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fs2open.github.com/code/lab
EatThePath 452f554193 Crossing the specular rubicon (#4302)
* Applying directional brightness profile value, disconnected spec flags and made specular light always equal to diffuse light

* Switched over to new command line arguments

* Wire lab up to new lighting controls, and provide backwards-compatible defaults for emissive.

* cleanup unused new function

* make static some functions that can be static

* revise command-line and emissive handling

* handled specular sun depreciation and general removal of specular value handling

* Removed specular light color as a separate value in the uniform buffers.

* cleanup of leftover/post-rebase specular references

* further post-rebase repair of light flags command line and leftover specular

* move techroom/selection/breifing 'room' lights to a common function and
augment lighting setup for current rendering

* fixed some mishandling of lighting modifiers.

* Addressed code clarity and comments from review
2022-09-15 05:47:58 +09:00
..
wip
2020-10-12 21:01:41 +02:00
2020-10-12 21:01:42 +02:00
2021-12-29 07:07:26 -05:00