Files
fs2open.github.com/code/cmdline/cmdline.cpp
T
2011-08-22 22:17:34 +00:00

1499 lines
50 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include "camera/camera.h" //VIEWER_ZOOM_DEFAULT
#include "cmdline/cmdline.h"
#include "globalincs/linklist.h"
#include "globalincs/systemvars.h"
#include "network/multi.h"
#include "hud/hudconfig.h"
#include "parse/scripting.h"
#include "parse/sexp.h"
#include "globalincs/version.h"
#include "globalincs/pstypes.h"
#ifdef _WIN32
#include <io.h>
#include <direct.h>
#elif defined(APPLE_APP)
#include <CoreFoundation/CoreFoundation.h>
#endif
#ifdef SCP_UNIX
#include "osapi/osapi.h"
#endif
#include <string.h>
#include <stdlib.h>
// variables
class cmdline_parm {
public:
cmdline_parm *next, *prev;
char *name; // name of parameter, must start with '-' char
char *help; // help text for this parameter
bool stacks; // whether this arg stacks with each use or is replaced by newest use (should only be used for strings!!)
char *args; // string value for parameter arguements (NULL if no arguements)
int name_found; // true if parameter on command line, otherwise false
cmdline_parm(char *name, char *help, bool stacks = false);
~cmdline_parm();
int found();
int get_int();
float get_float();
char *str();
bool check_if_args_is_valid();
};
static cmdline_parm Parm_list(NULL, NULL);
static int Parm_list_inited = 0;
extern int Show_framerate; // from freespace.cpp
enum
{
// DO NOT CHANGE ANYTHING ABOUT THESE FIRST TWO OR WILL MESS UP THE LAUNCHER
EASY_DEFAULT = 1 << 1,
EASY_ALL_ON = 1 << 2,
EASY_MEM_ON = 1 << 3,
EASY_MEM_OFF = 1 << 4,
// Add new flags here
// Combos
EASY_MEM_ALL_ON = EASY_ALL_ON | EASY_MEM_ON,
EASY_DEFAULT_MEM = EASY_DEFAULT | EASY_MEM_OFF
};
#define BUILD_CAP_OPENAL (1<<0)
#define BUILD_CAP_NO_D3D (1<<1)
#define BUILD_CAP_NEW_SND (1<<2)
#define PARSE_COMMAND_LINE_STRING "-parse_cmdline_only"
typedef struct
{
// DO NOT CHANGE THE SIZE OF THIS STRING!
char name[32];
} EasyFlag;
EasyFlag easy_flags[] =
{
{ "Custom" },
{ "Default FS2 (All features off)" },
{ "All features on" },
{ "High memory usage features on" },
{ "High memory usage features off" }
};
// DO NOT CHANGE **ANYTHING** ABOUT THIS STRUCTURE AND ITS CONTENT
typedef struct
{
char name[20]; // The actual flag
char desc[40]; // The text that will appear in the launcher (unless its blank, other name is shown)
bool fso_only; // true if this is a fs2_open only feature
int on_flags; // Easy flag which will turn this feature on
int off_flags; // Easy flag which will turn this feature off
char type[16]; // Launcher uses this to put flags under different headings
char web_url[256]; // Link to documentation of feature (please use wiki or somewhere constant)
} Flag;
// Please group them by type, ie graphics, gameplay etc, maximum 20 different types
Flag exe_params[] =
{
{ "-spec", "Enable specular", true, EASY_MEM_ALL_ON, EASY_DEFAULT_MEM, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-spec", },
{ "-glow", "Enable glow maps", true, EASY_MEM_ALL_ON, EASY_DEFAULT_MEM, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-glow", },
{ "-env", "Enable environment maps", true, EASY_MEM_ALL_ON, EASY_DEFAULT_MEM, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-env", },
{ "-mipmap", "Enable mipmapping", true, 0, EASY_DEFAULT_MEM, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-mipmap", },
{ "-nomotiondebris", "Disable motion debris", true, EASY_ALL_ON, EASY_DEFAULT, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-nomotiondebris",},
{ "-noscalevid", "Disable scale-to-window for movies", true, 0, EASY_DEFAULT, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-noscalevid", },
{ "-missile_lighting", "Apply lighting to missiles" , true, EASY_ALL_ON, EASY_DEFAULT, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-missile_lighting", },
{ "-normal", "Enable normal maps", true, EASY_MEM_ALL_ON, EASY_DEFAULT_MEM, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-normal" },
{ "-3dshockwave", "Enable 3D shockwaves", true, EASY_MEM_ALL_ON, EASY_DEFAULT_MEM, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-3dshockwave" },
{ "-post_process", "Enable post processing", true, 0, EASY_DEFAULT, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-post_process" },
{ "-soft_particles", "Enable soft particles", true, 0, EASY_DEFAULT, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-soft_particles" },
{ "-fxaa", "Enable FXAA anti-aliasing", true, 0, EASY_DEFAULT, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-fxaa" },
{ "-img2dds", "Compress non-compressed images", true, 0, EASY_DEFAULT, "Game Speed", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-img2dds", },
{ "-no_vsync", "Disable vertical sync", true, 0, EASY_DEFAULT, "Game Speed", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-no_vsync", },
{ "-cache_bitmaps", "Cache bitmaps between missions", true, 0, EASY_DEFAULT_MEM, "Game Speed", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-cache_bitmaps", },
{ "-dualscanlines", "Add another pair of scanning lines", true, 0, EASY_DEFAULT, "HUD", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-dualscanlines", },
{ "-targetinfo", "Enable info next to target", true, 0, EASY_DEFAULT, "HUD", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-targetinfo", },
{ "-orbradar", "Enable 3D radar", true, 0, EASY_DEFAULT, "HUD", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-orbradar", },
{ "-rearm_timer", "Enable rearm/repair completion timer", true, 0, EASY_DEFAULT, "HUD", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-rearm_timer", },
{ "-ballistic_gauge", "Enable analog ballistic ammo gauge", true, 0, EASY_DEFAULT, "HUD", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-ballistic_gauge", },
{ "-ship_choice_3d", "Use 3D models for ship selection", true, 0, EASY_DEFAULT, "Gameplay", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-ship_choice_3d", },
{ "-weapon_choice_3d", "Use 3D models for weapon selection", true, 0, EASY_DEFAULT, "Gameplay", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-weapon_choice_3d", },
{ "-3dwarp", "Enable 3D warp", true, 0, EASY_DEFAULT, "Gameplay", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-3dwarp", },
{ "-warp_flash", "Enable flash upon warp", true, 0, EASY_DEFAULT, "Gameplay", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-warp_flash", },
{ "-no_ap_interrupt", "Disable interrupting autopilot", true, 0, EASY_DEFAULT, "Gameplay", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-no_ap_interrupt", },
{ "-snd_preload", "Preload mission game sounds", true, EASY_MEM_ALL_ON, EASY_DEFAULT_MEM, "Audio", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-snd_preload", },
