Files
fs2open.github.com/code/ui/uidraw.cpp
T
2004-07-26 20:47:56 +00:00

169 lines
4.0 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
/*
* $Logfile: /Freespace2/code/UI/UIDRAW.cpp $
* $Revision: 2.3 $
* $Date: 2004-07-26 20:47:55 $
* $Author: Kazan $
*
* Routines to draw UI sort of stuff.
*
* $Log: not supported by cvs2svn $
* Revision 2.2 2004/07/12 16:33:08 Kazan
* MCD - define _MCD_CHECK to use memory tracking
*
* Revision 2.1 2002/08/01 01:41:10 penguin
* The big include file move
*
* Revision 2.0 2002/06/03 04:02:29 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:13 mharris
* Initial checkin - converted filenames and includes to lower case
*
*
* 3 10/13/98 9:29a Dave
* Started neatening up freespace.h. Many variables renamed and
* reorganized. Added AlphaColors.[h,cpp]
*
* 2 10/07/98 10:54a Dave
* Initial checkin.
*
* 1 10/07/98 10:51a Dave
*
* 4 3/10/98 4:19p John
* Cleaned up graphics lib. Took out most unused gr functions. Made D3D
* & Glide have popups and print screen. Took out all >8bpp software
* support. Made Fred zbuffer. Made zbuffer allocate dynamically to
* support Fred. Made zbuffering key off of functions rather than one
* global variable.
*
* 3 2/03/98 4:21p Hoffoss
* Made UI controls draw white text when disabled.
*
* 2 6/11/97 1:13p John
* Started fixing all the text colors in the game.
*
* 1 11/14/96 6:55p John
*
* $NoKeywords: $
*/
#include "ui/uidefs.h"
#include "ui/ui.h"
#include "globalincs/alphacolors.h"
void ui_hline(int x1, int x2, int y )
{
gr_line(x1,y,x2,y);
}
void ui_vline(int y1, int y2, int x )
{
gr_line(x,y1,x,y2);
}
void ui_string_centered( int x, int y, char * s )
{
int height, width;
gr_get_string_size( &width, &height, s );
//baseline = height-grd_curcanv->cv_font->ft_baseline;
gr_string(x-((width-1)/2), y-((height-1)/2), s );
}
void ui_draw_shad( int x1, int y1, int x2, int y2, color * c1, color *c2 )
{
gr_set_color_fast( c1 );
ui_hline( x1+0, x2-1, y1+0 );
ui_vline( y1+1, y2+0, x1+0 );
gr_set_color_fast( c2 );
ui_hline( x1+1, x2, y2-0 );
ui_vline( y1+0, y2-1, x2-0 );
}
void ui_draw_frame( int x1, int y1, int x2, int y2 )
{
ui_draw_shad( x1+0, y1+0, x2-0, y2-0, &CBRIGHT, &CGRAY );
ui_draw_shad( x1+1, y1+1, x2-1, y2-1, &CBRIGHT, &CGRAY );
ui_draw_shad( x1+2, y1+2, x2-2, y2-2, &CWHITE, &CWHITE );
ui_draw_shad( x1+3, y1+3, x2-3, y2-3, &CWHITE, &CWHITE );
ui_draw_shad( x1+4, y1+4, x2-4, y2-4, &CWHITE, &CWHITE );
ui_draw_shad( x1+5, y1+5, x2-5, y2-5, &CWHITE, &CWHITE );
ui_draw_shad( x1+6, y1+6, x2-6, y2-6, &CGRAY, &CBRIGHT );
ui_draw_shad( x1+7, y1+7, x2-7, y2-7, &CGRAY, &CBRIGHT );
}
void ui_rect( int x1, int y1, int x2, int y2 )
{
gr_rect( x1, y1, x2-x1+1, y2-y1+1 );
}
void ui_draw_box_out( int x1, int y1, int x2, int y2 )
{
gr_set_color_fast( &CWHITE );
gr_rect( x1+2, y1+2, (x2-2)-(x1+2)+1, (y2-2)-(y1+2)+1 );
ui_draw_shad( x1+0, y1+0, x2-0, y2-0, &CBRIGHT, &CGRAY );
ui_draw_shad( x1+1, y1+1, x2-1, y2-1, &CBRIGHT, &CGRAY );
}
void ui_draw_box_in( int x1, int y1, int x2, int y2 )
{
gr_set_color_fast( &CWHITE );
gr_rect( x1+2, y1+2, (x2-2)-(x1+2)+1, (y2-2)-(y1+2)+1 );
ui_draw_shad( x1+0, y1+0, x2-0, y2-0, &CGRAY, &CBRIGHT );
ui_draw_shad( x1+1, y1+1, x2-1, y2-1, &CGRAY, &CBRIGHT );
}
void ui_draw_line_in( int x1, int y1, int x2, int y2 )
{
gr_set_color_fast( &CGRAY );
ui_hline( x1, x2, y1 );
ui_hline( x1, x2-1, y2-1 );
ui_vline( y1+1, y2-2, x1 );
ui_vline( y1+1, y2-2, x2-1 );
gr_set_color_fast( &CBRIGHT );
ui_hline( x1+1, x2-1, y1+1 );
ui_hline( x1, x2, y2 );
ui_vline( y1+2, y2-2, x1+1 );
ui_vline( y1+1, y2-1, x2 );
}
void ui_draw_sunken_border( int x1, int y1, int x2, int y2 )
{
gr_set_color_fast( &CGRAY );
ui_hline( x1-1, x2+1, y1-1);
ui_vline( y1-1, y2+1, x1-1);
gr_set_color_fast( &CBRIGHT );
ui_hline( x1-1, x2+1, y2+1);
ui_vline( y1, y2+1, x2+1);
}