Files
fs2open.github.com/code/scripting/api/objs/texturemap.cpp
T

125 lines
3.1 KiB
C++

//
//
#include "texturemap.h"
#include "texture.h"
namespace scripting {
namespace api {
texture_map_h::texture_map_h() {
type = THT_INDEPENDENT;
tmap = NULL;
}
texture_map_h::texture_map_h(object* objp, texture_map* n_tmap) {
type = THT_OBJECT;
obj = object_h(objp);
tmap = n_tmap;
}
texture_map_h::texture_map_h(int modelnum, texture_map* n_tmap) {
type = THT_MODEL;
mdl = model_h(modelnum);
tmap = n_tmap;
}
texture_map_h::texture_map_h(polymodel* n_model, texture_map* n_tmap) {
type = THT_MODEL;
mdl = model_h(n_model);
tmap = n_tmap;
}
texture_map* texture_map_h::Get() {
if(!this->IsValid())
return NULL;
return tmap;
}
int texture_map_h::GetSize() {
if(!this->IsValid())
return 0;
switch(type)
{
case THT_MODEL:
return mdl.Get()->n_textures;
case THT_OBJECT:
return 0; //Can't do this right now.
default:
return 0;
}
}
bool texture_map_h::IsValid() {
if(tmap == NULL)
return false;
switch(type)
{
case THT_INDEPENDENT:
return true;
case THT_OBJECT:
return obj.IsValid();
case THT_MODEL:
return mdl.IsValid();
default:
Error(LOCATION, "Bad type in texture_map_h; debug this.");
return false;
}
}
ADE_OBJ(l_TextureMap, texture_map_h, "material", "Texture map, including diffuse, glow, and specular textures");
ADE_VIRTVAR(BaseMap, l_TextureMap, "texture", "Base texture", "texture", "Base texture, or invalid texture handle if material handle is invalid")
{
texture_map_h *tmh = NULL;
int new_tex = -1;
if(!ade_get_args(L, "o|o", l_TextureMap.GetPtr(&tmh), l_Texture.Get(&new_tex)))
return ade_set_error(L, "o", l_Texture.Set(-1));
texture_map *tmap = tmh->Get();
if(tmap == NULL)
return ade_set_error(L, "o", l_Texture.Set(-1));
if(ADE_SETTING_VAR && new_tex > -1) {
tmap->textures[TM_BASE_TYPE].SetTexture(new_tex);
}
return ade_set_args(L, "o", l_Texture.Set(tmap->textures[TM_BASE_TYPE].GetTexture()));
}
ADE_VIRTVAR(GlowMap, l_TextureMap, "texture", "Glow texture", "texture", "Glow texture, or invalid texture handle if material handle is invalid")
{
texture_map_h *tmh = NULL;
int new_tex = -1;
if(!ade_get_args(L, "o|o", l_TextureMap.GetPtr(&tmh), l_Texture.Get(&new_tex)))
return ade_set_error(L, "o", l_Texture.Set(-1));
texture_map *tmap = tmh->Get();
if(tmap == NULL)
return ade_set_error(L, "o", l_Texture.Set(-1));
if(ADE_SETTING_VAR && new_tex > -1) {
tmap->textures[TM_GLOW_TYPE].SetTexture(new_tex);
}
return ade_set_args(L, "o", l_Texture.Set(tmap->textures[TM_GLOW_TYPE].GetTexture()));
}
ADE_VIRTVAR(SpecularMap, l_TextureMap, "texture", "Specular texture", "texture", "Texture handle, or invalid texture handle if material handle is invalid")
{
texture_map_h *tmh = NULL;
int new_tex = -1;
if(!ade_get_args(L, "o|o", l_TextureMap.GetPtr(&tmh), l_Texture.Get(&new_tex)))
return ade_set_error(L, "o", l_Texture.Set(-1));
texture_map *tmap = tmh->Get();
if(tmap == NULL)
return ade_set_error(L, "o", l_Texture.Set(-1));
if(ADE_SETTING_VAR && new_tex > -1) {
tmap->textures[TM_SPECULAR_TYPE].SetTexture(new_tex);
}
return ade_set_args(L, "o", l_Texture.Set(tmap->textures[TM_SPECULAR_TYPE].GetTexture()));
}
}
}