{ "-nosound", "Disable all sound", false, 0, EASY_DEFAULT, "Audio", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-nosound", },
{ "-nomusic", "Disable music", false, 0, EASY_DEFAULT, "Audio", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-nomusic", },
{ "-standalone", "Run as standalone server", false, 0, EASY_DEFAULT, "Multiplayer", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-standalone", },
{ "-startgame", "Skip mainhall and start hosting", false, 0, EASY_DEFAULT, "Multiplayer", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-startgame", },
{ "-closed", "Start hosted server as closed", false, 0, EASY_DEFAULT, "Multiplayer", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-closed", },
{ "-restricted", "Host confirms join requests", false, 0, EASY_DEFAULT, "Multiplayer", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-restricted", },
{ "-multilog", "", false, 0, EASY_DEFAULT, "Multiplayer", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-multilog", },
{ "-clientdamage", "", false, 0, EASY_DEFAULT, "Multiplayer", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-clientdamage", },
{ "-mpnoreturn", "Disable flight deck option", true, 0, EASY_DEFAULT, "Multiplayer", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-mpnoreturn", },
{ "-nohtl", "Software mode (very slow)", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-nohtl", },
{ "-no_set_gamma", "Disable setting of gamma", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-no_set_gamma", },
{ "-nomovies", "Disable video playback", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-nomovies", },
{ "-noparseerrors", "Disable parsing errors", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-noparseerrors", },
{ "-query_speech", "Check if this build has speech", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-query_speech", },
{ "-novbo", "Disable OpenGL VBO", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-novbo", },
{ "-noibx", "Don't use cached index buffers (IBX)", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-noibx", },
{ "-loadallweps", "Load all weapons, even those not used", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-loadallweps", },
{ "-disable_fbo", "Disable OpenGL RenderTargets", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-disable_fbo", },
{ "-no_glsl", "Disable GLSL (shader) support", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-no_glsl", },
{ "-ati_swap", "Fix colour issues on some ATI cards", true, 0, EASY_DEFAULT, "Troubleshoot", "http://scp.indiegames.us/mantis/view.php?id=1669", },
{ "-no_3d_sound", "Use only 2D/stereo for sound effects", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-no_3d_sound", },
{ "-disable_glsl_model","Don't use shaders for model rendering", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-disable_glsl_model", },
#ifndef SCP_UNIX
{ "-disable_di_mouse", "Don't use DirectInput for mouse control", true, 0, EASY_DEFAULT, "Troubleshoot", "", },
#endif
{ "-use_gldrawelements","Don't use glDrawRangeElements", true, 0, EASY_DEFAULT, "Troubleshoot", "", },
{ "-ingame_join", "Allow in-game joining", true, 0, EASY_DEFAULT, "Experimental", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-ingame_join", },
{ "-voicer", "Enable voice recognition", true, 0, EASY_DEFAULT, "Experimental", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-voicer", },
{ "-fb_explosions", "Enable Framebuffer Shockwaves", true, 0, EASY_DEFAULT, "Experimental", "", },
{ "-fps", "Show frames per second on HUD", false, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-fps", },
{ "-pos", "Show position of camera", false, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-pos", },
{ "-window", "Run in window", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-window", },
#ifndef SCP_UNIX
{ "-fullscreen_window", "Run in fullscreen window", false, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-fullscreen_window", },
#endif
{ "-stats", "Show statistics", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-stats", },
{ "-coords", "Show coordinates", false, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-coords", },
{ "-show_mem_usage", "Show memory usage", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-show_mem_usage", },
{ "-pofspew", "", false, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-pofspew", },
{ "-tablecrcs", "", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-tablecrcs", },
{ "-missioncrcs", "", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-missioncrcs", },
{ "-dis_collisions", "Disable collisions", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-dis_collisions", },
{ "-dis_weapons", "Disable weapon rendering", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-dis_weapons", },
{ "-output_sexps", "Output SEXPs to sexps.html", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-output_sexps", },
{ "-output_scripting", "Output scripting to scripting.html", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-output_scripting", },
{ "-save_render_target", "Save render targets to file", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-save_render_target", },
{ "-debug_window", "Display debug window", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-debug_window", },
{ "-verify_vps", "Spew VP CRCs to vp_crcs.txt", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-verify_vps", },
#ifdef SCP_UNIX
{ "-nograb", "Don't grab mouse/keyboard in a window", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-nograb", },
#endif
};
// here are the command line parameters that we will be using for FreeSpace
// RETAIL options ----------------------------------------------
cmdline_parm connect_arg("-connect", NULL); // Cmdline_connect_addr
cmdline_parm gamename_arg("-gamename", NULL); // Cmdline_game_name
cmdline_parm gamepassword_arg("-password", NULL); // Cmdline_game_password
cmdline_parm allowabove_arg("-allowabove", NULL); // Cmdline_rank_above
cmdline_parm allowbelow_arg("-allowbelow", NULL); // Cmdline_rank_below
cmdline_parm standalone_arg("-standalone", NULL);
cmdline_parm nosound_arg("-nosound", NULL); // Cmdline_freespace_no_sound
cmdline_parm nomusic_arg("-nomusic", NULL); // Cmdline_freespace_no_music
cmdline_parm startgame_arg("-startgame", NULL); // Cmdline_start_netgame
cmdline_parm gameclosed_arg("-closed", NULL); // Cmdline_closed_game
cmdline_parm gamerestricted_arg("-restricted", NULL); // Cmdline_restricted_game
cmdline_parm port_arg("-port", NULL);
