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c81d8fdeeccee656d440cefb809d97d917afcf50
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History
Wanderer
976b86d607
fixing a logic error from the previous fix
2009-09-09 15:41:07 +00:00
..
model.h
commit of 'turret direction preference' (int - percentage) - meant to allow turrets to prefer targeting the targets close to the previous target.
2009-09-02 18:17:21 +00:00
modelanim.cpp
nuke's scripting and submodel animation changes
2009-08-22 06:32:11 +00:00
modelanim.h
nuke's scripting and submodel animation changes
2009-08-22 06:32:11 +00:00
modelcollide.cpp
Added "$nocollide_this_only" and "$collide_invisible" submodel flags. The first one is like $no_collisions, but not recursive on submodels. The second one allows weapon impacts on the special "invisible" texture (normally only ship collisions are allowed). These two flags can be combined to implement invisible collision meshes, which can save a lot of FPS for complex models.
2009-06-29 18:55:20 +00:00
modelinterp.cpp
commit for glowpoint issue reported by darius
2009-09-09 15:26:28 +00:00
modeloctant.cpp
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
2009-06-20 08:08:20 +00:00
modelread.cpp
fixing a logic error from the previous fix
2009-09-09 15:41:07 +00:00
modelsinc.h
better way of doing the SLDC endianity swapping according to taylor
2008-02-12 00:49:22 +00:00