);
|
|
|
|
if (!bay_paths_map.empty()) {
|
|
|
|
if (ImGui::BeginCombo("Bay Arrival/Departure Ship Class", Ship_info[getLabManager()->BayClass].name)) {
|
|
for (size_t i = 0; i < Ship_info.size(); ++i) {
|
|
bool is_selected = (static_cast<int>(i) == getLabManager()->BayClass);
|
|
if (ImGui::Selectable(Ship_info[i].name, is_selected)) {
|
|
getLabManager()->BayClass = static_cast<int>(i);
|
|
}
|
|
if (is_selected)
|
|
ImGui::SetItemDefaultFocus();
|
|
}
|
|
ImGui::EndCombo();
|
|
}
|
|
|
|
auto& bsip = Ship_info[getLabManager()->BayClass];
|
|
|
|
// Load the model
|
|
if (bsip.model_num < 0) {
|
|
bsip.model_num = model_load(bsip.pof_file, &bsip);
|
|
}
|
|
|
|
// Pick the first entry in bay_paths_map if it's set to 0
|
|
if (getLabManager()->BayPathMask == 0) {
|
|
int first_idx = bay_paths_map.begin()->first;
|
|
getLabManager()->BayPathMask = (1u << first_idx);
|
|
}
|
|
|
|
// Get the preview label by finding the one bit that's set
|
|
const char* path_label = "??";
|
|
for (const auto& [idx, name] : bay_paths_map) {
|
|
if (getLabManager()->BayPathMask & (1u << idx)) {
|
|
path_label = name.c_str();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (ImGui::BeginCombo("Bay Path", path_label)) {
|
|
for (const auto& [idx, name] : bay_paths_map) {
|
|
bool is_selected = (getLabManager()->BayPathMask & (1u << idx)) != 0;
|
|
if (ImGui::Selectable(name.c_str(), is_selected)) {
|
|
getLabManager()->BayPathMask = (1u << idx);
|
|
}
|
|
if (is_selected) {
|
|
ImGui::SetItemDefaultFocus();
|
|
}
|
|
}
|
|
ImGui::EndCombo();
|
|
}
|
|
|
|
static const char* mode_names[] = {"Arrival", "Departure"};
|
|
int mode_idx = static_cast<int>(getLabManager()->BayTestMode);
|
|
|
|
Assertion(mode_idx == 0 || mode_idx == 1, "Bay test mode is not valid!"); // only two valid modes
|
|
|
|
if (ImGui::BeginCombo("Bay Test Mode", mode_names[mode_idx])) {
|
|
// Arrival
|
|
if (ImGui::Selectable("Arrival", getLabManager()->BayTestMode == BayMode::Arrival)) {
|
|
getLabManager()->BayTestMode = BayMode::Arrival;
|
|
}
|
|
|
|
// Departure
|
|
if (ImGui::Selectable("Departure", getLabManager()->BayTestMode == BayMode::Departure)) {
|
|
getLabManager()->BayTestMode = BayMode::Departure;
|
|
}
|
|
|
|
ImGui::SetItemDefaultFocus();
|
|
ImGui::EndCombo();
|
|
}
|
|
|
|
if (Button("Begin Bay Path Test")) {
|
|
getLabManager()->beginBayTest();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LabUi::build_animation_options(ship* shipp, ship_info* sip) const
|
|
{
|
|
with_TreeNode("Animations")
|
|
{
|
|
const auto& anim_triggers = sip->animations.getRegisteredTriggers();
|
|
|
|
if (Button("Reset animations")) {
|
|
reset_animations();
|
|
}
|
|
|
|
if (shipp->weapons.num_primary_banks > 0) {
|
|
create_primary_weapon_anim_node(shipp, sip);
|
|
}
|
|
|
|
if (shipp->weapons.num_secondary_banks > 0) {
|
|
create_secondary_weapon_anim_node(shipp, sip);
|
|
}
|
|
|
|
if (std::any_of(anim_triggers.begin(),
|
|
anim_triggers.end(),
|
|
[](animation::ModelAnimationSet::RegisteredTrigger t) {
|
|
return t.type == animation::ModelAnimationTriggerType::Afterburner;
|
|
})) {
|
|
create_afterburner_animation_node(anim_triggers);
|
|
}
|
|
|
|
maybe_show_animation_category(anim_triggers,
|
|
animation::ModelAnimationTriggerType::TurretFiring,
|
|
"Turret firing##anims");
|
|
maybe_show_animation_category(anim_triggers,
|
|
animation::ModelAnimationTriggerType::TurretFired,
|
|
"Turret fired##anims");
|
|
maybe_show_animation_category(anim_triggers,