cmdline_parm multilog_arg("-multilog", NULL); // Cmdline_multi_log
cmdline_parm client_dodamage("-clientdamage", NULL); // Cmdline_client_dodamage
cmdline_parm pof_spew("-pofspew", NULL); // Cmdline_spew_pof_info
cmdline_parm mouse_coords("-coords", NULL); // Cmdline_mouse_coords
cmdline_parm timeout("-timeout", NULL); // Cmdline_timeout
cmdline_parm bit32_arg("-32bit", NULL); // (only here for retail compatibility reasons, doesn't actually do anything)
char *Cmdline_connect_addr = NULL;
char *Cmdline_game_name = NULL;
char *Cmdline_game_password = NULL;
char *Cmdline_rank_above = NULL;
char *Cmdline_rank_below = NULL;
int Cmdline_cd_check = 1;
int Cmdline_client_dodamage = 0;
int Cmdline_closed_game = 0;
int Cmdline_freespace_no_music = 0;
int Cmdline_freespace_no_sound = 0;
int Cmdline_gimme_all_medals = 0;
int Cmdline_mouse_coords = 0;
int Cmdline_multi_log = 0;
int Cmdline_multi_stream_chat_to_file = 0;
int Cmdline_network_port = -1;
int Cmdline_restricted_game = 0;
int Cmdline_spew_pof_info = 0;
int Cmdline_start_netgame = 0;
int Cmdline_timeout = -1;
int Cmdline_use_last_pilot = 0;
// FSO options -------------------------------------------------
// Graphics related
cmdline_parm spec_exp_arg("-spec_exp", NULL); // comand line FOV -Bobboau
cmdline_parm clip_dist_arg("-clipdist", NULL); // Cmdline_clip_dist
cmdline_parm fov_arg("-fov", NULL); // Cmdline_fov -- comand line FOV -Bobboau
cmdline_parm ogl_spec_arg("-ogl_spec", NULL); // Cmdline_ogl_spec
cmdline_parm spec_static_arg("-spec_static", NULL);
cmdline_parm spec_point_arg("-spec_point", NULL);
cmdline_parm spec_tube_arg("-spec_tube", NULL);
cmdline_parm ambient_factor_arg("-ambient_factor", NULL); // Cmdline_ambient_factor
cmdline_parm env("-env", NULL); // Cmdline_env
cmdline_parm mipmap_arg("-mipmap", NULL); // Cmdline_mipmap
cmdline_parm missile_lighting_arg("-missile_lighting", NULL); // Cmdline_missile_lighting
cmdline_parm glow_arg("-glow", NULL); // Cmdline_glow -- use Bobs glow code
cmdline_parm nomotiondebris_arg("-nomotiondebris", NULL); // Cmdline_nomotiondebris -- Removes those ugly floating rocks -C
cmdline_parm noscalevid_arg("-noscalevid", NULL); // Cmdline_noscalevid -- disable video scaling that fits to window
cmdline_parm spec_arg("-spec", NULL); // Cmdline_spec -- use specular highlighting -Sticks
cmdline_parm noemissive_arg("-no_emissive_light", NULL); // Cmdline_no_emissive -- don't use emissive light in OGL
cmdline_parm normal_arg("-normal", NULL); // Cmdline_normal -- enable normal mapping
cmdline_parm height_arg("-height", NULL); // Cmdline_height -- enable support for parallax mapping
cmdline_parm enable_3d_shockwave_arg("-3dshockwave", NULL);
cmdline_parm softparticles_arg("-soft_particles", NULL);
cmdline_parm postprocess_arg("-post_process", NULL);
cmdline_parm bloom_intensity_arg("-bloom_intensity", NULL);
cmdline_parm fxaa_arg("-fxaa", NULL);
cmdline_parm fxaa_preset_arg("-fxaa_preset", NULL);
cmdline_parm fb_explosions_arg("-fb_explosions", NULL);
float Cmdline_clip_dist = Default_min_draw_distance;
float Cmdline_fov = 0.75f;
float Cmdline_ogl_spec = 80.0f;
int Cmdline_ambient_factor = 128;
int Cmdline_env = 0;
int Cmdline_mipmap = 0;
int Cmdline_missile_lighting = 0;
int Cmdline_glow = 0;
int Cmdline_nomotiondebris = 0;
int Cmdline_noscalevid = 0;
int Cmdline_spec = 0;
int Cmdline_no_emissive = 0;
int Cmdline_normal = 0;
int Cmdline_height = 0;
int Cmdline_enable_3d_shockwave = 0;
int Cmdline_softparticles = 0;
int Cmdline_postprocess = 0;
int Cmdline_bloom_intensity = 75;
bool Cmdline_fxaa = false;
int Cmdline_fxaa_preset = 6;
extern int Fxaa_preset_last_frame;
bool Cmdline_fb_explosions = 0;
// Game Speed related
cmdline_parm cache_bitmaps_arg("-cache_bitmaps", NULL); // Cmdline_cache_bitmaps
cmdline_parm img2dds_arg("-img2dds", NULL); // Cmdline_img2dds
cmdline_parm no_fpscap("-no_fps_capping", NULL); // Cmdline_NoFPSCap
cmdline_parm no_vsync_arg("-no_vsync", NULL); // Cmdline_no_vsync
int Cmdline_cache_bitmaps = 0; // caching of bitmaps between missions (faster loads, can hit swap on reload with <512 Meg RAM though) - taylor
int Cmdline_img2dds = 0;
int Cmdline_NoFPSCap = 0; // Disable FPS capping - kazan
int Cmdline_no_vsync = 0;
// HUD related
cmdline_parm ballistic_gauge("-ballistic_gauge", NULL); // Cmdline_ballistic_gauge
cmdline_parm dualscanlines_arg("-dualscanlines", NULL); // Cmdline_dualscanlines -- Change to phreaks options including new targetting code
cmdline_parm orb_radar("-orbradar", NULL); // Cmdline_orb_radar
cmdline_parm rearm_timer_arg("-rearm_timer", NULL); // Cmdline_rearm_timer
cmdline_parm targetinfo_arg("-targetinfo", NULL); // Cmdline_targetinfo -- Adds ship name/class to right of target box -C
int Cmdline_ballistic_gauge = 0; // WMCoolmon's gauge thingy
int Cmdline_dualscanlines = 0;
int Cmdline_orb_radar = 0;
int Cmdline_rearm_timer = 0;
int Cmdline_targetinfo = 0;
// Gameplay related
cmdline_parm use_3dwarp("-3dwarp", NULL); // Cmdline_3dwarp
cmdline_parm ship_choice_3d_arg("-ship_choice_3d", NULL); // Cmdline_ship_choice_3d
cmdline_parm weapon_choice_3d_arg("-weapon_choice_3d", NULL); // Cmdline_weapon_choice_3d
cmdline_parm use_warp_flash("-warp_flash", NULL); // Cmdline_warp_flash
cmdline_parm allow_autpilot_interrupt("-no_ap_interrupt", NULL); // Cmdline_warp_flash
int Cmdline_3dwarp = 0;
int Cmdline_ship_choice_3d = 0;
int Cmdline_weapon_choice_3d = 0;
int Cmdline_warp_flash = 0;
int Cmdline_autopilot_interruptable = 1;
// Audio related
cmdline_parm query_speech_arg("-query_speech", NULL); // Cmdline_query_speech
cmdline_parm snd_preload_arg("-snd_preload", NULL); // Cmdline_snd_preload
cmdline_parm voice_recognition_arg("-voicer", NULL); // Cmdline_voice_recognition
int Cmdline_query_speech = 0;
int Cmdline_snd_preload = 0; // preload game sounds during mission load
int Cmdline_voice_recognition = 0;
// MOD related
cmdline_parm mod_arg("-mod", NULL, true); // Cmdline_mod -- DTP modsupport
char *Cmdline_mod = NULL; //DTP for mod arguement
// Multiplayer/Network related
cmdline_parm almission_arg("-almission", NULL); // Cmdline_almission -- DTP for autoload Multi mission
cmdline_parm ingamejoin_arg("-ingame_join", NULL); // Cmdline_ingamejoin
cmdline_parm mpnoreturn_arg("-mpnoreturn", NULL); // Cmdline_mpnoreturn -- Removes 'Return to Flight Deck' in respawn dialog -C
cmdline_parm missioncrcspew_arg("-missioncrcs", NULL); // Cmdline_spew_mission_crcs
cmdline_parm tablecrcspew_arg("-tablecrcs", NULL); // Cmdline_spew_table_crcs
cmdline_parm objupd_arg("-cap_object_update", NULL);
char *Cmdline_almission = NULL; //DTP for autoload multi mission.
