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c76596e04467af26a8cb2b95f435ec5da2c0c745
fs2open.github.com/code/render
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taylor 239ee80362 handle another null vec warning which can happen during a multiplayer respawn or certain death sequences (Mantis bug #1090)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3625 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:37 +10:00
..
3d.h
remove some of the old batcher functions, nothing is using them now anyway
2006-05-27 16:47:12 +00:00
3dclipper.cpp
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
3ddraw.cpp
handle another null vec warning which can happen during a multiplayer respawn or certain death sequences (Mantis bug #1090)
2015-04-29 18:42:37 +10:00
3dinternal.h
make the main vital TMAP_MAX_VERTS stuff dynamic, should handle the major non-HTL related crashes
2006-03-18 10:23:46 +00:00
3dlaser.cpp
fix things that strict compiling balked at (from compiling with -ansi and -pedantic)
2015-04-29 18:42:32 +10:00
3dmath.cpp
various small compiler warning and strict compiling fixes
2015-04-29 18:42:33 +10:00
3dsetup.cpp
meant to do this before but forgot about it (just replaced "(4.0/9.0) * PI" with it's result)
2015-04-29 18:42:37 +10:00
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