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* Expose Collision Rotation Factor to Players Previously, there were hardcoded checks in place to make players have 0 rotational effects when colliding with another ship. This PR adds a new value, "+Player Multiplier for Rotation Factor:" that allows modders to have players experience rotational effects from collisions. Also performed some cleanup of the light and heavy collisional rotational calculations by removing older if-blocks following useful recommendation from Asteroth. Tested and works as expected. * make rot_fac_multiplier_ply_collisions into global value * update name to better match with ships table * restore repeated comments to help with separation