|
|
animation::ModelAnimationTriggerType::Scripted,
|
|
"Scripted animations##anims");
|
|
maybe_show_animation_category(anim_triggers,
|
|
animation::ModelAnimationTriggerType::DockBayDoor,
|
|
"Dock bay door##anims");
|
|
maybe_show_animation_category(anim_triggers,
|
|
animation::ModelAnimationTriggerType::Docking_Stage1,
|
|
"Docking stage 1##anims");
|
|
maybe_show_animation_category(anim_triggers,
|
|
animation::ModelAnimationTriggerType::Docking_Stage2,
|
|
"Docking stage 2##anims");
|
|
maybe_show_animation_category(anim_triggers,
|
|
animation::ModelAnimationTriggerType::Docking_Stage3,
|
|
"Docking stage 3##anims");
|
|
maybe_show_animation_category(anim_triggers,
|
|
animation::ModelAnimationTriggerType::Docked,
|
|
"Docked animations##anims");
|
|
}
|
|
}
|
|
|
|
void LabUi::create_afterburner_animation_node(
|
|
const SCP_vector<animation::ModelAnimationSet::RegisteredTrigger>& anim_triggers) const
|
|
{
|
|
with_TreeNode("Afterburner")
|
|
{
|
|
if (Button("Trigger afterburner animations")) {
|
|
for (const auto& anim_trigger : anim_triggers) {
|
|
if (anim_trigger.type == animation::ModelAnimationTriggerType::Afterburner) {
|
|
auto& ab_triggers = manual_animation_triggers[animation::ModelAnimationTriggerType::Afterburner];
|
|
do_triggered_anim(animation::ModelAnimationTriggerType::Afterburner,
|
|
anim_trigger.name,
|
|
ab_triggers[anim_trigger.name],
|
|
anim_trigger.subtype);
|
|
ab_triggers[anim_trigger.name] = !ab_triggers[anim_trigger.name];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LabUi::create_secondary_weapon_anim_node(
|
|
ship* shipp,
|
|
ship_info* sip) const
|
|
{
|
|
with_TreeNode("Secondary Weapons##Anims")
|
|
{
|
|
for (auto i = 0; i < shipp->weapons.num_secondary_banks; ++i) {
|
|
SCP_string button_label;
|
|
sprintf(button_label, "Trigger animation for secondary bank %i", i);
|
|
if (Button(button_label.c_str())) {
|
|
sip->animations
|
|
.getAll(model_get_instance(shipp->model_instance_num),
|
|
animation::ModelAnimationTriggerType::SecondaryBank,
|
|
i)
|
|
.start(triggered_secondary_banks[i] ? animation::ModelAnimationDirection::RWD
|
|
: animation::ModelAnimationDirection::FWD);
|
|
triggered_secondary_banks[i] = !triggered_secondary_banks[i];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LabUi::create_primary_weapon_anim_node(
|
|
ship* shipp,
|
|
ship_info* sip) const
|
|
{
|
|
with_TreeNode("Primary Weapons##Anims")
|
|
{
|
|
for (auto i = 0; i < shipp->weapons.num_primary_banks; ++i) {
|
|
SCP_string button_label;
|
|
sprintf(button_label, "Trigger animation for primary bank %i", i);
|
|
if (Button(button_label.c_str())) {
|
|
sip->animations
|
|
.getAll(model_get_instance(shipp->model_instance_num),
|
|
animation::ModelAnimationTriggerType::PrimaryBank,
|
|
i)
|
|
.start(triggered_primary_banks[i] ? animation::ModelAnimationDirection::RWD
|
|
: animation::ModelAnimationDirection::FWD);
|
|
triggered_primary_banks[i] = !triggered_primary_banks[i];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LabUi::show_object_options() const
|
|
{
|
|
|
|
with_Window("Object Information")
|
|
{
|
|
if (getLabManager()->CurrentMode == LabMode::Ship && getLabManager()->isSafeForShips()) {
|
|
auto objp = &Objects[getLabManager()->CurrentObject];
|
|
auto shipp = &Ships[objp->instance];
|
|
auto sip = &Ship_info[shipp->ship_info_index];
|
|
auto pm = model_get(sip->model_num);
|
|
|
|
with_CollapsingHeader(sip->name)
|
|
{
|
|