int Cmdline_ingamejoin = 0;
int Cmdline_mpnoreturn = 0;
char *Cmdline_spew_mission_crcs = NULL;
char *Cmdline_spew_table_crcs = NULL;
int Cmdline_objupd = 3; // client object updates on LAN by default
// Troubleshooting
cmdline_parm loadallweapons_arg("-loadallweps", NULL); // Cmdline_load_all_weapons
cmdline_parm htl_arg("-nohtl", NULL); // Cmdline_nohtl -- don't use HT&L
cmdline_parm noibx_arg("-noibx", NULL); // Cmdline_noibx
cmdline_parm nomovies_arg("-nomovies", NULL); // Cmdline_nomovies -- Allows video streaming
cmdline_parm no_set_gamma_arg("-no_set_gamma", NULL); // Cmdline_no_set_gamma
cmdline_parm no_vbo_arg("-novbo", NULL); // Cmdline_novbo
cmdline_parm no_fbo_arg("-disable_fbo", NULL); // Cmdline_no_fbo
cmdline_parm noglsl_arg("-no_glsl", NULL); // Cmdline_noglsl -- disable GLSL support in OpenGL
cmdline_parm atiswap_arg("-ati_swap", NULL); // Cmdline_atiswap - Fix ATI color swap issue for screenshots.
cmdline_parm no3dsound_arg("-no_3d_sound", NULL); // Cmdline_no_3d_sound - Disable use of full 3D sounds
cmdline_parm no_glsl_models_arg("-disable_glsl_model", NULL); // Cmdline_no_glsl_model_rendering -- switches model rendering to fixed pipeline
cmdline_parm no_di_mouse_arg("-disable_di_mouse", NULL); // Cmdline_no_di_mouse -- Disables directinput use for mouse control
cmdline_parm no_drawrangeelements("-use_gldrawelements", NULL); // Cmdline_drawelements -- Uses glDrawElements instead of glDrawRangeElements
int Cmdline_load_all_weapons = 0;
int Cmdline_nohtl = 0;
int Cmdline_noibx = 0;
int Cmdline_nomovies = 0;
int Cmdline_no_set_gamma = 0;
int Cmdline_novbo = 0; // turn off OGL VBO support, troubleshooting
int Cmdline_no_fbo = 0;
int Cmdline_noglsl = 0;
int Cmdline_ati_color_swap = 0;
int Cmdline_no_3d_sound = 0;
int Cmdline_no_glsl_model_rendering = 0;
int Cmdline_no_di_mouse = 0;
int Cmdline_drawelements = 0;
// Developer/Testing related
cmdline_parm start_mission_arg("-start_mission", NULL); // Cmdline_start_mission
cmdline_parm dis_collisions("-dis_collisions", NULL); // Cmdline_dis_collisions
cmdline_parm dis_weapons("-dis_weapons", NULL); // Cmdline_dis_weapons
cmdline_parm noparseerrors_arg("-noparseerrors", NULL); // Cmdline_noparseerrors -- turns off parsing errors -C
cmdline_parm nowarn_arg("-no_warn", NULL); // Cmdline_nowarn
cmdline_parm extra_warn_arg("-extra_warn", NULL); // Cmdline_extra_warn
cmdline_parm fps_arg("-fps", NULL); // Cmdline_show_fps
cmdline_parm show_mem_usage_arg("-show_mem_usage", NULL); // Cmdline_show_mem_usage
cmdline_parm pos_arg("-pos", NULL); // Cmdline_show_pos
cmdline_parm stats_arg("-stats", NULL); // Cmdline_show_stats
cmdline_parm save_render_targets_arg("-save_render_target", NULL); // Cmdline_save_render_targets
cmdline_parm debug_window_arg("-debug_window", NULL); // Cmdline_debug_window
cmdline_parm window_arg("-window", NULL); // Cmdline_window
cmdline_parm fullscreen_window_arg("-fullscreen_window",NULL);
cmdline_parm res_arg("-res", NULL); // Cmdline_lores
cmdline_parm verify_vps_arg("-verify_vps", NULL); // Cmdline_verify_vps -- spew VP crcs to vp_crcs.txt
cmdline_parm parse_cmdline_only(PARSE_COMMAND_LINE_STRING, NULL);
#ifdef SCP_UNIX
cmdline_parm no_grab("-nograb", NULL); // Cmdline_no_grab
#endif
char *Cmdline_start_mission = NULL;
int Cmdline_dis_collisions = 0;
int Cmdline_dis_weapons = 0;
int Cmdline_noparseerrors = 0;
int Cmdline_nowarn = 0; // turn warnings off in FRED
int Cmdline_extra_warn = 0;
int Cmdline_show_mem_usage = 0;
int Cmdline_show_pos = 0;
int Cmdline_show_stats = 0;
int Cmdline_save_render_targets = 0;
int Cmdline_debug_window = 0;
int Cmdline_window = 0;
int Cmdline_fullscreen_window = 0;
char *Cmdline_res = 0;
int Cmdline_verify_vps = 0;
#ifdef SCP_UNIX
int Cmdline_no_grab = 0;
#endif
// Other
cmdline_parm get_flags_arg("-get_flags", NULL);
cmdline_parm output_sexp_arg("-output_sexps", NULL); //WMC - outputs all SEXPs to sexps.html
cmdline_parm output_scripting_arg("-output_scripting", NULL); //WMC
#ifndef NDEBUG
// NOTE: this assumes that os_init() has already been called but isn't a fatal error if it hasn't
void cmdline_debug_print_cmdline()
{
cmdline_parm *parmp;
int found = 0;
mprintf(("Passed cmdline options:"));
for (parmp = GET_FIRST(&Parm_list); parmp !=END_OF_LIST(&Parm_list); parmp = GET_NEXT(parmp) ) {
if ( parmp->name_found ) {
if ( parmp->args != NULL ) {
mprintf(("\n %s %s", parmp->name, parmp->args));
} else {
mprintf(("\n %s", parmp->name));
}
found++;
}
}
if ( !found )
mprintf(("\n <none>"));
mprintf(("\n"));
}
#endif
// Return true if this character is an extra char (white space and quotes)
int is_extra_space(char ch)
{
return ((ch == ' ') || (ch == '\t') || (ch == 0x0a) || (ch == '\'') || (ch == '\"'));
}
// eliminates all leading and trailing extra chars from a string. Returns pointer passed in.
