Files
fs2open.github.com/code/network/multi_data.h
T

89 lines
2.3 KiB
C

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
/*
* $Logfile: /Freespace2/code/Network/multi_data.h $
* $Revision: 2.1 $
* $Date: 2004-08-11 05:06:29 $
* $Author: Kazan $
*
* $Log: not supported by cvs2svn $
* Revision 2.0 2002/06/03 04:02:26 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:11 mharris
* Initial checkin - converted filenames and includes to lower case
*
*
* 4 12/14/98 12:13p Dave
* Spiffed up xfer system a bit. Put in support for squad logo file xfer.
* Need to test now.
*
* 3 11/05/98 5:55p Dave
* Big pass at reducing #includes
*
* 2 10/07/98 10:53a Dave
* Initial checkin.
*
* 1 10/07/98 10:50a Dave
*
* 4 3/26/98 6:01p Dave
* Put in file checksumming routine in cfile. Made pilot pic xferring more
* robust. Cut header size of voice data packets in half. Put in
* restricted game host query system.
*
* 3 3/23/98 5:42p Dave
* Put in automatic xfer of pilot pic files. Changed multi_xfer system so
* that it can support multiplayer sends/received between client and
* server simultaneously.
*
* 2 3/21/98 7:14p Dave
* Fixed up standalone player slot switching. Made training missions not
* count towards player stats.
*
* 1 2/19/98 6:21p Dave
* Player data file xfer module.
*
* $NoKeywords: $
*/
#include "PreProcDefines.h"
#ifndef _MULTI_PLAYER_DATA_HEADER_FILE
#define _MULTI_PLAYER_DATA_HEADER_FILE
// -------------------------------------------------------------------------
// MULTI DATA DEFINES/VARS
//
// -------------------------------------------------------------------------
// MULTI DATA FUNCTIONS
//
// reset the data xfer system
void multi_data_reset();
// handle a player join (clear out lists of files, etc)
void multi_data_handle_join(int player_index);
// handle a player drop (essentially the same as multi_data_handle_join)
void multi_data_handle_drop(int player_index);
// do all sync related data stuff (server-side only)
void multi_data_do();
// handle an incoming xfer request from the xfer system
void multi_data_handle_incoming(int handle);
// send all my files as necessary
void multi_data_send_my_junk();
#endif