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This also adds a macro for specifying from which class a scripting class derives.
11 lines
154 B
C++
11 lines
154 B
C++
#pragma once
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#include "scripting/ade_api.h"
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#include "object/object.h"
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namespace scripting {
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namespace api {
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DECLARE_ADE_OBJ(l_Asteroid, object_h);
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}
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}
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