char *drop_extra_chars(char *str)
{
int s, e;
s = 0;
while (str[s] && is_extra_space(str[s]))
s++;
e = strlen(str) - 1; // we already account for NULL later on, so the -1 is here to make
// sure we do our math without taking it into consideration
if (e < 0)
e = 0;
while (e > s) {
if (!is_extra_space(str[e])){
break;
}
e--;
}
if (e >= s && e !=0 ){
memmove(str, str + s, e - s + 1);
}
str[e - s + 1] = 0;
return str;
}
// internal function - copy the value for a parameter agruement into the cmdline_parm arg field
void parm_stuff_args(cmdline_parm *parm, char *cmdline)
{
char buffer[1024];
memset( buffer, 0, sizeof( buffer ) );
char *dest = buffer;
char *saved_args = NULL;
cmdline += strlen(parm->name);
while ((*cmdline != '\0') && strncmp(cmdline, " -", 2) && ((size_t)(dest-buffer) < sizeof(buffer))) {
*dest++ = *cmdline++;
}
drop_extra_chars(buffer);
// mwa 9/14/98 -- made it so that newer command line arguments found will overwrite the old arguments
// taylor 7/25/06 -- made it so that you can stack newer arguments if that option should support stacking
if ( parm->args != NULL ) {
if (parm->stacks) {
saved_args = parm->args;
} else {
delete[] parm->args;
}
parm->args = NULL;
}
int size = strlen(buffer);
if (size > 0) {
size++; // nul char
if (saved_args != NULL) {
size += (strlen(saved_args) + 1); // an ',' is used as a separator when combining, so be sure to account for it
}
parm->args = new char[size];
memset(parm->args, 0, size);
if (saved_args != NULL) {
// saved args go first, then new arg
strcpy_s(parm->args, size, saved_args);
// add a separator too, so that we can tell the args apart
strcat_s(parm->args, size, ",");
// now the new arg
strcat_s(parm->args, size, buffer);
delete [] saved_args;
} else {
strcpy_s(parm->args, size, buffer);
}
} else {
parm->args = saved_args;
}
}
// internal function - parse the command line, extracting parameter arguements if they exist
// cmdline - command line string passed to the application
void os_parse_parms(char *cmdline)
{
// locate command line parameters
cmdline_parm *parmp;
char *cmdline_offset = NULL;
size_t get_new_offset = 0;
for (parmp = GET_FIRST(&Parm_list); parmp != END_OF_LIST(&Parm_list); parmp = GET_NEXT(parmp)) {
// continue processing every option on the line to make sure that we account for every listing of each option
do {
// while going through the cmdline make sure to grab only the option that we are
// looking for, but if one similar then keep searching for the exact match
while (true) {
cmdline_offset = strstr(cmdline + get_new_offset, parmp->name);
if ( !cmdline_offset )
break;
// the new offset should be our currently location + the length of the current option
get_new_offset = (strlen(cmdline) - strlen(cmdline_offset) + strlen(parmp->name));
if ( (*(cmdline_offset + strlen(parmp->name))) && !is_extra_space(*(cmdline_offset + strlen(parmp->name))) ) {
// we found a similar, but not exact, match for this option, continue checking for the correct one
} else {
// we found what we were looking for so break out and process it
break;
}
}
if (cmdline_offset) {
parmp->name_found = 1;
parm_stuff_args(parmp, cmdline_offset);
}
} while (cmdline_offset);
// reset the offset for the next param that we will look for
get_new_offset = 0;
cmdline_offset = NULL;
}
}
// validate the command line parameters. Display an error if an unrecognized parameter is located.
void os_validate_parms(char *cmdline)
{
cmdline_parm *parmp;
char seps[] = " ,\t\n";
char *token;
int parm_found;
token = strtok(cmdline, seps);
while(token != NULL) {
if (token[0] == '-') {
parm_found = 0;
for (parmp = GET_FIRST(&Parm_list); parmp !=END_OF_LIST(&Parm_list); parmp = GET_NEXT(parmp) ) {
if (!stricmp(parmp->name, token)) {
parm_found = 1;
break;
}
}
if (parm_found == 0) {
#ifdef _WIN32
// Changed this to MessageBox, this is a user error not a developer
char buffer[128];
sprintf(buffer,"Unrecogzined command line parameter %s, continue?",token);
if( MessageBox(NULL, buffer, "Warning", MB_OKCANCEL | MB_ICONQUESTION) == IDCANCEL)
exit(0);
#elif defined(APPLE_APP)
CFStringRef message;
char buffer[128];
CFOptionFlags result;
snprintf(buffer, 128, "Unrecognized command line parameter, \"%s\", continue?", token);
message = CFStringCreateWithCString(NULL, buffer, kCFStringEncodingASCII);
if ( CFUserNotificationDisplayAlert(0, kCFUserNotificationPlainAlertLevel, NULL, NULL, NULL, CFSTR("Unknown Command"), message, NULL, CFSTR("Quit"), NULL, &result) )
exit(0);
if (result != kCFUserNotificationDefaultResponse)
exit(0);
#else
// if we got a -help, --help, -h, or -? then show the help text, otherwise show unknown option
if ( !stricmp(token, "-help") || !stricmp(token, "--help") || !stricmp(token, "-h") || !stricmp(token, "-?") ) {
if (FS_VERSION_REVIS == 0) {
printf("FreeSpace 2 Open, version %i.%i.%i\n", FS_VERSION_MAJOR, FS_VERSION_MINOR, FS_VERSION_BUILD);
} else {
printf("FreeSpace 2 Open, version %i.%i.%i.%i\n", FS_VERSION_MAJOR, FS_VERSION_MINOR, FS_VERSION_BUILD, FS_VERSION_REVIS);
}
printf("Website: http://scp.indiegames.us\n");
printf("Mantis (bug reporting): http://scp.indiegames.us/mantis/\n\n");
printf("Usage: fs2_open [options]\n");
// not the prettiest thing but the job gets done
static const int STR_SIZE = 25; // max len of exe_params.name + 5 spaces
int p=0, sp=0;
while (exe_params[p].name[0] == '-') {
sp = strlen(exe_params[p].name);
printf(" [ %s ]%*s- %s\n", exe_params[p].name, (STR_SIZE - sp - 1), NOX(" "), exe_params[p].desc);
p++;
}
printf("\n");
exit(0);
} else {
printf("Unrecognized command line parameter \"%s\". Ignoring...\n", token);
}
#endif
}
}
token = strtok(NULL, seps);
}
}
// Call once to initialize the command line system
//
// cmdline - command line string passed to the application
void os_init_cmdline(char *cmdline)
{
FILE *fp;
bool parse_config = true;
if (strstr(cmdline, PARSE_COMMAND_LINE_STRING) != NULL) {
