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A missile is given a seeker strength. Aspect default of 2. Heat default of 3. This is a missile's resistance to spoofage A countermesaure is given an effectiveness for each type. The defaults for countermeasure heat and aspect effectiveness are both 1. Also gave the countermeasure an effective range. Default is 300 meters. A missiles chance of being spoofed is calculated by <cm type effectiveness>/<seeker strength> So by default, 1/2 of aspect seekers will be fooled by a countermeasures, while 1/3 of heat seekers would be spoofed by default. Also i gave the option of aspect missiles having a view cone different from 180 degrees. This parameter is optional and doesn't effect anything already there.