build_ship_table_info_txtbox(sip);
|
|
|
|
build_model_info_box(sip, pm);
|
|
|
|
build_subsystem_list(objp, shipp);
|
|
}
|
|
|
|
with_CollapsingHeader("Object actions")
|
|
{
|
|
if (getLabManager()->isSafeForShips()) {
|
|
if (Button("Destroy ship")) {
|
|
if (Objects[getLabManager()->CurrentObject].type == OBJ_SHIP) {
|
|
// If we have testing objects, delete them
|
|
getLabManager()->deleteTestObjects();
|
|
|
|
auto obj = &Objects[getLabManager()->CurrentObject];
|
|
|
|
obj->flags.remove(Object::Object_Flags::Player_ship);
|
|
ship_self_destruct(obj);
|
|
}
|
|
}
|
|
|
|
build_dock_test_options(shipp);
|
|
|
|
build_bay_test_options(sip);
|
|
|
|
build_animation_options(shipp, sip);
|
|
}
|
|
}
|
|
|
|
with_CollapsingHeader("Weapons")
|
|
{
|
|
build_weapon_options(shipp);
|
|
}
|
|
} else if (getLabManager()->CurrentMode == LabMode::Weapon && getLabManager()->CurrentClass >= 0) {
|
|
auto wip = &Weapon_info[getLabManager()->CurrentClass];
|
|
|
|
with_CollapsingHeader("Weapon Info")
|
|
{
|
|
build_weapon_table_info_txtbox(wip);
|
|
}
|
|
|
|
with_CollapsingHeader("Object Actions")
|
|
{
|
|
Checkbox("Progress weapon lifetime", &getLabManager()->AllowWeaponDestruction);
|
|
|
|
if (VALID_FNAME(wip->tech_model)) {
|
|
if (Checkbox("Show Tech Model", &getLabManager()->ShowingTechModel)) {
|
|
getLabManager()->changeDisplayedObject(LabMode::Weapon, getLabManager()->CurrentClass);
|
|
}
|
|
}
|
|
}
|
|
} else if (getLabManager()->CurrentMode == LabMode::Asteroid && getLabManager()->CurrentClass >= 0) {
|
|
const auto& info = Asteroid_info[getLabManager()->CurrentClass];
|
|
|
|
with_CollapsingHeader("Object Info")
|
|
{
|
|
static SCP_string table_text;
|
|
static int old_class = -1;
|
|
|
|
if (table_text.empty() || old_class != getLabManager()->CurrentClass) {
|
|
table_text = get_asteroid_table_text(&info);
|
|
old_class = getLabManager()->CurrentClass;
|
|
}
|
|
|
|
InputTextMultiline("##asteroid_table_text",
|
|
table_text.data(),
|
|
table_text.length(),
|
|
ImVec2(-FLT_MIN, GetTextLineHeight() * 16),
|
|
ImGuiInputTextFlags_ReadOnly);
|
|
}
|
|
|
|
with_CollapsingHeader("Object actions")
|
|
{
|
|
if (getLabManager()->isSafeForAsteroids()) {
|
|
if (Button("Destroy object")) {
|
|
if (Objects[getLabManager()->CurrentObject].type == OBJ_ASTEROID) {
|
|
auto obj = &Objects[getLabManager()->CurrentObject];
|
|
|
|
if (obj->type == OBJ_ASTEROID) {
|
|
vec3d dummy_pos = obj->pos;
|
|
vec3d dummy_force = ZERO_VECTOR;
|
|
|
|
// Apply full asteroid health to guarantee destruction
|
|
asteroid_hit(obj, nullptr, &dummy_pos, obj->hull_strength + 1.0f, &dummy_force);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else if (getLabManager()->CurrentMode == LabMode::Prop && getLabManager()->CurrentClass >= 0) {
|
|
const auto& info = Prop_info[getLabManager()->CurrentClass];
|
|
|
|
with_CollapsingHeader("Object Info")
|
|
{
|
|
static SCP_string table_text;
|
|
static int old_class = -1;
|
|
|
|
if (table_text.empty() || old_class != getLabManager()->CurrentClass) {
|
|
table_text = get_prop_table_text(&info);
|
|
old_class = getLabManager()->CurrentClass;
|
|
}
|
|
|
|
InputTextMultiline("##prop_table_text",
|
|
table_text.data(),
|
|
table_text.length(),
|
|
ImVec2(-FLT_MIN, GetTextLineHeight() * 16),
|
|
ImGuiInputTextFlags_ReadOnly);
|
|
}
|
|
|
|
with_CollapsingHeader("Object actions")
|
|
{
|
|
if (getLabManager()->isSafeForProps()) {
|
|
// No actions yet
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|