parse_config = false;
}
// read the cmdline.cfg file from the data folder, and pass the command line arguments to
// the the parse_parms and validate_parms line. Read these first so anything actually on
// the command line will take precedence
#ifdef _WIN32
fp = fopen("data\\cmdline_fso.cfg", "rt");
#elif defined(APPLE_APP)
extern char full_path[1024];
char *c = NULL, data_path[1024];
c = strstr(full_path, ".app");
if ( c != NULL ) {
while (c && (*c != '/'))
c--;
*c = '\0';
}
snprintf(data_path, 1024, "%s/data/cmdline_fso.cfg", full_path);
fp = fopen(data_path, "rt");
#else
fp = fopen("data/cmdline_fso.cfg", "rt");
#endif
// if the file exists, get a single line, and deal with it
if ( fp && parse_config ) {
char *buf, *p;
size_t len = filelength( fileno(fp) ) + 2;
buf = new char [len];
fgets(buf, len-1, fp);
// replace the newline character with a NULL
if ( (p = strrchr(buf, '\n')) != NULL ) {
*p = '\0';
}
#ifdef SCP_UNIX
// append a space for the os_parse_parms() check
strcat_s(buf, len, " ");
#endif
os_parse_parms(buf);
os_validate_parms(buf);
delete [] buf;
fclose(fp);
}
#ifdef SCP_UNIX
// parse user specific cmdline config file (will supersede options in global file)
char cmdname[MAX_PATH];
snprintf(cmdname, MAX_PATH, "%s/%s/data/cmdline_fso.cfg", detect_home(), Osreg_user_dir);
fp = fopen(cmdname, "rt");
if ( !fp ) {
// try for non "_fso", for older code versions
snprintf(cmdname, MAX_PATH, "%s/%s/data/cmdline.cfg", detect_home(), Osreg_user_dir);
fp = fopen(cmdname, "rt");
}
// if the file exists, get a single line, and deal with it
if ( fp ) {
char *buf, *p;
size_t len = filelength( fileno(fp) ) + 2;
buf = new char [len];
fgets(buf, len-1, fp);
// replace the newline character with a NULL
if ( (p = strrchr(buf, '\n')) != NULL ) {
*p = '\0';
}
// append a space for the os_parse_parms() check
strcat_s(buf, len, " ");
os_parse_parms(buf);
os_validate_parms(buf);
delete [] buf;
fclose(fp);
}
#endif
os_parse_parms(cmdline);
os_validate_parms(cmdline);
}
// arg constructor
// name_ - name of the parameter, must start with '-' character
// help_ - help text for this parameter
cmdline_parm::cmdline_parm(char *name_, char *help_, bool stacks_)
{
name = name_;
help = help_;
stacks = stacks_;
args = NULL;
name_found = 0;
if (Parm_list_inited == 0) {
list_init(&Parm_list);
Parm_list_inited = 1;
}
if (name != NULL) {
list_append(&Parm_list, this);
}
}
// destructor - frees any allocated memory
cmdline_parm::~cmdline_parm()
{
#ifndef FRED
if (args) {
delete [] args;
args = NULL;
}
#endif
}
// checks if the objects args variable is valid
// returns true if it is, shows an error box and returns false if not valid.
bool cmdline_parm::check_if_args_is_valid() {
if ( args == NULL ) {
Error(__FILE__, __LINE__,
"Command line flag passed that requires an argument, but the argument is missing!\r\n"
"The flag is '%s', make sure that you have an argument that follows it.\r\n"
"You may need to close your launcher and remove the flag manually from %s/data/cmdline_fso.cfg\r\n",
name, "<Freespace directory>");
return false;
} else {
return true;
}
}
// returns - true if the parameter exists on the command line, otherwise false
int cmdline_parm::found()
{
return name_found;
}
// returns - the interger representation for the parameter arguement
int cmdline_parm::get_int()
{
check_if_args_is_valid();
int offset = 0;
if (stacks) {
// first off, DON'T STACK NON-STRINGS!!
Int3();
// secondly, we still need to get it right for the users sake...
char *moron = strstr(args, ",");
if ( moron && ((strlen(moron) + 1) < strlen(args)) ) {
// we get the last arg, since it's the newest one
offset = strlen(args) - strlen(moron) + 1;
}
}
return atoi(args+offset);
}
// returns - the float representation for the parameter arguement
float cmdline_parm::get_float()
{
check_if_args_is_valid();
int offset = 0;
if (stacks) {
// first off, DON'T STACK NON-STRINGS!!
Int3();
// secondly, we still need to get it right for the users sake
char *moron = strstr(args, ",");
if ( moron && ((strlen(moron) + 1) < strlen(args)) ) {
// we get the last arg, since it's the newest one
offset = strlen(args) - strlen(moron) + 1;
}
}
return (float)atof(args+offset);
}
// returns - the string value for the parameter arguement
char *cmdline_parm::str()
{
check_if_args_is_valid();
return args;
}
// external entry point into this modules
bool SetCmdlineParams()
// Sets externed variables used for communication cmdline information
{
//getcwd(FreeSpace_Directory, 256); // set the directory to our fs2 root
if (no_fpscap.found())
{
Cmdline_NoFPSCap = 1;
}
if(loadallweapons_arg.found())
{
Cmdline_load_all_weapons = 1;
}
if(voice_recognition_arg.found())
{
Cmdline_voice_recognition = 1;
}
if (nowarn_arg.found())
{
Cmdline_nowarn = 1;
}
if (extra_warn_arg.found())
{
Cmdline_extra_warn = 1;
}
if ( missioncrcspew_arg.found() ) {
Cmdline_spew_mission_crcs = missioncrcspew_arg.str();
// strip off blank space at end if it's there
if ( Cmdline_spew_mission_crcs[strlen(Cmdline_spew_mission_crcs)-1] == ' ' ) {
Cmdline_spew_mission_crcs[strlen(Cmdline_spew_mission_crcs)-1] = '\0';
}
}
if ( tablecrcspew_arg.found() ) {
Cmdline_spew_table_crcs = tablecrcspew_arg.str();
// strip off blank space at end if it's there
if ( Cmdline_spew_table_crcs[strlen(Cmdline_spew_table_crcs)-1] == ' ' ) {
Cmdline_spew_table_crcs[strlen(Cmdline_spew_table_crcs)-1] = '\0';
}
}
if (!Fred_running) { //There is no standalone FRED
// is this a standalone server??
if (standalone_arg.found()) {
Is_standalone = 1;
}
}
// object update control
if(objupd_arg.found()){
Cmdline_objupd = objupd_arg.get_int();
if (Cmdline_objupd < 0)
{
Cmdline_objupd = 0;
}
if (Cmdline_objupd > 3)
{
Cmdline_objupd = 3;
}
}
if(mpnoreturn_arg.found()) {
Cmdline_mpnoreturn = 1;
}
// run with no sound
if ( nosound_arg.found() ) {
Cmdline_freespace_no_sound = 1;
// and since music is automatically unusable...
