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* Prevent Crashes from Weapons being deleted during the collision process This puts in some safety checks to keep FSO from crashing while doing collision detection when close to the object limit. * Remove Problematic Assertions and INT3's Keeps FSO from crashing when low on Object slots from failed weapon and beam creations. * Simplify Code with a good suggestion Co-authored-by: Asteroth <[email protected]> Co-authored-by: Asteroth <[email protected]>