Cmdline_freespace_no_music = 1;
}
// run with no music
if ( nomusic_arg.found() ) {
Cmdline_freespace_no_music = 1;
}
// should we start a network game
if ( startgame_arg.found() ) {
Cmdline_use_last_pilot = 1;
Cmdline_start_netgame = 1;
}
// closed network game
if ( gameclosed_arg.found() ) {
Cmdline_closed_game = 1;
}
// restircted network game
if ( gamerestricted_arg.found() ) {
Cmdline_restricted_game = 1;
}
// get the name of the network game
if ( gamename_arg.found() ) {
Cmdline_game_name = gamename_arg.str();
// be sure that this string fits in our limits
if ( strlen(Cmdline_game_name) > MAX_GAMENAME_LEN ) {
Cmdline_game_name[MAX_GAMENAME_LEN-1] = '\0';
}
}
// get the password for a pssword game
if ( gamepassword_arg.found() ) {
Cmdline_game_password = gamepassword_arg.str();
// be sure that this string fits in our limits
if ( strlen(Cmdline_game_name) > MAX_PASSWD_LEN ) {
Cmdline_game_name[MAX_PASSWD_LEN-1] = '\0';
}
}
// set the rank above/below arguments
if ( allowabove_arg.found() ) {
Cmdline_rank_above = allowabove_arg.str();
}
if ( allowbelow_arg.found() ) {
Cmdline_rank_below = allowbelow_arg.str();
}
// get the port number for games
if ( port_arg.found() ) {
Cmdline_network_port = port_arg.get_int();
}
// the connect argument specifies to join a game at this particular address
if ( connect_arg.found() ) {
Cmdline_use_last_pilot = 1;
Cmdline_connect_addr = connect_arg.str();
}
// see if the multilog flag was set
if ( multilog_arg.found() ){
Cmdline_multi_log = 1;
}
// maybe use old-school client damage
if(client_dodamage.found()){
Cmdline_client_dodamage = 1;
}
// spew pof info
if(pof_spew.found()){
Cmdline_spew_pof_info = 1;
}
// mouse coords
if(mouse_coords.found()){
Cmdline_mouse_coords = 1;
}
// net timeout
if(timeout.found()){
Cmdline_timeout = timeout.get_int();
}
// d3d windowed
if(window_arg.found()){
Cmdline_window = 1;
}
if ( fullscreen_window_arg.found( ) )
{
#ifdef WIN32
Cmdline_fullscreen_window = 1;
Cmdline_window = 0; /* Make sure no-one sets both */
#endif
}
if(res_arg.found()){
Cmdline_res = res_arg.str();
}
if(almission_arg.found()){//DTP for autoload mission // developer oritentated
Cmdline_almission = almission_arg.str();
Cmdline_use_last_pilot = 1;
Cmdline_start_netgame = 1;
}
if(dualscanlines_arg.found() ) {
Cmdline_dualscanlines = 1;
}
if(targetinfo_arg.found())
{
Cmdline_targetinfo = 1;
}
if(nomovies_arg.found() ) {
Cmdline_nomovies = 1;
}
if ( noscalevid_arg.found() ) {
Cmdline_noscalevid = 1;
}
if(noparseerrors_arg.found()) {
Cmdline_noparseerrors = 1;
}
if(mod_arg.found() ) {
Cmdline_mod = mod_arg.str();
// be sure that this string fits in our limits
/* This has to be disabled because the max size is going to be mods*MAX_FILENAME_LEN
if ( strlen(Cmdline_mod) > MAX_FILENAME_LEN ) {
Cmdline_mod[MAX_FILENAME_LEN-1] = '\0';
}*/
// strip off blank space it it's there
if ( Cmdline_mod[strlen(Cmdline_mod)-1] == ' ' ) {
Cmdline_mod[strlen(Cmdline_mod)-1] = '\0';
}
// Ok - mod stacking support
int len = strlen(Cmdline_mod);
char *modlist = new char[len+2];
memset( modlist, 0, len + 2 );
strcpy_s(modlist, len+2, Cmdline_mod);
//modlist[len]= '\0'; // double null termination at the end
// null terminate each individual
for (int i = 0; i < len; i++)
{
if (modlist[i] == ',')
modlist[i] = '\0';
}
//copy over - we don't have to delete[] Cmdline_mod because it's a pointer to an automatic global char*
Cmdline_mod = modlist;
}
if (fps_arg.found())
{
Show_framerate = 1;
}
if(pos_arg.found())
{
Cmdline_show_pos = 1;
}
if ( nomotiondebris_arg.found() ) {
Cmdline_nomotiondebris = 1;
}
if( mipmap_arg.found() ) {
Cmdline_mipmap = 1;
}
if( stats_arg.found() ) {
Cmdline_show_stats = 1;
}
if ( fov_arg.found() ) {
Cmdline_fov = fov_arg.get_float();
if (Cmdline_fov > 0.1) {
VIEWER_ZOOM_DEFAULT = Cmdline_fov;
} else {
VIEWER_ZOOM_DEFAULT = Cmdline_fov = 0.75f;
}
}
if( clip_dist_arg.found() ) {
Min_draw_distance = Cmdline_clip_dist = clip_dist_arg.get_float();
}
if (orb_radar.found())
{
Cmdline_orb_radar = 1;
}
if ( use_3dwarp.found() ) {
Cmdline_3dwarp = 1;
}
if ( use_warp_flash.found() ) {
Cmdline_warp_flash = 1;
}
if ( allow_autpilot_interrupt.found() ) {
Cmdline_autopilot_interruptable = 0;
}
// specular comand lines
if ( spec_exp_arg.found() ) {
specular_exponent_value = spec_exp_arg.get_float();
}
if ( spec_point_arg.found() ) {
static_point_factor = spec_point_arg.get_float();
}
if ( spec_static_arg.found() ) {
static_light_factor = spec_static_arg.get_float();
}
if ( spec_tube_arg.found() ) {
static_tube_factor = spec_tube_arg.get_float();
}
if ( spec_arg.found() )
{
Cmdline_spec = 1;
}
if ( htl_arg.found() )
{
Cmdline_nohtl = 1;
}
if( no_set_gamma_arg.found() )
{
Cmdline_no_set_gamma = 1;
}
if(no_vsync_arg.found() )
{
Cmdline_no_vsync = 1;
}
#ifdef SCP_UNIX
// no key/mouse grab
if(no_grab.found()){
Cmdline_no_grab = 1;
}
#endif
if ( normal_arg.found() ) {
Cmdline_normal = 1;
// height maps are only used if normal maps are
if ( height_arg.found() ) {
Cmdline_height = 1;
}
}
if ( noglsl_arg.found() ) {
Cmdline_noglsl = 1;
}
if (no_glsl_models_arg.found() ) {
Cmdline_no_glsl_model_rendering = 1;
}
if (fxaa_arg.found() ) {
Cmdline_fxaa = true;
if (fxaa_preset_arg.found()) {
Cmdline_fxaa_preset = fxaa_preset_arg.get_int();
}
Fxaa_preset_last_frame = Cmdline_fxaa_preset;
}
if (no_di_mouse_arg.found() ) {
Cmdline_no_di_mouse = 1;
}
if ( img2dds_arg.found() )
Cmdline_img2dds = 1;
if ( glow_arg.found() )
Cmdline_glow = 1;
if ( query_speech_arg.found() )
Cmdline_query_speech = 1;
if ( ship_choice_3d_arg.found() )
Cmdline_ship_choice_3d = 1;
if ( weapon_choice_3d_arg.found() )
Cmdline_weapon_choice_3d = 1;
if ( show_mem_usage_arg.found() )
Cmdline_show_mem_usage = 1;
if (ingamejoin_arg.found() )
Cmdline_ingamejoin = 1;
if ( start_mission_arg.found() ) {
Cmdline_start_mission = start_mission_arg.str();
}
if ( ambient_factor_arg.found() )
Cmdline_ambient_factor = ambient_factor_arg.get_int();
if ( get_flags_arg.found() ) {
FILE *fp = fopen("flags.lch","w");
if (fp == NULL) {
MessageBox(NULL,"Error creating flag list for launcher", "Error", MB_OK);
return false;
}
int easy_flag_size = sizeof(EasyFlag);
int flag_size = sizeof(Flag);
int num_easy_flags = sizeof(easy_flags) / easy_flag_size;
int num_flags = sizeof(exe_params) / flag_size;
// Launcher will check its using structures of the same size
fwrite(&easy_flag_size, sizeof(int), 1, fp);
fwrite(&flag_size, sizeof(int), 1, fp);
fwrite(&num_easy_flags, sizeof(int), 1, fp);
fwrite(&easy_flags, sizeof(easy_flags), 1, fp);
fwrite(&num_flags, sizeof(int), 1, fp);
fwrite(&exe_params, sizeof(exe_params), 1, fp);
{
// cheap and bastardly cap check for builds
// (needs to be compatible with older Launchers, which means having
// this implies an OpenAL build for old Launchers)
ubyte build_caps = 0;
/* portej05 defined this always */
build_caps |= BUILD_CAP_OPENAL;
build_caps |= BUILD_CAP_NO_D3D;
build_caps |= BUILD_CAP_NEW_SND;
fwrite(&build_caps, 1, 1, fp);
}
fflush(fp);
fclose(fp);
return false;
}
if ( output_scripting_arg.found() )
Output_scripting_meta = true;
if (output_sexp_arg.found() ) {
output_sexps("sexps.html");
}
if ( no_vbo_arg.found() )
{
Cmdline_novbo = 1;
}
if ( no_drawrangeelements.found() )
{
Cmdline_drawelements = 1;
}
if ( snd_preload_arg.found() )
{
Cmdline_snd_preload = 1;
}
if ( env.found() ) {
Cmdline_env = 1;
}
if ( ballistic_gauge.found() ) {
Cmdline_ballistic_gauge = 1;
}
if ( cache_bitmaps_arg.found() ) {
Cmdline_cache_bitmaps = 1;
}
if(dis_collisions.found())
Cmdline_dis_collisions = 1;
if(dis_weapons.found())
Cmdline_dis_weapons = 1;
if ( noibx_arg.found() ) {
Cmdline_noibx = 1;
}
if ( no_fbo_arg.found() ) {
Cmdline_no_fbo = 1;
}
if ( noemissive_arg.found() ) {
Cmdline_no_emissive = 1;
}
if ( ogl_spec_arg.found() ) {
Cmdline_ogl_spec = ogl_spec_arg.get_float();
if ( Cmdline_ogl_spec < 0.0f )
Cmdline_ogl_spec = 0.0f;
if ( Cmdline_ogl_spec > 128.0f )
Cmdline_ogl_spec = 128.0f;
}
if ( rearm_timer_arg.found() )
Cmdline_rearm_timer = 1;
if ( missile_lighting_arg.found() )
Cmdline_missile_lighting = 1;
if ( save_render_targets_arg.found() )
Cmdline_save_render_targets = 1;
if ( debug_window_arg.found() )
Cmdline_debug_window = 1;
if ( verify_vps_arg.found() )
Cmdline_verify_vps = 1;
if ( no3dsound_arg.found() )
Cmdline_no_3d_sound = 1;
if ( atiswap_arg.found() )
{
Cmdline_ati_color_swap = 1;
}
if ( enable_3d_shockwave_arg.found() )
{
Cmdline_enable_3d_shockwave = 1;
}
if ( softparticles_arg.found() )
{
Cmdline_softparticles = 1;
}
if ( fb_explosions_arg.found() )
{
Cmdline_fb_explosions = 1;
}
if ( postprocess_arg.found() )
{
Cmdline_postprocess = 1;
}
if ( bloom_intensity_arg.found() )
{
Cmdline_bloom_intensity = bloom_intensity_arg.get_int();
}
return true;
}
int fred2_parse_cmdline(int argc, char *argv[])
{
if (argc > 1) {
// kind of silly -- combine arg list into single string for parsing,
// but it fits with the win32-centric existing code.
char *cmdline = NULL;
unsigned int arglen = 0;
int i;
for (i = 1; i < argc; i++)
arglen += strlen(argv[i]);
if (argc > 2)
arglen += argc + 2; // leave room for the separators
cmdline = new char [arglen+1];
i = 1;
strcpy_s(cmdline, arglen+1, argv[i]);
for (i=2; i < argc; i++) {
strcat_s(cmdline, arglen+1, " ");
strcat_s(cmdline, arglen+1, argv[i]);
}
os_init_cmdline(cmdline);
delete [] cmdline;
} else {
// no cmdline args
os_init_cmdline("");
}
return SetCmdlineParams();
}
int parse_cmdline(char *cmdline)
{
// mprintf(("I got to parse_cmdline()!!\n"));
os_init_cmdline(cmdline);
// --------------- Kazan -------------
// If you're looking for the list of if (someparam.found()) { cmdline_someparam = something; } look above at this function
// I did this because of fred2_parse_cmdline()
return SetCmdlineParams();
}